Search found 123 matches

by Matthias_Wlkp
Tue Apr 25, 2017 5:10 pm
Forum: Ideas and Suggestions
Topic: Generic Barreling/Unbarreling Recipe
Replies: 16
Views: 6742

Re: Generic Barreling/Unbarreling Recipe

Or if we could have a separate building for barreling, that would work like a furnace. Depending on what you put into the furnace you get a different output.

Barreling could work the same - use barrels as "fuel" and then transform input into barreled state.
by Matthias_Wlkp
Tue Apr 25, 2017 1:10 pm
Forum: General discussion
Topic: Thank you (Make the dev-team happy today!)
Replies: 571
Views: 291110

Re: Thank you (Make the dev-team happy today!)

Launched the 0.15 yesterday for an hour after a tough Monday at work - it really made my day.

Thank You.
by Matthias_Wlkp
Tue Apr 25, 2017 12:32 pm
Forum: General discussion
Topic: Getting rid of alien artifacts is a bad idea
Replies: 74
Views: 27329

Re: Getting rid of alien artifacts is a bad idea

I like the idea of no artifacts and fully agree with the aliens holding the most valuable resource - land. Biters are still valuable, as they force you to maintain defenses. They will grow over time and if you don't pay attention, they will ultimately overwhelm you. For me, chasing after bases and a...
by Matthias_Wlkp
Tue Apr 25, 2017 1:23 am
Forum: Not a bug
Topic: [0.15.1] Menu bug, keyboard not responsive
Replies: 3
Views: 1047

[0.15.1] Menu bug, keyboard not responsive

This happens only on high sprite resolution. If I go down to normal, it works fine.

On my i5 with HD4600 menus look like this and the keyboard is completely unresponsive. I had to switch to windowed mode to make the screenshot.
bug1.PNG
bug1.PNG (1.92 MiB) Viewed 1047 times
bug2.PNG
bug2.PNG (1.93 MiB) Viewed 1047 times
On my other machine with GF 750Ti it works fine.
by Matthias_Wlkp
Tue Apr 18, 2017 1:15 pm
Forum: General discussion
Topic: How to live own life waiting for 0.15?
Replies: 19
Views: 6559

Re: How to live own life waiting for 0.15?

Motorsport Manager
by Matthias_Wlkp
Fri Mar 24, 2017 7:04 pm
Forum: News
Topic: Friday Facts #183 - Aiming for the release date
Replies: 145
Views: 68867

Re: Friday Facts #183 - Aiming for the release date

Are there any new terrain types considered for .15 or .16? I thought it was mentioned somewhere, that some "fake cliffs", like in early C&C series would be added eventually...
by Matthias_Wlkp
Fri Mar 17, 2017 8:01 pm
Forum: Releases
Topic: Factorio Roadmap for 1.0.
Replies: 801
Views: 994341

Re: Factorio Roadmap for 0.15 + 0.16

I don't want to argue the quality of Paradox's work. The business model is what is interesting and driving the development of the game for 5 years+. Releasing DLCs is not that different from making the game in the first place - it's selling the ideas. From customer's point of view I think it's bette...
by Matthias_Wlkp
Fri Mar 17, 2017 3:49 pm
Forum: Releases
Topic: Factorio Roadmap for 1.0.
Replies: 801
Views: 994341

Re: 1.0 without endgame?

We have some plans for DLC, or a free update Nothing is set in stone, but we have a lot ideas for factorio content that would that would fit nicely in something like an expansion pack or a 1.1 release I know the subject of DLCs might be controversial, however if done correctly, this could extend th...
by Matthias_Wlkp
Fri Mar 03, 2017 6:59 pm
Forum: News
Topic: Friday Facts #180 - Map interaction
Replies: 161
Views: 66794

Re: Friday Facts #180 - Map interaction

These changes are way too awesome! I refuse to play 0.14...
by Matthias_Wlkp
Fri Dec 16, 2016 9:18 pm
Forum: News
Topic: Friday Facts #169 - Combat revisit 2
Replies: 157
Views: 63599

Re: Friday Facts #169 - Combat revisit 2

I don't see how building blocking zerg creep/corruption is inelegant or why it feels like cheating. It worked in starcraft. It would need to spread pretty far from the hives to prevent the player from safely sniping the hives with rockets from their little turret base. Build times won't stop turret...
by Matthias_Wlkp
Fri Dec 02, 2016 7:05 pm
Forum: News
Topic: Friday Facts #167 - Reactors Operational
Replies: 120
Views: 56951

Re: Friday Facts #167 - Reactors Operational

Wow... The red desert scene looks more like Factorio 2.0, than 0.15...
by Matthias_Wlkp
Fri Nov 25, 2016 6:58 pm
Forum: News
Topic: Friday Facts #166 - Combat Revisit
Replies: 158
Views: 63414

Re: Friday Facts #166 - Combat Revisit

Good FFF!

