One could say the same about randos from the internet.
Search found 515 matches
- Sat Aug 31, 2024 7:22 pm
- Forum: Ideas and Suggestions
- Topic: Locomotives to provide driving power in both directions
- Replies: 6
- Views: 535
- Sun Aug 11, 2024 11:50 am
- Forum: Gameplay Help
- Topic: Train for construction.
- Replies: 7
- Views: 777
Re: Train for construction.
Or, and hear me out here, if you notice yourself swearing, you could just remove that part before you post.
- Mon Aug 05, 2024 8:14 pm
- Forum: General discussion
- Topic: Space Age general Questions
- Replies: 38
- Views: 6488
Re: save data space age
So I probably missed this or something but in space age can you use one of your current saves of factorio and continue from there or do you have to start from scratch Keep in mind that you can install the game from a .zip file. So if you have saves you're attached to, you can install 1.1 in one dir...
- Sat Aug 03, 2024 8:47 pm
- Forum: Implemented in 2.0
- Topic: Would it be possible to make it harder to take off armor?
- Replies: 35
- Views: 9030
Re: Would it be possible to make it harder to take off armor?
I swear sometimes people have a microphone listening to office conversations. 3 days ago I changed it so the game won’t let you manually remove your armor if it would spill items and then this post gets bumped from 2021 about the same topic. Anyway, for 2.0 the game won’t let you manually remove yo...
- Fri Aug 02, 2024 9:24 am
- Forum: Ideas and Suggestions
- Topic: stop rendering in the backround
- Replies: 9
- Views: 797
Re: stop rendering in the backround
i would like for the game to stop rendering the world if it is not visible. Are you saying the game does this if it's paused? Or do you mean you're just letting the game run in the background unpaused while you're doing something else? If the latter, well, to me it kind of makes sense that the devs...
- Thu Aug 01, 2024 5:57 am
- Forum: Gameplay Help
- Topic: Refineries are only producing light oil
- Replies: 5
- Views: 608
Re: Refineries are only producing light oil
Are your refineries only producing light oil, or is it just that they're full of light oil?
If they produce all three products but the light oil has nowhere to go, then they'll remain stuck until you can move the light oil somewhere else.
If they produce all three products but the light oil has nowhere to go, then they'll remain stuck until you can move the light oil somewhere else.
- Thu Jul 25, 2024 11:39 am
- Forum: Ideas and Suggestions
- Topic: Don't spill inventory when power armor is held in mouse
- Replies: 4
- Views: 503
Re: Don't spill inventory when power armor is held in mouse
...and preventing you from removing if your inventory is filled prevents intentional removal of the armour. Right, but remember the question I asked: Does anybody really ever intend to remove their armor without replacing it with a different armor? My feeling is: No, nobody ever does this on purpos...
- Tue Jul 23, 2024 7:22 am
- Forum: General discussion
- Topic: How is factorio on the legion go ?
- Replies: 1
- Views: 404
Re: How is factorio on the legion go ?
For others unclear on what he's talking about, here is what the Legion Go is:
https://www.lenovo.com/us/en/p/handheld ... t.com%252F
https://www.lenovo.com/us/en/p/handheld ... t.com%252F
- Tue Jul 23, 2024 7:20 am
- Forum: Technical Help
- Topic: let people who don't have factorio on steam add mods to their bookmarks
- Replies: 9
- Views: 764
Re: let people who don't have factorio on steam add mods to their bookmarks
Do you own the game for PC, or only for Switch?
- Mon Jul 22, 2024 8:42 am
- Forum: Ideas and Suggestions
- Topic: The Blueprint Hub
- Replies: 49
- Views: 3985
Re: The Blueprint Hub
I like the "local, small scale" sharing, like if my friend and I play together, comparing our builds through our blueprints, "Here, take this chemplant blueprint, and I'll take your beaconed furnace array", or whatever. What I don't like, is to make things so easy, so convenient...
