Search found 513 matches

by Kyralessa
Thu Jul 04, 2024 9:50 am
Forum: News
Topic: Friday Facts #417 - Space Age development
Replies: 103
Views: 24290

Re: Friday Facts #417 - Space Age development

This one just made me sad. It basically made it official that the add-on was never headed in a direction that I would have liked. Factorio isn't the only game in its genre, but I kept on coming back to it for three reasons. Well, there's no pleasing everyone. ...It is just, I get a joy out of solvi...
by Kyralessa
Thu Jul 04, 2024 6:43 am
Forum: Ideas and Suggestions
Topic: Enhancement to the selection of items in the hotbar
Replies: 9
Views: 837

Re: Enhancement to the selection of items in the hotbar

So to boil it down, what you'd be looking for is a setting where when you hit Shift-# to switch hotbars, and then hit a # to pick an item, it would then immediately restore your default (1 2 3 4) hotbars without you having to switch back.
by Kyralessa
Fri Jun 28, 2024 4:41 pm
Forum: News
Topic: Friday Facts #417 - Space Age development
Replies: 103
Views: 24290

Re: Friday Facts #417 - Space Age development

kovarex, thank you for posting this. I always enjoy peeking behind the curtains to see how a game or expansion goes from a vague idea to a finished product.

I'm very much looking forward to playing it. Already got my credit card in hand. :D
by Kyralessa
Wed Jun 26, 2024 5:53 pm
Forum: Gameplay Help
Topic: How to reset achievements
Replies: 11
Views: 1160

Re: How to reset achievements

However, each achievement can be gotten twice: Once in a "vanilla" game, and once in a modded game.

Unfortunately I don't think it's possible to delete the achievements from only one type of game.
by Kyralessa
Wed Jun 26, 2024 4:15 pm
Forum: Gameplay Help
Topic: How to reset achievements
Replies: 11
Views: 1160

Re: [1.1.107] Acheivements do not reset in new game (even when mods are removed)

varundevan wrote: ↑
Wed Jun 26, 2024 3:13 am
Loewchen wrote: ↑
Tue Jun 25, 2024 5:48 pm
You can reset them in Other settings.
can you please share a screen shot of which setting you are talking about
It looks like this:
DeleteAchievements.png
DeleteAchievements.png (639.76 KiB) Viewed 1049 times
by Kyralessa
Wed Jun 26, 2024 3:04 pm
Forum: Ideas and Suggestions
Topic: Trash / broken items integration
Replies: 4
Views: 337

Re: Trash / broken items integration

It might make an interesting mod, though.
by Kyralessa
Wed Jun 26, 2024 3:04 pm
Forum: Ideas and Suggestions
Topic: Trash / broken items integration
Replies: 4
Views: 337

Re: Trash / broken items integration

I guess you could regard every item lower than best quality as trash... :D

The trouble with this idea is that every single assembly machine would have to filter between good items and trash. That seems like it would get old quickly.
by Kyralessa
Wed Jun 12, 2024 1:24 pm
Forum: General discussion
Topic: Expansion hype thread - Any updates on when/if there will be an expansion?
Replies: 151
Views: 42887

Re: Expansion hype thread - Any updates on when/if there will be an expansion?

A lot of it is probably a reaction to bots taking away most of the challenge. The only real way to create a challenge at that point is to nerf bots in some way...and then the challenge is just belt routing. So these new challenges, such as rockets and spoilage and recycling and quality, provide new ...
by Kyralessa
Sat Jun 08, 2024 4:35 pm
Forum: Gameplay Help
Topic: Simple Questions and Short Answers
Replies: 1645
Views: 568636

Re: Simple Questions and Short Answers

Want to organize my saved maps. Experiments in creative, different runs with a bunch of brenches... How do I catalogize saves? Create directories/folders? Though you can't create folders within Factorio, Factorio recognizes folders within your saved games folder. You can find the save folder somewh...
by Kyralessa
Fri May 24, 2024 1:41 pm
Forum: News
Topic: Friday Facts #412 - Undo/Redo improvements & Car Latency driving
Replies: 62
Views: 11985

