Search found 64 matches
- Wed Jul 31, 2019 10:38 pm
- Forum: Releases
- Topic: Version 0.17.60
- Replies: 423
- Views: 136532
Re: Version 0.17.60
I hate these changes about flame turrets only useing crude oil. This was super unnessecary. The damage bonus was not big anyway so why did you remove it? I want to choose which oil i burn for turrets. I dont like the other changes as well, but if you really need to do this please change back the fla...
- Wed Jul 24, 2019 8:58 pm
- Forum: Show your Creations
- Topic: Ultimate Paranoia Defence
- Replies: 6
- Views: 4117
Ultimate Paranoia Defence
I am very scared of the biters. They look ugly. They spit on me. The try to... bite me.
I HAVE ENOUGH of getting bullied
Its bout time to bring them hell
I HAVE ENOUGH of getting bullied
Its bout time to bring them hell
- Wed Mar 20, 2019 7:22 pm
- Forum: Mods
- Topic: [MOD 0.14] AAI Programmable Vehicles
- Replies: 876
- Views: 531018
Re: [MOD 0.14] AAI Programmable Vehicles
i found another bug.
the warden does not accept any items set in unit data.
other units work fine so far
the warden does not accept any items set in unit data.
other units work fine so far
- Tue Mar 19, 2019 1:40 am
- Forum: Mods
- Topic: [MOD 0.14] AAI Programmable Vehicles
- Replies: 876
- Views: 531018
Re: [MOD 0.14] AAI Programmable Vehicles
somehow the inserter is not able to put vehicles from chest to vehicle deployer.
The inserter is active and there is no circuit condition. putting the vehicle by hand works. is this a bug?
The inserter is active and there is no circuit condition. putting the vehicle by hand works. is this a bug?
- Sat Mar 16, 2019 8:54 pm
- Forum: Resolved Problems and Bugs
- Topic: [Twinsen]Conversion from 0.16 to 0.17 - Laser power
- Replies: 10
- Views: 4336
Re: Conversion from 0.16 to 0.17 - Laser power
lol i have yellow ammo and laser turret with level 2 damage research and sit comfy at 100% evolution. you are doing something terribly wrong
- Sun Feb 24, 2019 1:21 am
- Forum: Ideas and Suggestions
- Topic: Player Power Curve vs Biter Power Curve imbalanced
- Replies: 43
- Views: 9265
Re: Player Power Curve vs Biter Power Curve imbalanced
well the last FFF showed what i didnt expect. Devs buff biters. This is all i wanted actually. Will see if it now feels like a challange or if nothing changes at all. With endless research in turret damage it should still not change much (and i have to upgrade something just to produce pollution at ...
- Mon Feb 18, 2019 1:29 am
- Forum: Mods
- Topic: [MOD 0.13.17+] Rampant
- Replies: 648
- Views: 315332
- Mon Feb 18, 2019 12:53 am
- Forum: Mods
- Topic: [MOD 0.13.17+] Rampant
- Replies: 648
- Views: 315332
Re: [MOD 0.13.17+] Rampant - 0.16.40
i have only essential: rampant rampant arsenal (not useing beside Napalm and some new artilery shells) bobs enemies not essential: alien loot economy armageddon some shall mods which are not needed evo gui gfx only: bullet trails laser beam turrets so basically 3 mods only savegame https://ufile.io/...
- Sun Feb 17, 2019 11:17 pm
- Forum: Mods
- Topic: [MOD 0.13.17+] Rampant
- Replies: 648
- Views: 315332
Re: [MOD 0.13.17+] Rampant - 0.16.40
i have no problem with the electric biters and they seem much weaker ingame. The main problem are the pylons because they hinder bots to replace poles, they are placed in a way that it sometimes deletes ghost entities from destroyed buildings and my artileries fire on them while destroying my base a...
- Sun Feb 17, 2019 8:43 pm
- Forum: Mods
- Topic: [MOD 0.13.17+] Rampant
- Replies: 648
- Views: 315332
Re: [MOD 0.13.17+] Rampant - 0.16.40
i play with vanilla weapons only and nerfed spitter range to 0.7 and disabled inferno spitters. I am able to defend against all biters without too much damage on arround 92% evolution factor, max biter tier, attack difficulty set to 5 with 200 wave size. But once energy thief biters are in the mix t...
- Sun Feb 17, 2019 4:40 pm
- Forum: Mods
- Topic: [MOD 0.13.17+] Rampant
- Replies: 648
- Views: 315332
Re: [MOD 0.13.17+] Rampant - 0.16.40
my base got overwhelmed by energy thief biters. Was this a ninja update?? their range and damage is very imbalanced especially because they attack all targets in a very big area and one shot everything and convert it to energy pylons or drain pylons. Please bring them back in line with other biters....
