Search found 163 matches

by Roxor128
Fri Jun 21, 2019 7:45 am
Forum: Ideas and Suggestions
Topic: Full Fuell Wait Condition for Trains
Replies: 18
Views: 4601

Re: Full Fuell Wait Condition for Trains

Ah, just what I was looking for before making a suggestion. Rather than just "Fuel Full", make it so fuel gets treated like cargo (minus the empty condition for obvious reasons). That way you could have something like Fuel Full OR Fuel: Coal > 25 AND Circuit: Coal < 1000 as a way to ration...
by Roxor128
Fri Jun 21, 2019 7:08 am
Forum: Ideas and Suggestions
Topic: Dynamic train schedule
Replies: 68
Views: 23031

Re: Dynamic train schedule

For a newbie-friendly way of skipping stations, I'd suggest just adding a "Skip If" section to the train schedule editor which can use all the same conditions as the "Wait Until" section. I would expect the Skip If section would be evaluated when the train meets the Wait Until co...
by Roxor128
Sun Jun 09, 2019 1:58 am
Forum: News
Topic: Friday Facts #298 - Demo upgrade for Stable
Replies: 78
Views: 34491

Re: Friday Facts #298 - Demo upgrade for Stable

https://cdn.factorio.com/assets/img/blog/fff-298-beams.png Target being hit should also get some glow. (At least tiny bit.) When you focus light beam on object - it usually (if not completely black AND matt) reflects some light onto surroundings. Add a light source at either end of the beam. Dim re...
by Roxor128
Wed Oct 03, 2018 6:10 am
Forum: Ideas and Suggestions
Topic: Set fire to oil wells
Replies: 8
Views: 3087

Re: Set fire to oil wells

Oil wells catching on fire could be something interesting to deal with if you're careless with the flamethrower and start a bushfire that also ends up starting the wells burning. As if you hadn't shot yourself in the foot badly enough with the bushfire drawing the hoardes, the oil fires are going to...
by Roxor128
Sat Sep 22, 2018 9:40 am
Forum: Implemented Suggestions
Topic: [0.16] Add Wood to player inventory when Trees Size is set to None
Replies: 4
Views: 1808

Re: [0.16] Add Wood to player inventory when Trees Size is set to None

Alternate solution: When the tree amount is set to none, use alternate recipes that don't require wood. Maybe an extra iron plate, or some stone, or something like that. Stone poles, perhaps?
by Roxor128
Fri Sep 14, 2018 4:41 am
Forum: Ideas and Suggestions
Topic: Show units on graphs in Electric Network Info Window
Replies: 1
Views: 768

Show units on graphs in Electric Network Info Window

A short and simple request: Show units on the graphs in the Electric Network Info window. Being able to read off just how much that peak when your laser turrets were shooting was would be useful for planning how much more to build. Given how high the graph is, I think just three or four levels, coun...
by Roxor128
Sat Aug 25, 2018 6:00 am
Forum: News
Topic: Friday Facts #257 - NPE/Campaign update
Replies: 111
Views: 49847

Re: Friday Facts #257 - NPE/Campaign update

I like the idea of separating the satellite from winning the game. Now I might actually get to try something that uses space science, rather than thinking "Ah, done!". I mentioned it last week, but with regards to space science, do we really have to have it appear in the silo? Couldn't we ...
by Roxor128
Sat Aug 25, 2018 5:49 am
Forum: News
Topic: Friday Facts #256 - The little things 3
Replies: 111
Views: 47070

Re: Friday Facts #256 - The little things 3

One little thing that's been bugging me for a few versions: The portable fusion reactor seems out of place with no predecessors. It was fine back when we needed alien artefacts to make it, as it could be justified as alien technology. Since they were removed (and good riddance!), it doesn't really ...
by Roxor128
Wed Aug 22, 2018 1:43 am
Forum: News
Topic: Friday Facts #256 - The little things 3
Replies: 111
Views: 47070

Re: Friday Facts #256 - The little things 3

One little thing that's been bugging me for a few versions: The portable fusion reactor seems out of place with no predecessors. It was fine back when we needed alien artefacts to make it, as it could be justified as alien technology. Since they were removed (and good riddance!), it doesn't really f...
by Roxor128
Sat Jun 02, 2018 7:59 am
Forum: News
Topic: Friday Facts #245 - Campaign concept
Replies: 167
Views: 60449

Re: Friday Facts #245 - Campaign concept

This instalment drew my attention to a couple of things that bug me: 1. The Logistics System . I know, I know, it's very much a love-it-or-hate-it thing. This is just about its place in the tree from a technology perspective, not a buffing/nerfing one. Promise. Yeah, production science being a requi...
by Roxor128
Mon Apr 30, 2018 12:07 pm
Forum: News
Topic: Friday Facts #237 - Rich & interactive text
Replies: 72
Views: 37841

Re: Friday Facts #237 - Rich & interactive text

Will you have both [color= and [colour= tags supported?

