Search found 678 matches
- Tue Aug 13, 2019 4:48 am
- Forum: News
- Topic: Friday Facts #307 - 0.17 stable candidate
- Replies: 83
- Views: 36810
Re: Friday Facts #307 - 0.17 stable candidate
As such, I consider the topic closed for now, but that does not mean I am hoping people would forget. Calm down, maybe, in some cases, but I will definitely be observing and inspecting what exact effects will the changes have in the future, in case something got overlooked. It’s possible we will tw...
- Fri Aug 09, 2019 10:45 pm
- Forum: Angels Mods
- Topic: Powdered aluminum, copper, iron, chrome, and steel have no uses?
- Replies: 2
- Views: 2250
Re: Powdered aluminum, copper, iron, chrome, and steel have no uses?
Angel's development slowed considerably for over a year, so plans may have been created long ago but unfortunately didn't come to fruition. Once the mantle is passed down it's possible that plan will be passed along, but even if not I'm sure they'll create something to utilise them. It's a simple fl...
- Fri Aug 09, 2019 9:51 pm
- Forum: News
- Topic: Friday Facts #307 - 0.17 stable candidate
- Replies: 83
- Views: 36810
Re: Friday Facts #307 - 0.17 stable candidate
It said small surprise, not revolutionary event that changes the paradigm of war against nature.chris13524 wrote: ↑Fri Aug 09, 2019 7:43 pmspidertron confirmed.Maybe some small surprises along the way.
Hopefully someday.
- Thu Aug 08, 2019 10:36 am
- Forum: Mods
- Topic: [MOD 0.17.60+] Deadlock's Astonishingly Basic Oil Refinery (Special 1760 Edition)
- Replies: 6
- Views: 1759
Re: [MOD 0.17.60+] Deadlock's Astonishingly Basic Oil Refinery (Special 1760 Edition)
This mod looks like it had a lot of careful thought put into it to ensure the user isn't too overwhelmed by the few options it makes available to us. So few mods seem to put in that extra effort and tend to cause more problems for users than they solve. I am curious to learn where the excess oil dis...
- Wed Aug 07, 2019 9:02 pm
- Forum: Bob's mods
- Topic: [0.17] Please post bugs and balance issues here.
- Replies: 495
- Views: 133759
Re: [0.17] Please post bugs and balance issues here.
I think the issue is that the rollback to a previous version reset his settings It's certainly a puzzling thing. I've reverted versions several times in the past, yet most of the configuration hasn't changed since I set them when mod settings were implemented. I fear the day it does occur as there'...
- Wed Aug 07, 2019 8:49 pm
- Forum: News
- Topic: Friday Facts #306 - Experimental Demo
- Replies: 155
- Views: 60487
Re: Friday Facts #306 - Experimental Demo
In the old campaign, "A New Hope" level 2 the player discovers a large base that has been decimated by biters. I remember that this was the level that my imagination really kicked into high gear. I think that without that glimpse into the future I might not have had the curiosity to conti...
- Wed Aug 07, 2019 8:22 pm
- Forum: News
- Topic: Friday Facts #305 - The Oil Changes
- Replies: 971
- Views: 278857
Re: Friday Facts #305 - The Oil Changes
Second, if I understood correctly the current changes, the current BOP does exactly what you claim not to happen in Factorio - namely that things disappear. The current recipe takes 100 oil but produces less than 100 PG, right? I mean, that's like saying that 20 electronic circuits should result in...
- Tue Aug 06, 2019 8:22 pm
- Forum: News
- Topic: Friday Facts #305 - The Oil Changes
- Replies: 971
- Views: 278857
Re: Friday Facts #305 - The Oil Changes
unfortunately certain systems were also dumbed down there too. (Though not as badly as here, since their systems are still very much in tact.) Yeah, they dumbed down the disease system. Slimelung was maybe a bit too deadly given that you are surrounded by slime on Terra, but now it doesn't really m...
- Tue Aug 06, 2019 7:43 pm
- Forum: News
- Topic: Friday Facts #305 - The Oil Changes
- Replies: 971
- Views: 278857
Re: Friday Facts #305 - The Oil Changes
I have also uninstalled the game after more than 2500 hours and playing almost every day. The shot has been that my 11-year-old daughter has literally told me: "Now that is super easy," and now prefers to play the "Oxygen not included." A pity that has stopped listening to the p...
