Search found 97 matches

by IngoKnieto
Mon Mar 12, 2018 5:41 pm
Forum: Mods
Topic: [MOD 0.16] Realistic Reactors
Replies: 208
Views: 27817

Re: [MOD 0.16] Realistic Reactors

I think the performance issue you are having is one of the known issues (see the first post). I'm afraid there is currently only the workaround I described there. I am thinking of adding a "simple neighbour mode", that only checks if reactors are near each other, not if they are actually connected. ...
by IngoKnieto
Sat Mar 10, 2018 1:58 pm
Forum: Mods
Topic: [MOD 0.16] Realistic Reactors
Replies: 208
Views: 27817

Re: [MOD 0.16] Realistic Reactors

After a little experimentation, I realised the "start" signal is only for starting, i.e. the reactor won't stop automatically when the fuel cell is exhausted if the start signal is no longer present. Would it make sense to add that? The reactor should enter the stopped state, when the current fuel ...
by IngoKnieto
Sat Feb 24, 2018 12:11 pm
Forum: Mods
Topic: [MOD 0.16] Helicopters
Replies: 114
Views: 20823

Re: [MOD 0.16] Helicopters

kumpu wrote:
IngoKnieto wrote:Awesome mod, it works really well for me already.

One question though: What's the shortkey, that plays Ride Of The Valkyries? ;)
:?: :?: :?:
https://www.youtube.com/watch?v=TqtehtSB0LI&t=82s
by IngoKnieto
Sat Feb 24, 2018 11:46 am
Forum: Mods
Topic: [MOD 0.16] Helicopters
Replies: 114
Views: 20823

Re: [MOD 0.16] Helicopters

Awesome mod, it works really well for me already.

One question though: What's the shortkey, that plays Ride Of The Valkyries? ;)
by IngoKnieto
Mon Feb 19, 2018 6:45 pm
Forum: Mods
Topic: [MOD 0.17] Squeak Through 1.4.0
Replies: 104
Views: 59335

Re: [MOD 0.16] Squeak Through 1.2.2

Thanks! :)
by IngoKnieto
Sun Feb 18, 2018 11:58 am
Forum: Mods
Topic: [MOD 0.16] Realistic Reactors
Replies: 208
Views: 27817

Re: [MOD 0.16] Realistic Reactors

Lol, while checking the problem with Squeak Through I found an old setting in its exclusions list for GotLags Reactors mod (which my mod is based on). I asked the author to update it with the settings for my mod. Until he updates you can insert the following code in the config.lua of the Squeak Thro...
by IngoKnieto
Sun Feb 18, 2018 11:51 am
Forum: Mods
Topic: [MOD 0.17] Squeak Through 1.4.0
Replies: 104
Views: 59335

Re: [MOD 0.16] Squeak Through 1.2.1

Hey Supercheese, would you mind adding the following lines to the exclusions of Squeak Through? It would fix the incompatibility between Squeak Through and my RealisticReactors mod (https://forums.factorio.com/viewtopic.php?f=93&t=56621). If you have any questions please let me know... Thanks! { -- ...
by IngoKnieto
Sun Feb 18, 2018 11:01 am
Forum: Mods
Topic: [MOD 0.16] Realistic Reactors
Replies: 208
Views: 27817

Re: [MOD 0.16] Realistic Reactors

... and edit output base_area from 0 to 0.1, save and profit ;) Exacly what I did in version 1.0.3 :) It is now compatible with Factorio 0.16.24. I am also working on the problem with Squeak Through. Currently it breaks the algorythm that is checking for other reactors, which are connected by heat ...
by IngoKnieto
Sun Feb 04, 2018 10:53 am
Forum: Resource Spawner Overhaul
Topic: Is this just bad luck or a real issue?
Replies: 11
Views: 2376

Re: Is this just bad luck or a real issue?

Thanks for checking. I guess I can live with the two iron patches in the north, they are not that far away. 8-) I think for an experienced player this is not a problem, but beginners would would probably struggle a bit now. Just an idea, but maybe you can solve it like this: You leave your ore gener...
by IngoKnieto
Sat Feb 03, 2018 10:53 pm
Forum: Resource Spawner Overhaul
Topic: Is this just bad luck or a real issue?
Replies: 11
Views: 2376

Re: Is this just bad luck or a real issue?

This is the map exchange string of my no-iron map: >>>eNpjYBBgEGNgZGBi4WFJzk/MYWZm5krOLyhILdLNL0oF8jiTi0pT UnXzM4FSLGwpqcWpRSVAYZaUTDDNlZqXmlupm5RYDFLMml6UWFwMZHB kFuXnQU1gKU7MSwFJFpfk54FVlRSlpoJUcZcWJeZlluZCFTIwblhlOr mhRY4BhP/XMxj8/w/CQNYFBgYwBgKgMqAADLAm52SmpTEwNLgwMCg4M jIyVousc39YNcWeESKv5wBlfI...
by IngoKnieto
Fri Feb 02, 2018 11:41 pm
Forum: Resource Spawner Overhaul
Topic: Is this just bad luck or a real issue?
Replies: 11
Views: 2376

Re: Is this just bad luck or a real issue?

