Search found 442 matches

by Kyralessa
Sat Dec 21, 2019 3:48 pm
Forum: Mods
Topic: [MOD 0.17] Industrial Revolution
Replies: 988
Views: 351954

Re: [MOD 0.17] Industrial Revolution

I try to find this: Why cant I plant the sapling and help to grow a forest? There are a way to do? They need to go into a greenhouse, and you need like 20 or so to start the first grow cycle. Just 10. I dont want more wood. I want help with pollution. And maybe avoid bitter walk easy to my base... ...
by Kyralessa
Sat Nov 23, 2019 7:12 am
Forum: Duplicates
Topic: [0.17.79] Pipes can be placed by bots and trap player
Replies: 8
Views: 2495

Re: [0.17.79] Pipes can be placed by bots and trap player

Does the pipe trap you permanently, such that the game is unrecoverable?

If not, then they're going to say it's not a bug.
by Kyralessa
Mon Nov 18, 2019 7:20 pm
Forum: Mods
Topic: [MOD 0.17] Industrial Revolution
Replies: 988
Views: 351954

Re: [MOD 0.17] Industrial Revolution

Hi, Deadlock, I would just like to say that this mod is amazing. The plethora of items is bewildering at first glance, but everything makes sense in terms of what it's used in, and the complexity ramps up gradually at a perfect rate. On default settings I do find it difficult to keep up, technology-...
by Kyralessa
Mon Nov 18, 2019 7:02 pm
Forum: Questions, reviews and ratings
Topic: Money for mods?
Replies: 1
Views: 1081

Money for mods?

I've found some Factorio mods have improved the game to such a degree (not that the vanilla game isn't already extraordinary, mind you) that I feel a bit guilty at receiving them for free. In particular, it's clear that some modders have spent hundreds of hours or more, and it shows in the creativit...
by Kyralessa
Thu Nov 07, 2019 1:15 pm
Forum: Ideas and Suggestions
Topic: [0.15.23] inserter waits too long
Replies: 94
Views: 47964

Re: [0.15.23] inserter waits too long

Speaking as a programmer, I know some of us find the word bug too whimsical and use the word defect instead, as it has a more uncompromising sound to it. So is this a defect in the game? No, it isn't. The developers intended for things to go at certain speeds. If something in your factory isn't kee...
by Kyralessa
Sat Oct 19, 2019 5:42 am
Forum: Mods
Topic: [MOD 0.17] Industrial Revolution
Replies: 988
Views: 351954

Re: [MOD 0.17] Industrial Revolution

I have a range question:

I have scattergun turrets that have a range of 15.

The game has medium spitters that have a range of 14.

Why are the medium spitters able to stand just outside the range of my scattergun turrets and bombard them?
by Kyralessa
Tue Oct 15, 2019 8:33 am
Forum: Mods
Topic: [MOD 0.17] Industrial Revolution
Replies: 988
Views: 351954

Re: [MOD 0.17] Industrial Revolution

Hey, I've started playing with Industrial Revolution 1.0.2 and just got to the iron age, but I've noticed that there's no iron ore in my starting area. Is this expected? The closest iron ore to my start location is a long way away. Given that iron is required to build trains & rails, I'm not re...
by Kyralessa
Fri Oct 11, 2019 4:42 pm
Forum: News
Topic: Friday Facts #316 - Map editor Lua snippets & Non-colliding Biters
Replies: 65
Views: 30045

Re: Friday Facts #316 - Map editor Lua snippets & Non-colliding Biters

So now that you're signing macOS binaries, what about signing Windows binaries too, so that we get "Software from Wube" instead of "Software from a scary unknown source" when we install?
by Kyralessa
Sat Sep 07, 2019 3:06 am
Forum: News
Topic: Friday Facts #311 - New remnants 3
Replies: 52
Views: 26926

Re: Friday Facts #311 - New remnants 3

...we plan to utilize the remnants to a large degree in the campaign for 1.0 for half-destroyed factories to be found and explored.
Can't wait! This was my favorite part of the original campaign.
by Kyralessa
Fri Aug 23, 2019 4:30 pm
Forum: News
Topic: Friday Facts #309 - Controversial opinions
Replies: 290
Views: 109344

