Search found 70 matches
- Thu Jun 01, 2017 10:48 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.15.17] game crashes since update to 0.15.17
- Replies: 3
- Views: 1247
Re: [0.15.17] game crashes since update to 0.15.17
Gregg a few of us have noticed it crashes when the mouse hovers over a logistics chest, is that possibly your cause as well?
- Thu Jun 01, 2017 10:47 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.15.17] crash on chest mouse-over
- Replies: 3
- Views: 1558
Re: [0.15.17] crash on chest mouse-over
I have this problem with 15.17 as well- here's a video of mine crashing: https://youtu.be/xwYovn_gls0
- Thu Jun 01, 2017 5:01 pm
- Forum: Releases
- Topic: Version 0.15.17
- Replies: 25
- Views: 20661
Re: Version 0.15.17
fired up .17 during lunch to check out the new inserters, and the game has frozen on me. (Mac user, spinning beachball, no mods. no multiplayer.) Action: Load saved game, zoom in as far as possible, admire inserter, walk around, crash. Tried a third time and didn't change zoom or position, just stoo...
- Thu Jun 01, 2017 4:40 pm
- Forum: Releases
- Topic: Version 0.15.17
- Replies: 25
- Views: 20661
Re: Version 0.15.17
Team Factorio/Wube, you are the best of the best!
So exciting to see all this progress!
So exciting to see all this progress!
- Mon May 29, 2017 5:05 pm
- Forum: Releases
- Topic: Version 0.15.16
- Replies: 15
- Views: 19905
Re: Version 0.15.16
It used to be that you could only see the location of trains if they were within the scan area of radar.
Did this change by design in one of the 15.x releases?
I'm able to see the location of trains everywhere now.
Did this change by design in one of the 15.x releases?
I'm able to see the location of trains everywhere now.
- Fri May 26, 2017 10:44 pm
- Forum: News
- Topic: Friday Facts #192 - One million
- Replies: 71
- Views: 36917
Re: Friday Facts #192 - One million
Great Video, really enjoyed watching it, can't wait for part 2!
- Fri May 26, 2017 9:23 pm
- Forum: News
- Topic: Friday Facts #192 - One million
- Replies: 71
- Views: 36917
Re: Friday Facts #192 - One million
Holy cow, congratulations - that's a huge milestone!
If I was anywhere near your office I would attend, Sadly, I am not
If I was anywhere near your office I would attend, Sadly, I am not
- Fri May 26, 2017 1:26 pm
- Forum: Releases
- Topic: Version 0.15.13
- Replies: 49
- Views: 32242
Re: Version 0.15.13
Just as a reference, the image below shows the amount of solar (the big blue parts) needed to run the old factory.... MY GOODNESS that is a LOT of solar - Clearly I am doing things wrong! Any idea how many hours to get to that point? I have 70 on mine and my factory and solar are nowhere near as la...
- Fri May 26, 2017 2:03 am
- Forum: Releases
- Topic: Version 0.15.13
- Replies: 49
- Views: 32242
Re: Version 0.15.13
In so much as Factorio tries to be a realistic game more than an abstract/puzzle game, is there any physical basis for limiting how many solar panels can be on a given electrical network? Maybe the real approach you should take is to change how accumulators work, so that THOSE are higher maintenanc...
- Fri May 26, 2017 1:40 am
- Forum: Releases
- Topic: Version 0.15.13
- Replies: 49
- Views: 32242
Re: Version 0.15.13
I invite the feedback from all - how would this impact game play? Can this idea be improved upon? Do you like it? Would it make play more interesting for you? Does it make sense to introduce into the .15 branch? This is a solution in need of a problem. Introducing tripping stones and forced designs...
- Fri May 26, 2017 1:27 am
- Forum: Releases
- Topic: Version 0.15.13
- Replies: 49
- Views: 32242
Re: Version 0.15.13
@kovarex Gameplay rationale: Prior to .15, Players used coal (High effort/maintenance) then solar (zero maintenance) Since solar works forever for free, once the player has automated it's components, it's pretty easy to just use solar to power everything - forever . I have a total of 32 nuclear rea...
