Search found 102 matches

by _npo6ka_
Wed Jul 04, 2018 7:26 pm
Forum: Not a bug
Topic: [0.16.50] I can not create a recipe
Replies: 3
Views: 1347

[0.16.50] I can not create a recipe

I play the factorio modpak seablock pack 0.2.11 . I ran into a very strange problem. I tried to create a paper with the necessary resources in the inventory, but the game tells me that I can not craft it. https://pp.userapi.com/c850020/v850020486/1eaa0/2792o5OGHI0.jpg https://pp.userapi.com/c850020/...
by _npo6ka_
Wed Jul 04, 2018 7:01 pm
Forum: Minor issues
Topic: [0.16.50] Game hanging when calculating Total row in recipe
Replies: 3
Views: 1498

Re: Game hanging when calculating Total row in recipe tooltip

To reproduce the error, you can use the old version of FNEI installed in the seablock pack. Steps: 1) Open FNEI (ctrl + E) 2) Choose rocket silo https://pp.userapi.com/c850020/v850020989/1e537/3RJWwdHINjU.jpg 3) Click the "craft" button https://pp.userapi.com/c850020/v850020989/1e53e/HZb5B...
by _npo6ka_
Wed Jul 04, 2018 6:49 pm
Forum: Minor issues
Topic: [0.16.50] Game hanging when calculating Total row in recipe
Replies: 3
Views: 1498

[0.16.50] Game hanging when calculating Total row in recipe

I play the factorio modpak seablock pack 0.2.11 . I'm also developing a mod. When developing, I ran into the following problem: when I use the "choose-elem-button" for recipes (elem_type = "recipe"), the game freezes for 1-2 seconds when you hover over the "choose-elem-butto...
by _npo6ka_
Tue Jul 03, 2018 7:21 am
Forum: Questions, reviews and ratings
Topic: Liquid in the assembling machine
Replies: 2
Views: 1536

Re: Liquid in the assembling machine

This depends on the recipe, but in general the assembler only supports fluids if it has a fluidbox. This property cannot be read for the LuaEntityPrototype in 0.16, but you will be able to read it in 0.17: https://lua-api.factorio.com/0.17.0-preview/LuaEntityPrototype.html#LuaEntityPrototype.fluidb...
by _npo6ka_
Mon Jul 02, 2018 4:10 pm
Forum: Questions, reviews and ratings
Topic: Liquid in the assembling machine
Replies: 2
Views: 1536

Liquid in the assembling machine

Is it possible to find out if the assembly machine (LuaEntityPrototype) supports the liquid at the input?
by _npo6ka_
Wed Jun 27, 2018 12:12 pm
Forum: Mods
Topic: [MOD 0.15.15+] FNEI Mod
Replies: 129
Views: 59598

Re: [MOD 0.15.15+] FNEI 0.1.6

Hi, I was trying out one of my (unreleased) mods out, but couldn't find the recipe in the FNEI search. Afther digging in I think you forgot to add in entity buildings with a fixed recipe. For example in vanilla is the rocket silo, which has a fixed recipe set that create rocket parts and that wasn'...
by _npo6ka_
Wed Jun 27, 2018 12:08 pm
Forum: Mods
Topic: [MOD 0.15.15+] FNEI Mod
Replies: 129
Views: 59598

Re: [MOD 0.15.15+] FNEI 0.1.6

Salty Wagyu wrote:Why doesn't Silicon ore show up in FNEI for Bobs Angels?
Because the search is done by in-game names (item ID), they do not always match localized names. For example, silicone ore is called quartz ore, bobmonium and other ores is called angel ore...
by _npo6ka_
Wed Jun 27, 2018 12:03 pm
Forum: Implemented mod requests
Topic: Selected recearch
Replies: 9
Views: 3038

Re: Selected recearch

Added LuaForce::previous_research read/write. Can you describe in more detail what will be stored in this field? Based on the name of the field, this is not exactly what started the discussion of this topic. Task: The mod should open a technology tree for the player and establish from the variable ...
by _npo6ka_
Wed Jun 13, 2018 4:59 pm
Forum: Modding interface requests
Topic: [0.16.x] Choose-element-button middle mouse click event
Replies: 8
Views: 2099

Re: [0.16.x] Choose-element-button middle mouse click event

Ah right. Every widget does support mouse button filter but things like the choose elem button are hard coded to react to specific mouse buttons so clicking them with other buttons doesn't do anything. Clicking it with left button is inconsistent with the base game gui though, where filters are set...
by _npo6ka_
Tue Jun 12, 2018 9:40 pm
Forum: Modding interface requests
Topic: [0.16.x] Choose-element-button middle mouse click event
Replies: 8
Views: 2099

