Search found 787 matches
- Fri Oct 31, 2025 7:02 am
- Forum: General discussion
- Topic: Why is the Quality mod required for Space Age?
- Replies: 13
- Views: 2438
Re: Why is the Quality mod required for Space Age?
I'd guess, it's a dependency issue.
space age needs quality, because of recyclers for fulgora.
when you do vanilla with quality, you need recyclers, too.
recyclers can't be in space age only, so they are inside the quality mod.
Solution would be to extract recyclers as own mod, which can be used ...
- Thu Oct 30, 2025 7:51 pm
- Forum: General discussion
- Topic: Why is the Quality mod required for Space Age?
- Replies: 13
- Views: 2438
Why is the Quality mod required for Space Age?
From time to time people complain about the Quality mod, and an obvious solution, if they don't like it, is to play without it.
Except that if they're playing Space Age, they can't. Quality is marked as a required mod for Space Age.
My question is: Why?
It seems like you can finish Space Age ...
Except that if they're playing Space Age, they can't. Quality is marked as a required mod for Space Age.
My question is: Why?
It seems like you can finish Space Age ...
- Thu Oct 30, 2025 7:37 pm
- Forum: General discussion
- Topic: "Quality" almost single-handedly ruined my love of the game, here's how I pushed through that mental block
- Replies: 33
- Views: 4953
Re: "Quality" almost single-handedly ruined my love of the game, here's how I pushed through that mental block
Next time when I visit a restaurant I'll tell them that I don't drink beer and I don't like that they have beer on their menue. Sure, I could just not order it, BUT it feels like that beer is staring at me ;-)
Really, you want an option for optional stuff ??????
To be fair, the Quality mod is ...
- Thu Oct 30, 2025 3:59 pm
- Forum: Technical Help
- Topic: Gleba invisible legs.
- Replies: 3
- Views: 391
Re: Gleba invisible legs.
Might help if you listed all the mods you're using...
- Sun Oct 26, 2025 5:59 pm
- Forum: Gameplay Help
- Topic: any one have a base I can use?
- Replies: 6
- Views: 697
Re: any one have a base I can use?
This might be worth looking at. It gives you a big pack of stuff to start with, which might make the start less painful:
https://mods.factorio.com/mod/MyQuickStart
https://mods.factorio.com/mod/MyQuickStart
- Sun Oct 26, 2025 5:47 pm
- Forum: Gameplay Help
- Topic: any one have a base I can use?
- Replies: 6
- Views: 697
Re: any one have a base I can use?
I like that you gave me those mods I know they exist but its not the speed that I build as I can play without them its needing to go through the really early game making slow progress to get chemical science.
Sure, but especially if you've played the game before and have a lot of blueprints ...
- Sun Oct 26, 2025 10:10 am
- Forum: Gameplay Help
- Topic: any one have a base I can use?
- Replies: 6
- Views: 697
Re: any one have a base I can use?
Maybe it's because it's taking too long to build by hand?
If you search the mod portal for "start" you can find a lot of mods that promise a faster start, often by providing you with armor, construction bots, etc. to get you going quickly. A few examples:
https://mods.factorio.com/mod/MegaBotStart ...
If you search the mod portal for "start" you can find a lot of mods that promise a faster start, often by providing you with armor, construction bots, etc. to get you going quickly. A few examples:
https://mods.factorio.com/mod/MegaBotStart ...
- Sun Oct 26, 2025 7:09 am
- Forum: Ideas and Suggestions
- Topic: Allow blueprint & co to travel with us into space
- Replies: 21
- Views: 12901
Re: Bring Blueprint Books To Space
You can bring them to space!
What you need is the blueprint library.
https://wiki.factorio.com/Blueprint_library
https://factorio.com/blog/post/fff-356
If you press B , you'll see two tabs:
My blueprints are books and blueprints that apply to every game.
Game blueprints are books and ...
What you need is the blueprint library.
https://wiki.factorio.com/Blueprint_library
https://factorio.com/blog/post/fff-356
If you press B , you'll see two tabs:
My blueprints are books and blueprints that apply to every game.
Game blueprints are books and ...
- Sat Oct 25, 2025 11:37 am
- Forum: Not a bug
- Topic: Wall graphic does not change when placing a floor next to it
- Replies: 4
- Views: 429
Re: Wall graphic does not change when placing a floor next to it
Despite the placement of the text blocks, I assume you're talking about the little sticking-out segments on the left side of the walls?
