Search found 28 matches

by trad_emark
Fri Feb 02, 2018 7:47 pm
Forum: News
Topic: Friday Facts #228 - High resolution turrets
Replies: 135
Views: 83455

Re: Friday Facts #228 - High resolution turrets

Yehn wrote:Suggestion for the laser turrets: Randomize exactly where it connects with the biters ever so slightly. Or maybe have it vary slightly based on direction...
yes please
by trad_emark
Sat Oct 14, 2017 6:10 am
Forum: News
Topic: Friday Facts #212 - The GUI update (Part 1)
Replies: 151
Views: 70098

Re: Friday Facts #212 - The GUI update (Part 1)

please make player's inventory always a separate window. eg. make it clear that it is a separate thing from the train/chest/assembler..
by trad_emark
Fri May 19, 2017 5:30 pm
Forum: News
Topic: Friday Facts #191 - Gui improvements
Replies: 380
Views: 166639

Re: Friday Facts #191 - Gui improvements

I love it!
by trad_emark
Sat Nov 19, 2016 1:02 am
Forum: News
Topic: Friday Facts #165 - Death by a thousand cuts
Replies: 101
Views: 48812

Re: Friday Facts #165 - Death by a thousand cuts

what about mods and performance?! me and few friends are playing factorio on vps (at wedos). when we were only playing vanilla (0.13 back then), our limit was basicly only memory. cpu usage at about 20 %. after that i changed vps: same cpu performance, double the memory, updated to 0.14 and added bo...
by trad_emark
Sat Oct 08, 2016 8:31 pm
Forum: News
Topic: Friday Facts #159 - Research revolution
Replies: 248
Views: 114285

Re: Friday Facts #159 - Research revolution

alien artifacts -> pink sciences -> make laboratories produce alien plates out of them (with all the previous sciences as well) -> use alien plates in some end-game recipes that needs to be regularly crafted (ammo, blue belts, robots, upgrades, ...) this is better end-game use of laboratories than i...
by trad_emark
Fri Sep 23, 2016 9:01 pm
Forum: News
Topic: Friday facts #157 - We are able to eat paper, but we don't do it
Replies: 91
Views: 45007

Re: Friday facts #157 - We are able to eat paper, but we don't do it

decorations: as long as they have no actual impact on the gameplay (or do they?), why store them at all? they can be regenerated every time a player can see the chunk, or when (or preferably after) the game loads a map. i can see only a limited number of special cases, eg, when the player changes la...

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