Search found 234 matches

by BHakluyt
Mon May 15, 2017 7:52 am
Forum: Outdated/Not implemented
Topic: Add new research: car braking force
Replies: 9
Views: 3949

Re: Add new research: car braking force

Yes, afterwards I thought I should probably have mentioned the tank also. Have not yet tested the tank with rocket fuel in 0.15... I can only imagine its even worse. The problem with having such a long brake time is that buildings get damgaed and often some modules get lost in the process, some very...
by BHakluyt
Sun May 14, 2017 11:18 pm
Forum: Ideas and Requests For Mods
Topic: [Request] Smarter construction bots when in a vehicle
Replies: 1
Views: 726

Re: [Request] Smarter construction bots when in a vehicle

Something like this would be very useful. I always have to remind myself to take my robots and put them in the car before driving otherwise I have to stop and wait for a robot after every second tree trunk colission. This gets frustrating after a while. I vote for a simple on/off botton for roboport...
by BHakluyt
Sun May 14, 2017 11:07 pm
Forum: Ideas and Suggestions
Topic: Construction Vehicle with Roboport
Replies: 3
Views: 2489

Re: Construction Vehicle with Roboport

I really hope equipment grids become part of vanilla with a few simple things for the vehicles like energy shields, batteries,solar, fusion reactors roboports, regenerative braking units, lazer turrets etc. I can only imagine that artillery trains will use grids with modules or perhaps it will be a ...
by BHakluyt
Sun May 14, 2017 10:45 pm
Forum: Outdated/Not implemented
Topic: Add new research: car braking force
Replies: 9
Views: 3949

Add new research: car braking force

Add research for late game car braking speed/ force similar to the obe with the train. Putting rocket fuel into the car you can easily get up to 150 km/h, but braking feels slow and the car gets quite difficult to manoeuvre. Please don't make the car slower, its so awesome the speed progression from...
by BHakluyt
Fri May 12, 2017 6:26 pm
Forum: News
Topic: Friday Facts #190 - The quiet days
Replies: 68
Views: 36871

Re: Friday Facts #190 - The quiet days

Hi to all the Factorio people I made few notes for the final release of Factorio: - Sience packs 1-3 are numbered while the other new additions have names. Please name all science packs uniformly, for example: Mechanical Science Pack (or stick with Science Pack 1,) Automotive Science Pack (or SP2,) ...
by BHakluyt
Fri May 12, 2017 6:41 am
Forum: Ideas and Requests For Mods
Topic: [Request] Dude, where's my car?
Replies: 6
Views: 2723

Re: [Request] Dude, where's my car?

I definately agree, we need some way to identify cars and tanks more easily. Not only in the map view, but also in the game view. The car is grey and it gets so easily lost between assemblers or grass decoratives. It would be helpfull if we can have the cars coloured and to stay coloured when not in...
by BHakluyt
Thu May 11, 2017 5:52 pm
Forum: Show your Creations
Topic: Shopping Mall
Replies: 5
Views: 12824

Re: Shopping Mall

Hi Guys

Those malls look awesome! Would you kindly please post v0.15 blueprint strings for them?
by BHakluyt
Wed Apr 26, 2017 10:42 pm
Forum: General discussion
Topic: Thank you (Make the dev-team happy today!)
Replies: 571
Views: 291613

Re: Thank you (Make the dev-team happy today!)

I want to say a big thank you for the dedication and effort of the Factorio dev team. Thank you for the awesome 0.15 release. I think you caused a lot more than just me to have a week of being really tired at work, yet haywire with adrenalin and dreams of mechanical perfection and bliss. With 0.15 t...
by BHakluyt
Wed Apr 26, 2017 10:29 pm
Forum: Ideas and Suggestions
Topic: Ability to destroy unneeded components of oil processing
Replies: 18
Views: 10051

Re: Ability to destroy unneeded components of oil processing

If you just want to get rid of a liquid you can pump it into a steam engine. (This worked in 0.14. I don't know if it is still valid for 0.15.) It seems not to work in .15. I've connected a burner and steam engine to the light and heavy oil but it does not heat up at all and burn away. It seems onl...
by BHakluyt
Fri Nov 04, 2016 6:50 pm
Forum: News
Topic: Friday Facts #163 - New rails & New problems
Replies: 66
Views: 35779

Re: Friday Facts #163 - New rails & New problems

by Tami » Fri Nov 04, 2016 4:21 pm Good stuff. If you are allready working un Rails, could you also add tunnels or bridges? It would be very nice to see as an addition to have multilayer trains. I agree with the quote above. The Factorio team has said before that Transport Tycoon was one of their i...
by BHakluyt
Fri Oct 28, 2016 5:53 pm
Forum: News
Topic: Friday Facts #162 - Theme Art Again
Replies: 173
Views: 63326

Re: Friday Facts #162 - Theme Art Again

Hi Klonan and team I think you are going in the right direction research wise, however I don't think you should remove the artifacts completely from the game. Decrease the amount thats given by spawners a lot, like only one in 10 or 1/100 have a chance to give 1 to 5. I wish the developers did spend...
by BHakluyt
Sun Oct 23, 2016 5:03 pm
Forum: News
Topic: Friday Facts #161 - Infinite Research and Blueprint Library
Replies: 105
Views: 50041

Re: Friday Facts #161 - Infinite Research and Blueprint Library

Have you guys thought up how to start the game at the beginning? Even just a small flavor sequence would go a long way, for example landing in an escape pod. At the moment we just magically appear in the middle of nothing, with no foreshadowing of what actually happened. A really cool intro would b...
by BHakluyt
Fri Oct 14, 2016 6:19 pm
Forum: News
Topic: Friday Facts #160 - Playtesting
Replies: 270
Views: 114865

Re: Friday Facts #160 - Playtesting

I am a bit dissapointed to hear that you plan to release Factorio more or less like it is, content wise. I was in the hope of playing this game forever. You know, once you implement Robot Army (please) and automate war, then automate space station construction and later automate colonisation of the ...
by BHakluyt
Sat Oct 08, 2016 2:07 pm
Forum: News
Topic: Friday Facts #159 - Research revolution
Replies: 248
Views: 104087

Re: Friday Facts #159 - Research revolution

Hello to all I love that this game's developers have a weekly update/FF. I have some ideas I want to present to the developers and the community. I would probably never forget how awesome my first Factorio play through was. It was crazy difficult to figure out how the game work without google, playi...

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