Search found 47 matches

by Ormek
Fri Mar 24, 2017 5:37 pm
Forum: News
Topic: Friday Facts #183 - Aiming for the release date
Replies: 145
Views: 69145

Re: Friday Facts #183 - Aiming for the release date

I wonder if the whole map extension implementation will eventually move Factorio into some god mode interaction model. I was always wondering, why I had to walk all the way to the south to fiddle with the belt arrangement there. Why not just scroll there and change it? The more I can do in the map v...
by Ormek
Sat Jan 14, 2017 9:27 am
Forum: News
Topic: Friday Facts #173 - Nuclear stuff is almost done
Replies: 192
Views: 79531

Re: Friday Facts #173 - Nuclear stuff is almost done

I was so looking forward to the reactors braking the regular chain in Factorio "If no one needs it, production stops." In reality a nuclear reactor, once started, cannot be stopped. I would have liked to see something like that in Factorio as well.
:cry:
by Ormek
Sat Oct 22, 2016 9:30 pm
Forum: News
Topic: Friday Facts #161 - Infinite Research and Blueprint Library
Replies: 105
Views: 50187

Re: Friday Facts #161 - Infinite Research and Blueprint Library

mdqp wrote:To be honest, I am not sure if I am interested in having resource sinks, I produce stuff in order to increase the size of my factory, and then to better defend myself and to reach/transport more resources to mantain the factory and meet the production goal.
Same here.
by Ormek
Sat Oct 22, 2016 8:29 am
Forum: News
Topic: Friday Facts #161 - Infinite Research and Blueprint Library
Replies: 105
Views: 50187

Re: Friday Facts #161 - Blueprint Library

Do we really need to have different libraries for blue prints? I propose One storage that contains all blue prints automatically, once they are created That one storage is accessible from any game. Let the player assign any number of labels to each blue print. Provide a label oriented view on the bl...
by Ormek
Sat Oct 08, 2016 6:35 pm
Forum: News
Topic: Friday Facts #159 - Research revolution
Replies: 248
Views: 104446

Re: Friday Facts #159 - Research revolution

So let us think about what the basic idea of the science pack 3 is. This is easy: Force the player to get into oil. And this is already hard enougth! No need to force him to increase heavily on ore production as well. That would be 2 steps at once. [...] However in general i really like the idea ov...
by Ormek
Tue Oct 04, 2016 5:37 pm
Forum: Not a bug
Topic: [0.13.8] Circular Belt gets stuck when getting filled.
Replies: 10
Views: 6638

Re: [0.13.8] Circular Belt gets stuck when getting filled.

Thanks Steinio, but I do not have an actual problem with the belts getting stuck. My belts are designed in such way that each tile contains exactly the same items, if full. I just cannot believe that Factorio does not want to simulate a real world belt. I expect the belt to not require a trick to mo...
by Ormek
Mon Oct 03, 2016 10:31 am
Forum: Not a bug
Topic: [0.13.8] Circular Belt gets stuck when getting filled.
Replies: 10
Views: 6638

Re: [0.13.8] Circular Belt gets stuck when getting filled.

I experienced the same behavior of a non moving belt with 0.13.20 build 24011 and it does in no way meet my expectations as a player. Its not a bug, the belt is full, it doesn't need to loop if its full, and it would be a lot of work and un-optimization to keep a full belt looping I agree: It does n...

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