Search found 513 matches
- Wed May 08, 2024 7:00 pm
- Forum: Ideas and Suggestions
- Topic: Putting a plan in a book
- Replies: 8
- Views: 1110
Re: Putting a plan in a book
The thing about drag-and-drop, though, is that it's harder to control, which means it's easier to accidentally drop somewhere you didn't mean to. Now you have to go find what you dropped. Plus, blueprints are put at a specific position in a book. Drag-and-drop doesn't give you the chance to decide w...
- Wed May 08, 2024 4:47 pm
- Forum: Ideas and Suggestions
- Topic: Putting a plan in a book
- Replies: 8
- Views: 1110
Re: Putting a plan in a book
Not sure what you're getting at.
You can already put blueprints in a blueprint book.
You can also put a blueprint book inside another blueprint book.
What are you wanting to do?
You can already put blueprints in a blueprint book.
You can also put a blueprint book inside another blueprint book.
What are you wanting to do?
- Mon May 06, 2024 6:19 am
- Forum: Ideas and Suggestions
- Topic: Train Schedules - Drag and Drop
- Replies: 6
- Views: 711
Re: Train Schedules - Drag and Drop
If you need a reason. That's the most banal: The source of the ore has been depleted. You have already established a new source. And you don't want to waste time setting train schedule conditions. If you name all your iron mining stops the same name (say, "Iron mine"), then the trains wil...
- Mon May 06, 2024 6:14 am
- Forum: Ideas and Suggestions
- Topic: Game Settings - In real time
- Replies: 4
- Views: 477
Re: Game Settings - In real time
Did you try talking to the dev and see if he/she would add translations for the language you prefer if you send them?
- Mon May 06, 2024 6:13 am
- Forum: Ideas and Suggestions
- Topic: A convenient turn
- Replies: 10
- Views: 990
Re: A convenient turn
Can't that already be done? You can assign most actions to the keyboard or a mouse button. You can even do both, as each action has two shortcut options.
- Sun May 05, 2024 7:53 pm
- Forum: Ideas and Suggestions
- Topic: A convenient turn
- Replies: 10
- Views: 990
Re: A convenient turn
I don't think all mice have this feature, so it doesn't make sense to make it the default. But it's easy to remap the controls to use those two buttons. In the case of my Logitech MX Master 2S, it not only has those buttons, but also a thumb wheel that I can remap rotate and reverse-rotate to use. T...
- Sun Apr 28, 2024 9:46 am
- Forum: Ideas and Suggestions
- Topic: Super force build should be the default.
- Replies: 4
- Views: 559
Re: Super force build should be the default.
I agree, it shouldn't be the default, because it's destructive. With keybinds one can make it the default. Not everybody will want that.
- Wed Apr 24, 2024 7:28 am
- Forum: Gameplay Help
- Topic: Space exploration, what is needed?
- Replies: 3
- Views: 1793
Re: Space exploration, what is needed?
You might have a look here to see a list of official mods as well as unofficial-but-recommended ones: https://spaceexploration.miraheze.org/wiki/Recommended_Mods Some of them you may need to play around with to understand how they work. Auto Trash, for example, I find invaluable for switching logist...
- Tue Apr 23, 2024 5:39 pm
- Forum: Off topic
- Topic: Techtonica makes me depressed. Factorio could be real 3D
- Replies: 23
- Views: 6933
Re: Techtonica makes me depressed. Factorio could be real 3D
I dunno, maybe people would be better at keeping it on topic and at talking to you about it if you weren't so rude about it?
- Fri Apr 19, 2024 6:16 am
- Forum: Off topic
- Topic: Techtonica makes me depressed. Factorio could be real 3D
- Replies: 23
- Views: 6933
Re: Techtonica makes me depressed. Factorio could be real 3D
So go play Techtonica instead of spreading your misery and griping here?
- Sat Apr 06, 2024 8:07 am
- Forum: This Forum
- Topic: IP based forum lag
- Replies: 6
- Views: 1710
Re: IP based forum lag
I had the same thing happen, so for those also affected, here's how to fix it (on a PC with Chrome and compatible browsers, at least): Go into Developer Tools on your browser. (F12 on Chrome.) Click the Network tab. Hit Control-R to refresh. A list of files ending in .js, .css, etc. will appear. Rig...
