Search found 64 matches

by pato
Wed Jul 31, 2019 10:38 pm
Forum: Releases
Topic: Version 0.17.60
Replies: 423
Views: 38991

Re: Version 0.17.60

I hate these changes about flame turrets only useing crude oil. This was super unnessecary. The damage bonus was not big anyway so why did you remove it? I want to choose which oil i burn for turrets. I dont like the other changes as well, but if you really need to do this please change back the fla...
by pato
Wed Jul 24, 2019 8:58 pm
Forum: Show your Creations
Topic: Ultimate Paranoia Defence
Replies: 6
Views: 1717

Ultimate Paranoia Defence

I am very scared of the biters. They look ugly. They spit on me. The try to... bite me.

I HAVE ENOUGH of getting bullied
Its bout time to bring them hell
by pato
Wed Mar 20, 2019 7:22 pm
Forum: Mods
Topic: [MOD 0.14] AAI Programmable Vehicles
Replies: 854
Views: 233835

Re: [MOD 0.14] AAI Programmable Vehicles

i found another bug.

the warden does not accept any items set in unit data.
other units work fine so far
by pato
Tue Mar 19, 2019 1:40 am
Forum: Mods
Topic: [MOD 0.14] AAI Programmable Vehicles
Replies: 854
Views: 233835

Re: [MOD 0.14] AAI Programmable Vehicles

somehow the inserter is not able to put vehicles from chest to vehicle deployer.

The inserter is active and there is no circuit condition. putting the vehicle by hand works. is this a bug?
by pato
Sat Mar 16, 2019 8:54 pm
Forum: Resolved Problems and Bugs
Topic: [Twinsen]Conversion from 0.16 to 0.17 - Laser power
Replies: 10
Views: 1120

Re: Conversion from 0.16 to 0.17 - Laser power

lol i have yellow ammo and laser turret with level 2 damage research and sit comfy at 100% evolution. you are doing something terribly wrong
by pato
Sun Feb 24, 2019 1:21 am
Forum: Ideas and Suggestions
Topic: Player Power Curve vs Biter Power Curve imbalanced
Replies: 43
Views: 2037

Re: Player Power Curve vs Biter Power Curve imbalanced

well the last FFF showed what i didnt expect. Devs buff biters. This is all i wanted actually. Will see if it now feels like a challange or if nothing changes at all. With endless research in turret damage it should still not change much (and i have to upgrade something just to produce pollution at ...
by pato
Mon Feb 18, 2019 1:29 am
Forum: Mods
Topic: [MOD 0.13.17+] Rampant
Replies: 562
Views: 115359

Re: [MOD 0.13.17+] Rampant - 0.16.40

1-10
by pato
Mon Feb 18, 2019 12:53 am
Forum: Mods
Topic: [MOD 0.13.17+] Rampant
Replies: 562
Views: 115359

Re: [MOD 0.13.17+] Rampant - 0.16.40

i have only essential: rampant rampant arsenal (not useing beside Napalm and some new artilery shells) bobs enemies not essential: alien loot economy armageddon some shall mods which are not needed evo gui gfx only: bullet trails laser beam turrets so basically 3 mods only savegame https://ufile.io/...
by pato
Sun Feb 17, 2019 11:17 pm
Forum: Mods
Topic: [MOD 0.13.17+] Rampant
Replies: 562
Views: 115359

Re: [MOD 0.13.17+] Rampant - 0.16.40

i have no problem with the electric biters and they seem much weaker ingame. The main problem are the pylons because they hinder bots to replace poles, they are placed in a way that it sometimes deletes ghost entities from destroyed buildings and my artileries fire on them while destroying my base a...
by pato
Sun Feb 17, 2019 8:43 pm
Forum: Mods
Topic: [MOD 0.13.17+] Rampant
Replies: 562
Views: 115359

Re: [MOD 0.13.17+] Rampant - 0.16.40

i play with vanilla weapons only and nerfed spitter range to 0.7 and disabled inferno spitters. I am able to defend against all biters without too much damage on arround 92% evolution factor, max biter tier, attack difficulty set to 5 with 200 wave size. But once energy thief biters are in the mix t...
by pato
Sun Feb 17, 2019 4:40 pm
Forum: Mods
Topic: [MOD 0.13.17+] Rampant
Replies: 562
Views: 115359