- Mon Aug 05, 2019 8:52 pm
- Forum: Gameplay Help
- Topic: Getting item stuck in cursor
- Replies: 11
- Views: 2450
Re: Getting item stuck in cursor
Would it make sense to add such an item into a virtual inventory slot the player can't interact with, so that the player's not blocked with an item in the cursor, and the virtual slot fills the first real inventory slot that frees itself ? No. The entire topic needs to just stop existing and people...
- Sun Aug 04, 2019 10:11 pm
- Forum: News
- Topic: Friday Facts #305 - The Oil Changes
- Replies: 971
- Views: 278857
Re: Friday Facts #305 - The Oil Changes
Even in a free play game you could start with one or two processing units (or special robot brains you never will be able to build yourself) in your inventar. The only pre-blue-science recipe using them could be a compilatron-type robot, in this scenario it should definitely be a burner-fueled vari...
- Sun Aug 04, 2019 10:09 pm
- Forum: Show your Creations
- Topic: How do you handle power shortages?
- Replies: 16
- Views: 7408
- Sun Aug 04, 2019 9:52 pm
- Forum: News
- Topic: Friday Facts #303 - Under 100 bugs (but still not stable)
- Replies: 144
- Views: 57391
Re: Friday Facts #303 - Under 100 bugs (but still not stable)
Funny how if you pirate a game, they call it theft and "you wouldn't steal a car", but if you're trying to sell it like a car, it's suddently not an ownable product anymore because "something something license agreement". I have a feeling that one of those things is a lie, I'm j...
- Sun Aug 04, 2019 9:10 pm
- Forum: Releases
- Topic: Version 0.17.60
- Replies: 423
- Views: 136101
Re: Version 0.17.60
Right, that's why when I cook dinner today, I still cook it exactly the same simplistic and trivial way that I tried to cook it the first time I ever cooked dinner, mostly because I don't have any other more complex dinners available to me any more, because someone put them all in the bin with mini...
- Sat Aug 03, 2019 10:42 pm
- Forum: Releases
- Topic: Version 0.17.60
- Replies: 423
- Views: 136101
Re: Version 0.17.60
But as always, as much as I love the fact there are mods, I wish the vanilla experience not to need mods to be optimal. The devs have made their game better, and if you're not ok with that, you can mod it to your hearts content. While I'm not interested in debating the subject further, could you be...
- Sat Aug 03, 2019 8:16 pm
- Forum: Mods
- Topic: [MOD 0.16] Realistic Reactors
- Replies: 220
- Views: 104442
Re: [MOD 0.16] Realistic Reactors
I would ask you to re-read my posts again. Just according to the scheme that I drew, ONE working reactor will try to distribute heat ON ALL heat pipes (and heat exchangers, respectively), and thus heat the heat exchangers that must be fed from other reactors. Type - one reactor for 14 heat exchange...
- Fri Aug 02, 2019 6:41 am
- Forum: News
- Topic: Friday Facts #305 - The Oil Changes
- Replies: 971
- Views: 278857
Re: Friday Facts #305 - The Oil Changes
I have to agree with posila on that one. Electric furnaces have many benefits which entice you to switch which does in fact require you to redo your entire smelting line. But... It's not essential unless you're going for a high science pack count or megafactory. Steel furnaces actually go a long way...
- Thu Aug 01, 2019 10:09 pm
- Forum: General discussion
- Topic: question about splitter
- Replies: 37
- Views: 7716
Re: question about splitter
:P not bad but still not 100% reliant Sure it is. Just keep the inputs from starving and it won't go wrong. And then you realize than an inserter can not only insert things into a container, but also extract things from containers, and the universe collapses into a singularity. https://i.giphy.com/...
- Thu Aug 01, 2019 10:02 pm
- Forum: Releases
- Topic: Version 0.17.60
- Replies: 423
- Views: 136101
Re: Version 0.17.60
... some years ago Kovarex changed the stack sizes: some stacks where 2^n based (64, 128...) some 10^n, like now. Nobody will discuss it anymore. Most might even know about it. Was the community for Factorio even in the six digits then? I'd imagine that was before oil was even added and the overall...
- Thu Aug 01, 2019 9:27 pm
- Forum: PyMods
- Topic: Tailings ponds can overflow?
- Replies: 17
- Views: 6425
Re: Tailings ponds can overflow?
Overflowing tailing ponds is probably the feature I liked most. Keep them managed and you won't heavily pollute the land, just like the real deal. It's neat and all, but kind-of bogus without a warning. Every other storage system in every mod I've ever played just stops flow when it fills. It's not...