- Fri Oct 24, 2025 12:52 pm
- Forum: News
- Topic: Friday Facts #439 - Factorio and Space Age on Nintendo Switch 2™
- Replies: 69
- Views: 21597
Re: Friday Facts #439 - Factorio and Space Age on Nintendo Switch 2™
https://cdn.factorio.com/assets/blog-sync/fff-439-switch-2-edition.png
There is a purple inserter on this image, will this mean anything?
Sadly it cant be the long handed stack inserter i would've hoped for.
I assume it's left over from when there was a specific filter inserter, before all ...
- Wed Oct 22, 2025 12:37 pm
- Forum: Releases
- Topic: Version 2.0.72
- Replies: 28
- Views: 21173
Re: Version 2.0.72
wait what about the constant combinator? isn't that one also kinda needed to have that? do you want us to use decider combinators AS constant combinators now or something? or did i miss constant combinators not having a power draw?
also gonna be funny when the speakers dont work from low power so ...
- Fri Oct 17, 2025 3:04 pm
- Forum: Ideas and Suggestions
- Topic: Changing behavior of logistic network with items lower than 100% condition
- Replies: 21
- Views: 4436
Re: "Request only undamaged items" option for logistic chests
It would probably make more sense for requesting undamaged items to simply be the default, and to have a special ability somehow to request damaged ones.
- Tue Oct 14, 2025 8:36 am
- Forum: Ideas and Suggestions
- Topic: Tick box: Fruid spoiled = soilage and seed
- Replies: 4
- Views: 741
Re: Tick box: Fruid spoiled = soilage and seed
Seems like there's already a mod which, while it doesn't do exactly the same thing you suggest, might remove the indeterminism from seed production like you want:
https://mods.factorio.com/mod/SeedsOrMash
https://mods.factorio.com/mod/SeedsOrMash
- Tue Oct 14, 2025 8:31 am
- Forum: General discussion
- Topic: Is Factorio affected by CVE-2025-49844?
- Replies: 9
- Views: 1732
Re: Is Factorio affected by CVE-2025-49844?
This appears to be an issue in Redis, not in Lua.
Exploitation of this vulnerability requires an attacker to first gain authenticated access to your Redis instance.
- Fri Oct 10, 2025 8:53 am
- Forum: General discussion
- Topic: How is the Factorio Forum / Wiki made ?
- Replies: 2
- Views: 500
Re: How is the Factorio Forum / Wiki made ?
If you look at the bottom of each forum page, you can see "Powered by phpBB", and there's a link to the software.
The wiki runs on MediaWiki, and at the lower-right of every wiki page, there are links to MediaWiki and to Semantic MediaWiki.
The wiki runs on MediaWiki, and at the lower-right of every wiki page, there are links to MediaWiki and to Semantic MediaWiki.
- Mon Oct 06, 2025 6:43 am
- Forum: General discussion
- Topic: Space Age DLC is a Cash Grab - It Should’ve Been a Standalone Game
- Replies: 91
- Views: 57430
Re: Space Age DLC is a Cash Grab - It Should’ve Been a Standalone Game
When this stops (and i am scared that will happen) then i have lost a really wonderfull game..
I know what you mean, there are currently only 5883 mods compatible with 2.0.
If I play an average of one mod a day, that's only 16 years' worth of mods.
And when I run out, then what?
THEN WHAT ...
- Thu Oct 02, 2025 2:08 pm
- Forum: Not a bug
- Topic: Is this bug? Underground pipes not connecting near lava on vulcanus.
- Replies: 3
- Views: 499
- Wed Oct 01, 2025 6:55 am
- Forum: Gameplay Help
- Topic: Train ignores waiting bay
- Replies: 10
- Views: 1393
Re: Train ignores waiting bay
As a side note, it looks to me like you have way more signals than you need.
The fundamental rule is:
Chain signal at each entrance to a shared section.
Regular signal at each exit from a shared section.
This ensures that a train doesn't enter a shared section unless it can also exit that ...
The fundamental rule is:
Chain signal at each entrance to a shared section.
Regular signal at each exit from a shared section.
This ensures that a train doesn't enter a shared section unless it can also exit that ...
- Tue Sep 30, 2025 9:01 am
- Forum: Assigned
- Topic: [kovarex][2.0.68] Smart belt placing underground in place of a curved belt
- Replies: 7
- Views: 808
Re: [2.0.68] Smart belt placing underground in place of a curved belt
On some versions of Windows you can just hit PrintScreen/PrtScn and it'll freeze the screen image while you make the screen shot.
- Sat Sep 27, 2025 10:28 am
- Forum: Ideas and Suggestions
- Topic: Fix that agriculture tip implies hand planting is impossible.
- Replies: 1
- Views: 351
Re: Fix that agriculture tip implies hand planting is impossible.
Wait...you can hand-plant seeds? 