Search found 234 matches
- Mon Aug 14, 2017 10:28 pm
- Forum: Show your Creations
- Topic: Shopping Mall
- Replies: 5
- Views: 12811
Re: Shopping Mall
Hi Guys So thanks to Mule Convert your blueprints! The format from 0.14.x and older was changed in 0.15, so many people asked us if we could provide a converter. Just post your old blueprint here and we will give you the 0.15-compatible one. https then :// then factoriolayouts.com/blueprint I took t...
- Sat Jul 29, 2017 10:23 am
- Forum: Maps and Scenarios
- Topic: Island map string
- Replies: 4
- Views: 4800
Re: Island map string
Hi. Go check on youtube Katherine of Sky, Lazy Island. First episode has the string. Zisteau also has one, named factorio Recursion.
- Sat Jul 22, 2017 7:50 am
- Forum: News
- Topic: Friday Facts #200 - Plans for 0.16
- Replies: 129
- Views: 64380
Re: Friday Facts #200 - Plans for 0.16
Is an artillery train really needed? Why not unlock the vehicles equipment grids as part of vanilla and add some more goodies for the grids. It seems way easier than making a new train...
- Fri Jul 21, 2017 8:48 pm
- Forum: News
- Topic: Friday Facts #200 - Plans for 0.16
- Replies: 129
- Views: 64380
Re: Friday Facts #200 - Plans for 0.16
Hi Factorio Devs Please keep going with the FFFs. Its the highlight of my week, the only light amidst a shitty job. Regarding map gen, please make when setting resource frequency to very low that it spawns even less patches and further from each other for awesome railworld games. Currently vanilla m...
- Sun Jul 16, 2017 8:24 pm
- Forum: Gameplay Help
- Topic: Problem placing offshore pump
- Replies: 6
- Views: 4008
Re: Problem placing offshore pump
Hi You need to tap "R" to rotate objects. Press "Alt" to see the detailed overlay. It sometimes show an arrow which indicates the direction of output. Placing an offshore pump should be easy because it kinda snaps to the shoreline but you need to rotate it so the pump pipe thingy...
- Sun Jul 09, 2017 8:16 pm
- Forum: Bob's mods
- Topic: Question about Bob's Vehicle Equipment
- Replies: 4
- Views: 3481
Re: Question about Bob's Vehicle Equipment
If you use the electric vehicles mod you get the voltage transformer which goes into the grid and make the vehicles drive. Then you can power that with solar, batteries, fusion or even regenerative breaking...
- Sat Jul 01, 2017 10:40 am
- Forum: Not a bug
- Topic: Profanity as Roboport name
- Replies: 7
- Views: 3142
Re: Profanity as Roboport name
Im so happy to see you guys are sane at Factorio.Rseding91 wrote:Thanks for the report however Hitlers name is not profanity.
- Fri Jun 02, 2017 11:14 pm
- Forum: Gameplay Help
- Topic: Stuggles with trains
- Replies: 5
- Views: 2152
Re: Stuggles with trains
Keep in mind "blocks" should be at least the same length as your longest train. I can see why after a shared block you need to have room for a complete train so a green light means that the train can completely leave the shared block. However, why does the block size matter for normal (lo...
- Fri Jun 02, 2017 11:10 pm
- Forum: Not a bug
- Topic: [Rseding91] [POSSIBLE BUG?] No Science Packs When Shutting off Silo
- Replies: 3
- Views: 856
Re: [Rseding91] [POSSIBLE BUG?] No Science Packs When Shutting off Silo
I thought my report was very simple and straight forward, but in my attempt to re-create above mentioned, I came to the conclusion that I must have launched the rocket without a satellite while messing with the circuit network and launch controls. I apologise for the false alarm. Please delete the t...
- Fri Jun 02, 2017 8:23 pm
- Forum: Not a bug
- Topic: [Rseding91] [POSSIBLE BUG?] No Science Packs When Shutting off Silo
- Replies: 3
- Views: 856
[Rseding91] [POSSIBLE BUG?] No Science Packs When Shutting off Silo
I made the save just after this happened. I do not think the rocket silo should act in this way, or is this intended? What happened is: I switched off the power to the silo just as the rocket launched and I did not receive any Space Science Packs. Not even after switching the power back on. I will a...