POVRay Scene Description Language supports both.

HTML only supports the American one (or this was the case last time I was writing HTML by hand), which gave me a lot of trouble when coding pages and not getting the expected results.
by Roxor128
Sun Feb 04, 2018 6:33 am
Forum: News
Topic: Friday Facts #228 - High resolution turrets
Replies: 135
Views: 78309

Re: Friday Facts #228 - High resolution turrets

Finally! The Laser Beam Turrets mod goes official! One less thing I need installed to play the way I like. On another topic, if the graphics engine is going to get a rewrite, anyway, have the devs given any thoughts to using Vulkan for it? Vulkan 1.0 has the same hardware requirements as OpenGL 4.x,...
by Roxor128
Tue Jan 02, 2018 6:45 am
Forum: Ideas and Suggestions
Topic: Combined ore patches
Replies: 10
Views: 3935

Re: Combined ore patches

I don't know how you'd implement it, but I like the idea. Could make for a nice challenge to find here and there on the map.
by Roxor128
Tue Aug 01, 2017 4:31 am
Forum: Ideas and Suggestions
Topic: /colour command as an alise to /color
Replies: 15
Views: 5566

Re: /colour command as an alise to /color

It's baffling that the US spelling would be supported by developers who aren't even from the US in the first place. When I was learning HTML back in the mid-1990s, I got tripped up by the use of US spellings of "colour" all the bloody time! Contrast this to POVRay scene description languag...
by Roxor128
Fri Jul 21, 2017 7:26 am
Forum: Ideas and Suggestions
Topic: Allow hexadecimal entry for constant values in combinators
Replies: 2
Views: 1221

Re: Allow hexadecimal entry for constant values in combinators

Yes, please! This would be hugely useful when trying to implement more computer-like systems. Decimal is great for many things, but computing isn't one of them.
by Roxor128
Fri Jul 21, 2017 3:55 am
Forum: Ideas and Suggestions
Topic: Add Trumpet to the Programmable Speaker
Replies: 7
Views: 2257

Re: Add Trumpet to the Programmable Speaker

Can't do the Jazz Jackrabbit theme without some brass.
by Roxor128
Fri Jul 21, 2017 3:48 am
Forum: Ideas and Suggestions
Topic: Circuit wires are hard to see
Replies: 5
Views: 1743

Re: Circuit wires are hard to see

Maybe just making the wires a little bit thicker and having a gradient to them would make them easier to see? The backgrounds tend to be fairly light, so maybe having the wires go from light in the middle to dark on the edges might make them stand out a bit more? I do agree the wires can be hard to ...
by Roxor128
Fri Jul 21, 2017 3:35 am
Forum: Ideas and Suggestions
Topic: More-Programmable Speaker
Replies: 8
Views: 2390

Re: More-Programmable Speaker

One is the tone height, the other the velocity of that tone. I don't know what you mean by either of these terms. I could try and ask how they correspond to MOD pattern data, but I'm afraid that might just result in more cases of us not knowing what the other is talking about. As a common reference...
by Roxor128
Fri Jul 21, 2017 2:04 am
Forum: Ideas and Suggestions
Topic: Transportation Suggestions
Replies: 16
Views: 6275

Re: Transportation Suggestions

Your first two suggestions (fluid wagon and liquid inserter) are already in the game. Just start playing the v0.15 beta branch. The in-game version of your proposed liquid inserter is really just a special behaviour of the pump if you put it next to a track where a train car will stop. The rest coul...
by Roxor128
Thu Jun 29, 2017 5:07 am
Forum: Ideas and Suggestions
Topic: Suggestion: Avoiding Logistic Fights
Replies: 7
Views: 2137

Re: Suggestion: Avoiding Logistic Fights

If you mean how to set it, Well, we already have a perfectly good approach of a slider and text box. Just duplicate that. One for minimum, one for maximum. Can we put both sliders on the same bar? Probably not without a lot of new coding work. I don't really think it would be necessary, anyway. One...

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