Search found 540 matches

by Phillip_Lynx
Wed Mar 23, 2016 11:14 am
Forum: This Forum
Topic: Private Message not allowed
Replies: 24
Views: 9387

Re: Private Message not allowed

Wasnt it 10 posts to granted PMs?
by Phillip_Lynx
Wed Mar 23, 2016 10:43 am
Forum: Off topic
Topic: Random Word Association Game
Replies: 468
Views: 154658

Re: Random Word Association Game

Tatooine
by Phillip_Lynx
Mon Mar 21, 2016 4:58 pm
Forum: Ideas and Suggestions
Topic: Remove or Miniaturize Circuit Networks
Replies: 99
Views: 33145

Re: Remove or Miniaturize Circuit Networks

The question is, will the combinators be NECESSARY. If yes, bad move, if no, great, I ignore them :). Nope, they will never be necessary, everything will work as it works now, but we are just adding additional functionality to the current circuit network THANKS :) I hope this will clear this up :).
by Phillip_Lynx
Mon Mar 21, 2016 3:15 pm
Forum: Ideas and Suggestions
Topic: Remove or Miniaturize Circuit Networks
Replies: 99
Views: 33145

Re: Remove or Miniaturize Circuit Networks

stop-liking-what-i-dont-like.jpg Kovarex, can you tell if combinators etc are NECESSARY for future factorys or not? I think this is the main point of player1 (and for me somehow too, since i did not get the grip of them). A lot of things in factorio are not necessary, Many players don't use trains,...
by Phillip_Lynx
Mon Mar 21, 2016 2:05 pm
Forum: Off topic
Topic: Random Word Association Game
Replies: 468
Views: 154658

Re: Random Word Association Game

censored
by Phillip_Lynx
Mon Mar 21, 2016 2:02 pm
Forum: Ideas and Suggestions
Topic: Remove or Miniaturize Circuit Networks
Replies: 99
Views: 33145

Re: Remove or Miniaturize Circuit Networks

kovarex wrote:
stop-liking-what-i-dont-like.jpg
Kovarex, can you tell if combinators etc are NECESSARY for future factorys or not? I think this is the main point of player1 (and for me somehow too, since i did not get the grip of them).
by Phillip_Lynx
Mon Mar 21, 2016 10:05 am
Forum: Gameplay Help
Topic: man not shooting anymore
Replies: 5
Views: 2672

Re: man not shooting anymore

And are enemey near by? by space you shoot the nearest enemy at the cursor wich is in shooting range. If they are out of shootin range, you will not shoot.

IUf you want to shoot at something other use C
by Phillip_Lynx
Mon Mar 21, 2016 9:54 am
Forum: Ideas and Suggestions
Topic: Remove or Miniaturize Circuit Networks
Replies: 99
Views: 33145

Re: Remove or Miniaturize Circuit Networks

... NECESSARY ... Just nitpicked this out of your ideas, wich I find not bad, to get an answer from someone who knows :). I do not see in any description / word of devs / etc, that circuit networks, logistic networks and combinators are NECESSARY to build a factory and launch the rocket (see my pos...
by Phillip_Lynx
Sun Mar 20, 2016 8:43 pm
Forum: Not a bug
Topic: Screen Tear
Replies: 3
Views: 1975

Re: Screen Tear

In some threads on steam the problem was the new Nvidia-driver. The old one works.

Maybe Nvidia will fix it, but if you have an Nvidia.grafic-card, installing the old driver may solve your problem.
by Phillip_Lynx
Sun Mar 20, 2016 8:00 pm
Forum: General discussion
Topic: Thank you (Make the dev-team happy today!)
Replies: 571
Views: 287795

Re: Thank you (Make the dev-team happy today!)

Elgen wrote:Just stumbled upon a screenshot I took when when factorio hit 99% and 1k reviews :D

Image
This is an old picture :). We are now at 5.201 reviews and 99% :)
by Phillip_Lynx
Sun Mar 20, 2016 7:56 pm
Forum: Technical Help
Topic: In-game multiplayer not working
Replies: 5
Views: 2588

Re: In-game multiplayer not working

steam has nothing to do with it. Albeit I bought this game a long time ago on factorio, I now play it via steam and it works fine with MP. Did your friend enter the correct IP adress of your comuter (not the LAN IP but the outside IP (check with https://www.whatismyip.com/))? ANd what error get your...
by Phillip_Lynx
Sun Mar 20, 2016 7:48 pm
Forum: Tools
Topic: Translator-for-Factorio-mods by kissoncheg
Replies: 4
Views: 3052

Re: Translator-for-Factorio-mods by kissoncheg

So this translates all mods in to russian or also into other languages?
by Phillip_Lynx
Sun Mar 20, 2016 7:44 pm
Forum: Multiplayer
Topic: Just wondering...
Replies: 1
Views: 867

Re: Just wondering...

greetings from me to you :).

I am sorry, but I have no time at the moment to play with you :(.

Maybe you can put your timezone to the request, so that it is easier to decide, if it is worthwhile to contact you :).

Or seek one of the public servers to play on ;).
by Phillip_Lynx
Fri Mar 18, 2016 9:59 pm
Forum: Gameplay Help
Topic: How to move/remove objects
Replies: 2
Views: 16361

Re: How to move/remove objects

Moved to Gameplay Help. To destroy a box or any other entity point the mouse at it and press C to shoot it, you need a gun and ammo of course. To remove a building and get it back to the inventory (including all resources inside), hold the right mouse button while pointing the mouse at it. Rotate a...
by Phillip_Lynx
Fri Mar 18, 2016 3:11 pm
Forum: Ideas and Suggestions
Topic: Factorio Purchase Methods
Replies: 12
Views: 3891

Re: Factorio Purchase Methods

Or you buy it on steam, when your card works there. The devs are working on that also steamusers could downlaod the drm-free version later, if the drm is your concern. Or if yopu have friends with valid paymentmethods, they could pay with them for your game and you give them the € in real money :) (...
by Phillip_Lynx
Tue Mar 15, 2016 6:44 pm
Forum: Gameplay Help
Topic: search / suche
Replies: 4
Views: 2054

Re: search / suche

1.) Die Option, die du anklicken kannst (friedliche Feinde) macht genau das. Die greifen dich solange nicht an, bis du sie einmal angreifst. Da brauchst du keinen Mod :) 2.) Jaein :). Wenn du die Logistik-Roboter hast dann kannst du Logistik-Kisten so einstellen, das Sie nur bestimmte Mengen annehme...
by Phillip_Lynx
Tue Mar 15, 2016 10:12 am
Forum: Gameplay Help
Topic: How to increase the input of assembling machines
Replies: 14
Views: 9202

Re: How to increase the input of assembling machines

If there is not enought material on the belt produce more (and do not mix materials on a belt :D). And if a machine stops producing even if the minimum is in them from inserters, then your output is full :) And yes, you can limit the chestes. There are some ways :). 1.) click on the red X in the che...
by Phillip_Lynx
Tue Mar 15, 2016 9:44 am
Forum: Gameplay Help
Topic: How to increase the input of assembling machines
Replies: 14
Views: 9202

Re: How to increase the input of assembling machines

No, you can not made the inserters fill up the machines. Dave is wrong this time :). They put enough into it to work continuosly and no more. It is a feature :).

Why do you want to put more into it then it is needed?
by Phillip_Lynx
Sun Mar 13, 2016 7:18 pm
Forum: Off topic
Topic: The Ctrl+V Game
Replies: 218
Views: 112506

Re: The Ctrl+V Game

gemischte Flüssigkeiten *fluch*

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Title for our MP-Factorio-LetsPlay Video number 22

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