Search found 442 matches
- Fri Nov 25, 2022 8:17 am
- Forum: Ideas and Suggestions
- Topic: Fine steering control for cars using the mouse
- Replies: 19
- Views: 6972
Re: Fine steering control for cars using the mouse
Surely a truly serious Factorio player would have an actual steering wheel, foot pedal, and forward/reverse lever instead of using the mouse in the first place.
- Tue Nov 22, 2022 3:31 pm
- Forum: Ideas and Suggestions
- Topic: Fine steering control for cars using the mouse
- Replies: 19
- Views: 6972
Re: Fine steering control for cars using the mouse
The obvious solution is to require players to have two mice, one for steering and one for aiming.
- Sun Nov 20, 2022 10:31 am
- Forum: Ideas and Suggestions
- Topic: Smoother vehicle control suggestions [0.15]
- Replies: 10
- Views: 2386
Re: Smoother vehicle control suggestions [0.15]
I've played games that use compass directions for driving, and it's terrible.
It's harder to go in a diagonal direction because you have to hold down two keys, not just one.
It's impossible to go in a direction that isn't one of the 8 points of the compass.
Factorio driving is fine as it is.
It's harder to go in a diagonal direction because you have to hold down two keys, not just one.
It's impossible to go in a direction that isn't one of the 8 points of the compass.
Factorio driving is fine as it is.
- Fri Sep 23, 2022 12:11 pm
- Forum: News
- Topic: Friday Facts #370 - The journey to Nintendo Switch
- Replies: 73
- Views: 26181
Re: Friday Facts #370 - The journey to Nintendo Switch
The reason why we still don't share specific details is, that we have to sadly inform you, that it still won't be ready sooner than in a year from now. Once the estimates get reasonably close, we will start dropping some FFFs. I respect your dedication to quality, a dedication practically unparalle...
- Sun Sep 11, 2022 6:19 am
- Forum: Ideas and Suggestions
- Topic: New Feature: Allow reordering logistics requester slots
- Replies: 43
- Views: 15768
Re: New Feature: Allow reordering logistics requester slots
There's already drag-and-drop reordering with stations in a train route. Could that be adapted to the logistics requests? "What if somebody needs to insert an empty row somewhere in the middle?" Then it can be dragged from the bottom always-empty row. Then after it's dropped, the bottom ge...
- Thu Sep 08, 2022 5:19 pm
- Forum: Mods
- Topic: Industrial Revolution 2 discussion
- Replies: 124
- Views: 46989
Re: Industrial Revolution 2 discussion
In general, you're not going to find gems until you also find bugs. So you'll probably need some offense in order to mine gems. I usually combine a rocket launcher with explosive rockets and a "turret chain" using long-handed electric inserters to clean out bases. In one 600 starting area ...
- Tue Sep 06, 2022 9:33 am
- Forum: Mods
- Topic: Industrial Revolution 2 discussion
- Replies: 124
- Views: 46989
Re: Industrial Revolution 2 discussion
You can also see it on the map. If you hover over an ore field and you see little diamond/circle shapes within the borders, that indicates that the field has rubies, diamonds, or sapphires, as appropriate to the ore type. There's an example below. Also, it makes a difference how big your starting ar...
- Sat Aug 06, 2022 8:20 am
- Forum: Gameplay Help
- Topic: Train giving "No Path" error
- Replies: 5
- Views: 1469
Re: Train giving "No Path" error
Thanks for the Help, I didnt know that you always had to build entire loops even if the train had a Locomotive on both ends You don't always have to build entire loops even if the train has a locomotive on each end. But then your tracks have to be bidirectional, which means you need signals on both...
- Mon Jul 04, 2022 10:17 am
- Forum: Ideas and Suggestions
- Topic: [QoL] Add a "Quick stack" button to chest
- Replies: 5
- Views: 1855
Re: [QoL] Add a "Quick stack" button to chest
Not that this necessarily solves the problem, but you can do this with an assembler or other machine that takes ingredients. If you Control-click on an empty space in your inventory while you have the machine open, it'll insert as many ingredients as possible (up to one stack each) from your invento...
