Search found 540 matches
- Wed Mar 23, 2016 11:14 am
- Forum: This Forum
- Topic: Private Message not allowed
- Replies: 24
- Views: 9387
Re: Private Message not allowed
Wasnt it 10 posts to granted PMs?
- Wed Mar 23, 2016 10:43 am
- Forum: Off topic
- Topic: Random Word Association Game
- Replies: 468
- Views: 154658
Re: Random Word Association Game
Tatooine
- Tue Mar 22, 2016 9:09 pm
- Forum: Off topic
- Topic: The Ctrl+V Game
- Replies: 218
- Views: 112506
- Mon Mar 21, 2016 4:58 pm
- Forum: Ideas and Suggestions
- Topic: Remove or Miniaturize Circuit Networks
- Replies: 99
- Views: 33145
Re: Remove or Miniaturize Circuit Networks
The question is, will the combinators be NECESSARY. If yes, bad move, if no, great, I ignore them :). Nope, they will never be necessary, everything will work as it works now, but we are just adding additional functionality to the current circuit network THANKS :) I hope this will clear this up :).
- Mon Mar 21, 2016 3:15 pm
- Forum: Ideas and Suggestions
- Topic: Remove or Miniaturize Circuit Networks
- Replies: 99
- Views: 33145
Re: Remove or Miniaturize Circuit Networks
stop-liking-what-i-dont-like.jpg Kovarex, can you tell if combinators etc are NECESSARY for future factorys or not? I think this is the main point of player1 (and for me somehow too, since i did not get the grip of them). A lot of things in factorio are not necessary, Many players don't use trains,...
- Mon Mar 21, 2016 2:05 pm
- Forum: Off topic
- Topic: Random Word Association Game
- Replies: 468
- Views: 154658
Re: Random Word Association Game
censored
- Mon Mar 21, 2016 2:02 pm
- Forum: Ideas and Suggestions
- Topic: Remove or Miniaturize Circuit Networks
- Replies: 99
- Views: 33145
Re: Remove or Miniaturize Circuit Networks
Kovarex, can you tell if combinators etc are NECESSARY for future factorys or not? I think this is the main point of player1 (and for me somehow too, since i did not get the grip of them).kovarex wrote:
- Mon Mar 21, 2016 10:05 am
- Forum: Gameplay Help
- Topic: man not shooting anymore
- Replies: 5
- Views: 2672
Re: man not shooting anymore
And are enemey near by? by space you shoot the nearest enemy at the cursor wich is in shooting range. If they are out of shootin range, you will not shoot.
IUf you want to shoot at something other use C
IUf you want to shoot at something other use C
- Mon Mar 21, 2016 9:54 am
- Forum: Ideas and Suggestions
- Topic: Remove or Miniaturize Circuit Networks
- Replies: 99
- Views: 33145
Re: Remove or Miniaturize Circuit Networks
... NECESSARY ... Just nitpicked this out of your ideas, wich I find not bad, to get an answer from someone who knows :). I do not see in any description / word of devs / etc, that circuit networks, logistic networks and combinators are NECESSARY to build a factory and launch the rocket (see my pos...
- Sun Mar 20, 2016 8:43 pm
- Forum: Not a bug
- Topic: Screen Tear
- Replies: 3
- Views: 1975
Re: Screen Tear
In some threads on steam the problem was the new Nvidia-driver. The old one works.
Maybe Nvidia will fix it, but if you have an Nvidia.grafic-card, installing the old driver may solve your problem.
Maybe Nvidia will fix it, but if you have an Nvidia.grafic-card, installing the old driver may solve your problem.
- Sun Mar 20, 2016 8:00 pm
- Forum: General discussion
- Topic: Thank you (Make the dev-team happy today!)
- Replies: 571
- Views: 287795
Re: Thank you (Make the dev-team happy today!)
