Search found 444 matches

by Kyralessa
Thu Dec 17, 2020 10:05 am
Forum: Ideas and Suggestions
Topic: Would it be possible to make it harder to take off armor?
Replies: 24
Views: 5601

Re: Would it be possible to make it harder to take off armor?

Sorry, multiplayer was a bad comparison. But even I play: “oh no I did it again”, and I smile what mess I did. And the solution is simple: Either pressing F and run around for some seconds or use the destruction manager and filter for items on ground. Right, and if it were a one-time thing that's e...
by Kyralessa
Thu Dec 17, 2020 9:42 am
Forum: Ideas and Suggestions
Topic: Brownout icon / Low power icon / Low power warning
Replies: 49
Views: 13712

Re: Have a low power icon as well as power off (for beginners :)

So, what exact event triggers the low-power tip?
by Kyralessa
Thu Dec 17, 2020 7:45 am
Forum: Ideas and Suggestions
Topic: Implement an early game drone that assists with deconstruction
Replies: 10
Views: 2525

Re: Implement an early game drone that assists with deconstruction

This is another good early-game drone mod: https://mods.factorio.com/mod/TinyStart Unlike some of the others, it doesn't strike me as wildly overpowered. I think you only get 10 construction bots (and can't make more until you get the technology), and they're fairly slow, but they do save you the tr...
by Kyralessa
Thu Dec 17, 2020 7:37 am
Forum: Ideas and Suggestions
Topic: Would it be possible to make it harder to take off armor?
Replies: 24
Views: 5601

Re: Would it be possible to make it harder to take off armor?

The only edge case where you might want to switch armor later would be when you use different setups for armor like: combat armor, a mix of everything building armor with roboports speed armor personal laser defense armor for spidertron Yep, I have an MK2 for speed and building, and an MK2 stuffed ...
by Kyralessa
Wed Dec 16, 2020 10:46 am
Forum: Ideas and Suggestions
Topic: Would it be possible to make it harder to take off armor?
Replies: 24
Views: 5601

Re: Would it be possible to make it harder to take off armor?

While I agree with your premise that it is unusual to take armour off completely (as opposed from swapping loadouts), why don't you just "F" and pick it all up yourself once you've re-dressed yourself? I've never reloaded just because of an inventory vomit. Sure, I could. But the point is...
by Kyralessa
Wed Dec 16, 2020 9:05 am
Forum: Ideas and Suggestions
Topic: Would it be possible to make it harder to take off armor?
Replies: 24
Views: 5601

Re: Would it be possible to make it harder to take off armor?

ssilk wrote:
Wed Dec 16, 2020 6:43 am
I think it’s part of the game and a lot of fun in multiplayer (turned pants off, he?nice, let’s see what you got here...)
Do you ever remove your armor (rather than replace it with a different armor) on purpose?
by Kyralessa
Tue Dec 15, 2020 7:00 pm
Forum: Ideas and Suggestions
Topic: Would it be possible to make it harder to take off armor?
Replies: 24
Views: 5601

Would it be possible to make it harder to take off armor?

Everyone's done this a time or two or ten: https://i.imgur.com/my4KfLI.png Maybe you're switching MK2 armor sets and you do it in the wrong order. Or you meant to use a Spidertron remote but you were on the wrong toolbar. Now you have to have your bots pick up everything, or just load your last save...
by Kyralessa
Tue Dec 15, 2020 9:14 am
Forum: Gameplay Help
Topic: Trains still route to closest station (with limits set)
Replies: 37
Views: 10262

Re: Trains still route to closest station (with limits set)

Right...or I could just give them different names like i've done for like 3 years now. You could. Train limits solve some problems, but can create new ones. I always send an artillery train around to keep things clean at my outposts. With train limits, I've named all my iron mines the same, all my ...
by Kyralessa
Tue Dec 15, 2020 9:04 am
Forum: Mod portal Discussion
Topic: Mods must have a banner-picture
Replies: 53
Views: 13246

Re: Mods must have a banner-picture

Mods with a picture look better than mods without, no question. But if a mod author doesn't care about that, then so what? If somebody goes to all the trouble to create a mod, it seems silly to tell that person the mod isn't allowed with a picture. But if you don't like to see mods without pictures,...
by Kyralessa
Tue Dec 15, 2020 9:00 am
Forum: Ideas and Suggestions
Topic: Brownout icon / Low power icon / Low power warning
Replies: 49
Views: 13712

Re: Have a low power icon as well as power off (for beginners :)

Koub wrote:
Mon Dec 14, 2020 8:56 pm
Have you tried this ?
warning dark magic
I have now! :D

But...I didn't see anything in there about low power. :cry:

It's not that I haven't had low power in this game. Is there really an item in there for it?
by Kyralessa
Mon Dec 14, 2020 8:17 pm
Forum: General discussion
Topic: Thank you (Make the dev-team happy today!)
Replies: 571
Views: 291200

Re: Thank you (Make the dev-team happy today!)