- Thu Mar 28, 2024 7:28 am
- Forum: Off topic
- Topic: Please dont release the dlc during/near exam times
- Replies: 5
- Views: 3676
Re: Please dont release the dlc during/near exam times
You'll just have to exhibit self-control, as there's a specific warranty disclaimer about this in the terms of service. :D https://www.factorio.com/terms-of-service Especially we are not responsible if you stay awake all night long playing Factorio and can't go to school / work in the morning :)
- Sun Mar 24, 2024 7:41 am
- Forum: Technical Help
- Topic: [1.1.100] Updating will not work
- Replies: 20
- Views: 3035
Re: [1.1.100] Updating will not work
Now mind you, I'm not saying it absolutely is your AV, but this certainly has the hall marks of it with your description of the zip file missing. There's nothing in Windows Defender to indicate that it's quarantined that file, nor do I see any clear indication of why that file would've been quarant...
- Sat Mar 23, 2024 6:11 pm
- Forum: Technical Help
- Topic: [1.1.100] Updating will not work
- Replies: 20
- Views: 3035
Re: [1.1.100] Updating will not work
I use only Windows Defender, the same as I've used for years, and I've never had this problem with Factorio until recently.FuryoftheStars wrote: ↑Sat Mar 23, 2024 4:31 pmHonestly, my first suspicion is that your AV is interfering in some way. You may want to check its quarantine and see if the missing zip is there.
- Sat Mar 23, 2024 2:04 pm
- Forum: Technical Help
- Topic: [1.1.100] Updating will not work
- Replies: 20
- Views: 3035
Re: [1.1.100] Updating will not work
Oddly, if I do a full install it works.
That is, if I install the full version of 1.1.104, and then update by downloading and installing the full version of 1.1.105, it works fine.
It's only the in-game update procedure the fails on this archive.zip business.
That is, if I install the full version of 1.1.104, and then update by downloading and installing the full version of 1.1.105, it works fine.
It's only the in-game update procedure the fails on this archive.zip business.
- Sat Mar 23, 2024 1:39 pm
- Forum: Technical Help
- Topic: [1.1.100] Updating will not work
- Replies: 20
- Views: 3035
Re: [1.1.100] Updating will not work
On my system it's still broken. Today I uninstalled Factorio, then reinstalled the non-experimental version (1.1.104 build 62119), then tried to update to 105, and got the same archive.zip error again: Update failed: Checking update packages failed: Error opening update package: File C:/Program File...
- Fri Mar 01, 2024 1:26 pm
- Forum: News
- Topic: Friday Facts #400 - Chart search and Pins
- Replies: 73
- Views: 16636
Re: Friday Facts #400 - Chart search and Pins
Every week I'm reminded of how good a game can be when its developers play it and love it.
And I'm champing at the bit to play it with these changes.
And I'm champing at the bit to play it with these changes.
- Mon Feb 19, 2024 7:15 am
- Forum: Gameplay Help
- Topic: Simple Questions and Short Answers
- Replies: 1645
- Views: 568628
Re: Simple Questions and Short Answers
There's an option called Smart belt dragging that enables that. So if you don't like it, you can uncheck that option to disable it.FritzHugo3 wrote: ↑Sun Feb 18, 2024 3:00 pmAlso i hate that underground belts build automaticle or the "smart" build mode.
- Mon Feb 05, 2024 8:17 am
- Forum: General discussion
- Topic: Expansion hype thread - Any updates on when/if there will be an expansion?
- Replies: 151
- Views: 42886
Re: Expansion hype thread - Any updates on when/if there will be an expansion?
As a software developer myself, I've never seen software with a firm, no-compromise release date actually be good when it's released.
"It'll be ready when it's ready" simply produces better software...when it's ready.
"It'll be ready when it's ready" simply produces better software...when it's ready.
- Sat Feb 03, 2024 5:45 pm
- Forum: Ideas and Suggestions
- Topic: Easier deselection in Blueprint mode!!!
- Replies: 7
- Views: 1047
Re: Easier deselection in Blueprint mode!!!
It's also possible to remove tiles or items by right-clicking in the Components...but that only works if you want to remove all of them, or none.