Search found 38 matches

by Vxsote
Wed Jan 10, 2018 8:07 pm
Forum: Balancing
Topic: [0.16.1] Artillery shells stack size = 1
Replies: 27
Views: 14374

Re: [0.16.1] Artillery shells stack size = 1

I also found the stack size to be a bit of a shock. We can stack entire locomotives in inventory but not shells! I don't have a problem with this in terms of balance for weapons, but where it really gets annoying is when I need to reroute or put a section of my artillery belt underground. Boom, inst...
by Vxsote
Wed Jan 10, 2018 7:50 pm
Forum: Releases
Topic: Version 0.16.16
Replies: 100
Views: 49441

Re: Version 0.16.16

I, too, feel like we're losing something useful, even though I've never actually used a splitter sorter. But it was always on my list of "when I level up my Factorio skill another time or two, I'll try doing it this way." In the spirit of multiple ways to do things, I too would like to see...
by Vxsote
Mon Jan 08, 2018 11:22 pm
Forum: General discussion
Topic: Cliffs :(
Replies: 21
Views: 11939

Re: Cliffs :(

To me, sometimes I think the placement of cliffs is a little strange. I know that would be much more useful if I showed pictures of actual cases that bug me, and perhaps I will do that as a followup. the fake height also does seem a bit... weird. But for what cliffs are, I think they work. They add ...
by Vxsote
Sat Jan 06, 2018 3:24 pm
Forum: Balancing
Topic: Acceleration bonus power creep
Replies: 27
Views: 10085

Re: Acceleration bonus power creep

That would likely decrease the overall consumption, because the most energy is required during acceleration and not during full-speed movement (basic physics). Although it would penalize train systems that require a lot of stop-and-go (a good thing). But game-design wise the performance cost vs fun...
by Vxsote
Sat Jan 06, 2018 12:40 am
Forum: Balancing
Topic: Acceleration bonus power creep
Replies: 27
Views: 10085

Re: Acceleration bonus power creep

I had not previously payed much attention to energy consumption of trains, but I think the OP raises some good issues. How you might feel about things depends on how realistic you think the simulation should be, but I happen to think that getting effectively free energy is not cool. I also agree tha...
by Vxsote
Sun Dec 31, 2017 8:59 pm
Forum: Ideas and Suggestions
Topic: Cliff impact should damage car.
Replies: 7
Views: 2297

Cliff impact should damage car.

Running a car at speed into a cliff should damage the car.

Cars take some damage from ramming trees. A cliff is somewhat more stout, so should also damage a car that rams it.
by Vxsote
Mon Jul 10, 2017 7:05 pm
Forum: Releases
Topic: Version 0.15.28
Replies: 53
Views: 32938

Re: Version 0.15.28

The sane approach is to have the render detect overlapping text and place it accordingly. Dropped by to say this. Basically all of the labels on the map should be deconflicted if possible. But this would be decidedly more work to implement than what we have now. It's also one of those things where ...
by Vxsote
Fri May 12, 2017 2:32 pm
Forum: General discussion
Topic: 0.15 Oil Rebalancing - Too Far?
Replies: 38
Views: 15470

Re: 0.15 Oil Rebalancing - Too Far?

My current game is vanilla on all default settings. I've launched about 50 rockets so far. I have an oil field near my starting location, and one remote outpost with oil. The remote outpost has 1 big (~20ish wells) oil field plus two smaller fields within pipeline distance, and I just recently bothe...
by Vxsote
Thu May 11, 2017 7:17 pm
Forum: General discussion
Topic: When you're making a factory, where do things most commonly go into grinding halt for you?
Replies: 17
Views: 5625

Re: When you're making a factory, where do things most commonly go into grinding halt for you?

