Search found 540 matches

by Phillip_Lynx
Wed Sep 24, 2014 11:40 am
Forum: News
Topic: Friday Facts #52 - Ups and Downs
Replies: 32
Views: 20802

Re: Friday Facts #52 - Ups and Downs

Your "math" would not be math, but some random things you wrote. I actually used real math to calculate this. Genuine math, get for free at your school! Sign up now. Do you talk to lyzz or to me? If to me then .... Liniear (from Lyzz) (corrected by your values) Math : the difference betwe...
by Phillip_Lynx
Wed Sep 24, 2014 7:49 am
Forum: News
Topic: Friday Facts #52 - Ups and Downs
Replies: 32
Views: 20802

Re: Friday Facts #52 - Ups and Downs

cpy wrote:20 seconds = 0,005h
0,33h = 19,8min

Some people should not skip math class in primary schools.
But, if I allowed to give help :), even with this the linear way is longer :)

FF 51 = 0,005h
FF 52 = 2h
FF 53 = 3,995h
FF 54 = 5,990h

...

I like my math better :)
by Phillip_Lynx
Tue Sep 23, 2014 5:44 pm
Forum: Videos
Topic: The Hydra Dilemma - A Coop Factorio Playthrough!
Replies: 647
Views: 131599

Re: The Hydra Dilemma - A Coop Factorio Playthrough!

So I am not going to quote your huge post Junion, but I am mostly referring to it here as well as what others have said. First I just want to point out to all the watchers, that trying to fins bottlenecks or mistakes/things to fix in this series is exceedingly difficult. Also when we (the players) ...
by Phillip_Lynx
Tue Sep 23, 2014 3:50 pm
Forum: News
Topic: Friday Facts #52 - Ups and Downs
Replies: 32
Views: 20802

Re: Friday Facts #52 - Ups and Downs

Friday 51: 20sec Multiplayer Friday 52: 2h Multiplayer 20sec = 0.33h in case of linear: F 51 0.33h F 52 2h F 53 3.67h F 54 5.34h F 65 24h in 10 weeks (2.5 months) we have an multiplayer :DD But when you calculate with an factor (2h = 120m = 7200s divided by 20s = 360) then this list is correct ... ...
by Phillip_Lynx
Tue Sep 23, 2014 7:46 am
Forum: Mods
Topic: [0.11.x] Factorio Maps
Replies: 80
Views: 57987

Re: [0.10.x] Factorio Maps

I've will change it for the next update. Until then, it's best to stay inside your base. Why you ever want to leave your base is beyond me anyway, but hey, peacefull mode and living on the edge! :mrgreen: :) I have encountert some aliens on this map (far far far to the north) ;) And if I make a run...
by Phillip_Lynx
Mon Sep 22, 2014 8:21 pm
Forum: Mods
Topic: [0.11.x] Factorio Maps
Replies: 80
Views: 57987

Re: [0.10.x] Factorio Maps

Awsome. Nearly perfekt ;)

Maybe omit the player itself (maybe per toggle) so that base Circ. really only shows the factory and not all landmasses between the factory and the player.

I know, I know, I am lazy :)
by Phillip_Lynx
Mon Sep 22, 2014 6:03 pm
Forum: Mods
Topic: [0.11.x] Factorio Maps
Replies: 80
Views: 57987

Re: [0.10.x] Factorio Maps

There are no Walls :). So all is OK.

But here you go : My Factory
by Phillip_Lynx
Mon Sep 22, 2014 3:48 pm
Forum: Mods
Topic: [0.11.x] Factorio Maps
Replies: 80
Views: 57987

Re: [0.10.x] Factorio Maps

Base Circum. went crazy for me.

Max Size give TL of -672 / -992 and BR 579 / 608
Base Circum give TL 9985 / 9985 and BR -10000 / -10000 and results in an Error that TR has to be smaller than BL

But stuttering seems to be gone :)
by Phillip_Lynx
Mon Sep 22, 2014 3:15 pm
Forum: Technical Help
Topic: OBC and resolution
Replies: 3
Views: 4782

Re: OBC and resolution

Ahh, OK.

I did not realise that I can change the Size of the window :).