Wait, I've got an even better one! Just now I was stomping across the map in my Spidertron, when I realized I'd lost some construction bots. That happens all the time, in any vehicle. What's different in 1.1 is: I can see them! In map view, I can see their little squares very slowly inching toward m...
by Kyralessa
Mon Dec 14, 2020 8:14 pm
Forum: Ideas and Suggestions
Topic: Brownout icon / Low power icon / Low power warning
Replies: 49
Views: 13712

Re: Have a low power icon as well as power off (for beginners :)

I went back to go look at it, but I couldn't figure out how to see those mini-tips. How do I call them back up? Maybe you're playing the game too well and never went low power since they were added ? :P :lol: Nope, that's never happened. But seriously, though, is there a keyboard shortcut or someth...
by Kyralessa
Mon Dec 14, 2020 7:02 pm
Forum: Ideas and Suggestions
Topic: Brownout icon / Low power icon / Low power warning
Replies: 49
Views: 13712

Re: Have a low power icon as well as power off (for beginners :)

Maybe instead, one of those little Informatron updates could appear the first time a new player has a low power condition. That way it's clear what's happening without having to show a low power icon all the time everywhere. Oh wait, but thats what already happens It does? Oh. Neat. I've seen a lot...
by Kyralessa
Mon Dec 14, 2020 2:54 pm
Forum: Ideas and Suggestions
Topic: Brownout icon / Low power icon / Low power warning
Replies: 49
Views: 13712

Re: Have a low power icon as well as power off (for beginners :)

I can see where a low-power icon could be useful...but I can also see where it could be annoying. Unless I have a major surplus of power or large banks of accumulators, every time my lasers fire I'll get a low power warning. Maybe instead, one of those little Informatron updates could appear the fir...
by Kyralessa
Fri Dec 11, 2020 11:41 am
Forum: General discussion
Topic: Thank you (Make the dev-team happy today!)
Replies: 571
Views: 291200

Re: Thank you (Make the dev-team happy today!)

I would just like to say how much I love the little headlights on the car and the tank. 😍
by Kyralessa
Fri Dec 11, 2020 11:40 am
Forum: Not a bug
Topic: [1.1.5] Unable to grab robots above ore patch
Replies: 1
Views: 873

Re: [1.1.5] Unable to grab robots above ore patch

This is intended behavior by the developers. The rationale is that especially when you have many robots, they would be annoyingly in the way if they always took precedence over the thing underneath them.
by Kyralessa
Fri Dec 11, 2020 9:36 am
Forum: Ideas and Suggestions
Topic: 1.1: Belt placement behaviour
Replies: 13
Views: 3879

Re: 1.1: Belt placement behaviour

Personally I find that the number of times locked belt direction is a benefit far outweighs the tiny number of times it's a hindrance.
by Kyralessa
Thu Dec 10, 2020 1:40 pm
Forum: Ideas and Suggestions
Topic: Belt building alternative to the 1.1 forced straight line fix
Replies: 7
Views: 2050

Re: Belt building alternative to the 1.1 forced straight line fix

Instead of forcing a straight line, anchor the mouse pointer in relation to to the game world when the character is holding the build button and is moved in any direction that isn't the direct result of a player input, such as when you hit an electric pole or anything that pushes your trajectory to...
by Kyralessa
Thu Dec 10, 2020 10:58 am
Forum: Ideas and Suggestions
Topic: Please remove the Spidertron screen wobble
Replies: 9
Views: 2877

Re: Please remove the Spidertron screen wobble

Maybe the game needs a "Spidertron stabilization module" that can go in the Spidertron's equipment grid, akin to the belt immunity module. :D
by Kyralessa
Sun Dec 06, 2020 12:57 pm
Forum: General discussion
Topic: satellites and consumers
Replies: 6
Views: 2229

Re: satellites and consumers

What you say is true: After launching a rocket, most people set their own goals, such as science per minute or rockets launched per minute.

Or they start over with a few mods.

Or they start over with restrictions, such as no bots.

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