It's nice that you mentioned rockets - I find it weird that it has shorter range than Tank cannon... It could be the ultimate weapon against nests, if the range was buffed and damage was proportional to cost.

You are definitely getting a nomination from me!
by Matthias_Wlkp
Fri Nov 25, 2016 4:21 pm
Forum: Off topic
Topic: [USA] Ahhh, Voting time. Who did you vote for, and why?
Replies: 4
Views: 2138

Re: [USA] Ahhh, Voting time. Who did you vote for, and why?

kovarex wrote:I'm not from USA, but If I would be there, I would vote for Gary Johnson.
+1
by Matthias_Wlkp
Fri Nov 25, 2016 1:58 pm
Forum: News
Topic: Friday Facts #165 - Death by a thousand cuts
Replies: 101
Views: 44810

Re: Friday Facts #165 - Death by a thousand cuts

Yes, lets turn Factorio into farming simulator by implementing Biter herding and Nest growing. Making robots act like sheep dogs will create full Factorio Farmer experience.
by Matthias_Wlkp
Wed Nov 23, 2016 12:05 am
Forum: Minor issues
Topic: [0.14.16] achievements unlocked with mods
Replies: 6
Views: 5431

Re: [0.14.16] achievements unlocked with mods

I just got a bunch of achievements after playing with mods. Actually I wanted to turn them off to actually play vanilla to get them... I didn't even had to reload a save - as soon as I turned off the mods, Factorio and Steam "synchronized" - all achievements that I got before turning off t...
by Matthias_Wlkp
Tue Nov 22, 2016 5:55 pm
Forum: Combinator Creations
Topic: Movie Player
Replies: 86
Views: 460219

Re: Movie Player

Holy crap, 34 megabytes of memory! With that you could store the entirety of Doom 1 and 2 and still have 8MB to spare. That's seriously impressive! Next challenge: Port Doom 1 and 2 to Factorio circuit network. :D How about porting... Factorio into Factorio circuit network? ;) Indefinite Factorio.....
by Matthias_Wlkp
Tue Nov 22, 2016 4:23 pm
Forum: Ideas and Suggestions
Topic: A more interesting launch experience
Replies: 4
Views: 1439

Re: A more interesting launch experience

This sounds interesting.

Another way to do it would be to generate massive amount of pollution from the silo.
by Matthias_Wlkp
Mon Nov 21, 2016 3:51 pm
Forum: General discussion
Topic: Wood
Replies: 11
Views: 4092

Re: Wood

I second this.

At the beginning of the game, you don't have anything to organize your base neatly with paths and and walls and you have to wait for stone stuff, which will take some time to research, while you carry tons of wood.
by Matthias_Wlkp
Thu Nov 17, 2016 8:11 pm
Forum: General discussion
Topic: Top 100 games played on Steam right now...
Replies: 1
Views: 1491

Top 100 games played on Steam right now...

http://store.steampowered.com/stats/ ... and Factorio currently sits on 58th slot. If you want to see exact history, you can go here: http://steamcharts.com/app/427520 The fact, that this game has so many active players is a huge tribute to the great job the devs are doing, especially timely updates...
by Matthias_Wlkp
Wed Nov 16, 2016 2:29 pm
Forum: General discussion
Topic: No graphics card needed
Replies: 14
Views: 8203

Re: No graphics card needed

I'm able to run Factorio on an old 2007 Dell Precision M6300 laptop with NVIDIA Quadro® FX 1600M 256MB and it runs OK-ish. Not great, but playable. I never played it longer than a couple of hours on business trips, so I can't say how the end game would feel (probably not too great), but if the quest...

Go to advanced search