Search found 829 matches

by Kyralessa
Sun Dec 28, 2025 8:09 pm
Forum: Not a bug
Topic: [2.0.72] Wires that are too long silently fail on BP import.
Replies: 4
Views: 373

Re: [2.0.72] Wires that are too long silently fail on BP import.

igorigorigor wrote: Sat Dec 27, 2025 10:12 pm Everything here is vanilla.
Modifying a blueprint string outside the game isn't vanilla.
by Kyralessa
Sun Dec 28, 2025 8:07 pm
Forum: Gameplay Help
Topic: [SOLVED] How to deal with biters attacking outside of turret range.
Replies: 6
Views: 627

Re: How to deal with biters attacking outside of turret range.

In the early game, flamethrower turrets are a good option. A gun turret has a range of 18, but a flamethrower has 30.

Another good option is mines outside your walls, but this can be a hassle if you don't have construction bots to lay them for you.
by Kyralessa
Sun Dec 28, 2025 6:03 pm
Forum: Not a bug
Topic: [2.0.72] Space Platform request filter easily bypassed
Replies: 2
Views: 304

Re: [2.0.72] Space Platform request filter easily bypassed

Since you mention quality, was your workflow actually something like this?

1. Set normal quality agriscience in one slot.
2. Click a different slot in the same group, then try to set agriscience there. It isn't allowed.
3. Click a different slot, then click a different quality, and then click ...
by Kyralessa
Fri Dec 26, 2025 10:19 am
Forum: Ideas and Suggestions
Topic: priority inserting modules into machines
Replies: 8
Views: 1540

Re: priority inserting modules into machines

I agree with this. Currently I can't just control-click quality modules into a machine, because that might replace a better quality module with a worse one. Basically it looks like higher levels replace lower levels...

Q2 replaces Q1
Q3 replaces Q2 or Q1

...without regard for whether that actually ...
by Kyralessa
Sun Dec 21, 2025 3:39 pm
Forum: Ideas and Suggestions
Topic: Remove fast inserter
Replies: 17
Views: 1816

Re: Replace inserter with fast inserter

(removed as the posts it responded to were removed)
by Kyralessa
Wed Dec 17, 2025 8:29 am
Forum: General discussion
Topic: Gleba has killed the game for me.
Replies: 442
Views: 161007

Re: Gleba has killed the game for me.

This is a game about automation, right? You shouldn't be rushing around hand-filling machines on Gleba. The idea on Gleba is the same as on every other planet: To create a self-sustaining system. It's just that on the other planets you slap down a row of assembly machines, inserters, and belts, and ...
by Kyralessa
Wed Dec 17, 2025 8:05 am
Forum: Gameplay Help
Topic: Simple Questions and Short Answers
Replies: 2074
Views: 997196

Re: Simple Questions and Short Answers

You can't hit them with any weapon I know of, but if you have enough exoskeletons, you might be able to dodge them, and if you have some energy shields, then they won't hurt your health.
by Kyralessa
Thu Dec 11, 2025 3:32 pm
Forum: Ideas and Suggestions
Topic: Add planet icons next to alerts and seperate them by planet.
Replies: 3
Views: 687

Re: Add planet icons next to alerts and seperate them by planet.

It would be pretty great to have little planet icons on the alerts, or something similar, to make it clear which planet an alert originates from.

In my current playthrough I'm constantly noticing that something is being attacked, but I can't tell at a glance whether it's a planet I really need to ...
by Kyralessa
Tue Dec 09, 2025 5:06 pm
Forum: Questions, reviews and ratings
Topic: Earth Mod Getting into Space.
Replies: 3
Views: 519

Re: Earth Mod Getting into Space.

The mod description says
Base Factorio v2 only - no Space Age support.
In Base Factorio, you can't go to space.
by Kyralessa
Sun Dec 07, 2025 8:51 am
Forum: Duplicates
Topic: Denser belt items with manual drop [2.0.72]
Replies: 2
Views: 358

Re: Denser belt items with manual drop [2.0.72]

Isn't it related to this?

https://www.factorio.com/blog/post/fff-231


The solution was, that whenever there is any gap bigger than the standard distance between items on a belt, item can be inserted there and for a (usually) brief moment, the items are squashed together closer than usual. But ...
by Kyralessa
Fri Dec 05, 2025 4:41 pm
Forum: Ideas and Suggestions
Topic: Map view bookmarks hotkeys.
Replies: 2
Views: 1491

Re: Map view bookmarks hotkeys.

