Search found 837 matches
- Fri Feb 06, 2026 5:42 pm
- Forum: General discussion
- Topic: My space age review
- Replies: 63
- Views: 7309
Re: My space age review
...some even consider mentally challenging video games as stimulating for brain development and capacities, in which case it would not be wasted time at all. sure I have not really learned how to run a nuclear reactor, or anything realistic about fluids usable in my house, but at least it was a ...
- Thu Feb 05, 2026 7:37 pm
- Forum: General discussion
- Topic: Blueprint book (Rare) ... :/
- Replies: 3
- Views: 551
Re: Blueprint book (Rare) ... :/
Why? That's easy:
So you can use a rare blueprint book to hold your rare blueprints.
And a legendary blueprint book to hold your legendary blueprints, and so forth.
So you can use a rare blueprint book to hold your rare blueprints.
And a legendary blueprint book to hold your legendary blueprints, and so forth.
- Wed Feb 04, 2026 12:16 pm
- Forum: General discussion
- Topic: My space age review
- Replies: 63
- Views: 7309
Re: My space age review
Vanilla 2.0 is a downgrade compared to 1.1
That seem to be missing the point of the original thread to me, which is all about space age, beside being unsubstanciated imo.
Performance is even better, there are a whole lot more QoL regarding blueprints trains and mapview.
Yeah, honestly ...
- Wed Feb 04, 2026 6:56 am
- Forum: General discussion
- Topic: My space age review
- Replies: 63
- Views: 7309
Re: My space age review
Can you point to ANY real world example, where low power/voltage for digital controls caused issues?
Why don't you google it? There are so many examples, that it is actually considered common knowledge. If you give 380V instead of 220V, you would see almost instant smoke and fire effects. If ...
- Tue Feb 03, 2026 11:51 am
- Forum: Technical Help
- Topic: [2.0.73] Repeated crashes occur at 10-minute intervals during
- Replies: 3
- Views: 302
- Mon Feb 02, 2026 6:22 pm
- Forum: Gameplay Help
- Topic: Trains, Circuit, and New stuff
- Replies: 4
- Views: 539
Re: Trains, Circuit, and New stuff
If you have multiples of the same station to which a train could deliver, one option is to use train limits and priority to spread the trains out.
A train limit gives the number of trains allowed to be at or in route to that station.
A train will pick a higher-priority station over a station with ...
A train limit gives the number of trains allowed to be at or in route to that station.
A train will pick a higher-priority station over a station with ...
- Mon Feb 02, 2026 11:49 am
- Forum: Ideas and Suggestions
- Topic: Logistics groups need a lock or a delete warning.
- Replies: 4
- Views: 849
Re: Logistics groups need a lock or a delete warning.
There are two ways to remove/delete a logistics group.
If you click the trash can next to the logistics group in your requests section, it only removes the group, and you can get it back:
RemoveLogisticsGroup.png
If you click the edit pencil next to a logistics group name, you get the list of ...
If you click the trash can next to the logistics group in your requests section, it only removes the group, and you can get it back:
RemoveLogisticsGroup.png
If you click the edit pencil next to a logistics group name, you get the list of ...
- Mon Feb 02, 2026 9:41 am
- Forum: Gameplay Help
- Topic: Help with spaceship schedule
- Replies: 3
- Views: 367
Re: Help with spaceship schedule
I think you're going to have to duplicate the green signal to do this the way you want:
Green > 0 AND Purple = 0 OR Green > 0 AND Orange = 0
Green > 0 AND Purple = 0 OR Green > 0 AND Orange = 0
- Sun Feb 01, 2026 10:34 am
- Forum: Ideas and Suggestions
- Topic: "From Scratch" achievement for each new planet (except Aquilo)
- Replies: 17
- Views: 1247
Re: "From Scratch" achievement for each new planet (except Aquilo)
Seems like the guy did all planets almost from scratch, THEN learn they could just import everything and build science production im half an hour. :mrgreen:
I agree with previous replies, either it's from scratch like Nauvis (no armor, no bots) or no achievement.
Not sure if "the guy" means me ...
- Sat Jan 31, 2026 2:26 pm
- Forum: Ideas and Suggestions
- Topic: "From Scratch" achievement for each new planet (except Aquilo)
- Replies: 17
- Views: 1247
Re: "From Scratch" achievement for each new planet (except Aquilo)
When I talk about allowing construction bots, it's in the same spirit where Lazy Bastard allows 111 hand crafts even though you don't need quite that many. You can do Fulgora, Vulcanus, and Gleba from scratch without construction bots, but the only difference is you're making it take longer than ...
