Search found 64 matches

by pato
Sun Feb 10, 2019 6:30 pm
Forum: Mods
Topic: [MOD 0.13.17+] Rampant
Replies: 648
Views: 314099

Re: [MOD 0.13.17+] Rampant - 0.16.36

which settings do i need to change and how can i change them without starting a new game?
by pato
Sun Feb 10, 2019 10:42 am
Forum: Mods
Topic: [MOD 0.13.17+] Rampant
Replies: 648
Views: 314099

Re: [MOD 0.13.17+] Rampant - 0.16.36

the new Spitters are way to strong because they outrange gun turrets. im playing on a game with vanilla weapons only and if you utilize all 3 turrets it is usually enough to hold off biter waves BUT when the inferno, laser and wasp spitters come they outrange gunturrets making the whole defense comp...
by pato
Sun Apr 01, 2018 4:02 pm
Forum: Combinator Creations
Topic: Biter Attack Alarm with Combinator and Speakers
Replies: 2
Views: 8416

Biter Attack Alarm with Combinator and Speakers

Hello guys, i need your help with a super complicated combinator based Biter Alarm. Have a look at this defence setup made for Rampant AI and Natural Evolution Enemies (attachment) I want to make an Alarm System for Biters but i dont know how to do it. It should work in the following way: -Count Ene...
by pato
Sun Mar 26, 2017 10:30 pm
Forum: Mods
Topic: [MOD 0.14] AAI Programmable Vehicles
Replies: 876
Views: 529478

Re: [MOD 0.14] AAI Programmable Vehicles

Hi,

there seems to be an issue with your lazer tank piercing batteries.
They always target the nearest enemy, which is making them a bit pointless, as they will never hit the targets behind.

Can you change the piercing as a fixed range, so that it doesn´t matter where the tank is firing to?
by pato
Mon Feb 27, 2017 5:44 pm
Forum: Mods
Topic: [MOD 1.1] Natural Evolution - All things Alien!
Replies: 851
Views: 424848

Re: [MOD 0.12.x | 0.14.x] Natural Evolution - All things Alien!

Some time ago we had a problem with the artifact collector randomly stopping after the game progresses for a while. Now i got the same problem again. My map has now 37 MB and they stopped like half a hour ago. Is this because of the map size or another bug? When i came back to my main base it was fl...
by pato
Sun Jan 08, 2017 11:15 am
Forum: Combinator Creations
Topic: Combinator based supply train MK 1 - MOD FREE
Replies: 5
Views: 4934

Re: Combinator based supply train MK 1 - MOD FREE

Hi, let me first answer your points: 1. The combinator devides the input by 2 because my setup uses 2 requester chests. This is only to load the train faster. You can also use only 1 requester and delete the combinator, or you can add more requester and set the devide count to 3 or 4 or as many requ...
by pato
Sun Nov 20, 2016 12:29 am
Forum: Multiplayer
Topic: Join my huge MEGABASE project -- EXTREME HARD --
Replies: 27
Views: 9157

Re: Join my huge MEGABASE project -- EXTREME HARD --

you need to join via the evolve link on the first post
by pato
Sat Nov 19, 2016 2:35 pm
Forum: Multiplayer
Topic: Join my huge MEGABASE project -- EXTREME HARD --
Replies: 27
Views: 9157

Re: Join my huge MEGABASE project -- EXTREME HARD --

someone wanna join today?
by pato
Sun Nov 13, 2016 9:48 pm
Forum: Multiplayer
Topic: Join my huge MEGABASE project -- EXTREME HARD --
Replies: 27
Views: 9157

Re: Join my huge MEGABASE project -- EXTREME HARD --

cant fix the problem with my router.
i will start an evolve server.

all interested players, please join me in evolve:
by pato
Sun Nov 13, 2016 9:22 pm
Forum: Multiplayer
Topic: Join my huge MEGABASE project -- EXTREME HARD --
Replies: 27
Views: 9157

