Modifying a blueprint string outside the game isn't vanilla.
Search found 829 matches
- Sun Dec 28, 2025 8:09 pm
- Forum: Not a bug
- Topic: [2.0.72] Wires that are too long silently fail on BP import.
- Replies: 4
- Views: 373
Re: [2.0.72] Wires that are too long silently fail on BP import.
- Sun Dec 28, 2025 8:07 pm
- Forum: Gameplay Help
- Topic: [SOLVED] How to deal with biters attacking outside of turret range.
- Replies: 6
- Views: 627
Re: How to deal with biters attacking outside of turret range.
In the early game, flamethrower turrets are a good option. A gun turret has a range of 18, but a flamethrower has 30.
Another good option is mines outside your walls, but this can be a hassle if you don't have construction bots to lay them for you.
Another good option is mines outside your walls, but this can be a hassle if you don't have construction bots to lay them for you.
- Sun Dec 28, 2025 6:03 pm
- Forum: Not a bug
- Topic: [2.0.72] Space Platform request filter easily bypassed
- Replies: 2
- Views: 304
Re: [2.0.72] Space Platform request filter easily bypassed
Since you mention quality, was your workflow actually something like this?
1. Set normal quality agriscience in one slot.
2. Click a different slot in the same group, then try to set agriscience there. It isn't allowed.
3. Click a different slot, then click a different quality, and then click ...
1. Set normal quality agriscience in one slot.
2. Click a different slot in the same group, then try to set agriscience there. It isn't allowed.
3. Click a different slot, then click a different quality, and then click ...
- Fri Dec 26, 2025 10:19 am
- Forum: Ideas and Suggestions
- Topic: priority inserting modules into machines
- Replies: 8
- Views: 1540
Re: priority inserting modules into machines
I agree with this. Currently I can't just control-click quality modules into a machine, because that might replace a better quality module with a worse one. Basically it looks like higher levels replace lower levels...
Q2 replaces Q1
Q3 replaces Q2 or Q1
...without regard for whether that actually ...
Q2 replaces Q1
Q3 replaces Q2 or Q1
...without regard for whether that actually ...
- Fri Dec 26, 2025 10:14 am
- Forum: Ideas and Suggestions
- Topic: priority inserting modules into machines
- Replies: 8
- Views: 1540
- Sun Dec 21, 2025 3:39 pm
- Forum: Ideas and Suggestions
- Topic: Remove fast inserter
- Replies: 17
- Views: 1816
Re: Replace inserter with fast inserter
(removed as the posts it responded to were removed)
- Wed Dec 17, 2025 8:29 am
- Forum: General discussion
- Topic: Gleba has killed the game for me.
- Replies: 442
- Views: 161007
Re: Gleba has killed the game for me.
This is a game about automation, right? You shouldn't be rushing around hand-filling machines on Gleba. The idea on Gleba is the same as on every other planet: To create a self-sustaining system. It's just that on the other planets you slap down a row of assembly machines, inserters, and belts, and ...
- Wed Dec 17, 2025 8:05 am
- Forum: Gameplay Help
- Topic: Simple Questions and Short Answers
- Replies: 2074
- Views: 997196
Re: Simple Questions and Short Answers
You can't hit them with any weapon I know of, but if you have enough exoskeletons, you might be able to dodge them, and if you have some energy shields, then they won't hurt your health.
- Thu Dec 11, 2025 3:32 pm
- Forum: Ideas and Suggestions
- Topic: Add planet icons next to alerts and seperate them by planet.
- Replies: 3
- Views: 687
Re: Add planet icons next to alerts and seperate them by planet.
It would be pretty great to have little planet icons on the alerts, or something similar, to make it clear which planet an alert originates from.
In my current playthrough I'm constantly noticing that something is being attacked, but I can't tell at a glance whether it's a planet I really need to ...
In my current playthrough I'm constantly noticing that something is being attacked, but I can't tell at a glance whether it's a planet I really need to ...
- Tue Dec 09, 2025 5:06 pm
- Forum: Questions, reviews and ratings
- Topic: Earth Mod Getting into Space.
- Replies: 3
- Views: 519
Re: Earth Mod Getting into Space.
The mod description says
In Base Factorio, you can't go to space.Base Factorio v2 only - no Space Age support.
- Sun Dec 07, 2025 8:51 am
- Forum: Duplicates
- Topic: Denser belt items with manual drop [2.0.72]
- Replies: 2
- Views: 358
Re: Denser belt items with manual drop [2.0.72]
Isn't it related to this?
https://www.factorio.com/blog/post/fff-231
The solution was, that whenever there is any gap bigger than the standard distance between items on a belt, item can be inserted there and for a (usually) brief moment, the items are squashed together closer than usual. But ...
https://www.factorio.com/blog/post/fff-231
The solution was, that whenever there is any gap bigger than the standard distance between items on a belt, item can be inserted there and for a (usually) brief moment, the items are squashed together closer than usual. But ...
