Search found 123 matches
- Sun May 14, 2017 1:50 am
- Forum: General discussion
- Topic: Are efficiency modules even worth it?
- Replies: 28
- Views: 19395
Re: Are efficiency modules even worth it?
I trying to build small bases and I would say Efficiency modules help a lot to save on space and minimize power usage. I try to avoid Solar power, as it's too space consuming and looks ugly.
- Sun May 14, 2017 1:45 am
- Forum: General discussion
- Topic: That point when
- Replies: 1
- Views: 1133
Re: That point when
When you try to design a small base for crafting only research and you realize how many furnaces you need for Iron Plates alone...
- Fri May 12, 2017 12:04 pm
- Forum: Ideas and Suggestions
- Topic: Iron Stick... Just remove please
- Replies: 17
- Views: 7005
Re: Iron Stick... Just remove please
I disagree with OP. I would rather see more use for iron sticks (as other wrote - concrete). The same goes for wood - I would love to see wooden walls and wooden floors.
- Thu May 11, 2017 9:51 pm
- Forum: General discussion
- Topic: This game could have existed without iron plates
- Replies: 16
- Views: 6749
Re: This game could have existed without iron plates
Then introduce also chromium, nickel and titanium ore. Smelt the proper stainless steel in the furnace. If you miss the ratio, it will rust or break.
- Thu May 11, 2017 1:48 pm
- Forum: General discussion
- Topic: When you're making a factory, where do things most commonly go into grinding halt for you?
- Replies: 17
- Views: 6312
Re: When you're making a factory, where do things most commonly go into grinding halt for you?
My last 0.15 game came to a halt after setting up blue and black science. I realized that my science setup is crap and I need to rebuild it in a nice way. As I already have access to all science packs, I'm working off-game to come up with a solution for self-sufficient science complex, that will nee...
- Sat May 06, 2017 9:38 pm
- Forum: General discussion
- Topic: Loader Poll - Trying to get an idea of what the opinions are
- Replies: 160
- Views: 59495
Re: Loader Poll - Trying to get an idea of what the opinions are
IMHO it should be for loading only and interact only with chests and trains. Sorry, but it sounds like you want to arbitrarily and illogically cripple loaders. Please elaborate what harm you think will come from allowing loaders to unload containers/wagons, and from allowing them to interact with b...
- Sat May 06, 2017 6:19 pm
- Forum: General discussion
- Topic: Loader Poll - Trying to get an idea of what the opinions are
- Replies: 160
- Views: 59495
Re: Loader Poll - Trying to get an idea of what the opinions are
IMHO it should be for loading only and interact only with chests and trains.
Power consumption is debatable.
Power consumption is debatable.
- Thu May 04, 2017 2:12 pm
- Forum: Balancing
- Topic: Please make trains able to run over evolved aliens
- Replies: 81
- Views: 37139
Re: Please make trains able to run over evolved aliens
I would like to see some kind of a plow on the train, so it can push to the side any mobs it can't run over, without loosing too much speed. Personally I think guns won't be practical against larger enemies - I would go with some kind of shelds or deflectors to keep the trains safe and repel the ene...
- Thu May 04, 2017 2:05 pm
- Forum: General discussion
- Topic: Excellent Game Quality
- Replies: 8
- Views: 3462
Re: Excellent Game Quality
I couldn't write this better myself.
- Tue May 02, 2017 3:15 pm
- Forum: Not a bug
- Topic: [0.15.5] Reactor consumes fuel at full power while idle
- Replies: 14
- Views: 6646
Re: [0.15.5] Reactor consumes fuel at full power while idle
Understood if this is an intended feature, however, this opens up ways to cheat the system. One could simply lay out a bunch of heat pipes and create a large thermal battery, and only cycle reactors to maintain the temperature of the large chunk of heat pipes above 500C. I think the storage tanks s...
- Mon May 01, 2017 8:26 pm
- Forum: General discussion
- Topic: Tank or bulldozer?
- Replies: 0
- Views: 825
Tank or bulldozer?
I was holding off with taking on the biters until I had a Tank loaded with Cannon shells. I rushed on the biter bases... and then realized that it's way more efficient to simply run them over. Full speed ahead and don't look back! Would it make sense to add some kind of bulldozer shovel graphics to ...
- Mon May 01, 2017 1:48 pm
- Forum: General discussion
- Topic: Biters seem MUCH easier in 0.15?
- Replies: 25
- Views: 10365
Re: Biters seem MUCH easier in 0.15?
Is the pollution spread affected in any way in 0.15? Maybe that is what is nerfing the bugs down?
- Fri Apr 28, 2017 3:19 pm
- Forum: General discussion
- Topic: Biters seem MUCH easier in 0.15?
- Replies: 25
- Views: 10365
Re: Biters seem MUCH easier in 0.15?
I'm a couple of hours into 0.15 on standard settings and I haven't been attacked yet. However I changed the spawner spreading significantly (I hate when the map turns all red) and I blamed it on that. What I noticed in 0.14 was that biters would attack even if you didn't reach them with the pollutio...
- Fri Apr 28, 2017 3:01 pm
- Forum: General discussion
- Topic: Does Math Ruin this Game?
- Replies: 58
- Views: 27261
Re: Does Math Ruin this Game?
4. Trying to do the same thing with perfect assembler utilization.
5. Use more trains turning this game into Transport Tycoon without cities.
5. Use more trains turning this game into Transport Tycoon without cities.
- Fri Apr 28, 2017 2:35 pm
- Forum: General discussion
- Topic: Does Math Ruin this Game?
- Replies: 58
- Views: 27261
Re: Does Math Ruin this Game?
I'm sacrificing the min-maxing for practicalities. I'm more willing to have some assemblers under-used than fiddle with some awkward layouts.
But maybe at some point I will try to get to those perfect setups...
But maybe at some point I will try to get to those perfect setups...
- Fri Apr 28, 2017 2:01 pm
- Forum: General discussion
- Topic: Science Packs, Inserters, and Labs
- Replies: 8
- Views: 5601
Re: Science Packs, Inserters, and Labs
I wish burner inserters could pick coal from the furnaces to feed themselves...
Does this mean you can unload the labs with inserters into a crate as well?
Does this mean you can unload the labs with inserters into a crate as well?
- Thu Apr 27, 2017 9:38 pm
- Forum: Releases
- Topic: Version 0.15.3
- Replies: 58
- Views: 40163
Re: Version 0.15.3
Is there a way to vote you guys somewhere as the golden standard of game development?
3 days, 3 new series of bug fixes. AMAZING!
3 days, 3 new series of bug fixes. AMAZING!
- Wed Apr 26, 2017 4:30 pm
- Forum: General discussion
- Topic: The Inevitable Alien Artifact Poll
- Replies: 11
- Views: 4651
The Inevitable Alien Artifact Poll
I'm surprised it was not created so far. Is it really that big of a deal that the AAs are gone?
- Wed Apr 26, 2017 12:24 pm
- Forum: General discussion
- Topic: Does Math Ruin this Game?
- Replies: 58
- Views: 27261
Re: Does Math Ruin this Game?
Similar to some other people in this thread, I take more engineering than math approach. I won't bother with perfect radio of it's getting the job done.
I would welcome some more "chaos", like random breakdowns, slow downs or damaged items, so it resembles real life more accurately.
I would welcome some more "chaos", like random breakdowns, slow downs or damaged items, so it resembles real life more accurately.
- Tue Apr 25, 2017 7:42 pm
- Forum: Gameplay Help
- Topic: Can you give me a challenge?
- Replies: 10
- Views: 3183
Re: Can you give me a challenge?
On top of that use exclusively burner inserters.