Re: Join my huge MEGABASE project -- EXTREME HARD --

yeah the port is closed somehow.
i will try a workarround
by pato
Sun Nov 13, 2016 9:04 pm
Forum: Multiplayer
Topic: Join my huge MEGABASE project -- EXTREME HARD --
Replies: 27
Views: 9157

Re: Join my huge MEGABASE project -- EXTREME HARD --

Today not, somehow.

try to find it on public. the name is patos megabase (password is the same i sent to you)
or try again via IP

do you have the latest beta 14.20 ?
by pato
Sun Nov 13, 2016 8:37 pm
Forum: Multiplayer
Topic: Join my huge MEGABASE project -- EXTREME HARD --
Replies: 27
Views: 9157

Re: Join my huge MEGABASE project -- EXTREME HARD --

standard port 34197
by pato
Sun Nov 13, 2016 6:41 pm
Forum: Multiplayer
Topic: Join my huge MEGABASE project -- EXTREME HARD --
Replies: 27
Views: 9157

Re: Join my huge MEGABASE project -- EXTREME HARD --

fixed ports, try again
by pato
Sun Nov 13, 2016 11:42 am
Forum: Multiplayer
Topic: Join my huge MEGABASE project -- EXTREME HARD --
Replies: 27
Views: 9157

Re: Join my huge MEGABASE project -- EXTREME HARD --

Did you already have MK2 armor and destroyer capsules mass production? Because usually I overrun them with that. you can be sure we did that, but those weapons only help in vanilla game ;) So you modded the enemies harder? i installed bobs enemies and natural evolution mod, which changes biter beha...
by pato
Sun Nov 13, 2016 11:31 am
Forum: Multiplayer
Topic: Join my huge MEGABASE project -- EXTREME HARD --
Replies: 27
Views: 9157

Re: Join my huge MEGABASE project -- EXTREME HARD --

Hi all, this is the current mod list: i also put it in the ZIP file below "name": "blueprint-string", "name": "Additional-Turret", "name": "bobconfig", "name": "boblibrary", "name": "boblocale", "...
by pato
Sat Nov 12, 2016 7:27 pm
Forum: Multiplayer
Topic: Join my huge MEGABASE project -- EXTREME HARD --
Replies: 27
Views: 9157

Re: Join my huge MEGABASE project -- EXTREME HARD --

Hi all, we got completly overrun and everything is destroyed. It seems the battle was allready lost, when i posted this thread. Was pretty fun tho Did to many mistakes as i simply under estimated biters strenght in the beginning and did not set up proper defence lines nor stored enough ressources to...
by pato
Sat Nov 05, 2016 11:51 pm
Forum: Multiplayer
Topic: Join my huge MEGABASE project -- EXTREME HARD --
Replies: 27
Views: 9157

Re: Join my huge MEGABASE project -- EXTREME HARD --

try again it should work now.

also heres my IP 145.255.50.20
by pato
Sat Nov 05, 2016 11:17 pm
Forum: Multiplayer
Topic: Join my huge MEGABASE project -- EXTREME HARD --
Replies: 27
Views: 9157

Re: Join my huge MEGABASE project -- EXTREME HARD --

i send u both pm
by pato
Sat Nov 05, 2016 10:03 pm
Forum: Multiplayer
Topic: Join my huge MEGABASE project -- EXTREME HARD --
Replies: 27
Views: 9157

Re: Join my huge MEGABASE project -- EXTREME HARD --

Hi, i allready connected the base to new extraction sites. Ressources are very rich. One field can supply the base for at least 3 hours. The problem is i cant manage the invasions alone. At least 2 players would be helpful, to reach further outposts in different directions, so we can engage invasion...
by pato
Sat Nov 05, 2016 11:36 am
Forum: Multiplayer
Topic: Join my huge MEGABASE project -- EXTREME HARD --
Replies: 27
Views: 9157

Join my huge MEGABASE project -- EXTREME HARD --

all interested players, please join me in evolve: invite link https://www.evolvehq.com/recruit/party?token=player:_56qHk6-cQIwpFUg,party:qE3oaA_HrBIVdGhl this is the current mod list: i also put it in the ZIP file below "name": "blueprint-string", "name": "Addition...

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