Search found 37 matches

by greaman
Mon Dec 25, 2017 1:31 pm
Forum: Releases
Topic: Version 0.16.7
Replies: 153
Views: 58330

Re: Version 0.16.7

I'm not content with the fluid wagon changes. I don't see a problem with the three partitions. Instead of just cutting the size down by 66% and only having one partition, I would perhaps use 3 partitions with maybe 20 000 units instead of 25 000. getting 25 000 instead of 75 000 basically means tha...
by greaman
Mon Dec 18, 2017 7:51 am
Forum: Mods
Topic: [0.16.50] Dark Matter Replicators
Replies: 77
Views: 67028

Re: [0.16.5] Dark Matter Replicators

TempiDrachen wrote:Why yes, it would certainly seem like that's the case.
Awesome ;)

Thank you!
by greaman
Sun Dec 17, 2017 3:20 pm
Forum: Releases
Topic: Version 0.16.0
Replies: 130
Views: 101063

Re: Version 0.16.0

[*]Roboports now provide the repair packs they have for other robots to use. Okay, looking at my bigger bases: that's a bug and not a feature... I have supply trains bringing in repair packs which are fed into the roboport via a requester-quest. What's happing now is a loop of bots taking the packs...
by greaman
Fri Dec 15, 2017 8:13 am
Forum: Mods
Topic: [0.16.50] Dark Matter Replicators
Replies: 77
Views: 67028

Re: [MOD 0.15.29] Dark Matter Replicators

Any channce DMR will be available for 0.16.x before Christmas ;) ?
by greaman
Fri Dec 15, 2017 7:31 am
Forum: Releases
Topic: Version 0.16.0
Replies: 130
Views: 101063

Re: Version 0.16.0

Can we get nuclear artillery? We already have explosive nuclear shells, why not an option to make nuclear artillery shells? with the fire rate they have already and the damage they do, i don't see the need. would be too OP in my opinion. artillery rocks enough in it's current state. Yep, with range...
by greaman
Fri Dec 15, 2017 7:13 am
Forum: Pending
Topic: [Dominik][16.0][Win] Deleting pre 0.13 save can cause delte button to disapear
Replies: 3
Views: 800

Re: [Dominik][16.0][Win] Deleting pre 0.13 save can cause delte button to disapear

I just had the same issue on my Mac OS when cleaning up there.
by greaman
Thu Dec 14, 2017 8:11 am
Forum: Pending
Topic: [Dominik][16.0][Win] Deleting pre 0.13 save can cause delte button to disapear
Replies: 3
Views: 800

[Dominik][16.0][Win] Deleting pre 0.13 save can cause delte button to disapear

Minor problem cleaning up my save games:

- after deleting a pre 0.13 save the delete button disappears if the next selected is also a pre 0.13 save

current workaround: selecting a 0.13+ and then select a pre 0.13 to see the button again
by greaman
Wed Dec 13, 2017 3:39 pm
Forum: Releases
Topic: Version 0.16.0
Replies: 130
Views: 101063

Re: Version 0.16.0

Andrzejef wrote:
Resolve wrote:
Rail chain signals can be read by the circuit network.
Sweet

Image
Sweet baby jesus!
Not to forget about endless research on artillery range :D 30% per level.... damn ya biters
by greaman
Mon Dec 11, 2017 9:21 am
Forum: News
Topic: Friday Facts #220 - The best Friday Facts ever
Replies: 197
Views: 65698

Re: Friday Facts #220 - The best Friday Facts ever

this kinda sounds like it is only feasible to deploy the artillery train to an already well defended outpost with turrets, supply lines etc. So how is it functionally different from a regular (but very large) turret that you build in a regular way (sans the need for rail access obv)? (a) its vanill...
by greaman
Tue Nov 28, 2017 3:44 pm
Forum: General discussion
Topic: Small annoying things in Factorio
Replies: 33
Views: 9311

Re: Small annoying things in Factorio

you cant carry every item in your inventory you can build and you can't request every item you need automate everything and just have all the ghost items available Technically not a problem... you can have blueprints of all standard items in a blueprint book. Works for me. I don't need that many an...
by greaman
Thu Nov 02, 2017 2:17 pm
Forum: General discussion
Topic: i find this game become boring after 100 hour.
Replies: 110
Views: 38837

Re: i find this game become boring after 100 hour.

But no. The 100 hour mostly from afk. honestly... that's one of the best features about factorio as far as I am concerned. I can spent half an hour or an hour a day on planning designs... setting them up, enjoying the show, and then leave the system to sort all things out... and if I am busy or awa...
by greaman
Mon Sep 18, 2017 11:26 am
Forum: General discussion
Topic: i find this game become boring after 100 hour.
Replies: 110
Views: 38837

Re: i find this game become boring after 100 hour.

Dude 2000 hours! You've played around 1.5 hours each day for 5 years. It's a video game, not real life. I seriously doubt that the DEVs ever intended for players to dump that kind of time into Factorio and still be entertained. Oo That kind of calculation doesn't necessarily apply to factorio thoug...
by greaman
Mon Aug 14, 2017 1:17 pm
Forum: News
Topic: Friday Facts #203 - Logistic buffer chest
Replies: 152
Views: 59167

Re: Factorio Friday Friday Facts #203 - Logistic buffer chest

Another issue is that you have no reliable way to automatically remove bots from a network. You can make the conditions, but if bots never land at that roboport where you have the logic, you will never remove them. The solution to this part could be to add a setting to a roboport for always landing...
by greaman
Thu Oct 27, 2016 2:34 pm
Forum: Medium/Big/Gigantic Sized Structures
Topic: Endless game, huge base
Replies: 5
Views: 6306

Re: Endless game, huge base

The landfill really feels like a crime against nature here. In the beginning it was a simple defence measure - moving all critical structure onto an artificial island that allows better protection - later on it became just a convenience issue to create islands to match my generator set-up ;) It wou...
by greaman
Thu Oct 27, 2016 2:30 pm
Forum: Medium/Big/Gigantic Sized Structures
Topic: Endless game, huge base
Replies: 5
Views: 6306

Re: Endless game, huge base

Just as a handy note for the save size, if you want to reduce it the undecorator mod works wonders, can easily halve the size. I wanted to keep the game purely vanilla-based - at first becuase of the achievements and now, because I want to see how much the game can take before it breaks as it has b...
by greaman
Sat Sep 24, 2016 7:05 am
Forum: Medium/Big/Gigantic Sized Structures
Topic: Endless game, huge base
Replies: 5
Views: 6306

Re: Endless game, huge base

the back-up power plant is usually disconnected from the electrical network (unless battery capacity drops below a certain percentage) and also logistically disconnected and fed by trains. Distribution of coal is done by robots that are fed by solar energy if possible (if need by, of course, the wil...
by greaman
Sat Sep 24, 2016 6:57 am
Forum: Medium/Big/Gigantic Sized Structures
Topic: Endless game, huge base
Replies: 5
Views: 6306

Endless game, huge base

Hi, I am curently trying out how much the game engine can take - and haven't found te limits yet ;) I used an unlimited map with lots of ressources and enemies and started to build and explore weeks ago ... and haven't stopped ever since. There are three annoying aspects so far: (1) wide area logist...

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