Search found 837 matches

by Kyralessa
Fri Feb 06, 2026 5:42 pm
Forum: General discussion
Topic: My space age review
Replies: 63
Views: 7309

Re: My space age review


...some even consider mentally challenging video games as stimulating for brain development and capacities, in which case it would not be wasted time at all. sure I have not really learned how to run a nuclear reactor, or anything realistic about fluids usable in my house, but at least it was a ...
by Kyralessa
Thu Feb 05, 2026 7:37 pm
Forum: General discussion
Topic: Blueprint book (Rare) ... :/
Replies: 3
Views: 551

Re: Blueprint book (Rare) ... :/

Why? That's easy:

So you can use a rare blueprint book to hold your rare blueprints.

And a legendary blueprint book to hold your legendary blueprints, and so forth. :D
by Kyralessa
Wed Feb 04, 2026 12:16 pm
Forum: General discussion
Topic: My space age review
Replies: 63
Views: 7309

Re: My space age review



Vanilla 2.0 is a downgrade compared to 1.1


That seem to be missing the point of the original thread to me, which is all about space age, beside being unsubstanciated imo.

Performance is even better, there are a whole lot more QoL regarding blueprints trains and mapview.


Yeah, honestly ...
by Kyralessa
Wed Feb 04, 2026 6:56 am
Forum: General discussion
Topic: My space age review
Replies: 63
Views: 7309

Re: My space age review



Can you point to ANY real world example, where low power/voltage for digital controls caused issues?

Why don't you google it? There are so many examples, that it is actually considered common knowledge. If you give 380V instead of 220V, you would see almost instant smoke and fire effects. If ...
by Kyralessa
Mon Feb 02, 2026 6:22 pm
Forum: Gameplay Help
Topic: Trains, Circuit, and New stuff
Replies: 4
Views: 539

Re: Trains, Circuit, and New stuff

If you have multiples of the same station to which a train could deliver, one option is to use train limits and priority to spread the trains out.

A train limit gives the number of trains allowed to be at or in route to that station.

A train will pick a higher-priority station over a station with ...
by Kyralessa
Mon Feb 02, 2026 11:49 am
Forum: Ideas and Suggestions
Topic: Logistics groups need a lock or a delete warning.
Replies: 4
Views: 849

Re: Logistics groups need a lock or a delete warning.

There are two ways to remove/delete a logistics group.

If you click the trash can next to the logistics group in your requests section, it only removes the group, and you can get it back:

RemoveLogisticsGroup.png

If you click the edit pencil next to a logistics group name, you get the list of ...
by Kyralessa
Mon Feb 02, 2026 9:41 am
Forum: Gameplay Help
Topic: Help with spaceship schedule
Replies: 3
Views: 367

Re: Help with spaceship schedule

I think you're going to have to duplicate the green signal to do this the way you want:

Green > 0 AND Purple = 0 OR Green > 0 AND Orange = 0
by Kyralessa
Sun Feb 01, 2026 10:34 am
Forum: Ideas and Suggestions
Topic: "From Scratch" achievement for each new planet (except Aquilo)
Replies: 17
Views: 1247

Re: "From Scratch" achievement for each new planet (except Aquilo)


Seems like the guy did all planets almost from scratch, THEN learn they could just import everything and build science production im half an hour. :mrgreen:
I agree with previous replies, either it's from scratch like Nauvis (no armor, no bots) or no achievement.


Not sure if "the guy" means me ...
by Kyralessa
Sat Jan 31, 2026 2:26 pm
Forum: Ideas and Suggestions
Topic: "From Scratch" achievement for each new planet (except Aquilo)
Replies: 17
Views: 1247

Re: "From Scratch" achievement for each new planet (except Aquilo)

When I talk about allowing construction bots, it's in the same spirit where Lazy Bastard allows 111 hand crafts even though you don't need quite that many. You can do Fulgora, Vulcanus, and Gleba from scratch without construction bots, but the only difference is you're making it take longer than ...
by Kyralessa
Fri Jan 30, 2026 1:20 pm
Forum: Ideas and Suggestions
Topic: "From Scratch" achievement for each new planet (except Aquilo)
Replies: 17
Views: 1247