- Fri Jun 02, 2017 6:13 pm
- Forum: Gameplay Help
- Topic: I really want to like this game....
- Replies: 16
- Views: 6580
Re: I really want to like this game....
Hi Heartstrace. I personally think Factorio is one of the most awesomely fantastic games ever, and it is not even done yet. It is like a big box of Legos and you can pretty much do whatever however you want. The game requires patience and time. A LOT OF TIME. I really think you are going to miss out...
- Sun May 28, 2017 5:31 pm
- Forum: Gameplay Help
- Topic: Stuggles with trains
- Replies: 5
- Views: 2152
Re: Stuggles with trains
See if this will help. It works for me. Path/chain signals before crossings and normal/block signals after crossings where long track begins again. Keep in mind "blocks" should be at least the same length as your longest train.
- Sat May 27, 2017 10:55 pm
- Forum: Ideas and Suggestions
- Topic: Power Armor Control [with image]
- Replies: 6
- Views: 2839
Re: Power Armor Control [with image]
I really like this idea. Give the player more control over their gadgets. The GUI concept seems good too.
- Sat May 27, 2017 10:54 pm
- Forum: News
- Topic: Friday Facts #192 - One million
- Replies: 71
- Views: 36727
Re: Friday Facts #192 - One million
Congrats Factorio!
Btw. I bought a copy for my brother's birthday on Friday. Any chance I bought the 1 millionth copy? Lol
Btw. I bought a copy for my brother's birthday on Friday. Any chance I bought the 1 millionth copy? Lol
- Sat May 20, 2017 6:04 am
- Forum: Won't implement
- Topic: Folks Freaky Factorio Fantasies
- Replies: 14
- Views: 5523
Re: Folks Freaky Factorio Fantasies
My Factorio fantasy is to be stranded alone on my very own planet, just like in the game. I think I prefer biters above my own daily responsibilities.
- Thu May 18, 2017 6:40 pm
- Forum: Not a bug
- Topic: Enemy behavior bug?
- Replies: 6
- Views: 2087
Re: Enemy behavior bug?
I wanted to check out the save, but the game crash with an unexpected error, log attached.
edit - AH its probably because I didn't disable my mods... Though it should work?
edit - AH its probably because I didn't disable my mods... Though it should work?
- Wed May 17, 2017 8:12 pm
- Forum: Ideas and Suggestions
- Topic: New Satellites for New Rocket Results!
- Replies: 2
- Views: 1148
Re: New Satellites for New Rocket Results!
Yes! Here is the answer. Put the God-mode map view increase zoom distance behin space science packs used to unlock a new satelite giving you a better zoom angle. Then perhaps make a MK1 and MK2 version sattelite.
- Mon May 15, 2017 8:29 am
- Forum: Ideas and Suggestions
- Topic: Advanced Walls
- Replies: 5
- Views: 2166
Re: Advanced Walls
I agree, please add advanced walls. Just a simple retexture of the current wall would be fine I think. Make ot a bit more mid game research. Use steel and concrete and make it very strong. Perhaps make the texture a bit lighter due to the concrete.
- Mon May 15, 2017 8:13 am
- Forum: Balancing
- Topic: portable solar panels
- Replies: 42
- Views: 16789
Re: portable solar panels
Since 0.15 I have started two maps, more or less railword and the difficulty is a bit above default. The problem is that it takes ages to get to the maxed armour and fusion reactor. In both games I just chased to get roboport, panels and modular armour as quick as possible. The problem is that it re...
- Mon May 15, 2017 7:55 am
- Forum: Ideas and Suggestions
- Topic: Geiger counter sound effect when standing near uranium ore.
- Replies: 3
- Views: 1437
Re: Geiger counter sound effect when standing near uranium ore.
+1 for this. Also add for the reactor yes. Please!