- Thu May 25, 2017 9:57 pm
- Forum: Releases
- Topic: Version 0.15.13
- Replies: 49
- Views: 32242
Re: Version 0.15.13
@kovarex Suggestion: I propose that you limit how much solar power / accumulators can be on a single power grid. I Suggest a max of 100 panels and whatever ratio of accumulators that works out to (84?) Also add whatever UI elements are needed to alert users to this limitation and remind them that to...
- Fri May 12, 2017 7:34 pm
- Forum: News
- Topic: Friday Facts #190 - The quiet days
- Replies: 68
- Views: 37004
Re: Friday Facts #190 - The quiet days
No hills or bridges please! (we can put down land if we want to simulate a bridge) As for multiplayer achievements - 1) Are there separate achievements for multi player vs single player? There should be, every xbox live game works that way. 2) Is there no way to track involvement counters for a play...
- Thu May 11, 2017 2:21 am
- Forum: Releases
- Topic: Version 0.15.10
- Replies: 90
- Views: 53436
Re: Version 0.15.10
Question about the new high res graphics - are they high res to the point that if we zoom in all the way in, we won't see any obvious pixels? or does high res only mean they are higher res at 1x zoom than they used to be? [EDIT:] In factorio settings there's an option for Sprite Resolution , Mine ha...
- Wed May 10, 2017 4:38 am
- Forum: News
- Topic: Friday Facts #189 - Specifying the 1.0
- Replies: 169
- Views: 73895
Re: Friday Facts #189 - Specifying the 1.0
@klonan My thoughts for the 1.0 release: The game is actually perfect the way it is right now (once bugs and maybe a few last minute ratio tweaks are ironed out) The selling price is entirely too low ($20) and I worry that once you release 1.0, everyone who wanted the game has already paid $20 for i...
- Sun May 07, 2017 1:04 am
- Forum: Releases
- Topic: Version 0.15.9
- Replies: 66
- Views: 44433
Re: Version 0.15.9
[EDIT] My Bad- looks like I just didn't understand how the chests worked.[/EDIT] Seems like Storage Chests are majorly broken in 15.9 This might not have been an issue in 14.x but now that the yellow science pack is needed before we can get active requester chests, this bug is making the whole robot...
- Sat May 06, 2017 2:37 am
- Forum: Releases
- Topic: Version 0.15.9
- Replies: 66
- Views: 44433
Re: Version 0.15.9
Anyone else having trouble with new storage chests not being used? I created a new robo port, put down a storage chest, added a few bots, and instructed them to remove some trees, they are taking the wood halfway across the map, and ignoring the nearby storage chest (yellow) Is this a bug or is ther...
- Tue Apr 25, 2017 12:17 am
- Forum: Not a bug
- Topic: [0.15.1] Bug - Boilers stop working when fuel type changed
- Replies: 3
- Views: 2413
Re: [0.15.1] Bug - Boilers stop working when fuel type changed
Ahh that totally makes sense, I remember reading it was a 2x3 grid now, understandable that the connection would need to be on one side or the other. rotating it twice filled it with water for a brief bit. I suspect replacing fuel must have caused some code loop to realize there was no water supply....
- Tue Apr 25, 2017 12:00 am
- Forum: Not a bug
- Topic: [0.15.1] Bug - Boilers stop working when fuel type changed
- Replies: 3
- Views: 2413
[0.15.1] Bug - Boilers stop working when fuel type changed
In short: I had two boilers churning away with wood and I had power. I replaced the wood with coal and the burners stopped working. tried removing and replacing - no luck. Exact steps: Made a pump and placed it Made two boilers and placed them in default orientation attached some pipes to them. Atta...
- Sun Apr 23, 2017 9:09 pm
- Forum: Gameplay Help
- Topic: Help - I can't find any oil on my map!
- Replies: 8
- Views: 24158
Re: Help - I can't find any oil on my map!
I was able to just barely get a few pumpjacks in and put a few turrets around them. These were out of reach of the Worms attacks, but the turrets attracted a steady stream of bad guys. I was able to pipe the oil just out of reach into a walled off area protected by turrets, which enabled me to make ...