Search found 100 matches

by Oarc
Sun Nov 27, 2016 3:03 pm
Forum: Maps and Scenarios
Topic: Scenario vs Mod capabilities?
Replies: 0
Views: 1480

Scenario vs Mod capabilities?

Apologies if this is in the wrong forum section! I've been doing a lot of "server-side modding" aka scenarios, and I keep running into limitations. Is there a definitive list of differences of the capabilities between scenarios and actual mods? Mods are clearly less limited, but I don't fu...
by Oarc
Sun Nov 27, 2016 3:01 pm
Forum: Modding discussion
Topic: "serverside" mods - seeing them more and more often.
Replies: 8
Views: 4707

Re: "serverside" mods - seeing them more and more often.

Is there a definitive list of differences of the capabilities between scenarios and actual mods? Mods are clearly less limited, but I don't fully understand what scenarios can NOT do. For example, no modifying data.raw? Not changing map generation settings? If anyone can point me to any information ...
by Oarc
Tue Nov 15, 2016 12:56 pm
Forum: Resolved Problems and Bugs
Topic: [0.14.20] - Crash - Custom Scenario
Replies: 6
Views: 4355

Re: [0.14.20] - Crash - Custom Scenario

Thanks for the reply! This means I can keep hosting, I just need to take out my additional forces for now :)

<3
by Oarc
Tue Nov 15, 2016 12:13 am
Forum: Resolved Problems and Bugs
Topic: [0.14.20] - Crash - Custom Scenario
Replies: 6
Views: 4355

Re: [0.14.20] - Crash - Custom Scenario

Can you provide any info on the cause?
It doesn't seem to happen in a normal vanilla game, only in my customer scenario. Just checking if there's something I can avoid doing to stop it from crashing.

Thanks!
by Oarc
Fri Nov 11, 2016 1:57 pm
Forum: Resolved Problems and Bugs
Topic: [0.14.20] - Crash - Custom Scenario
Replies: 6
Views: 4355

Re: [0.14.20] - Crash - Custom Scenario

I will try to find a way to reproduce it...
Yes it's possible in single-player. I didn't save the crash logs from that because I was still working on this scenario.

I'll report back later today/tomorrow if I am successful in reproducing it.

Thanks!
Oarc
by Oarc
Fri Nov 11, 2016 12:16 pm
Forum: Resolved Problems and Bugs
Topic: [0.14.20] - Crash - Custom Scenario
Replies: 6
Views: 4355

[0.14.20] - Crash - Custom Scenario

The log file was over 200mb so I only trimmed out the last lines and attached them here: 91007.253 Info ServerMultiplayerManager.cpp:742: mapTick(5431589) received stateChanged peerID(134) oldState(ConnectedDownloadingMap) newState(ConnectedLoadingMap) 91020.531 Info ServerMultiplayerManager.cpp:742...
by Oarc
Fri Nov 11, 2016 12:15 am
Forum: Maps and Scenarios
Topic: Multiplayer Individual Starting Spawns Scenario (0.17 Update)
Replies: 31
Views: 28797

Multiplayer Individual Starting Spawns Scenario (0.17 Update)

Scenario is now updated for 0.17. It's stable at this point and has several new features. GitHub here: https://github.com/Oarcinae/FactorioScenarioMultiplayerSpawn/tree/dev_0.17 Some details here: https://www.reddit.com/r/factorio/comments/azuggf/multiplayer_individual_starting_spawns_scenario/ New ...
by Oarc
Sat Nov 05, 2016 1:43 pm
Forum: Modding help
Topic: How do you wrap a gui label text?
Replies: 2
Views: 1114

How do you wrap a gui label text?

If I create a simple label and use caption to put a very long string in, how do I wrap it? If i set the minimal width on the containing frame and the label itself, that doesn't force the string to wrap. The string just continues off the frame. \n doesn't work for line breaks. Is there some way to ne...
by Oarc
Tue Oct 04, 2016 8:06 pm
Forum: Resolved Problems and Bugs
Topic: [0.14.12] Desync - Vanilla Multiplayer
Replies: 2
Views: 1141

Re: [0.14.12] Desync - Vanilla Multiplayer

<3

Factorio is awesome. You guys are awesome.
by Oarc
Tue Oct 04, 2016 12:15 am
Forum: Resolved Problems and Bugs
Topic: [0.14.12] Desync - Vanilla Multiplayer
Replies: 2
Views: 1141

[0.14.12] Desync - Vanilla Multiplayer

Attached. Man these desync files are huge now... I got an error trying to upload the full zip. 413 Request Entity Too Large Don't have much detail on exactly when it happened. It was a vanilla headless server running on Win 10 steam version latest 0.14.12. I wasn't playing, looks like several playe...
by Oarc
Wed Sep 28, 2016 11:19 pm
Forum: Releases
Topic: Version 0.14.10
Replies: 37
Views: 25180

Re: Version 0.14.10

i too am getting [Win64]
"start-server can't be used together with start-server"
Same for me. Can't host a server anymore :(

Any work around for this issue?