- Tue Jun 14, 2022 5:31 am
- Forum: Mods
- Topic: Industrial Revolution 2 discussion
- Replies: 124
- Views: 46989
Re: Industrial Revolution 2 discussion
Just throwing this out there: Discussion on improving chest insertion logic (for UPS gains): https://forums.factorio.com/viewtopic.php?f=6&t=58766 Dev response: https://forums.factorio.com/viewtopic.php?p=351657#p351657 Well, then, I guess all three of the things I said were just guessing. :D
- Mon Jun 13, 2022 6:26 pm
- Forum: Mods
- Topic: Industrial Revolution 2 discussion
- Replies: 124
- Views: 46989
Re: Industrial Revolution 2 discussion
Hey, Deadlock, I want to say Great Big Thank You for your mod. I love it. Some things I wanted to say. 1) In your Industrial Revolution "1" you had 3x3 storage chests, made of bronze, iron and steel, they helped a lot with the game. When you made "IR-2", you removed them. Any pl...
- Sat Jun 11, 2022 8:10 pm
- Forum: Gameplay Help
- Topic: How to do 100 iron plates per second?
- Replies: 6
- Views: 1658
Re: How to do 100 iron plates per second?
Sorry, I’m a beginner, this is a task I need to solve for my studies (such a task I was given, in a playful form) - could you describe it in more detail? I also know that this task must be completed in 3-4 hours including learning the game. So i need something like text instructions what to do... T...
- Tue May 03, 2022 7:14 pm
- Forum: Ideas and Suggestions
- Topic: Highlight Last Train Ghost
- Replies: 12
- Views: 2447
Re: QOL: Use a different color for the last train car ghost
Hmm, looks like you more so want the 6th car highlighted, not the last (otherwise in that last image on the track where the 5th car is the last, that should be highlighted). Strictly speaking, highlighting the “last” car is useless and doesn’t help any, whereas highlighting the 6th car only helps t...
- Mon Apr 04, 2022 2:47 pm
- Forum: News
- Topic: Friday Facts #369 - To the moon
- Replies: 67
- Views: 50959
Re: Friday Facts #369 - To the moon
Note, that I don't think all NFTs are inherently scams... I do. At best, they're a new place for rich people to park money, similar to how fine art functions. I suppose the advantage of NFTs is that they're more reasonably priced than fine art, allowing ordinary people to pretend to be rich. The tr...
- Sun Apr 03, 2022 1:01 pm
- Forum: News
- Topic: Friday Facts #369 - To the moon
- Replies: 67
- Views: 50959
Re: Friday Facts #369 - To the moon
- Sat Apr 02, 2022 3:24 pm
- Forum: Ideas and Requests For Mods
- Topic: Mod Request: Galaxy Railways
- Replies: 9
- Views: 2632
Re: Mod Request: Galaxy Railways
For those inclined to argue, a simpler method is:
- Click the individual's name.
- Click Add foe.
- Thu Mar 24, 2022 7:00 am
- Forum: Outdated/Not implemented
- Topic: Allow multiple item requests of the same item in player logistics requests
- Replies: 11
- Views: 3873
Re: Allow multiple item requests of the same item in player logistics requests
The other use case is with spiders. At the moment I'm putting in many zero-zero requesting slots to keep their inventory clean. Eventually I create a base/template spider with ALL the items set to zero then I can copy that to any new spiders, editing in what they should be holding as separate reque...
- Tue Feb 22, 2022 11:25 am
- Forum: News
- Topic: Friday Facts #367 - Expansion news
- Replies: 220
- Views: 126728
Re: Friday Facts #367 - Expansion news
if the number of replies and views are any indication, i think most people have forgotten about the plans to release DLC for Factorio. 63% more replies and 7000 less views than the Friday Facts from last June, and 30%/57% the number of views/replies as the Friday Facts announcing their future plans...
- Sat Jan 08, 2022 5:50 pm
- Forum: Questions, reviews and ratings
- Topic: K2 + SE changes
- Replies: 5
- Views: 5791
Re: K2 + SE changes
A grossly unjustified action, as I'm sure you expressed yourself with your usual level of politeness, patience, and humility.
- Wed Jan 05, 2022 4:55 pm
- Forum: News
- Topic: Friday Facts #366 - The only way to go fast, is to go well!
- Replies: 100
- Views: 67451
Re: Friday Facts #366 - The only way to go fast, is to go well!
why? Wube is so full of itself that they committed to never doing sales for the game, because they want all of the money they can possibly make from this game. it's not about the joy of the players, or it'd be free now that it's done. it was a Kickstarter originally. crowdfunded development. Well, ...