Yes, LazyGao, you're logic is right.
However, it doesn't quite work like that for RPM challenges.
Speedrunning to the first rocket launch, like AntiElitz does every weekend on Twitch, is measured in time in real life.
When measuring RPM challenges, it's measured by in-game time.
In real time it ...
Search found 34 matches
- Wed Oct 18, 2017 8:20 pm
- Forum: Energy Production
- Topic: 20GW Nuclear Reactor Design
- Replies: 15
- Views: 44265
- Tue Oct 17, 2017 6:43 pm
- Forum: General discussion
- Topic: One Billion Copper Wires produced.
- Replies: 35
- Views: 20476
Re: One Billion Copper Wires produced.
I'll not hijack this thread any more than I already have, but Dragony, I'd love to see some of your designs too.
- Tue Oct 17, 2017 6:02 pm
- Forum: General discussion
- Topic: One Billion Copper Wires produced.
- Replies: 35
- Views: 20476
Re: One Billion Copper Wires produced.
I play on peaceful mode, so I don't use any turrets.
RPM: Not sure yet if I'll hit my target so don't want to jump the gun. When rockets are launching the FPS/UPS drops waaay too low to do anything, so rocket launches are now disabled after launching 4,500.
I've built the base from the start to aim ...
RPM: Not sure yet if I'll hit my target so don't want to jump the gun. When rockets are launching the FPS/UPS drops waaay too low to do anything, so rocket launches are now disabled after launching 4,500.
I've built the base from the start to aim ...
- Tue Oct 17, 2017 4:54 pm
- Forum: General discussion
- Topic: One Billion Copper Wires produced.
- Replies: 35
- Views: 20476
Re: One Billion Copper Wires produced.
What you can see in the image is just a small part of a 20GW nuclear setup.
It's not my design, but it's come in very handy. Thanks goes out to "nthexwn" for his design in the post below, which has all the info:
https://forums.factorio.com/viewtopic.php?f=208&t=50293
I currently have 6 of these ...
It's not my design, but it's come in very handy. Thanks goes out to "nthexwn" for his design in the post below, which has all the info:
https://forums.factorio.com/viewtopic.php?f=208&t=50293
I currently have 6 of these ...
- Sat Oct 14, 2017 11:22 pm
- Forum: General discussion
- Topic: One Billion Copper Wires produced.
- Replies: 35
- Views: 20476
Re: One Billion Copper Wires produced.
@Dragony - Nice job on hitting 1 billion!
It made me wonder about my production stats.
1.7 billion copper cable produced and consumed.
Mods: Helmod and Score Extended (Not gameplay changing)
Commands used: None
Playtime: 497 Hours (Single Player)
Game type: Default Peaceful (With tweaked resource ...
It made me wonder about my production stats.
1.7 billion copper cable produced and consumed.
Mods: Helmod and Score Extended (Not gameplay changing)
Commands used: None
Playtime: 497 Hours (Single Player)
Game type: Default Peaceful (With tweaked resource ...
- Sat Oct 14, 2017 10:31 pm
- Forum: General discussion
- Topic: i find this game become boring after 100 hour.
- Replies: 110
- Views: 72104
Re: i find this game become boring after 100 hour.
That’s a really impressive YouTube series, but sooooo heavily modded, it’s crazy.featherwinglove wrote:FTFY.c0bRa wrote:Just search your endgame by yourself... Firing 1 rocket per second could be your goal...
- Sat Oct 14, 2017 1:09 pm
- Forum: Energy Production
- Topic: 20GW Nuclear Reactor Design
- Replies: 15
- Views: 44265
Re: 20GW Nuclear Reactor Design
I've basically stopped doing research now. I'm slowly doing the next Mining Productivity research with just one lab.
Worker robot speed: 15
Mining Productivity: 114
Wouldn't it be better to use Power Switches to turn off the parts of the factory that are not running so not to waste power on idle ...
Worker robot speed: 15
Mining Productivity: 114
Wouldn't it be better to use Power Switches to turn off the parts of the factory that are not running so not to waste power on idle ...
- Fri Oct 13, 2017 11:55 pm
- Forum: Energy Production
- Topic: 20GW Nuclear Reactor Design
- Replies: 15
- Views: 44265
Re: 20GW Nuclear Reactor Design
Yeh, I have 100GW built already.
