Search found 123 matches
- Wed Jan 09, 2019 1:41 pm
- Forum: This Forum
- Topic: Suggestion: Vote Up/Down/Troll etc on forum posts
- Replies: 15
- Views: 8586
Re: Suggestion: Vote Up/Down/Troll etc on forum posts
I lurk on the Crusader Kings forums that have this functionality and I really like how it works. It's not only pointing out the things the community agrees, but also to what community disagrees. You also have to learn a little how to read it - as you say, the number of votes the first few posts get ...
- Sat Jan 05, 2019 5:02 pm
- Forum: News
- Topic: Friday Facts #276 - Belt item spacing & Script rendering
- Replies: 155
- Views: 69653
Re: Friday Facts #276 - Belt item spacing & Script rendering
Factorio is still an early access game. It's in development. Things should change and many even break as often stuff can only change and improve by breaking others. In my opinion we can't rely on backwards compatibility and retention of etablished configurations as this holds back the overall devel...
- Fri Jan 04, 2019 12:41 am
- Forum: General discussion
- Topic: The Problem With Pickaxes - Digging Out Factorio's Core
- Replies: 100
- Views: 39678
Re: The Problem With Pickaxes - Digging Out Factorio's Core
You have your game and I have mine. If you don't want it in yours, I'm fine with that. Why can't you be fine with me wanting it in mine? What made you think I have a problem with your game? I have a problem with the pick ax and I am happy it will be gone. That's it. When it comes to a debate - if i...
- Thu Jan 03, 2019 12:38 pm
- Forum: General discussion
- Topic: The Problem With Pickaxes - Digging Out Factorio's Core
- Replies: 100
- Views: 39678
Re: The Problem With Pickaxes - Digging Out Factorio's Core
My point is that having both in the same game really adds a lot of flavor and meaning to Factorio. Really? If not for the fact, that pick ax gets used and you have to craft a new one, I would never notice it exist in the first place. Good choice by the devs to remove it and even greater choice to s...
- Wed Jan 02, 2019 1:46 pm
- Forum: General discussion
- Topic: The Problem With Pickaxes - Digging Out Factorio's Core
- Replies: 100
- Views: 39678
Re: The Problem With Pickaxes - Digging Out Factorio's Core
Yes, I did. Making the point sentimental doesn't change my mind.featherwinglove wrote: ↑Wed Jan 02, 2019 2:40 amI just hope you finished reading the OP. It's a pretty good read!
- Wed Jan 02, 2019 2:32 am
- Forum: General discussion
- Topic: The Problem With Pickaxes - Digging Out Factorio's Core
- Replies: 100
- Views: 39678
Re: The Problem With Pickaxes - Digging Out Factorio's Core
So, let's apply them to the pickax (item) vs pickax (research) How does it improve player experience? Hmm....I honestly can't really say that it does. It's the same thing, except that you have to manually craft the item after researching it. It adds an extra step. But why? If there's no durability,...
- Sun Dec 30, 2018 7:02 pm
- Forum: News
- Topic: Friday Facts #275 - 0.17 Science changes
- Replies: 480
- Views: 170549
Re: Friday Facts #275 - 0.17 Science changes
I'm cautiously optimistic about all these changes. I add to the voices that Chemical Science (formerly known as blue) takes too much time. Compared to others tier above, it gives one less beaker for roughly the same time. This means I will need 50% more assemblers for this particular science pack ty...
- Fri Sep 28, 2018 4:53 pm
- Forum: News
- Topic: Friday Facts #262 - Hello my name is: Compilatron
- Replies: 126
- Views: 56735
Re: Friday Facts #262 - Hello my name is: Compilatron
Biter campaign confirmed!
- Thu Sep 20, 2018 6:52 pm
- Forum: News
- Topic: Friday Facts #260 - New fluid system
- Replies: 292
- Views: 127467
Re: Mathematical Optimization for a fluid system
My point is - fixing that is very simple (add more pipes), so every time you will end up with pipes 100% full and all outputs satisfied. You could say the same about the belt network. If a single belt can't deliver enough upgrade it or add a parallel belt, i.e. use resources or space for more throu...