- Fri Dec 05, 2025 4:41 pm
- Forum: Ideas and Suggestions
- Topic: Map view bookmarks hotkeys.
- Replies: 2
- Views: 1491
Re: Map view bookmarks hotkeys.
This could work nicely with the pin feature, where Control-1 through Control-0 would let you go to your first ten pins.
- Thu Dec 04, 2025 4:34 pm
- Forum: Mod portal Discussion
- Topic: Need help about my mods showing zero downloads ingame.
- Replies: 9
- Views: 1098
Re: Need help about my mods showing zero downloads ingame.
It's some peculiarity to the search results, since the mod pages show the number of downloads.
Maybe what's meant by the caching is that the search results are cached.
Maybe the search result updating is stuck somehow.
Maybe what's meant by the caching is that the search results are cached.
Maybe the search result updating is stuck somehow.
- Wed Dec 03, 2025 7:45 am
- Forum: Translations
- Topic: Czech language error
- Replies: 6
- Views: 761
Re: Czech language error
I showed ChatGPT the picture, and it said:
The line “Znečištění pohlcování: 1.84/min na sektor” is not natural Czech.
The problem is word order.
Czech normally puts the thing being consumed/absorbed first, and the process second.
So it should be:
„Pohlcování znečištění“ = absorption of ...
The line “Znečištění pohlcování: 1.84/min na sektor” is not natural Czech.
The problem is word order.
Czech normally puts the thing being consumed/absorbed first, and the process second.
So it should be:
„Pohlcování znečištění“ = absorption of ...
- Tue Dec 02, 2025 10:07 am
- Forum: Frequently Suggested / Link Collections
- Topic: Improved Vehicle Control
- Replies: 11
- Views: 10872
Re: Improved Vehicle Control
There is a mod which perfectly solves this issue. It's called Vehicle Snap. Please integrate it into vanilla.
No need for complex solutions, or breaking changes here.
Snapping has been done already, as of April 2025:
https://forums.factorio.com/viewtopic.php?p=670413#p670413
Minor ...
- Thu Nov 20, 2025 11:22 am
- Forum: General discussion
- Topic: Gleba!
- Replies: 23
- Views: 4488
Re: Gleba!
I don't see a benefit to mixing the positivity of this thread with the negativity of that one.
- Thu Nov 20, 2025 10:42 am
- Forum: General discussion
- Topic: Gleba!
- Replies: 23
- Views: 4488
Re: Gleba!
I enjoy Gleba now, but my initial frustration with it was based on a single fundamental error:
Bots.
After Nauvis -> Fulgora -> Vulcanus, I was using a lot of bots. So I initially started Gleba by sending down a bunch of stuff, and then laying down a bunch of assembly machines with requester and ...
Bots.
After Nauvis -> Fulgora -> Vulcanus, I was using a lot of bots. So I initially started Gleba by sending down a bunch of stuff, and then laying down a bunch of assembly machines with requester and ...
- Tue Nov 18, 2025 4:22 pm
- Forum: Gameplay Help
- Topic: I decided to play with the standard settings, but with the "Narrow World" option
- Replies: 9
- Views: 1039
Re: I decided to play with the standard settings, but with the "Narrow World" option
If you're choosing to play Ribbon World, it's not the devs playing an evil joke on you. You're playing the evil joke on yourself.Dejsving wrote: Tue Nov 18, 2025 10:05 am I would like the developers to put some kind of rule inside the game that will not allow the generation to make such an evil joke on the player.
- Sun Nov 16, 2025 10:38 am
- Forum: Off topic
- Topic: [Signals][Space Age] Sorting Logic of Signals on Circuit Network in Factorio Space Age 2.0 :: Explained
- Replies: 12
- Views: 10318
Re: [Signals][Space Age] Sorting Logic of Signals on Circuit Network in Factorio Space Age 2.0 :: Explained
And to be fair, it's not as though humans don't disseminate tons of incorrect information as well.
So maybe artificially intelligence mimics us too accurately.
So maybe artificially intelligence mimics us too accurately.
- Wed Nov 12, 2025 9:29 am
- Forum: F.A.R.L
- Topic: F.A.R.L breaks with my mod "Workbench" - I may have fixed..
- Replies: 4
- Views: 4913
Re: F.A.R.L breaks with my mod "Workbench" - I may have fixed..
sicky337, I realize you're probably trying to ask politely, but the way you're asking is in fact rude.
"Would you be so kind as to update it please?" is the way native speakers request something sarcastically .
It carries the connotation "I can't believe I even have to ask this; you obviously ...
"Would you be so kind as to update it please?" is the way native speakers request something sarcastically .
It carries the connotation "I can't believe I even have to ask this; you obviously ...