Search found 4 matches
- Wed Oct 18, 2017 2:41 am
- Forum: Spread the Word
- Topic: Factorio need IRL Stuff (Merchandise).
- Replies: 73
- Views: 44280
Re: Factorio need IRL Stuff (Merchandise).
I would buy boxes of Factorios on a monthly basis.
- Fri Jul 21, 2017 11:44 pm
- Forum: News
- Topic: Friday Facts #200 - Plans for 0.16
- Replies: 129
- Views: 57074
Re: Friday Facts #200 - Plans for 0.16
I like to read the FFF's whenever I remember. They're very fascinating and I think it's really cool to see how things go on in the background. I've been thinking of learning myself some Lua to write a mod that adds the idea of "Underground". You'd have to mine out the areas you want to use...
- Fri Nov 18, 2016 10:21 pm
- Forum: Modding help
- Topic: Collision Boxes? Is there a Collision circle option?
- Replies: 8
- Views: 2208
Re: Collision Boxes? Is there a Collision circle option?
Thanks for the info. I don't suppose there would be an event such as "on_entity_enter_radius" or equivalent would there?No, nothing in Factorio does circle collision.
Thanks,
voxelv
- Fri Nov 18, 2016 7:45 pm
- Forum: Modding help
- Topic: Collision Boxes? Is there a Collision circle option?
- Replies: 8
- Views: 2208
Collision Boxes? Is there a Collision circle option?
Hello, I've just recently been looking at some other mods' code and realized my idea for a mod may not work due to collision boxes only able to be defined as boxes. Is there a way to define a circle collision area instead of a box? I just wanted to ask and make sure before I started a Mod Interface ...