Search found 47 matches
- Fri Mar 24, 2017 5:37 pm
- Forum: News
- Topic: Friday Facts #183 - Aiming for the release date
- Replies: 145
- Views: 69145
Re: Friday Facts #183 - Aiming for the release date
I wonder if the whole map extension implementation will eventually move Factorio into some god mode interaction model. I was always wondering, why I had to walk all the way to the south to fiddle with the belt arrangement there. Why not just scroll there and change it? The more I can do in the map v...
- Sat Jan 14, 2017 9:27 am
- Forum: News
- Topic: Friday Facts #173 - Nuclear stuff is almost done
- Replies: 192
- Views: 79531
Re: Friday Facts #173 - Nuclear stuff is almost done
I was so looking forward to the reactors braking the regular chain in Factorio "If no one needs it, production stops." In reality a nuclear reactor, once started, cannot be stopped. I would have liked to see something like that in Factorio as well.
- Sat Oct 22, 2016 9:30 pm
- Forum: News
- Topic: Friday Facts #161 - Infinite Research and Blueprint Library
- Replies: 105
- Views: 50187
Re: Friday Facts #161 - Infinite Research and Blueprint Library
Same here.mdqp wrote:To be honest, I am not sure if I am interested in having resource sinks, I produce stuff in order to increase the size of my factory, and then to better defend myself and to reach/transport more resources to mantain the factory and meet the production goal.
- Sat Oct 22, 2016 8:29 am
- Forum: News
- Topic: Friday Facts #161 - Infinite Research and Blueprint Library
- Replies: 105
- Views: 50187
Re: Friday Facts #161 - Blueprint Library
Do we really need to have different libraries for blue prints? I propose One storage that contains all blue prints automatically, once they are created That one storage is accessible from any game. Let the player assign any number of labels to each blue print. Provide a label oriented view on the bl...
- Sat Oct 08, 2016 6:35 pm
- Forum: News
- Topic: Friday Facts #159 - Research revolution
- Replies: 248
- Views: 104446
Re: Friday Facts #159 - Research revolution
So let us think about what the basic idea of the science pack 3 is. This is easy: Force the player to get into oil. And this is already hard enougth! No need to force him to increase heavily on ore production as well. That would be 2 steps at once. [...] However in general i really like the idea ov...
- Tue Oct 04, 2016 5:37 pm
- Forum: Not a bug
- Topic: [0.13.8] Circular Belt gets stuck when getting filled.
- Replies: 10
- Views: 6638
Re: [0.13.8] Circular Belt gets stuck when getting filled.
Thanks Steinio, but I do not have an actual problem with the belts getting stuck. My belts are designed in such way that each tile contains exactly the same items, if full. I just cannot believe that Factorio does not want to simulate a real world belt. I expect the belt to not require a trick to mo...
- Mon Oct 03, 2016 10:31 am
- Forum: Not a bug
- Topic: [0.13.8] Circular Belt gets stuck when getting filled.
- Replies: 10
- Views: 6638
Re: [0.13.8] Circular Belt gets stuck when getting filled.
I experienced the same behavior of a non moving belt with 0.13.20 build 24011 and it does in no way meet my expectations as a player. Its not a bug, the belt is full, it doesn't need to loop if its full, and it would be a lot of work and un-optimization to keep a full belt looping I agree: It does n...