Re: Friday Facts #309 - Controversial opinions

I like the adventure mode idea. My favorite scenario in the old introductory campaign was the one where you arrive with your car at the wrecked base and have to figure out how it worked and try to get it running again by replacing inserters, belts, tracks, smelters, etc.
by Kyralessa
Fri Jul 19, 2019 5:49 pm
Forum: News
Topic: Friday Facts #304 - Small bugs; Big changes
Replies: 668
Views: 203485

Re: Friday Facts #304 - Small bugs; Big changes

Kovarex was convinced by members of the forum to add someway to use the obstacle avoidance mode of the rail planner. Now when planning a rail path, holding CTRL will make it use the obstacle avoidance ghost planning. THANK YOU THANK YOU THANK YOU THANK YOU THANK YOU THANK YOU THANK YOU THANK YOU Th...
by Kyralessa
Sun Jun 09, 2019 8:28 am
Forum: Not a bug
Topic: [0.17.47] "Killing" Rocks Only Drops Stone
Replies: 5
Views: 1466

Re: [0.17.47] "Killing" Rocks Only Drops Stone

If you destroy the rock by shooting it, explosions make the coal burn up. :D
by Kyralessa
Sun Jun 09, 2019 8:27 am
Forum: News
Topic: Friday Facts #290 - Rail building changes & High-res icons
Replies: 75
Views: 35449

Re: Friday Facts #290 - Rail building changes & High-res icons

When the change was made to rail planner modes, I tried not to care. The game is still in development; things will change; I'll get used to it. 99% of the changes made to the game, even when they take some getting used to, deepen and improve the gameplay. But this rail planner mode change is the oth...
by Kyralessa
Wed Jan 09, 2019 1:49 pm
Forum: Ideas and Suggestions
Topic: Invert Landfill
Replies: 78
Views: 30319

Re: Excavation:. Opposite of landfill.

What settings will produce "large continuous bodies of water"? Every time I played with water settings (in 0.16) I got a ton of scattered little water bodies instead of large lakes/seas, even with the lowest frequency setting. In the end I gave up on water. I now play with minimal water s...
by Kyralessa
Mon Jan 07, 2019 9:07 pm
Forum: Gameplay Help
Topic: Can someone please tell me how to properly signal this
Replies: 18
Views: 4671

Re: Can someone please tell me how to properly signal this

[profanity], why didn't anyone say that you have to signal every [vulgarity] intersection the track runs over no matter how far away or how feasible it is for a train to turn at it ? That would have saved me so much heartache and frustration. Probably because it isn't true? The basic rule of thumb ...
by Kyralessa
Sat Jan 05, 2019 10:01 am
Forum: Ideas and Suggestions
Topic: Logistically discarding items that are also requested should decrease the requested quantity
Replies: 7
Views: 2159

Re: Logistically discarding items that are also requested should decrease the requested quantity

To me what would make the most sense is having an option to have autotrash slots track request slots. So if I have 36 things requested, with this option, those same 36 would show up in autotrash in the exact same quantities. Then I wouldn't have to adjust both all the time.
by Kyralessa
Wed Jan 02, 2019 6:02 pm
Forum: General discussion
Topic: Did no one else notice massive nerf of tank in 0.17?
Replies: 102
Views: 34440

Re: Did no one else notice massive nerf of tank in 0.17?

Er...am I the only one who wears Power Armor Mk II packed full of lasers while driving the tank, so I get lasers plus the tank's machine gun?

I don't have to waste any Power Armor slots on shields; I just have one 2x2 roboport so the robots can fix my tank.
by Kyralessa
Fri Oct 26, 2018 5:04 pm
Forum: News
Topic: Friday Facts #266 - Cleanup of mechanics
Replies: 583
Views: 206628

Re: Friday Facts #266 - Cleanup of mechanics

Weapons and armor behave much the same as pickaxes, you craft them once and keep them equipped forever. Maybe you should get rid of equipment entirely, simply upgrade the base armor and unlock new weapons without the need to equip them (what's the point of limiting it to three anyway?). While you'r...
by Kyralessa
Thu Oct 04, 2018 4:06 pm
Forum: Ideas and Suggestions
Topic: Mark "On the way" items
Replies: 4
Views: 1592

Re: Mark "On the way" items

Related: you can mouse over the request and it will tell you how many are on the way, how many you have, and how many the network has. True. To get an overall picture of your logistics supply, all you have to do is mouseover, wait, read, mouseover, wait, read...36 times! :( But seriously, though, i...

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