Search found 513 matches

by Kyralessa
Wed May 31, 2017 1:15 pm
Forum: Gameplay Help
Topic: How to use logistic chest ?
Replies: 5
Views: 2496

Re: How to use logistic chest ?

In a nutshell: Blue chest - Use for requesting items, e.g. for an assembler. Robots will try to find these items and put them in the blue chest, which the assembler can then pull out with an inserter. Red chest - Use to deposit what the assembler makes. Robots will take these if they're needed elsew...
by Kyralessa
Mon May 29, 2017 8:00 am
Forum: This Forum
Topic: "View your posts" doesn't let me view my posts
Replies: 7
Views: 2924

"View your posts" doesn't let me view my posts

When I click "View your posts", it shows me a list of threads I've posted in. What it doesn't do is show me my posts. If I click on one of the threads, it just shows me the whole thread, not the part where I posted...which can be quite hard to find manually in a 14-page thread. Is there so...
by Kyralessa
Mon May 29, 2017 7:57 am
Forum: Gameplay Help
Topic: Why won't my circuit-enabled pumps pump?
Replies: 8
Views: 5254

Re: Why won't my circuit-enabled pumps pump?

The train was (in theory) perfectly aligned. It was brought to the station automatically. It should be obvious that the train was in the station correctly, because why else would the light oil pump show an activated (green) light on it? It was activated by reading the 75k light oil on the train. But...
by Kyralessa
Sun May 28, 2017 6:39 am
Forum: Gameplay Help
Topic: Why won't my circuit-enabled pumps pump?
Replies: 8
Views: 5254

Re: Why won't my circuit-enabled pumps pump?

Nah, it was a brand new stop. Neither the pumps nor the pipes, tanks, and chemical plants had ever consumed any fluid before.
by Kyralessa
Sat May 27, 2017 8:02 pm
Forum: Gameplay Help
Topic: Why won't my circuit-enabled pumps pump?
Replies: 8
Views: 5254

Re: Why won't my circuit-enabled pumps pump?

After all that, I deleted the three pumps, added them again, hooked them back up to the circuit, and set the enable conditions again.

And now...it works!

Bug?
by Kyralessa
Sat May 27, 2017 7:57 pm
Forum: Gameplay Help
Topic: Why won't my circuit-enabled pumps pump?
Replies: 8
Views: 5254

Why won't my circuit-enabled pumps pump?

I'm trying to make a train stop that can process any of the three crude oil outputs into solid fuel. As you can see from the picture below, I have three pumps. The first is enabled if heavy oil > 0. The second and third are for light oil and petroleum. All three are connected to a circuit which is a...
by Kyralessa
Wed Apr 05, 2017 7:46 pm
Forum: Off topic
Topic: Dont read this
Replies: 25
Views: 11323

Re: Dont read this

Because I'm in QA. I make a living doing things people aren't supposed to do.
by Kyralessa
Tue Nov 01, 2016 8:41 am
Forum: Ideas and Suggestions
Topic: Little Quirks
Replies: 132
Views: 47334

Re: Little Quirks

I don't understand peoples obsession with clicking "X" to close a window in a game THAT DOESN'T USE X TO CLOSE ANY WINDOW EVER ANYWHERE ON ANYTHING. You need help people that do that :P I can address this. I dislocated my collarbone over the summer and had to have my arm in a sling for ma...
by Kyralessa
Wed Oct 19, 2016 6:43 pm
Forum: Ideas and Suggestions
Topic: Smarter auto-trash
Replies: 8
Views: 3898

Re: Smarter auto-trash

Actually, I'd much prefer that autotrash had a higher priority. If you've ever made the mistake of deconstructing a storage chest with a personal roboport, then you already know why... I feel like autotrash should actually have the highest priority, even above personal request slots. After all, tras...
by Kyralessa
Fri Oct 14, 2016 8:41 pm
Forum: Ideas and Suggestions
Topic: Smarter auto-trash
Replies: 8
Views: 3898

Smarter auto-trash

I've found that the interplay of request slots and auto-trash slots can be a bit awkward. Say I want to carry 200 and only 200 blue belts. I set my request slot for 200, and I set my auto-trash slot for 200 as well. Then later I change my request slot to 300 blue belts. Now my logistic robots give m...
by Kyralessa
Fri Oct 14, 2016 8:23 pm
Forum: News
Topic: Friday Facts #160 - Playtesting
Replies: 270
Views: 126715

Re: Friday Facts #160 - Playtesting

I like most of the ideas, and don't mind some of the others, but I agree with what others have said, that "merging" damaged items would be weird and wouldn't seem to fit the spirit of the game. I'd rather see it be easier to repair something in inventory. I should be able to select on my r...
by Kyralessa
Thu Sep 29, 2016 6:03 pm
Forum: Implemented Suggestions
Topic: Why aren't medium poles a drop in replacement for small ones
Replies: 13
Views: 5060

Re: Why aren't medium poles a drop in replacement for small ones

How does it work now if you replace a MKIII with a MK1? I assume it just zeroes out the modules when you replace the MKIII with the MK1? That's the easiest to program. If you replace an Assembly machine 3 with an Assembly machine 1, it removes the modules and puts them back in your inventory. If th...

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