My base is pretty big.
I enjoy going for high rockets per minute.
https://i.imgur.com/V0AZNSF.png
In the screenshot, the 5 x 20GW nuclear reactor setups are at the far left.
To give you an idea, I've laid down 19 million concrete.
I don't lay down concrete where ...
My base is pretty big.
I enjoy going for high rockets per minute.
https://i.imgur.com/V0AZNSF.png
In the screenshot, the 5 x 20GW nuclear reactor setups are at the far left.
To give you an idea, I've laid down 19 million concrete.
I don't lay down concrete where ...
- Fri Oct 13, 2017 9:37 am
- Forum: Energy Production
- Topic: 20GW Nuclear Reactor Design
- Replies: 15
- Views: 44265
Re: 20GW Nuclear Reactor Design
I'm not the OP, but I have borrowed this design for my map.
I tested various methods for the barrel delivery and collection in vanilla.
At first I tried logistic bot delivery and collection.
Result: Needs to be in its own logistic network. Soooo many bots required
Then just logistic bot ...
I tested various methods for the barrel delivery and collection in vanilla.
At first I tried logistic bot delivery and collection.
Result: Needs to be in its own logistic network. Soooo many bots required
Then just logistic bot ...
- Wed Feb 22, 2017 10:50 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.14.22] Concrete only construction robots stuck charging
- Replies: 4
- Views: 2874
Re: [0.14.22] Concrete only construction robots stuck charging
@Loewchen - Yes, there's plenty of storage chests. This is definitely not the "bots have nowhere to drop off what they're holding" issue I've seen.
@Rseding91
Thanks for the feedback. Yep, I think they've been stuck for quite a while, and the number seems to be growing.
I teleported to the point ...
@Rseding91
Thanks for the feedback. Yep, I think they've been stuck for quite a while, and the number seems to be growing.
I teleported to the point ...
- Tue Feb 21, 2017 4:16 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.14.22] Concrete only construction robots stuck charging
- Replies: 4
- Views: 2874
[0.14.22] Concrete only construction robots stuck charging
I've noticed something weird happening on my base, which I think classes as a bug.
I've searched the forums but haven't seen another case reported.
This happens with or without mods, but I only use the two below and I don't think they are the cause as I get the same results with them disabled ...
I've searched the forums but haven't seen another case reported.
This happens with or without mods, but I only use the two below and I don't think they are the cause as I get the same results with them disabled ...
- Thu Dec 22, 2016 5:21 pm
- Forum: Medium/Big/Gigantic Sized Structures
- Topic: My 1 rocket per minute train-bus no-bot "megabase"
- Replies: 15
- Views: 44121
Re: My 1 rocket per minute train-bus no-bot "megabase"
I was wondering about the estimates as well as I'm trying to figure it out for my base using only Productivity 3 modules.
The Factorio wiki says the following:
Building the Rocket With Productivity3 Modules
Maximum Productivity module 3 in Rocket silo and every assembly machine and furnace ...
The Factorio wiki says the following:
Building the Rocket With Productivity3 Modules
Maximum Productivity module 3 in Rocket silo and every assembly machine and furnace ...
- Sun Sep 25, 2016 2:12 pm
- Forum: Mods
- Topic: [MOD 0.13] Score Extended - rocket score replacement
- Replies: 94
- Views: 55345
Re: [MOD 0.13] Score Extended - rocket score replacement
Looks great to me.
A Total tally since the start of the map was jut what I was looking for.
Thanks
A Total tally since the start of the map was jut what I was looking for.
Thanks
- Fri Sep 23, 2016 1:32 pm
- Forum: Mods
- Topic: [MOD 0.13] Score Extended - rocket score replacement
- Replies: 94
- Views: 55345
Re: [MOD 0.13] Score Extended - rocket score replacement
Not sure if this has been asked/answered before, but...
Is it possible to reset back to the original count/statistics?
e.g. I launch 500 rockets, press Reset and launch another 500 rockets, then the statistics are for the last 500 launched.
Is there a way to get back to the statistics for the last ...
Is it possible to reset back to the original count/statistics?
e.g. I launch 500 rockets, press Reset and launch another 500 rockets, then the statistics are for the last 500 launched.
Is there a way to get back to the statistics for the last ...