Hmm ...
I play Windowed (due to recording issues) and my factorio remembers its position and size. Do you have Admin rights on your harddrive?
Search found 540 matches
- Mon Nov 24, 2014 10:22 pm
- Forum: Ideas and Suggestions
- Topic: Save window geometry upon exit / Remember window positions / Store window size/location between games
- Replies: 83
- Views: 22448
- Mon Nov 24, 2014 7:55 am
- Forum: Resolved Problems and Bugs
- Topic: [0.10.12] Not working on OS X Yosemite
- Replies: 22
- Views: 10980
Re: [0.10.12] Not working on OS X Yosemite
Not for the 'stable' version, only for the (also stable ) experimental version.FishSandwich wrote:It's out for 3 weeks now. O.omg2944 wrote:is there any work on when the update will come out i still can not get factorio to work
- Mon Nov 24, 2014 7:53 am
- Forum: Spread the Word
- Topic: Zisteau has picked up factorio
- Replies: 38
- Views: 34614
Re: Zisteau has picked up factorio
Only the rest of the day? I think you are wrongBrinCaspian wrote:Well, in that case... Time to clear the rest of my day!
Think in weeks or months
- Sun Nov 23, 2014 10:10 am
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: Smelting where you mine
- Replies: 26
- Views: 64237
Re: Smelting where you mine
Something like this in my Lets Play?
- Fri Nov 21, 2014 4:20 pm
- Forum: Off topic
- Topic: Count to 1,000,000
- Replies: 462
- Views: 163918
Re: Count to 100
42 is the ultimate answer
(even to factorio )
(even to factorio )
- Thu Nov 20, 2014 4:53 pm
- Forum: General discussion
- Topic: Long distance transport
- Replies: 31
- Views: 17751
Re: Long distance transport
Use transport belts. Once the mining resource is used up, the belt can be repurposed for the next resource you find in that direction. Use trains. Once the mining resource is used up, the train can be repurposed for the next resource you find in that direction. :D And the farther you move out the b...
- Thu Nov 20, 2014 1:34 pm
- Forum: General discussion
- Topic: Long distance transport
- Replies: 31
- Views: 17751
Re: Long distance transport
Do not use robots, use trains!
- Mon Nov 17, 2014 11:43 am
- Forum: Modding help
- Topic: Recipes with multiple output?
- Replies: 5
- Views: 3624
Re: Recipes with multiple output?
On the mod side it is doable (but I do not know in what extension).
I have seen in dytech, that you clean water and get from the input of dirty water an output of clean water and stone.
I have seen in dytech, that you clean water and get from the input of dirty water an output of clean water and stone.
- Sun Nov 16, 2014 4:54 pm
- Forum: Gameplay Help
- Topic: [solved] HELP! No petroleum coming out?!
- Replies: 5
- Views: 3376
Re: HELP! No petroleum coming out?!
You have to put tanks to the other oils also.
Your raffinerie would not work if it can not output all 3 oils at the sametime.
Your raffinerie would not work if it can not output all 3 oils at the sametime.
- Sat Nov 15, 2014 1:28 am
- Forum: Show your Creations
- Topic: 10 hours of my life o_o
- Replies: 12
- Views: 9357
Re: 10 hours of my life o_o
removed Xterminators quote due to Forum restrictions ..... For me it is almost the same time :D ... running factorio on monitor 1 and Lets Plays on Monitor 2 :D LOL... that is what i call multi-tasking.... multi-tasking? no multi-gaming! If I could play and record factorio and Legend of Grimrock 2 a...
- Thu Nov 13, 2014 9:03 pm
- Forum: Show your Creations
- Topic: 10 hours of my life o_o
- Replies: 12
- Views: 9357
Re: 10 hours of my life o_o
For me it is almost the same time ... running factorio on monitor 1 and Lets Plays on Monitor 2Xterminator wrote:...Personally I don't know if I have spent more hours playing or watching Let's Plays of it. It is so addicting to watch too. Lol
- Thu Nov 13, 2014 8:58 pm
- Forum: Releases
- Topic: Version 0.11.2
- Replies: 31
- Views: 45064
Re: Version 0.11.2
Great, thanks.