- Thu Sep 20, 2018 1:49 pm
- Forum: News
- Topic: Friday Facts #260 - New fluid system
- Replies: 292
- Views: 127467
Re: Mathematical Optimization for a fluid system
But fluid input > output should ideally not be enough to ensure all outputs are filled. And as bad as the current system is, it does that right at least. This is not the point. You are right - putting more in than you need is not enough to ensure satisfaction at the output. My point is - fixing tha...
- Wed Sep 19, 2018 5:24 pm
- Forum: News
- Topic: Friday Facts #260 - New fluid system
- Replies: 292
- Views: 127467
Re: Friday Facts #260 - New fluid system
I still don't get, what is the benefit of a more realistic model for pipes. It seems that it drains a lot of resources for something that will be noticeable only, if it doesn't work... In the end, everybody will build systems, that will resemble electrical circuits - fluid input >= output, so the pi...
- Fri Sep 14, 2018 11:47 pm
- Forum: News
- Topic: Friday Facts #260 - New fluid system
- Replies: 292
- Views: 127467
Re: Friday Facts #260 - New fluid system
I'm reading these suggestions and I find this all way too complicated. How about something REALLY simple: 1. Treat all connected pipes like a single storage tank. 2. Each pipe adds to total volume. 3. Measure two parameters of a single system - total volume and fill ratio (% of how much of it is ful...
- Fri Sep 14, 2018 2:04 pm
- Forum: News
- Topic: Friday Facts #260 - New fluid system
- Replies: 292
- Views: 127467
Re: Friday Facts #260 - New fluid system
Nice!
Do I understand correctly that it would be a stretch to expect 0.17 this year?
Do I understand correctly that it would be a stretch to expect 0.17 this year?
- Fri Aug 03, 2018 5:07 pm
- Forum: News
- Topic: Friday Facts #254 - No research queue for you
- Replies: 223
- Views: 90467
Re: Friday Facts #254 - No research queue for you
Game about automation and you can't automate something as basic as research? INSANE!
- Sat Jun 30, 2018 8:39 pm
- Forum: News
- Topic: Friday Facts #249 - Dead end exploration
- Replies: 206
- Views: 77695
Re: Friday Facts #249 - Dead end exploration
The only thing that annoys me today with the blueprints is that they take item slots. Anything else I can learn to live with.
- Wed May 09, 2018 6:24 pm
- Forum: General discussion
- Topic: Whats your current game goal?
- Replies: 43
- Views: 20236
Re: Whats your current game goal?
Build a factory, which takes less time to manage, than IRL factory...
- Thu May 03, 2018 3:26 pm
- Forum: Releases
- Topic: Version 0.16.41
- Replies: 28
- Views: 22975
Re: Version 0.16.41
One oversight and so many trains destroyed...
Did someone tally up how many trains overall have been destroyed?
Did someone tally up how many trains overall have been destroyed?
- Tue May 01, 2018 12:32 pm
- Forum: Releases
- Topic: Version 0.16.39
- Replies: 3
- Views: 9695
Re: Version 0.16.39
Or make him follow the player. When you click on him, it pops out a window leading to production statistics and other infocharts.
- Fri Apr 13, 2018 10:14 pm
- Forum: General discussion
- Topic: Well its Friday so ........
- Replies: 25
- Views: 9339
Re: Well its Friday so ........
The first non FFF Friday... Friday 13th in action...
- Tue Mar 06, 2018 11:55 am
- Forum: Releases
- Topic: Version 0.16.28
- Replies: 31
- Views: 26569
Re: Version 0.16.28
I might start to believe in automated crash reports...tarou00 wrote:Number of crashes that were fixed without being previously reported in a bug is impressive.