Search found 444 matches
- Thu Dec 17, 2020 10:05 am
- Forum: Ideas and Suggestions
- Topic: Would it be possible to make it harder to take off armor?
- Replies: 24
- Views: 5601
Re: Would it be possible to make it harder to take off armor?
Sorry, multiplayer was a bad comparison. But even I play: “oh no I did it again”, and I smile what mess I did. And the solution is simple: Either pressing F and run around for some seconds or use the destruction manager and filter for items on ground. Right, and if it were a one-time thing that's e...
- Thu Dec 17, 2020 9:42 am
- Forum: Ideas and Suggestions
- Topic: Brownout icon / Low power icon / Low power warning
- Replies: 49
- Views: 13712
Re: Have a low power icon as well as power off (for beginners :)
So, what exact event triggers the low-power tip?
- Thu Dec 17, 2020 7:45 am
- Forum: Ideas and Suggestions
- Topic: Implement an early game drone that assists with deconstruction
- Replies: 10
- Views: 2525
Re: Implement an early game drone that assists with deconstruction
This is another good early-game drone mod: https://mods.factorio.com/mod/TinyStart Unlike some of the others, it doesn't strike me as wildly overpowered. I think you only get 10 construction bots (and can't make more until you get the technology), and they're fairly slow, but they do save you the tr...
- Thu Dec 17, 2020 7:37 am
- Forum: Ideas and Suggestions
- Topic: Would it be possible to make it harder to take off armor?
- Replies: 24
- Views: 5601
Re: Would it be possible to make it harder to take off armor?
The only edge case where you might want to switch armor later would be when you use different setups for armor like: combat armor, a mix of everything building armor with roboports speed armor personal laser defense armor for spidertron Yep, I have an MK2 for speed and building, and an MK2 stuffed ...
- Wed Dec 16, 2020 10:46 am
- Forum: Ideas and Suggestions
- Topic: Would it be possible to make it harder to take off armor?
- Replies: 24
- Views: 5601
Re: Would it be possible to make it harder to take off armor?
While I agree with your premise that it is unusual to take armour off completely (as opposed from swapping loadouts), why don't you just "F" and pick it all up yourself once you've re-dressed yourself? I've never reloaded just because of an inventory vomit. Sure, I could. But the point is...
- Wed Dec 16, 2020 9:05 am
- Forum: Ideas and Suggestions
- Topic: Would it be possible to make it harder to take off armor?
- Replies: 24
- Views: 5601
- Tue Dec 15, 2020 7:00 pm
- Forum: Ideas and Suggestions
- Topic: Would it be possible to make it harder to take off armor?
- Replies: 24
- Views: 5601
Would it be possible to make it harder to take off armor?
Everyone's done this a time or two or ten: https://i.imgur.com/my4KfLI.png Maybe you're switching MK2 armor sets and you do it in the wrong order. Or you meant to use a Spidertron remote but you were on the wrong toolbar. Now you have to have your bots pick up everything, or just load your last save...
- Tue Dec 15, 2020 9:14 am
- Forum: Gameplay Help
- Topic: Trains still route to closest station (with limits set)
- Replies: 37
- Views: 10262
Re: Trains still route to closest station (with limits set)
Right...or I could just give them different names like i've done for like 3 years now. You could. Train limits solve some problems, but can create new ones. I always send an artillery train around to keep things clean at my outposts. With train limits, I've named all my iron mines the same, all my ...
- Tue Dec 15, 2020 9:04 am
- Forum: Mod portal Discussion
- Topic: Mods must have a banner-picture
- Replies: 53
- Views: 13246
Re: Mods must have a banner-picture
Mods with a picture look better than mods without, no question. But if a mod author doesn't care about that, then so what? If somebody goes to all the trouble to create a mod, it seems silly to tell that person the mod isn't allowed with a picture. But if you don't like to see mods without pictures,...
- Tue Dec 15, 2020 9:00 am
- Forum: Ideas and Suggestions
- Topic: Brownout icon / Low power icon / Low power warning
- Replies: 49
- Views: 13712
- Mon Dec 14, 2020 8:17 pm
- Forum: General discussion
- Topic: Thank you (Make the dev-team happy today!)