EDIT: Use "--start-server-load-latest" instead?
by Oarc
Wed Sep 28, 2016 10:33 pm
Forum: Releases
Topic: Version 0.14.10
Replies: 37
Views: 25180

Re: Version 0.14.10

Could you explain what exactly this did? I'm very interested. Fixed server max upload speed I also would like to know what exactly it does. Does it limit max upload speed for ALL game data or just map uploading? Much thanks! Oarc not sure why they didn't link to it . the map upload limit for headle...
by Oarc
Wed Sep 28, 2016 9:11 pm
Forum: Releases
Topic: Version 0.14.10
Replies: 37
Views: 25180

Re: Version 0.14.10

Could you explain what exactly this did? I'm very interested.
Fixed server max upload speed
I also would like to know what exactly it does.
Does it limit max upload speed for ALL game data or just map uploading?

Much thanks!
Oarc
by Oarc
Mon Sep 26, 2016 10:22 pm
Forum: Resolved Problems and Bugs
Topic: [0.14.9] [kovarex] Desync - Vanilla
Replies: 1
Views: 717

[0.14.9] [kovarex] Desync - Vanilla

I'm not sure if this is useful, but I've been getting desync errors sometimes when joining my dedicated server. I also see other players getting them (in the console it's clear). Reproducing: I don't know how to reproduce it on demand. Sorry :( Workaround: Either a new map, or restarting the server ...
by Oarc
Sat Sep 24, 2016 11:51 pm
Forum: Resolved Problems and Bugs
Topic: [Kovarex] [0.14.8] max upload works at server start then doesn't
Replies: 9
Views: 3228

Re: [0.14.8] max upload works at server start then doesn't

I've seen the same issue on 0.14.9. Sometimes it's clear the upload limit is having an effect, but after a few times, it clearly stops working. I limited to between 300-500kBps (tried a few times) and every time I saw 7-8mbps on my upload when someone joins and downloads the map. Would love this to ...
by Oarc
Sat Sep 24, 2016 11:47 pm
Forum: Pending
Topic: [Kovarex] [14.9] Server stutters on player disconnect with NAT
Replies: 3
Views: 1285

Re: [14.9] Server stutters on player disconnect with NAT

I also see this occasionally on some disconnects. If I look at my task manager upload monitor, it's 0kbps (from factorio) until the issue resolves.
I don't have any special routing. (I'm just behind a typical home internet connection, using a dedicated server).
by Oarc
Sat Sep 24, 2016 11:42 pm
Forum: Multiplayer
Topic: Multiplayer server issues? Does max upload work?
Replies: 1
Views: 1581

Multiplayer server issues? Does max upload work?

So I'm running a small (10 player max) server and I keep seeing issues when people join/leave. I'm posting this here just to ask if others have seen the same issues. 1. Setting "max_upload_in_kilobytes_per_second" doesn't seem to do anything. "_comment_max_upload_in_kilobytes_per_seco...
by Oarc
Sat Sep 24, 2016 7:36 pm
Forum: Multiplayer
Topic: server-settings.json default location
Replies: 3
Views: 3159

Re: server-settings.json default location

I think the answer to this is yes, you do need to specify the settings file with the --server-settings param.
I just drop my server settings file and server save file right next to the factorio.exe and don't have any issues.
by Oarc
Sun Sep 18, 2016 2:07 pm
Forum: Multiplayer
Topic: Is my dedicated server visible and joinable?
Replies: 2
Views: 1150

Is my dedicated server visible and joinable?

I created a dedicated server "Oarc's Island World". V0.14.7 no mods. Just want to know if people can see it and join it successfully so I know I set it up correctly. Thanks, Oarc Edit: I can join my own server (from a different computer) by browsing the list. However, after I joined it the...

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