This could work nicely with the pin feature, where Control-1 through Control-0 would let you go to your first ten pins.
by Kyralessa
Thu Dec 04, 2025 4:34 pm
Forum: Mod portal Discussion
Topic: Need help about my mods showing zero downloads ingame.
Replies: 9
Views: 1098

Re: Need help about my mods showing zero downloads ingame.

It's some peculiarity to the search results, since the mod pages show the number of downloads.

Maybe what's meant by the caching is that the search results are cached.

Maybe the search result updating is stuck somehow.
by Kyralessa
Wed Dec 03, 2025 7:45 am
Forum: Translations
Topic: Czech language error
Replies: 6
Views: 761

Re: Czech language error

I showed ChatGPT the picture, and it said:


The line “Znečištění pohlcování: 1.84/min na sektor” is not natural Czech.

The problem is word order.
Czech normally puts the thing being consumed/absorbed first, and the process second.
So it should be:

„Pohlcování znečištění“ = absorption of ...
by Kyralessa
Tue Dec 02, 2025 10:07 am
Forum: Frequently Suggested / Link Collections
Topic: Improved Vehicle Control
Replies: 11
Views: 10872

Re: Improved Vehicle Control


There is a mod which perfectly solves this issue. It's called Vehicle Snap. Please integrate it into vanilla.

No need for complex solutions, or breaking changes here.


Snapping has been done already, as of April 2025:

https://forums.factorio.com/viewtopic.php?p=670413#p670413


Minor ...
by Kyralessa
Thu Nov 20, 2025 11:22 am
Forum: General discussion
Topic: Gleba!
Replies: 23
Views: 4488

Re: Gleba!

I don't see a benefit to mixing the positivity of this thread with the negativity of that one.
by Kyralessa
Thu Nov 20, 2025 10:42 am
Forum: General discussion
Topic: Gleba!
Replies: 23
Views: 4488

Re: Gleba!

I enjoy Gleba now, but my initial frustration with it was based on a single fundamental error:

Bots.

After Nauvis -> Fulgora -> Vulcanus, I was using a lot of bots. So I initially started Gleba by sending down a bunch of stuff, and then laying down a bunch of assembly machines with requester and ...
by Kyralessa
Tue Nov 18, 2025 4:22 pm
Forum: Gameplay Help
Topic: I decided to play with the standard settings, but with the "Narrow World" option
Replies: 9
Views: 1039

Re: I decided to play with the standard settings, but with the "Narrow World" option

Dejsving wrote: Tue Nov 18, 2025 10:05 am I would like the developers to put some kind of rule inside the game that will not allow the generation to make such an evil joke on the player.
If you're choosing to play Ribbon World, it's not the devs playing an evil joke on you. You're playing the evil joke on yourself.
by Kyralessa
Sun Nov 16, 2025 10:38 am
Forum: Off topic
Topic: [Signals][Space Age] Sorting Logic of Signals on Circuit Network in Factorio Space Age 2.0 :: Explained
Replies: 12
Views: 10318

Re: [Signals][Space Age] Sorting Logic of Signals on Circuit Network in Factorio Space Age 2.0 :: Explained

And to be fair, it's not as though humans don't disseminate tons of incorrect information as well.

So maybe artificially intelligence mimics us too accurately. ;)
by Kyralessa
Wed Nov 12, 2025 9:29 am
Forum: F.A.R.L
Topic: F.A.R.L breaks with my mod "Workbench" - I may have fixed..
Replies: 4
Views: 4913

Re: F.A.R.L breaks with my mod "Workbench" - I may have fixed..

sicky337, I realize you're probably trying to ask politely, but the way you're asking is in fact rude.

"Would you be so kind as to update it please?" is the way native speakers request something sarcastically .

It carries the connotation "I can't believe I even have to ask this; you obviously ...

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