Search found 234 matches
- Mon May 15, 2017 7:52 am
- Forum: Outdated/Not implemented
- Topic: Add new research: car braking force
- Replies: 9
- Views: 3949
Re: Add new research: car braking force
Yes, afterwards I thought I should probably have mentioned the tank also. Have not yet tested the tank with rocket fuel in 0.15... I can only imagine its even worse. The problem with having such a long brake time is that buildings get damgaed and often some modules get lost in the process, some very...
- Sun May 14, 2017 11:18 pm
- Forum: Ideas and Requests For Mods
- Topic: [Request] Smarter construction bots when in a vehicle
- Replies: 1
- Views: 726
Re: [Request] Smarter construction bots when in a vehicle
Something like this would be very useful. I always have to remind myself to take my robots and put them in the car before driving otherwise I have to stop and wait for a robot after every second tree trunk colission. This gets frustrating after a while. I vote for a simple on/off botton for roboport...
- Sun May 14, 2017 11:07 pm
- Forum: Ideas and Suggestions
- Topic: Construction Vehicle with Roboport
- Replies: 3
- Views: 2489
Re: Construction Vehicle with Roboport
I really hope equipment grids become part of vanilla with a few simple things for the vehicles like energy shields, batteries,solar, fusion reactors roboports, regenerative braking units, lazer turrets etc. I can only imagine that artillery trains will use grids with modules or perhaps it will be a ...
- Sun May 14, 2017 10:45 pm
- Forum: Outdated/Not implemented
- Topic: Add new research: car braking force
- Replies: 9
- Views: 3949
Add new research: car braking force
Add research for late game car braking speed/ force similar to the obe with the train. Putting rocket fuel into the car you can easily get up to 150 km/h, but braking feels slow and the car gets quite difficult to manoeuvre. Please don't make the car slower, its so awesome the speed progression from...
- Fri May 12, 2017 6:26 pm
- Forum: News
- Topic: Friday Facts #190 - The quiet days
- Replies: 68
- Views: 36871
Re: Friday Facts #190 - The quiet days
Hi to all the Factorio people I made few notes for the final release of Factorio: - Sience packs 1-3 are numbered while the other new additions have names. Please name all science packs uniformly, for example: Mechanical Science Pack (or stick with Science Pack 1,) Automotive Science Pack (or SP2,) ...
- Fri May 12, 2017 6:41 am
- Forum: Ideas and Requests For Mods
- Topic: [Request] Dude, where's my car?
- Replies: 6
- Views: 2723
Re: [Request] Dude, where's my car?
I definately agree, we need some way to identify cars and tanks more easily. Not only in the map view, but also in the game view. The car is grey and it gets so easily lost between assemblers or grass decoratives. It would be helpfull if we can have the cars coloured and to stay coloured when not in...
- Thu May 11, 2017 5:52 pm
- Forum: Show your Creations
- Topic: Shopping Mall
- Replies: 5
- Views: 12824
Re: Shopping Mall
Hi Guys
Those malls look awesome! Would you kindly please post v0.15 blueprint strings for them?
Those malls look awesome! Would you kindly please post v0.15 blueprint strings for them?
- Wed Apr 26, 2017 10:42 pm
- Forum: General discussion
- Topic: Thank you (Make the dev-team happy today!)
- Replies: 571
- Views: 291613
Re: Thank you (Make the dev-team happy today!)
I want to say a big thank you for the dedication and effort of the Factorio dev team. Thank you for the awesome 0.15 release. I think you caused a lot more than just me to have a week of being really tired at work, yet haywire with adrenalin and dreams of mechanical perfection and bliss. With 0.15 t...
- Wed Apr 26, 2017 10:29 pm
- Forum: Ideas and Suggestions
- Topic: Ability to destroy unneeded components of oil processing
- Replies: 18
- Views: 10051
Re: Ability to destroy unneeded components of oil processing
If you just want to get rid of a liquid you can pump it into a steam engine. (This worked in 0.14. I don't know if it is still valid for 0.15.) It seems not to work in .15. I've connected a burner and steam engine to the light and heavy oil but it does not heat up at all and burn away. It seems onl...
- Fri Nov 04, 2016 6:50 pm
- Forum: News
- Topic: Friday Facts #163 - New rails & New problems
- Replies: 66
- Views: 35779
Re: Friday Facts #163 - New rails & New problems
by Tami » Fri Nov 04, 2016 4:21 pm Good stuff. If you are allready working un Rails, could you also add tunnels or bridges? It would be very nice to see as an addition to have multilayer trains. I agree with the quote above. The Factorio team has said before that Transport Tycoon was one of their i...
- Fri Oct 28, 2016 5:53 pm
- Forum: News
- Topic: Friday Facts #162 - Theme Art Again
- Replies: 173
- Views: 63326
Re: Friday Facts #162 - Theme Art Again
Hi Klonan and team I think you are going in the right direction research wise, however I don't think you should remove the artifacts completely from the game. Decrease the amount thats given by spawners a lot, like only one in 10 or 1/100 have a chance to give 1 to 5. I wish the developers did spend...
- Sun Oct 23, 2016 5:03 pm
- Forum: News
- Topic: Friday Facts #161 - Infinite Research and Blueprint Library
- Replies: 105
- Views: 50041
Re: Friday Facts #161 - Infinite Research and Blueprint Library
Have you guys thought up how to start the game at the beginning? Even just a small flavor sequence would go a long way, for example landing in an escape pod. At the moment we just magically appear in the middle of nothing, with no foreshadowing of what actually happened. A really cool intro would b...
- Fri Oct 14, 2016 6:19 pm
- Forum: News
- Topic: Friday Facts #160 - Playtesting
- Replies: 270
- Views: 114865
Re: Friday Facts #160 - Playtesting
I am a bit dissapointed to hear that you plan to release Factorio more or less like it is, content wise. I was in the hope of playing this game forever. You know, once you implement Robot Army (please) and automate war, then automate space station construction and later automate colonisation of the ...
- Sat Oct 08, 2016 2:07 pm
- Forum: News
- Topic: Friday Facts #159 - Research revolution
- Replies: 248
- Views: 104087
Re: Friday Facts #159 - Research revolution
Hello to all I love that this game's developers have a weekly update/FF. I have some ideas I want to present to the developers and the community. I would probably never forget how awesome my first Factorio play through was. It was crazy difficult to figure out how the game work without google, playi...