Then a question to all techfreaks :). Is there a posiblity to get (or set) the size of an window in Win7 64 bit?
by Phillip_Lynx
Sat Sep 20, 2014 1:29 pm
Forum: Technical Help
Topic: OBC and resolution
Replies: 3
Views: 4782

OBC and resolution

Hello folks, after reading the aktual FFF I downloaded OBC to do my first LPs :). Now, I play in windowed mode (to access other Programs without alt-tabbing). I Record only the window. Now I have a great black border, wich results of the resolution wich I have set up to the monitorresolution (1680 *...
by Phillip_Lynx
Fri Sep 19, 2014 8:54 am
Forum: Implemented mod requests
Topic: game.takescreenshot{ALTinfo = true}
Replies: 3
Views: 4664

Re: game.takescreenshot{ALTinfo = true}

I like the Idea. So a +1 from me.

btw, cool mod what you have done :)
by Phillip_Lynx
Fri Sep 19, 2014 6:11 am
Forum: Technical Help
Topic: Port Pre 0.10.x map to new 0.10.x features?
Replies: 5
Views: 5938

Re: Port Pre 0.10.x map to new 0.10.x features?

a guess :)

do not go direct to 0.10.12. Try an older version. 0.10.9 is also up for download.

Maybe the devs could provide downloads for 0.10.1 and up :)
by Phillip_Lynx
Thu Sep 18, 2014 6:26 am
Forum: Videos
Topic: Factorio - Super Mega Robot Corp.!
Replies: 27
Views: 12499

Re: Factorio - Super Mega Robot Corp.!

I am on work :).

I will first look to your old series (what I have not done yet (shame on me (I like your HD-Episodes :) (as all HD-Episodes :) (and your voice :D)))) an then see your new one ;).

Await my comment(s) (and likes) in the course of today ;)
by Phillip_Lynx
Thu Sep 18, 2014 6:11 am
Forum: Mods
Topic: [0.11.x] Factorio Maps
Replies: 80
Views: 57987

Re: [0.10.x] Factorio Maps

I have the same problem. It slow down my other internet-things I do if the map is open. It is with the new (jpeg) version. But I can not say if it was with the old (png) version. There I have only done a testrun and very short view of the generated map. btw. Old version -> 2.1 GB (7z-ultra-packed ->...
by Phillip_Lynx
Wed Sep 17, 2014 1:37 pm
Forum: Ideas and Requests For Mods
Topic: MultiPlayer.......[Request]
Replies: 4
Views: 3463

Re: MultiPlayer.......[Request]

A hole where you can put the Mount Everest trough :D

[edit]
Multiplayermods are often asked for singleplayergames. The problem is, that no moddingtool can do networking if it isnt designed for :)
[/edit]
by Phillip_Lynx
Tue Sep 16, 2014 10:39 am
Forum: Mods
Topic: [0.11.x] Factorio Maps
Replies: 80
Views: 57987

Re: [0.10.x] Factorio Maps

Devcod wrote:..Edit:

Code: Select all

center: new google.maps.LatLng(-15.07,-20.08)
I think that 0,0 would be better :)
Maybe centered on Player position at start??
by Phillip_Lynx
Mon Sep 15, 2014 6:55 am
Forum: General discussion
Topic: How big is your save game folder?
Replies: 13
Views: 3234

Re: How big is your save game folder?

127 MB

recent 7 MB (0.10.10) (including some dytech modules)
developed 25 MB (0.10.2)
by Phillip_Lynx
Sat Sep 13, 2014 5:01 pm
Forum: Resolved Problems and Bugs
Topic: OS X Version: Inserter Icons?
Replies: 5
Views: 952

Re: OS X Version: Inserter Icons?

Which Version do you play?

The Icons changed not so long ago (I think in the experimantal version)
by Phillip_Lynx
Sat Sep 13, 2014 12:30 am
Forum: News
Topic: Friday Facts #51 - First MP Game
Replies: 46
Views: 23865

Re: Friday Facts #51 - First MP Game

Give us the MP ... !!!!!

Bugs are to find and squashed!!!!

Please :) .....
by Phillip_Lynx
Sat Sep 13, 2014 12:28 am
Forum: Releases
Topic: Version 0.10.10
Replies: 18
Views: 26473

Re: Version 0.10.10

ludsoe wrote:
Toskin wrote:Can we look forward to some sort of multiplayer showcase video on youtube ? I think that everybody here is very interested, mainly because of your promising infos from friday facts.

PS. Sorry for bad english.
I know native English speakers(Type-rs?) That have worse English then you.
sign :)

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