Re: Friday Facts #412 - Undo/Redo improvements & Car Latency driving

Please support CTRL+Shift+Z redo for Windows and Linux as well. Not only is it a very common shortcut for redo but it is also one-handable which is very useful for a game like Factorio where you are often using the mouse in the other hand while building. I agree. I think most actions in Factorio do...
by Kyralessa
Fri May 24, 2024 11:55 am
Forum: News
Topic: Friday Facts #412 - Undo/Redo improvements & Car Latency driving
Replies: 62
Views: 11985

Re: Friday Facts #412 - Undo/Redo improvements & Car Latency driving

Fantastic FFF. I've quite often undone something and heard the sound, but couldn't see anything, and wondered with trepidation just what I'd inadvertently destroyed in my factory. :shock: And of course I couldn't redo it. This is an excellent change. I've also done multiplayer online with a guy in A...
by Kyralessa
Thu May 23, 2024 10:49 am
Forum: Gameplay Help
Topic: Oil Production
Replies: 7
Views: 1299

Re: Oil Production

It's about balance. You'll end up using more of some products and less of others, and cracking is a way to keep from running out of one while being backed up in another. Circuits can help you manage this. For example, I usually set up a row of chemical plants to crack heavy oil to light oil. I put a...
by Kyralessa
Fri May 17, 2024 7:46 am
Forum: Not a bug
Topic: Unable to delete items from Quickbar using mouse shortcut.
Replies: 10
Views: 1048

Re: Unable to delete items from Quickbar using mouse shortcut.

You know that you can customize the controls, right?

I have the same issue, where my middle mouse button doesn't clear quickbar items properly.

But my mouse has several buttons, so I just reassigned that action to a different button.
by Kyralessa
Mon May 13, 2024 6:01 pm
Forum: General discussion
Topic: concerns over the upcoming direction of the game
Replies: 11
Views: 2373

Re: concerns over the upcoming direction of the game

It's perhaps worth noting that this is a game that its developers play regularly. Most of the enhancements come from things that the devs realize, as game players, would be better. So chances are pretty decent that they're going to ensure the expansion is actually fun to play and not just a bunch of...
by Kyralessa
Sun May 12, 2024 3:11 pm
Forum: Ideas and Suggestions
Topic: Global stats or universe to see other players
Replies: 5
Views: 620

Re: Global stats or universe to see other players

This doesn't appeal to me at all. I'd want it to be optional and off by default.

There's also an element of creepiness in the idea of the game tracking my stats, even in an aggregated sense, but maybe that's just because I've lived in privacy-paranoid Germany too long. :D
by Kyralessa
Sun May 12, 2024 3:09 pm
Forum: General discussion
Topic: It is pointless to increase the difficulty of the game
Replies: 22
Views: 2992

Re: It is pointless to increase the difficulty of the game

I find most Steam achievements fairly stupid. (Civ V ones are the worst: Lose a game with every civ!? That's an "achievement"?) Factorio has a decent number without going overboard, but I don't think it really needs more. Probably it'll have more in the expansion. You can always use the Mi...
by Kyralessa
Sun May 12, 2024 6:52 am
Forum: Gameplay Help
Topic: Lower trainstation priority. Possible?
Replies: 8
Views: 1132

Re: Lower trainstation priority. Possible?

If you're using train limits, you might try using supply-based limits on the high-priority stations and lower or hard-coded limits on the low-priority stations. For example, to set up a station to only be serviced when it has full loads available: Arithmetic combinator - Input: Total ore in chests -...
by Kyralessa
Fri May 10, 2024 7:44 am
Forum: General discussion
Topic: Railway stations – Hell for a perfectionist
Replies: 17
Views: 2233

Re: Railway stations – Hell for a perfectionist

FuryoftheStars wrote: ↑
Fri May 10, 2024 6:01 am
So first, I want to note that picture does not show for me.
This is probably a CDN issue.

Have a look here for how to fix it:

viewtopic.php?f=55&t=112882&p=607959#p607959

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