- Fri Jan 30, 2026 1:20 pm
- Forum: Ideas and Suggestions
- Topic: "From Scratch" achievement for each new planet (except Aquilo)
- Replies: 17
- Views: 1247
Re: "From Scratch" achievement for each new planet (except Aquilo)
(But if you want the extra rocket capacity of bringing them up separately, you could certainly do so and then assemble them on the platform.)Kyralessa wrote: Fri Jan 30, 2026 1:04 pmCorrect.crimsonarmy wrote: Fri Jan 30, 2026 11:03 am So people who bring flying robot frames and green chips wouldn't get it?
- Fri Jan 30, 2026 1:04 pm
- Forum: Ideas and Suggestions
- Topic: "From Scratch" achievement for each new planet (except Aquilo)
- Replies: 17
- Views: 1247
Re: "From Scratch" achievement for each new planet (except Aquilo)
Correct.crimsonarmy wrote: Fri Jan 30, 2026 11:03 am So people who bring flying robot frames and green chips wouldn't get it?
- Fri Jan 30, 2026 10:43 am
- Forum: Ideas and Suggestions
- Topic: "From Scratch" achievement for each new planet (except Aquilo)
- Replies: 17
- Views: 1247
Re: "From Scratch" achievement for each new planet (except Aquilo)
Any armor, any weapons, any number of construction bots, but nothing else: No roboports, no assembly machines, no chests, etc.
To put it another way: Nothing dropped from a platform except construction bots.
To put it another way: Nothing dropped from a platform except construction bots.
- Fri Jan 30, 2026 7:12 am
- Forum: Ideas and Suggestions
- Topic: "From Scratch" achievement for each new planet (except Aquilo)
- Replies: 17
- Views: 1247
"From Scratch" achievement for each new planet (except Aquilo)
Proposal: A new achievement for each of Fulgora, Vulcanus, and Gleba.
"From Scratch" or some similar name, given for launching a rocket from each of these planets without bringing anything along (other than construction bots).
"From Scratch" or some similar name, given for launching a rocket from each of these planets without bringing anything along (other than construction bots).
- Thu Jan 29, 2026 10:33 am
- Forum: Gameplay Help
- Topic: Station interrupts: "No path" problem
- Replies: 9
- Views: 679
Re: Station interrupts: "No path" problem
After a couple dozen such cases, you can't help but wonder: couldn't these stations have been illuminated?
Not sure if by "stations" you mean "tracks," but there's no way for the game to know whether you broke a track connection accidentally or on purpose. It would be annoying if the game ...
- Tue Jan 27, 2026 8:55 am
- Forum: Gameplay Help
- Topic: Graphs to help understand Thrusters
- Replies: 4
- Views: 586
Re: Graphs to help understand Thrusters
Why would you say that and then not post a link?angramania wrote: Tue Jan 27, 2026 8:41 am Good post. Only problem is that everything about this topic, including math, designs for fuel flow control and mod to remove space drag, was already posted on this forum in the very first month after SA launch.
- Mon Jan 26, 2026 7:20 pm
- Forum: General discussion
- Topic: Appreciation for better car snapping
- Replies: 2
- Views: 454
Re: Appreciation for better car snapping
Don't forget the paths they etch all over the map now, which makes driving so much better than before.
https://factorio.com/blog/post/fff-401
(Start at "A dead end" and read on for the details.)
https://factorio.com/blog/post/fff-401
(Start at "A dead end" and read on for the details.)
- Mon Jan 26, 2026 5:42 pm
- Forum: General discussion
- Topic: Upgrade
- Replies: 4
- Views: 667
Re: Upgrade
The nice thing about megabasing with Space Age is that you have paths to improve production besides just "build more" or "add modules":
You can replace "normal" buildings with new buildings like electromagnetic plants, foundries, and biochambers, each with a 50% productivity bonus built-in.
The ...
You can replace "normal" buildings with new buildings like electromagnetic plants, foundries, and biochambers, each with a 50% productivity bonus built-in.
The ...
- Mon Jan 26, 2026 10:53 am
- Forum: Outdated/Not implemented
- Topic: Trains should never stop on a sixpence, and other related suggestions
- Replies: 1
- Views: 281
Re: Trains should never stop on a sixpence, and other related suggestions
viewtopic.php?t=3394
One suggestion per thread! If your subject is something like "My Cool Ideas" or "Suggestions" you failed.
- Sun Jan 25, 2026 3:07 pm
- Forum: Off topic
- Topic: Why a Spidertron needs a fish
- Replies: 1
- Views: 576