This is an old picture . We are now at 5.201 reviews and 99%Elgen wrote:Just stumbled upon a screenshot I took when when factorio hit 99% and 1k reviews
- Sun Mar 20, 2016 7:56 pm
- Forum: Technical Help
- Topic: In-game multiplayer not working
- Replies: 5
- Views: 2588
Re: In-game multiplayer not working
steam has nothing to do with it. Albeit I bought this game a long time ago on factorio, I now play it via steam and it works fine with MP. Did your friend enter the correct IP adress of your comuter (not the LAN IP but the outside IP (check with https://www.whatismyip.com/))? ANd what error get your...
- Sun Mar 20, 2016 7:48 pm
- Forum: Tools
- Topic: Translator-for-Factorio-mods by kissoncheg
- Replies: 4
- Views: 3052
Re: Translator-for-Factorio-mods by kissoncheg
So this translates all mods in to russian or also into other languages?
- Sun Mar 20, 2016 7:44 pm
- Forum: Multiplayer
- Topic: Just wondering...
- Replies: 1
- Views: 867
Re: Just wondering...
greetings from me to you .
I am sorry, but I have no time at the moment to play with you .
Maybe you can put your timezone to the request, so that it is easier to decide, if it is worthwhile to contact you .
Or seek one of the public servers to play on .
I am sorry, but I have no time at the moment to play with you .
Maybe you can put your timezone to the request, so that it is easier to decide, if it is worthwhile to contact you .
Or seek one of the public servers to play on .
- Fri Mar 18, 2016 9:59 pm
- Forum: Gameplay Help
- Topic: How to move/remove objects
- Replies: 2
- Views: 16361
Re: How to move/remove objects
Moved to Gameplay Help. To destroy a box or any other entity point the mouse at it and press C to shoot it, you need a gun and ammo of course. To remove a building and get it back to the inventory (including all resources inside), hold the right mouse button while pointing the mouse at it. Rotate a...
- Fri Mar 18, 2016 3:11 pm
- Forum: Ideas and Suggestions
- Topic: Factorio Purchase Methods
- Replies: 12
- Views: 3891
Re: Factorio Purchase Methods
Or you buy it on steam, when your card works there. The devs are working on that also steamusers could downlaod the drm-free version later, if the drm is your concern. Or if yopu have friends with valid paymentmethods, they could pay with them for your game and you give them the € in real money :) (...
- Tue Mar 15, 2016 6:44 pm
- Forum: Gameplay Help
- Topic: search / suche
- Replies: 4
- Views: 2054
Re: search / suche
1.) Die Option, die du anklicken kannst (friedliche Feinde) macht genau das. Die greifen dich solange nicht an, bis du sie einmal angreifst. Da brauchst du keinen Mod :) 2.) Jaein :). Wenn du die Logistik-Roboter hast dann kannst du Logistik-Kisten so einstellen, das Sie nur bestimmte Mengen annehme...
- Tue Mar 15, 2016 10:12 am
- Forum: Gameplay Help
- Topic: How to increase the input of assembling machines
- Replies: 14
- Views: 9202
Re: How to increase the input of assembling machines
If there is not enought material on the belt produce more (and do not mix materials on a belt :D). And if a machine stops producing even if the minimum is in them from inserters, then your output is full :) And yes, you can limit the chestes. There are some ways :). 1.) click on the red X in the che...
- Tue Mar 15, 2016 9:44 am
- Forum: Gameplay Help
- Topic: How to increase the input of assembling machines
- Replies: 14
- Views: 9202
Re: How to increase the input of assembling machines
No, you can not made the inserters fill up the machines. Dave is wrong this time . They put enough into it to work continuosly and no more. It is a feature .
Why do you want to put more into it then it is needed?
Why do you want to put more into it then it is needed?
- Sun Mar 13, 2016 7:18 pm
- Forum: Off topic
- Topic: The Ctrl+V Game
- Replies: 218
- Views: 112506
Re: The Ctrl+V Game
gemischte Flüssigkeiten *fluch*
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Title for our MP-Factorio-LetsPlay Video number 22
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Title for our MP-Factorio-LetsPlay Video number 22