- Sun Jul 21, 2024 9:26 am
- Forum: Ideas and Suggestions
- Topic: The Blueprint Hub
- Replies: 49
- Views: 3985
Re: The Blueprint Hub
Please don't vote no just because someone wants to have fun in a different way with an accessibility feature. This will have a more widespread effect than you think. Sure, I can decide in my own one-player game not to use other people's blueprints. But in a multiplayer game, it's that much more lik...
- Mon Jul 15, 2024 10:12 am
- Forum: General discussion
- Topic: Quality level run-off poll
- Replies: 41
- Views: 5301
Re: Quality level run-off poll
Upon reflection, I like the original names (including "Legendary") as I find the alternatives pretty boring.
"Legendary" sounds much more enticing to me than "Perfect."
"Legendary" sounds much more enticing to me than "Perfect."
- Sat Jul 13, 2024 8:16 pm
- Forum: News
- Topic: Friday Facts #419 - Display Panel & Inserter pickup fixes
- Replies: 117
- Views: 20276
Re: Friday Facts #419 - Display Panel & Inserter pickup fixes
For the inserter missing items problem... I had this problem years ago with burner inserters. Here's the thought I had back then... I think the inserter movement speed is fine as-is, but they should detect upcoming items on the previous belt segment so they have time to line-up to grab the items. T...
- Sat Jul 13, 2024 6:35 am
- Forum: News
- Topic: Friday Facts #419 - Display Panel & Inserter pickup fixes
- Replies: 117
- Views: 20276
Re: Friday Facts #419 - Display Panel & Inserter pickup fixes
I'm glad there aren't ugly scanlines or lense flares on the Display Panel. Am I correct that Remote View removes the ugly scanline "vignette" currently on the map view? (I hacked the shader to remove it years ago, so actually I have no idea if it still exists. But I assume it isn't gone y...
- Sat Jul 13, 2024 6:30 am
- Forum: Ideas and Suggestions
- Topic: Rail-like smooth wall building.
- Replies: 7
- Views: 731
Re: Rail-like smooth wall building.
What do you mean "horizontally or vertically"? Also not that dynamic, wouldn't simple segment fragments make do? They could also use some "look at" time, the shadows don't match with sun position guessed from other buildings as well (just like oil refinery and so on). The way be...
- Fri Jul 12, 2024 1:13 pm
- Forum: News
- Topic: Friday Facts #419 - Display Panel & Inserter pickup fixes
- Replies: 117
- Views: 20276
Re: Friday Facts #419 - Display Panel & Inserter pickup fixes
Or better yet, big cracks across them like everybody's mobile phone. Mod idea?
- Fri Jul 12, 2024 12:21 pm
- Forum: News
- Topic: Friday Facts #419 - Display Panel & Inserter pickup fixes
- Replies: 117
- Views: 20276
Re: Friday Facts #419 - Display Panel & Inserter pickup fixes
Goodbye to my boiler/steam blueprints with blue belts, except yellow where the inserters are.
Goodbye, and good riddance!
Goodbye, and good riddance!
- Fri Jul 12, 2024 8:32 am
- Forum: Ideas and Suggestions
- Topic: Rail-like smooth wall building.
- Replies: 7
- Views: 731
Re: Rail-like smooth wall building.
Should it lock horizontally or vertically, or allow Bezier curves?
- Sat Jul 06, 2024 9:37 am
- Forum: General discussion
- Topic: Factorio price
- Replies: 8
- Views: 2181
Re: Factorio price
I agree completely. I paid $20 for Factorio back in 2016, and I quickly found the price I paid embarrassingly low for what I got. $35 for the expansion is a bargain. And that's just talking about the base game. Given the number of mods people have donated their time to make, it's hard to imagine run...
- Fri Jul 05, 2024 11:22 am
- Forum: News
- Topic: Friday Facts #418 - Space Age release date
- Replies: 168
- Views: 42443
Re: Friday Facts #418 - Space Age release date
Will you be selling on GOG too?