- Sun Feb 17, 2019 4:08 pm
- Forum: Ideas and Suggestions
- Topic: Player Power Curve vs Biter Power Curve imbalanced
- Replies: 43
- Views: 9265
Re: Player Power Curve vs Biter Power Curve imbalanced
The devs intention should be what the players want. Natural Evolution Enemies and Rampant mod have more then 150.000 downloads combined. This shows that there is demand for Biter focused gameplay. Factorio might not be a RTS but it cleary is a Tower Defense game and as such there should be a focus o...
- Sun Feb 17, 2019 1:52 pm
- Forum: Ideas and Suggestions
- Topic: Player Power Curve vs Biter Power Curve imbalanced
- Replies: 43
- Views: 9265
Re: Player Power Curve vs Biter Power Curve imbalanced
i dont think you got the argument. The argument is the player is ahead of the biter evolution all the time. i didnt ask to change this. As you can see from my graph after the player reaches laser tech, he allready reached the maximum strenght the biters will achieve after they reached 100% evolutio...
- Sun Feb 17, 2019 12:20 am
- Forum: Ideas and Suggestions
- Topic: Player Power Curve vs Biter Power Curve imbalanced
- Replies: 43
- Views: 9265
Re: Player Power Curve vs Biter Power Curve imbalanced
I think you've got a line on something there, but you don't quite make the argument. You're focusing on the region where you can just overpower the little buggers and ignoring the region where vanilla can make it challenging to get there. I agree with what everybody's pointing out, there has to be ...
- Sat Feb 16, 2019 9:52 pm
- Forum: Ideas and Suggestions
- Topic: Player Power Curve vs Biter Power Curve imbalanced
- Replies: 43
- Views: 9265
Re: Player Power Curve vs Biter Power Curve imbalanced
Factorio is not a combat simulator but it has a combat feature with a whole research tree and a big diversety of arsenal. You limit the Factorio experience to endless research and megabase play (increasing sience production) but you do not allow endless combat play which is also a valid game path (i...
- Sat Feb 16, 2019 8:54 pm
- Forum: News
- Topic: Friday Facts #282 - 0.17 in sight
- Replies: 186
- Views: 84193
Re: Friday Facts #282 - 0.17 in sight
now that everything has been done, PLEASE FINALLY ADJUST BITERS!!
They have not been updated and rebalanced to endless research, Uranium Ammo, Flame Turrets and Artilleries and this makes half of the combat research obsolete!
They have not been updated and rebalanced to endless research, Uranium Ammo, Flame Turrets and Artilleries and this makes half of the combat research obsolete!
- Sat Feb 16, 2019 8:45 pm
- Forum: Ideas and Suggestions
- Topic: Player Power Curve vs Biter Power Curve imbalanced
- Replies: 43
- Views: 9265
Player Power Curve vs Biter Power Curve imbalanced
I dont think I have to explain this. Since 0.14 Biters did not change in strenght at all but with every update Player weapons got buffed and added even stronger weapons (Uranium, Flame, Artillery, Mines) While the power curve once was balanced (without unlimited research) Biters today have been degr...
- Wed Feb 13, 2019 11:09 pm
- Forum: Gameplay Help
- Topic: Need help with lamp indicator
- Replies: 2
- Views: 900
Re: Need help with lamp indicator
i do this setup for the same thing you used. to indicate how busy my supply train is. This almost sounds like my idea which i posted in the past has spread arround. i need 12 + 2 combinators for the green and red flashing including alarm i made the teal part with 1 combinator but for the purple i ne...
- Wed Feb 13, 2019 5:41 pm
- Forum: Gameplay Help
- Topic: Need help with lamp indicator
- Replies: 2
- Views: 900
Need help with lamp indicator
Hello guys, I need some help with a lamp indicator. I have a 10 light setup like this XXXXX XXXXX I want to show light based on workload ( 0 - 100% ) 0 % = all lights green flashing in a wave example X X XXX XX X XX etc X X XXX XX X XX etc 1-50% = teal where every lamp represents 5% example 25% work...
- Mon Feb 11, 2019 8:18 pm
- Forum: Multiplayer
- Topic: Biter Wars EXTREME with Rampant Rampages
- Replies: 0
- Views: 948
Biter Wars EXTREME with Rampant Rampages
Hello fellow dudes today i want to invite you on my server with a massive war against the Biters. You start in a very well established Ammo Production Factory with massive defense walls and a fully automatic supply network, but even tho the walls are not able to survive for long. - The research cent...