Another example of bad luck, there's no iron outside the starting area... (Factorio version 0.16.22, RSO 3.5.5 with default map generation settings, I only choose no cliffs) I understand RNG is RNG, but this can really kill a map. I think a lot of people would benefit from a not-so-random setting, t...
by IngoKnieto
Thu Feb 01, 2018 8:54 pm
Forum: Mods
Topic: [MOD 0.16] Realistic Reactors
Replies: 208
Views: 27817

Re: [MOD 0.16] Realistic Reactors

I'm glad you like it :)

The bonus level is only shown in the bonus signal. Don't trust the informtion you see on the right sight, it doesn't update automatically and I don't know how to update it manually.
by IngoKnieto
Mon Jan 29, 2018 9:07 pm
Forum: Mods
Topic: [MOD 0.16] Realistic Reactors
Replies: 208
Views: 27817

Re: [MOD 0.16] Realistic Reactors

Nice work, I really prefer the fact of having to cool the core. However, am I missing something, I can't proper rotate the reactor ? I can rotate the water pipes, but not the heat output (water pipes eventually overlapping heat output). I'd like to build a 2xn setup. I actually didn't realize the w...
by IngoKnieto
Sun Jan 21, 2018 8:27 pm
Forum: Modding help
Topic: small-lamp.minimum_darkness?
Replies: 0
Views: 134

small-lamp.minimum_darkness?

Am I missing something or has the small-lamp entity no minimum_darkness value? I found it on locomotives and cargo wagons, the default is set to 0.3 (meaning it will turn on at 30% daylight). The small-lamp also turns on at 30% daylight, but that value can't be changed on the entity. Does anybody kn...
by IngoKnieto
Fri Jan 19, 2018 11:03 pm
Forum: Mods
Topic: [MOD 0.16] Realistic Reactors
Replies: 208
Views: 27817

Re: [MOD 0.16] Realistic Reactors

Hi there. Again. Just wanted to clarify something... You said: The reactor works together with the vanilla one. Work together dammit.jpg No, this is actually something you can do, both reactors can work together in the same "heat pipe network". However I would not recommend it, because: a) you won'...
by IngoKnieto
Fri Jan 19, 2018 10:51 pm
Forum: Mods
Topic: [MOD 0.16] Realistic Reactors
Replies: 208
Views: 27817

Re: [MOD 0.16] Realistic Reactors

There's an odd bug involving bottleneck and the cooling tower. http://puu.sh/z5a5H/0a1fc12237.png When loading a game, the green dot appears on the middle which isn't indicative of the actual tower status. It's no big deal, but I felt like bringing it to your attention. Ok, thanks. This is caused b...
by IngoKnieto
Thu Jan 18, 2018 5:21 pm
Forum: Mods
Topic: [MOD 0.16] Realistic Reactors
Replies: 208
Views: 27817

Re: [MOD 0.16] Realistic Reactors

Thanks for the typo, I'll fix that in the next update. And rearding the nuclear explosion, I totally understand it, we all need big explosions 8-) However I think it does not fit within this mod. My intention is to keep the reactor as close as possible to a real reactor, while still fitting in the F...
by IngoKnieto
Wed Jan 17, 2018 9:35 pm
Forum: Mods
Topic: [MOD 0.16] Realistic Reactors
Replies: 208
Views: 27817

Re: [MOD 0.16] Realistic Reactors

Update 1.0.2 is ready, it fixes the incompatibility with Angels mods. Important note This new version will break existing savegames with version 1.0.1. I'm afraid I can't provide a proper migration script here, because then it would break existing games with Angels mods (forever). So you either have...
by IngoKnieto
Wed Jan 17, 2018 6:57 pm
Forum: Mods
Topic: [MOD 0.16] Realistic Reactors
Replies: 208
Views: 27817

Re: [MOD 0.16] Realistic Reactors

... so before I comment further on my thought, is this your todoing? Yes, this is what's happening in this mod. Speaking in game terms: the meltdown is not an explosion, it only creates a cloud, similar to the one you get when you throw a poison capsule (altough this cloud is affected by wind). So ...
by IngoKnieto
Mon Jan 15, 2018 8:58 pm
Forum: Mods
Topic: [MOD 0.16] Realistic Reactors
Replies: 208
Views: 27817

Re: [MOD 0.16] Realistic Reactors

I'm glad you guys like it :) I just published version 1.0.1, here I added compatibility with custom nuclear fuel cells. You should now be able (for example) to use the MOX fuel cells from SigmaOne's Nuclear mod, or the plutonium fuel cells from GotLags Nuclear fuel mod. I will also work on the compa...

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