Search found 64 matches
- Sun Feb 10, 2019 6:30 pm
- Forum: Mods
- Topic: [MOD 0.13.17+] Rampant
- Replies: 648
- Views: 314099
Re: [MOD 0.13.17+] Rampant - 0.16.36
which settings do i need to change and how can i change them without starting a new game?
- Sun Feb 10, 2019 10:42 am
- Forum: Mods
- Topic: [MOD 0.13.17+] Rampant
- Replies: 648
- Views: 314099
Re: [MOD 0.13.17+] Rampant - 0.16.36
the new Spitters are way to strong because they outrange gun turrets. im playing on a game with vanilla weapons only and if you utilize all 3 turrets it is usually enough to hold off biter waves BUT when the inferno, laser and wasp spitters come they outrange gunturrets making the whole defense comp...
- Sun Apr 01, 2018 4:02 pm
- Forum: Combinator Creations
- Topic: Biter Attack Alarm with Combinator and Speakers
- Replies: 2
- Views: 8416
Biter Attack Alarm with Combinator and Speakers
Hello guys, i need your help with a super complicated combinator based Biter Alarm. Have a look at this defence setup made for Rampant AI and Natural Evolution Enemies (attachment) I want to make an Alarm System for Biters but i dont know how to do it. It should work in the following way: -Count Ene...
- Sun Mar 26, 2017 10:30 pm
- Forum: Mods
- Topic: [MOD 0.14] AAI Programmable Vehicles
- Replies: 876
- Views: 529478
Re: [MOD 0.14] AAI Programmable Vehicles
Hi,
there seems to be an issue with your lazer tank piercing batteries.
They always target the nearest enemy, which is making them a bit pointless, as they will never hit the targets behind.
Can you change the piercing as a fixed range, so that it doesn´t matter where the tank is firing to?
there seems to be an issue with your lazer tank piercing batteries.
They always target the nearest enemy, which is making them a bit pointless, as they will never hit the targets behind.
Can you change the piercing as a fixed range, so that it doesn´t matter where the tank is firing to?
- Mon Feb 27, 2017 5:44 pm
- Forum: Mods
- Topic: [MOD 1.1] Natural Evolution - All things Alien!
- Replies: 851
- Views: 424848
Re: [MOD 0.12.x | 0.14.x] Natural Evolution - All things Alien!
Some time ago we had a problem with the artifact collector randomly stopping after the game progresses for a while. Now i got the same problem again. My map has now 37 MB and they stopped like half a hour ago. Is this because of the map size or another bug? When i came back to my main base it was fl...
- Sun Jan 08, 2017 11:15 am
- Forum: Combinator Creations
- Topic: Combinator based supply train MK 1 - MOD FREE
- Replies: 5
- Views: 4934
Re: Combinator based supply train MK 1 - MOD FREE
Hi, let me first answer your points: 1. The combinator devides the input by 2 because my setup uses 2 requester chests. This is only to load the train faster. You can also use only 1 requester and delete the combinator, or you can add more requester and set the devide count to 3 or 4 or as many requ...
- Sun Nov 20, 2016 12:29 am
- Forum: Multiplayer
- Topic: Join my huge MEGABASE project -- EXTREME HARD --
- Replies: 27
- Views: 9157
Re: Join my huge MEGABASE project -- EXTREME HARD --
you need to join via the evolve link on the first post
- Sat Nov 19, 2016 2:35 pm
- Forum: Multiplayer
- Topic: Join my huge MEGABASE project -- EXTREME HARD --
- Replies: 27
- Views: 9157
Re: Join my huge MEGABASE project -- EXTREME HARD --
someone wanna join today?
- Sun Nov 13, 2016 9:48 pm
- Forum: Multiplayer
- Topic: Join my huge MEGABASE project -- EXTREME HARD --
- Replies: 27
- Views: 9157
Re: Join my huge MEGABASE project -- EXTREME HARD --
cant fix the problem with my router.
i will start an evolve server.
all interested players, please join me in evolve:
i will start an evolve server.
all interested players, please join me in evolve:
invite link
- Sun Nov 13, 2016 9:22 pm
- Forum: Multiplayer
- Topic: Join my huge MEGABASE project -- EXTREME HARD --
- Replies: 27
- Views: 9157
Re: Join my huge MEGABASE project -- EXTREME HARD --
yeah the port is closed somehow.
i will try a workarround
i will try a workarround
- Sun Nov 13, 2016 9:04 pm
- Forum: Multiplayer
- Topic: Join my huge MEGABASE project -- EXTREME HARD --
- Replies: 27
- Views: 9157
Re: Join my huge MEGABASE project -- EXTREME HARD --
Today not, somehow.
try to find it on public. the name is patos megabase (password is the same i sent to you)
or try again via IP
do you have the latest beta 14.20 ?
try to find it on public. the name is patos megabase (password is the same i sent to you)
or try again via IP
do you have the latest beta 14.20 ?