Re: [MOD 0.13.17+] Rampant - 0.16.40

my base got overwhelmed by energy thief biters. Was this a ninja update?? their range and damage is very imbalanced especially because they attack all targets in a very big area and one shot everything and convert it to energy pylons or drain pylons. Please bring them back in line with other biters....
by pato
Sun Feb 17, 2019 4:08 pm
Forum: Ideas and Suggestions
Topic: Player Power Curve vs Biter Power Curve imbalanced
Replies: 43
Views: 2037

Re: Player Power Curve vs Biter Power Curve imbalanced

The devs intention should be what the players want. Natural Evolution Enemies and Rampant mod have more then 150.000 downloads combined. This shows that there is demand for Biter focused gameplay. Factorio might not be a RTS but it cleary is a Tower Defense game and as such there should be a focus o...
by pato
Sun Feb 17, 2019 1:52 pm
Forum: Ideas and Suggestions
Topic: Player Power Curve vs Biter Power Curve imbalanced
Replies: 43
Views: 2037

Re: Player Power Curve vs Biter Power Curve imbalanced

i dont think you got the argument. The argument is the player is ahead of the biter evolution all the time. i didnt ask to change this. As you can see from my graph after the player reaches laser tech, he allready reached the maximum strenght the biters will achieve after they reached 100% evolutio...
by pato
Sun Feb 17, 2019 12:20 am
Forum: Ideas and Suggestions
Topic: Player Power Curve vs Biter Power Curve imbalanced
Replies: 43
Views: 2037

Re: Player Power Curve vs Biter Power Curve imbalanced

I think you've got a line on something there, but you don't quite make the argument. You're focusing on the region where you can just overpower the little buggers and ignoring the region where vanilla can make it challenging to get there. I agree with what everybody's pointing out, there has to be ...
by pato
Sat Feb 16, 2019 9:52 pm
Forum: Ideas and Suggestions
Topic: Player Power Curve vs Biter Power Curve imbalanced
Replies: 43
Views: 2037

Re: Player Power Curve vs Biter Power Curve imbalanced

Factorio is not a combat simulator but it has a combat feature with a whole research tree and a big diversety of arsenal. You limit the Factorio experience to endless research and megabase play (increasing sience production) but you do not allow endless combat play which is also a valid game path (i...
by pato
Sat Feb 16, 2019 8:54 pm
Forum: News
Topic: Friday Facts #282 - 0.17 in sight
Replies: 186
Views: 36389

Re: Friday Facts #282 - 0.17 in sight

now that everything has been done, PLEASE FINALLY ADJUST BITERS!!

They have not been updated and rebalanced to endless research, Uranium Ammo, Flame Turrets and Artilleries and this makes half of the combat research obsolete!
by pato
Sat Feb 16, 2019 8:45 pm
Forum: Ideas and Suggestions
Topic: Player Power Curve vs Biter Power Curve imbalanced
Replies: 43
Views: 2037

Player Power Curve vs Biter Power Curve imbalanced

I dont think I have to explain this. Since 0.14 Biters did not change in strenght at all but with every update Player weapons got buffed and added even stronger weapons (Uranium, Flame, Artillery, Mines) While the power curve once was balanced (without unlimited research) Biters today have been degr...
by pato
Wed Feb 13, 2019 11:09 pm
Forum: Gameplay Help
Topic: Need help with lamp indicator
Replies: 2
Views: 269

Re: Need help with lamp indicator

i do this setup for the same thing you used. to indicate how busy my supply train is. This almost sounds like my idea which i posted in the past has spread arround. i need 12 + 2 combinators for the green and red flashing including alarm i made the teal part with 1 combinator but for the purple i ne...
by pato
Wed Feb 13, 2019 5:41 pm
Forum: Gameplay Help
Topic: Need help with lamp indicator
Replies: 2
Views: 269

Need help with lamp indicator

Hello guys, I need some help with a lamp indicator. I have a 10 light setup like this XXXXX XXXXX I want to show light based on workload ( 0 - 100% ) 0 % = all lights green flashing in a wave example X X XXX XX X XX etc X X XXX XX X XX etc 1-50% = teal where every lamp represents 5% example 25% work...
by pato
Mon Feb 11, 2019 8:18 pm
Forum: Multiplayer
Topic: Biter Wars EXTREME with Rampant Rampages
Replies: 0
Views: 390

Biter Wars EXTREME with Rampant Rampages

Hello fellow dudes today i want to invite you on my server with a massive war against the Biters. You start in a very well established Ammo Production Factory with massive defense walls and a fully automatic supply network, but even tho the walls are not able to survive for long. - The research cent...

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