[0.16.x] Choose-element-button middle mouse click event

Currently only 2 types of LuaGuiElement("button" or "sprite-button") can use the middle mouse button and buttons 4-9. I quite often use in my fashion FNEI "choose-element-button" with the property "locked = true". When using "choose-element-button", ...
by _npo6ka_
Tue May 22, 2018 11:49 am
Forum: Resolved Problems and Bugs
Topic: [kovarex] [0.16.36] Backspace doesn't work
Replies: 6
Views: 2168

Re: [kovarex] [0.16.36] Backspace doesn't work

kovarex wrote:I tried it again in 0.16.44 and it works properly, so it was probably fixed by the key - blocking logic fixes we've done with Dominik recently.
Ok, thank you!
by _npo6ka_
Sat May 19, 2018 3:52 pm
Forum: Mods
Topic: [MOD 0.15.15+] FNEI Mod
Replies: 129
Views: 59598

Re: [MOD 0.15.15+] FNEI 0.1.5

So I have a dedicated server with FNEI version 0.1.5 installed on the server and my PC that is running Factorio version 16.36. my friend and I are playing multi player version and we can not use FNEI when both of us are on. Is there a way to allow people to use the mod when on a multi-player server...
by _npo6ka_
Sun Apr 08, 2018 10:29 pm
Forum: Mods
Topic: [MOD 0.15.15+] FNEI Mod
Replies: 129
Views: 59598

Re: FNEI 0.1.5 Option clarity

I think these options could use a bit of clarity on which recipes are shown: Use only available recipes Show hidden recipes Show disabled recipes Show hidden items Take, for example, a recipe that requires a technology that I haven't researched yet. Would such a recipe be considered "hidden&qu...
by _npo6ka_
Sun Apr 08, 2018 10:17 pm
Forum: Mods
Topic: [MOD 0.15.15+] FNEI Mod
Replies: 129
Views: 59598

Re: [MOD 0.15.15+] FNEI 0.1.5

Hello, Is there any external possibility to influence the search and the results of FNEI at the moment? Why I ask? As I understand it, FNEI finds items by the internal names, but some mods uses internal names that has nothing todo with any localised name, as an example a item from Yuoki Industries ...
by _npo6ka_
Sun Apr 08, 2018 9:57 pm
Forum: Resolved Problems and Bugs
Topic: [kovarex] [0.16.36] Backspace doesn't work
Replies: 6
Views: 2168

Re: [0.16.36] Backspace doesn't work

Just guessing - holding triggers different type of event that gets through (which i suppose it should not). But that depends on details really. Did you try to ask the mod creator first? If I were to use a mod that alters keyboard behavior and then some key does not work in the game as it should, I ...
by _npo6ka_
Thu Apr 05, 2018 12:19 pm
Forum: Resolved Problems and Bugs
Topic: [kovarex] [0.16.36] Backspace doesn't work
Replies: 6
Views: 2168

Re: [0.16.36] Backspace doesn't work

Bilka wrote:NaB, the hotkey of the mod is set to consuming="all", which does exactly what it should: Consume game inputs.
Then why are the symbols removed when you press and hold the key?
by _npo6ka_
Wed Apr 04, 2018 9:17 pm
Forum: Resolved Problems and Bugs
Topic: [kovarex] [0.16.36] Backspace doesn't work
Replies: 6
Views: 2168

[kovarex] [0.16.36] Backspace doesn't work

I have a single FNEI mod installed. This mod has an action on the backspace key, and because of this, backspace works in other elements of the gui game in a somewhat inaccurate way. When you click on an inserter with a stack capacity bonus, there's an input to change the max items it can pick up at ...
by _npo6ka_
Sat Mar 03, 2018 8:02 pm
Forum: Mods
Topic: [MOD 0.15.15+] FNEI Mod
Replies: 129
Views: 59598

Re: [MOD 0.15.15+] FNEI 0.1.0

While FNEI 0.0.17 was stable and pretty much bugfree the new version is very unstable causing crashes, I was forced to rollback. If error reports are of use I can provide. Thanks for your feedback. If the game crashes, you can send a screenshot of this error or the text of the error. Please also de...
by _npo6ka_
Thu Feb 22, 2018 2:53 pm
Forum: Mods
Topic: [MOD 0.15.15+] FNEI Mod
Replies: 129
Views: 59598

Re: [MOD 0.15.15+] FNEI 0.0.17

But the main reason why I hid it in the admin tincture is unfair achievements, which the player can get for studying. For example, studying a train Wait, FNEI is not allowing you to research technologies for free - only to show it, right? My hook, opens all the previous selected technology and in t...
by _npo6ka_
Thu Feb 22, 2018 8:11 am
Forum: Modding interface requests
Topic: Disable achievements
Replies: 8
Views: 2916

Re: Disable achievements

Rseding91 wrote:The game currently has no such system to disable achievements outside of the "console command used" flag. So, it's currently not possible to do that. I might look into adding support but it will be a while.
Do you add this feature to the game?

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