Search found 37 matches
- Mon Dec 25, 2017 1:31 pm
- Forum: Releases
- Topic: Version 0.16.7
- Replies: 153
- Views: 58330
Re: Version 0.16.7
I'm not content with the fluid wagon changes. I don't see a problem with the three partitions. Instead of just cutting the size down by 66% and only having one partition, I would perhaps use 3 partitions with maybe 20 000 units instead of 25 000. getting 25 000 instead of 75 000 basically means tha...
- Mon Dec 18, 2017 7:51 am
- Forum: Mods
- Topic: [0.16.50] Dark Matter Replicators
- Replies: 77
- Views: 67028
Re: [0.16.5] Dark Matter Replicators
AwesomeTempiDrachen wrote:Why yes, it would certainly seem like that's the case.
Thank you!
- Sun Dec 17, 2017 3:20 pm
- Forum: Releases
- Topic: Version 0.16.0
- Replies: 130
- Views: 101063
Re: Version 0.16.0
[*]Roboports now provide the repair packs they have for other robots to use. Okay, looking at my bigger bases: that's a bug and not a feature... I have supply trains bringing in repair packs which are fed into the roboport via a requester-quest. What's happing now is a loop of bots taking the packs...
- Fri Dec 15, 2017 8:13 am
- Forum: Mods
- Topic: [0.16.50] Dark Matter Replicators
- Replies: 77
- Views: 67028
Re: [MOD 0.15.29] Dark Matter Replicators
Any channce DMR will be available for 0.16.x before Christmas
?
- Fri Dec 15, 2017 7:31 am
- Forum: Releases
- Topic: Version 0.16.0
- Replies: 130
- Views: 101063
Re: Version 0.16.0
Can we get nuclear artillery? We already have explosive nuclear shells, why not an option to make nuclear artillery shells? with the fire rate they have already and the damage they do, i don't see the need. would be too OP in my opinion. artillery rocks enough in it's current state. Yep, with range...
- Fri Dec 15, 2017 7:13 am
- Forum: Pending
- Topic: [Dominik][16.0][Win] Deleting pre 0.13 save can cause delte button to disapear
- Replies: 3
- Views: 800
Re: [Dominik][16.0][Win] Deleting pre 0.13 save can cause delte button to disapear
I just had the same issue on my Mac OS when cleaning up there.
- Thu Dec 14, 2017 8:11 am
- Forum: Pending
- Topic: [Dominik][16.0][Win] Deleting pre 0.13 save can cause delte button to disapear
- Replies: 3
- Views: 800
[Dominik][16.0][Win] Deleting pre 0.13 save can cause delte button to disapear
Minor problem cleaning up my save games:
- after deleting a pre 0.13 save the delete button disappears if the next selected is also a pre 0.13 save
current workaround: selecting a 0.13+ and then select a pre 0.13 to see the button again
- after deleting a pre 0.13 save the delete button disappears if the next selected is also a pre 0.13 save
current workaround: selecting a 0.13+ and then select a pre 0.13 to see the button again
- Wed Dec 13, 2017 3:39 pm
- Forum: Releases
- Topic: Version 0.16.0
- Replies: 130
- Views: 101063
Re: Version 0.16.0
Not to forget about endless research on artillery rangeAndrzejef wrote:Resolve wrote:SweetRail chain signals can be read by the circuit network.
Sweet baby jesus!
- Mon Dec 11, 2017 9:21 am
- Forum: News
- Topic: Friday Facts #220 - The best Friday Facts ever
- Replies: 197
- Views: 65698
Re: Friday Facts #220 - The best Friday Facts ever
this kinda sounds like it is only feasible to deploy the artillery train to an already well defended outpost with turrets, supply lines etc. So how is it functionally different from a regular (but very large) turret that you build in a regular way (sans the need for rail access obv)? (a) its vanill...
- Tue Nov 28, 2017 3:44 pm
- Forum: General discussion
- Topic: Small annoying things in Factorio
- Replies: 33
- Views: 9311
Re: Small annoying things in Factorio
you cant carry every item in your inventory you can build and you can't request every item you need automate everything and just have all the ghost items available Technically not a problem... you can have blueprints of all standard items in a blueprint book. Works for me. I don't need that many an...
- Thu Nov 02, 2017 2:17 pm
- Forum: General discussion
- Topic: i find this game become boring after 100 hour.
- Replies: 110
- Views: 38837
Re: i find this game become boring after 100 hour.
But no. The 100 hour mostly from afk. honestly... that's one of the best features about factorio as far as I am concerned. I can spent half an hour or an hour a day on planning designs... setting them up, enjoying the show, and then leave the system to sort all things out... and if I am busy or awa...
- Mon Sep 18, 2017 11:26 am
- Forum: General discussion
- Topic: i find this game become boring after 100 hour.
- Replies: 110
- Views: 38837
Re: i find this game become boring after 100 hour.
Dude 2000 hours! You've played around 1.5 hours each day for 5 years. It's a video game, not real life. I seriously doubt that the DEVs ever intended for players to dump that kind of time into Factorio and still be entertained. Oo That kind of calculation doesn't necessarily apply to factorio thoug...
- Mon Aug 14, 2017 1:17 pm
- Forum: News
- Topic: Friday Facts #203 - Logistic buffer chest
- Replies: 152
- Views: 59167
Re: Factorio Friday Friday Facts #203 - Logistic buffer chest
Another issue is that you have no reliable way to automatically remove bots from a network. You can make the conditions, but if bots never land at that roboport where you have the logic, you will never remove them. The solution to this part could be to add a setting to a roboport for always landing...
- Thu Oct 27, 2016 2:34 pm
- Forum: Medium/Big/Gigantic Sized Structures
- Topic: Endless game, huge base
- Replies: 5
- Views: 6306
Re: Endless game, huge base
The landfill really feels like a crime against nature here. In the beginning it was a simple defence measure - moving all critical structure onto an artificial island that allows better protection - later on it became just a convenience issue to create islands to match my generator set-up ;) It wou...
- Thu Oct 27, 2016 2:30 pm
- Forum: Medium/Big/Gigantic Sized Structures
- Topic: Endless game, huge base
- Replies: 5
- Views: 6306
Re: Endless game, huge base
Just as a handy note for the save size, if you want to reduce it the undecorator mod works wonders, can easily halve the size. I wanted to keep the game purely vanilla-based - at first becuase of the achievements and now, because I want to see how much the game can take before it breaks as it has b...
- Sat Sep 24, 2016 7:05 am
- Forum: Medium/Big/Gigantic Sized Structures
- Topic: Endless game, huge base
- Replies: 5
- Views: 6306
Re: Endless game, huge base
the back-up power plant is usually disconnected from the electrical network (unless battery capacity drops below a certain percentage) and also logistically disconnected and fed by trains. Distribution of coal is done by robots that are fed by solar energy if possible (if need by, of course, the wil...
- Sat Sep 24, 2016 6:57 am
- Forum: Medium/Big/Gigantic Sized Structures
- Topic: Endless game, huge base
- Replies: 5
- Views: 6306
Endless game, huge base
Hi, I am curently trying out how much the game engine can take - and haven't found te limits yet ;) I used an unlimited map with lots of ressources and enemies and started to build and explore weeks ago ... and haven't stopped ever since. There are three annoying aspects so far: (1) wide area logist...