Red circuits. I never build enough red circuit production. In the past, this has partly been a consequence of not enough plastic, which itself was usually a consequence of not enough oil. With my current 0.15 game, however, I'm swimming in plastic and drowning in oil. I just didn't build enough red ...
by Vxsote
Fri May 05, 2017 7:55 pm
Forum: Balancing
Topic: Steam tanks and heat loss
Replies: 7
Views: 3426

Re: Steam tanks and heat loss

Yes, storing steam seams a viable solution to manage the nuclear plant. If I am right one storagetank full of 500Β°C steam stores almost 5 GJ. I like the idea of storing steam. Maybe its not realistic, but a game does not have to be realistic. I'm divided on this. I think that steam storage is a fun...
by Vxsote
Sun Apr 30, 2017 4:51 pm
Forum: Not a bug
Topic: [0.15.5] New Train Inherits Schedule From Cargo Wagon
Replies: 2
Views: 806

[0.15.5] New Train Inherits Schedule From Cargo Wagon

I'm not completely certain if this is intentional, but it seems unexpected and strange. The steps to reproduce are very straightforward. Starting with a train having a single engine, single cargo wagon, and an assigned schedule: 1) Disconnect the cargo wagon and drive the engine away a short distanc...
by Vxsote
Fri Apr 28, 2017 3:59 pm
Forum: General discussion
Topic: 0.15 Reactor Ratio
Replies: 128
Views: 117821

Re: 0.15 Reactor Ratio

It's just that everyone is talking about producing power immediately from the steam right after it is produced in heat exchangers, when in reality you can store that steam in storage tanks and produce as much power as you need at any given time later. [snip] You can use like 10 of them to get your ...
by Vxsote
Mon Jan 30, 2017 7:13 pm
Forum: Technical Help
Topic: Map download never finishes [14.5] headless windows
Replies: 89
Views: 57771

Re: Map download never finishes [14.5] headless windows

As a software developer myself, I expect the underlying APIs, frameworks, and yes - networks, to behave they way they are supposed to behave. Really? In the years that I'm a software developer I've learned most but not all APIs, frameworks and networks behave the way they are supposed to behave. Th...
by Vxsote
Mon Jan 30, 2017 5:00 pm
Forum: Technical Help
Topic: Map download never finishes [14.5] headless windows
Replies: 89
Views: 57771

Re: Map download never finishes [14.5] headless windows

I think it's great that you've been able to demonstrate that the problem is definitely related to the checksum, and I think that the workaround that many have suggested (a retry counter or other changing data in retransmission attempts) would indeed mask this particular problem effectively. And if t...
by Vxsote
Fri Jan 27, 2017 8:46 pm
Forum: Technical Help
Topic: Map download never finishes [14.5] headless windows
Replies: 89
Views: 57771

Re: Map download never finishes [14.5] headless windows

I apologize in advance if this was explained but I missed it while reading through briefly, but... were the packet captures made on the hosts themselves, or from an intermediate point on the network? When I run into odd network behavior I often find it helpful to examine the traffic somewhere in the...
by Vxsote
Fri Jan 13, 2017 5:51 pm
Forum: News
Topic: Friday Facts #173 - Nuclear stuff is almost done
Replies: 192
Views: 78343

Re: Friday Facts #173 - Nuclear stuff is almost done

I have to admit I'm a little disappointed that the nuclear stuff seems to be a bit easy now, but as a programmer myself, one of the things I constantly try to drive home with my colleagues is the value of simplicity. And I'm excited about the rest of the improvements for .15, so I think a simpler im...
by Vxsote
Tue Jan 03, 2017 6:36 pm
Forum: News
Topic: Friday Facts #171 - So long 2016
Replies: 37
Views: 21662

Re: Friday Facts #171 - So long 2016

The author of Rimworld (another indie game) had fraud issues with steam keys also, and talked briefly about his solution in a blog post: https://ludeon.com/blog/2016/09/new-steam-registry-system-in-testing-for-those-who-bought-before-today/ . If you have any problems in the future, some collaboratio...
by Vxsote
Tue Oct 04, 2016 10:16 pm
Forum: News
Topic: Friday facts #158 - The end of the 32 bit era
Replies: 132
Views: 62135

Re: Friday facts #158 - The end of the 32 bit era

I'm pretty sure most of the remaining 32 bit holdouts are likely because of Windows XP (which had a 64 bit version, but it was poorly supported so most people stuck to 32 bit) As to migrating from Windows XP 32bit to 64bit - I would strongly discourage this as the last never worked fine. If your ha...

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