- Sun Nov 13, 2016 8:37 pm
- Forum: Multiplayer
- Topic: Join my huge MEGABASE project -- EXTREME HARD --
- Replies: 27
- Views: 9157
Re: Join my huge MEGABASE project -- EXTREME HARD --
standard port 34197
- Sun Nov 13, 2016 6:41 pm
- Forum: Multiplayer
- Topic: Join my huge MEGABASE project -- EXTREME HARD --
- Replies: 27
- Views: 9157
Re: Join my huge MEGABASE project -- EXTREME HARD --
fixed ports, try again
- Sun Nov 13, 2016 11:42 am
- Forum: Multiplayer
- Topic: Join my huge MEGABASE project -- EXTREME HARD --
- Replies: 27
- Views: 9157
Re: Join my huge MEGABASE project -- EXTREME HARD --
Did you already have MK2 armor and destroyer capsules mass production? Because usually I overrun them with that. you can be sure we did that, but those weapons only help in vanilla game ;) So you modded the enemies harder? i installed bobs enemies and natural evolution mod, which changes biter beha...
- Sun Nov 13, 2016 11:31 am
- Forum: Multiplayer
- Topic: Join my huge MEGABASE project -- EXTREME HARD --
- Replies: 27
- Views: 9157
Re: Join my huge MEGABASE project -- EXTREME HARD --
Hi all, this is the current mod list: i also put it in the ZIP file below "name": "blueprint-string", "name": "Additional-Turret", "name": "bobconfig", "name": "boblibrary", "name": "boblocale", "...
- Sat Nov 12, 2016 7:27 pm
- Forum: Multiplayer
- Topic: Join my huge MEGABASE project -- EXTREME HARD --
- Replies: 27
- Views: 9157
Re: Join my huge MEGABASE project -- EXTREME HARD --
Hi all, we got completly overrun and everything is destroyed. It seems the battle was allready lost, when i posted this thread. Was pretty fun tho Did to many mistakes as i simply under estimated biters strenght in the beginning and did not set up proper defence lines nor stored enough ressources to...
- Sat Nov 05, 2016 11:51 pm
- Forum: Multiplayer
- Topic: Join my huge MEGABASE project -- EXTREME HARD --
- Replies: 27
- Views: 9157
Re: Join my huge MEGABASE project -- EXTREME HARD --
try again it should work now.
also heres my IP 145.255.50.20
also heres my IP 145.255.50.20
- Sat Nov 05, 2016 11:17 pm
- Forum: Multiplayer
- Topic: Join my huge MEGABASE project -- EXTREME HARD --
- Replies: 27
- Views: 9157
Re: Join my huge MEGABASE project -- EXTREME HARD --
i send u both pm
- Sat Nov 05, 2016 10:03 pm
- Forum: Multiplayer
- Topic: Join my huge MEGABASE project -- EXTREME HARD --
- Replies: 27
- Views: 9157
Re: Join my huge MEGABASE project -- EXTREME HARD --
Hi, i allready connected the base to new extraction sites. Ressources are very rich. One field can supply the base for at least 3 hours. The problem is i cant manage the invasions alone. At least 2 players would be helpful, to reach further outposts in different directions, so we can engage invasion...
- Sat Nov 05, 2016 11:36 am
- Forum: Multiplayer
- Topic: Join my huge MEGABASE project -- EXTREME HARD --
- Replies: 27
- Views: 9157
Join my huge MEGABASE project -- EXTREME HARD --
all interested players, please join me in evolve: invite link https://www.evolvehq.com/recruit/party?token=player:_56qHk6-cQIwpFUg,party:qE3oaA_HrBIVdGhl this is the current mod list: i also put it in the ZIP file below "name": "blueprint-string", "name": "Addition...