Search found 47 matches

by Cobaltur
Sun Jan 21, 2018 8:09 am
Forum: Implemented Suggestions
Topic: Account synced blueprint books
Replies: 20
Views: 10743

Account synced blueprint books

TL;DR Store account blueprints in cloud. What ? I want my blueprint libary synced on Steam like my savegames. I do not talk about a Steam like Workshop for sharing blueprint books with other users. Just my blueprint books. I play the game across multiple computers in different locations. Games are ...
by Cobaltur
Fri Jul 28, 2017 4:44 pm
Forum: Energy Production
Topic: The perfect OCD compliant nuclear power plant! --- Now v2.4!
Replies: 147
Views: 107726

Re: The perfect OCD compliant nuclear power plant! --- Now v2.4!

Finally not "a single 8 core setup" blueprint. A book with increments nice. good job For fast usage the 1 reactor setup is missing, in early stage its expensive enough and not wise to start directly with 2 reactors. And 1 reactor has only 1/4 of exchangers etc. so the 1 reactor setup would...
by Cobaltur
Sat May 20, 2017 4:28 pm
Forum: News
Topic: Friday Facts #191 - Gui improvements
Replies: 380
Views: 149733

Re: Friday Facts #191 - Gui improvements

I spent also 780h into the game. And I like the changes too. But speaking making things easier for new players and inventory. I hate the group function. I'm searching so many time for an item in the inventory. It's getting worse if you play with mods. So why we do have registers in the crafting area...
by Cobaltur
Sat Oct 01, 2016 3:26 pm
Forum: Combinator Creations
Topic: almost Math.max using 8 combinators
Replies: 7
Views: 8370

Re: almost Math.max using 8 combinators

I stopped working on this.
Doing it as a mod seems is easier for me s. above.
I cannt wait for the day this will be in vanilla. Because I love to play vanilla.
by Cobaltur
Thu Sep 29, 2016 9:18 pm
Forum: Combinator Creations
Topic: almost Math.max using 8 combinators
Replies: 7
Views: 8370

Re: almost Math.max using 8 combinators

Oh substracting the average on all is also a nice idea. In my approch I tried to keep all values and to flip only the sign into negative (besides the *=1000 & /=1000 surrounder for low values) And for my station scenrio I can just add a checker "if this rail has to be blocked" if it is...
by Cobaltur
Sun Sep 25, 2016 5:09 pm
Forum: Combinator Creations
Topic: almost Math.max using 8 combinators
Replies: 7
Views: 8370

almost Math.max using 8 combinators

So my Math.max implementation. It is my first complex combinator. - due to value truncation it does not work well on small numbers e.g. "4 and 5" ; same as "The Largest Item Finder" in https://forums.factorio.com/viewtopic.php?f=193&t=20732 which makes believe that the job ca...
by Cobaltur
Sat Sep 24, 2016 2:35 pm
Forum: Combinator Creations
Topic: Combinator Contraptions
Replies: 118
Views: 95087

Re: Combinator Contraptions

The Largest Item Finder I'm really interested how this build might work. But I cannot build the blueprint. I see it correctly in the blue print and the correct setup in ghost mode, but not all entities get placed by the robots. Failed with import by "BlueString" and "Foreman" in...

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