Re: "From Scratch" achievement for each new planet (except Aquilo)

Kyralessa wrote: Fri Jan 30, 2026 1:04 pm
crimsonarmy wrote: Fri Jan 30, 2026 11:03 am So people who bring flying robot frames and green chips wouldn't get it?
Correct.
(But if you want the extra rocket capacity of bringing them up separately, you could certainly do so and then assemble them on the platform.)
by Kyralessa
Fri Jan 30, 2026 1:04 pm
Forum: Ideas and Suggestions
Topic: "From Scratch" achievement for each new planet (except Aquilo)
Replies: 17
Views: 1247

Re: "From Scratch" achievement for each new planet (except Aquilo)

crimsonarmy wrote: Fri Jan 30, 2026 11:03 am So people who bring flying robot frames and green chips wouldn't get it?
Correct.
by Kyralessa
Fri Jan 30, 2026 10:43 am
Forum: Ideas and Suggestions
Topic: "From Scratch" achievement for each new planet (except Aquilo)
Replies: 17
Views: 1247

Re: "From Scratch" achievement for each new planet (except Aquilo)

Any armor, any weapons, any number of construction bots, but nothing else: No roboports, no assembly machines, no chests, etc.

To put it another way: Nothing dropped from a platform except construction bots.
by Kyralessa
Fri Jan 30, 2026 7:12 am
Forum: Ideas and Suggestions
Topic: "From Scratch" achievement for each new planet (except Aquilo)
Replies: 17
Views: 1247

"From Scratch" achievement for each new planet (except Aquilo)

Proposal: A new achievement for each of Fulgora, Vulcanus, and Gleba.

"From Scratch" or some similar name, given for launching a rocket from each of these planets without bringing anything along (other than construction bots).
by Kyralessa
Thu Jan 29, 2026 10:33 am
Forum: Gameplay Help
Topic: Station interrupts: "No path" problem
Replies: 9
Views: 679

Re: Station interrupts: "No path" problem


After a couple dozen such cases, you can't help but wonder: couldn't these stations have been illuminated?


Not sure if by "stations" you mean "tracks," but there's no way for the game to know whether you broke a track connection accidentally or on purpose. It would be annoying if the game ...
by Kyralessa
Tue Jan 27, 2026 8:55 am
Forum: Gameplay Help
Topic: Graphs to help understand Thrusters
Replies: 4
Views: 586

Re: Graphs to help understand Thrusters

angramania wrote: Tue Jan 27, 2026 8:41 am Good post. Only problem is that everything about this topic, including math, designs for fuel flow control and mod to remove space drag, was already posted on this forum in the very first month after SA launch.
Why would you say that and then not post a link?
by Kyralessa
Mon Jan 26, 2026 7:20 pm
Forum: General discussion
Topic: Appreciation for better car snapping
Replies: 2
Views: 454

Re: Appreciation for better car snapping

Don't forget the paths they etch all over the map now, which makes driving so much better than before.

https://factorio.com/blog/post/fff-401

(Start at "A dead end" and read on for the details.)
by Kyralessa
Mon Jan 26, 2026 5:42 pm
Forum: General discussion
Topic: Upgrade
Replies: 4
Views: 667

Re: Upgrade

The nice thing about megabasing with Space Age is that you have paths to improve production besides just "build more" or "add modules":


You can replace "normal" buildings with new buildings like electromagnetic plants, foundries, and biochambers, each with a 50% productivity bonus built-in.
The ...
by Kyralessa
Mon Jan 26, 2026 10:53 am
Forum: Outdated/Not implemented
Topic: Trains should never stop on a sixpence, and other related suggestions
Replies: 1
Views: 281

Re: Trains should never stop on a sixpence, and other related suggestions

viewtopic.php?t=3394
One suggestion per thread! If your subject is something like "My Cool Ideas" or "Suggestions" you failed. :)
by Kyralessa
Sun Jan 25, 2026 3:07 pm
Forum: Off topic
Topic: Why a Spidertron needs a fish
Replies: 1
Views: 576

Why a Spidertron needs a fish

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