- Replies: 571
- Views: 291200
Re: Thank you (Make the dev-team happy today!)
Wait, I've got an even better one! Just now I was stomping across the map in my Spidertron, when I realized I'd lost some construction bots. That happens all the time, in any vehicle. What's different in 1.1 is: I can see them! In map view, I can see their little squares very slowly inching toward m...
- Mon Dec 14, 2020 8:14 pm
- Forum: Ideas and Suggestions
- Topic: Brownout icon / Low power icon / Low power warning
- Replies: 49
- Views: 13712
Re: Have a low power icon as well as power off (for beginners :)
I went back to go look at it, but I couldn't figure out how to see those mini-tips. How do I call them back up? Maybe you're playing the game too well and never went low power since they were added ? :P :lol: Nope, that's never happened. But seriously, though, is there a keyboard shortcut or someth...
- Mon Dec 14, 2020 7:02 pm
- Forum: Ideas and Suggestions
- Topic: Brownout icon / Low power icon / Low power warning
- Replies: 49
- Views: 13712
Re: Have a low power icon as well as power off (for beginners :)
Maybe instead, one of those little Informatron updates could appear the first time a new player has a low power condition. That way it's clear what's happening without having to show a low power icon all the time everywhere. Oh wait, but thats what already happens It does? Oh. Neat. I've seen a lot...
- Mon Dec 14, 2020 2:54 pm
- Forum: Ideas and Suggestions
- Topic: Brownout icon / Low power icon / Low power warning
- Replies: 49
- Views: 13712
Re: Have a low power icon as well as power off (for beginners :)
I can see where a low-power icon could be useful...but I can also see where it could be annoying. Unless I have a major surplus of power or large banks of accumulators, every time my lasers fire I'll get a low power warning. Maybe instead, one of those little Informatron updates could appear the fir...
- Fri Dec 11, 2020 11:41 am
- Forum: General discussion
- Topic: Thank you (Make the dev-team happy today!)
- Replies: 571
- Views: 291200
Re: Thank you (Make the dev-team happy today!)
I would just like to say how much I love the little headlights on the car and the tank.
- Fri Dec 11, 2020 11:40 am
- Forum: Not a bug
- Topic: [1.1.5] Unable to grab robots above ore patch
- Replies: 1
- Views: 873
Re: [1.1.5] Unable to grab robots above ore patch
This is intended behavior by the developers. The rationale is that especially when you have many robots, they would be annoyingly in the way if they always took precedence over the thing underneath them.
- Fri Dec 11, 2020 9:36 am
- Forum: Ideas and Suggestions
- Topic: 1.1: Belt placement behaviour
- Replies: 13
- Views: 3879
Re: 1.1: Belt placement behaviour
Personally I find that the number of times locked belt direction is a benefit far outweighs the tiny number of times it's a hindrance.
- Thu Dec 10, 2020 1:40 pm
- Forum: Ideas and Suggestions
- Topic: Belt building alternative to the 1.1 forced straight line fix
- Replies: 7
- Views: 2050
Re: Belt building alternative to the 1.1 forced straight line fix
Instead of forcing a straight line, anchor the mouse pointer in relation to to the game world when the character is holding the build button and is moved in any direction that isn't the direct result of a player input, such as when you hit an electric pole or anything that pushes your trajectory to...
- Thu Dec 10, 2020 10:58 am
- Forum: Ideas and Suggestions
- Topic: Please remove the Spidertron screen wobble
- Replies: 9
- Views: 2877
Re: Please remove the Spidertron screen wobble
Maybe the game needs a "Spidertron stabilization module" that can go in the Spidertron's equipment grid, akin to the belt immunity module.
- Sun Dec 06, 2020 12:57 pm
- Forum: General discussion
- Topic: satellites and consumers
- Replies: 6
- Views: 2229
Re: satellites and consumers
What you say is true: After launching a rocket, most people set their own goals, such as science per minute or rockets launched per minute.
Or they start over with a few mods.
Or they start over with restrictions, such as no bots.
Or they start over with a few mods.
Or they start over with restrictions, such as no bots.