Now to the great modders ... fix the erros with your Mods when you have done new Robots
Now to the great modders ... fix the erros with your Mods when you have done new Robots
- Thu Nov 13, 2014 8:45 pm
- Forum: Videos
- Topic: [YouTube] [German] Multiplayer with Mods
- Replies: 2
- Views: 5206
[YouTube] [German] Multiplayer with Mods
Hi all out there, we also have started a Multiplayer Lets Play of Factorio. This Lets Play is in german. Also we play with Mods. Here is the list : Dytech (without Tools) Yuoki Industries Treefarm With we I mean Arystus and his Channel InStrategist and me and my channel Arystus is also recording so ...
- Thu Nov 13, 2014 9:10 am
- Forum: Show your Creations
- Topic: 10 hours of my life o_o
- Replies: 12
- Views: 9357
Re: 10 hours of my life o_o
Nice factory .
And get used to loose many more then 10 hours
And get used to loose many more then 10 hours
- Thu Nov 13, 2014 9:06 am
- Forum: Technical Help
- Topic: Can I buy factorio with a prepaid Visa card?
- Replies: 1
- Views: 2870
Re: Can I buy factorio with a prepaid Visa card?
If this card is accepted as normal visa etc .... everywhere I think yes .
You can not get a paysafe card? I can go to the nearest Oilstation and purchase one .
You can not get a paysafe card? I can go to the nearest Oilstation and purchase one .
- Tue Nov 11, 2014 8:17 pm
- Forum: Gameplay Help
- Topic: [Solved] Always Tons of Enemy
- Replies: 5
- Views: 2641
Re: Always Tons of Enemy
Check starting area isn't set to none or low. Yeah, this is probably the answer. Please post a pic from your startingoptions. German text following :) --- german --- Hi, es wird wahrscheinlich sein, das du die Startarea zu klein gesetzt hast. Poste doch mal ein Bild von deinen Starteinstellungen
- Fri Nov 07, 2014 10:02 pm
- Forum: Multiplayer
- Topic: Player Interaction and Communication
- Replies: 10
- Views: 13665
Re: Player Interaction and Communication
Well first let me say that multiplayer is awesome, Big agree here :) Our biggest issue so far is player visibility. Often someone say "hey guys check this out" and I am literally standing next to him in-game but I cannot distinguish his avatar visually. Even if he is running around, with ...
- Fri Nov 07, 2014 8:24 am
- Forum: News
- Topic: Friday Facts #58 - It is here
- Replies: 45
- Views: 33981
Re: Friday Facts #58 - It is here
Jopp:)FishSandwich wrote:0.12? Probably jan-feb some time.tecxx wrote:we're doing a 3 player session this weekend, yaaay. anyone knows if a .12(?) update gets released this friday?
but maybe 0.11.2
- Fri Nov 07, 2014 8:18 am
- Forum: General discussion
- Topic: Forum: more languages?!.
- Replies: 7
- Views: 3300
Re: Forum: more languages?!.
Hi Ssilk, for me I think the general forums here should be held in englisch (or in some posts in english and another language like you did in the thread you mentiond and i did in my You Tube Thread) but for multiplayer I would like a forum in wich it is allowed for threads in other languages. With t...
- Tue Nov 04, 2014 3:50 pm
- Forum: Multiplayer
- Topic: Max players?
- Replies: 14
- Views: 34593
Re: Max players?
Multiplayer is in babyshoes right now. No, something like a variable you did not missed. I Play with 3 friends sometimes together.We also have desyncs a lot but a 4 player game is possible without changing something in factorio. To your problem, browse these forums and try some of the suggestions.Th...