Search found 47 matches
- Sun Jan 21, 2018 8:09 am
- Forum: Implemented Suggestions
- Topic: Account synced blueprint books
- Replies: 20
- Views: 10743
Account synced blueprint books
TL;DR Store account blueprints in cloud. What ? I want my blueprint libary synced on Steam like my savegames. I do not talk about a Steam like Workshop for sharing blueprint books with other users. Just my blueprint books. I play the game across multiple computers in different locations. Games are ...
- Fri Jul 28, 2017 4:44 pm
- Forum: Energy Production
- Topic: The perfect OCD compliant nuclear power plant! --- Now v2.4!
- Replies: 147
- Views: 107726
Re: The perfect OCD compliant nuclear power plant! --- Now v2.4!
Finally not "a single 8 core setup" blueprint. A book with increments nice. good job For fast usage the 1 reactor setup is missing, in early stage its expensive enough and not wise to start directly with 2 reactors. And 1 reactor has only 1/4 of exchangers etc. so the 1 reactor setup would...
- Sat May 20, 2017 4:28 pm
- Forum: News
- Topic: Friday Facts #191 - Gui improvements
- Replies: 380
- Views: 149733
Re: Friday Facts #191 - Gui improvements
I spent also 780h into the game. And I like the changes too. But speaking making things easier for new players and inventory. I hate the group function. I'm searching so many time for an item in the inventory. It's getting worse if you play with mods. So why we do have registers in the crafting area...
- Sat Oct 01, 2016 3:26 pm
- Forum: Combinator Creations
- Topic: almost Math.max using 8 combinators
- Replies: 7
- Views: 8370
Re: almost Math.max using 8 combinators
I stopped working on this.
Doing it as a mod seems is easier for me s. above.
I cannt wait for the day this will be in vanilla. Because I love to play vanilla.
Doing it as a mod seems is easier for me s. above.
I cannt wait for the day this will be in vanilla. Because I love to play vanilla.
- Thu Sep 29, 2016 9:18 pm
- Forum: Combinator Creations
- Topic: almost Math.max using 8 combinators
- Replies: 7
- Views: 8370
Re: almost Math.max using 8 combinators
Oh substracting the average on all is also a nice idea. In my approch I tried to keep all values and to flip only the sign into negative (besides the *=1000 & /=1000 surrounder for low values) And for my station scenrio I can just add a checker "if this rail has to be blocked" if it is...
- Sun Sep 25, 2016 5:09 pm
- Forum: Combinator Creations
- Topic: almost Math.max using 8 combinators
- Replies: 7
- Views: 8370
almost Math.max using 8 combinators
So my Math.max implementation. It is my first complex combinator. - due to value truncation it does not work well on small numbers e.g. "4 and 5" ; same as "The Largest Item Finder" in https://forums.factorio.com/viewtopic.php?f=193&t=20732 which makes believe that the job ca...
- Sat Sep 24, 2016 2:35 pm
- Forum: Combinator Creations
- Topic: Combinator Contraptions
- Replies: 118
- Views: 95087
Re: Combinator Contraptions
The Largest Item Finder I'm really interested how this build might work. But I cannot build the blueprint. I see it correctly in the blue print and the correct setup in ghost mode, but not all entities get placed by the robots. Failed with import by "BlueString" and "Foreman" in...