Search found 58 matches

by thecatlover1996
Wed Mar 06, 2019 6:34 am
Forum: Releases
Topic: Version 0.17.6
Replies: 29
Views: 21165

Re: Version 0.17.6

[*]Fixed NPE saves technologies were messed up by a migration in 0.17.5. (https://forums.factorio.com/66714) [*]Fixed NPE issue where compi smashing a building would lead to a crash in migrated saves. (https://forums.factorio.com/66767) I keep reading NullPointerException instead of New Player Expe...
by thecatlover1996
Sat Mar 02, 2019 10:27 pm
Forum: 1 / 0 magic
Topic: [0.16.3][Linux] Video hang on game exit
Replies: 26
Views: 8965

Re: [0.16.3][Linux] Video hang on game exit

Seems to be fixed for me, based on one time playing 0.17.4 and shutting it down normally after that :D Using kernel 4.15.0-45 and Nvidia 390.77.
by thecatlover1996
Sat Feb 16, 2019 9:32 am
Forum: News
Topic: Friday Facts #282 - 0.17 in sight
Replies: 186
Views: 84001

Re: Friday Facts #282 - 0.17 in sight

BlueTemplar wrote: ↑
Sat Feb 16, 2019 9:19 am
R3vo wrote: ↑
Sat Feb 16, 2019 9:12 am
I think the list on the right should be sorted alphabetically by default.
Ok, but only if blueprints are automatically prefixed by timestamps !
How about multiple sort options, so that every player can pick what's best for them? :P
by thecatlover1996
Fri Feb 15, 2019 7:52 pm
Forum: News
Topic: Friday Facts #282 - 0.17 in sight
Replies: 186
Views: 84001

Re: Friday Facts #282 - 0.17 in sight

- And a kind of dumb suggestion, it would look cool if accumulators would arc electricity to other nearby accumulators. yeah I assumed thats what the original graphics were trying to do - show that they are connected in a grid. maybe combining the animations of multiple accumulators into like a lar...
by thecatlover1996
Fri Jan 25, 2019 9:06 pm
Forum: News
Topic: Friday Facts #279 - Train GUI & Modern Spitter
Replies: 208
Views: 75068

Re: Friday Facts #279 - Train GUI & Modern Spitter

The changes look awesome to me! I'm sure that the final logic details can be fixed during the experimental phase :D

Something completely different: did anyone else notice how the train GUI uses the same map as the roll-up created for PAX East in FFF #236? :D
by thecatlover1996
Fri Nov 16, 2018 8:35 pm
Forum: News
Topic: Friday Facts #269 - Roadmap update & Transport belt perspective
Replies: 192
Views: 83285

Re: Friday Facts #269 - Roadmap update & Transport belt perspective

I like the fact that you're trying to reduce your release cycle time :D good to hear that you've cleared up for yourselves (and for us!) what you like to have finished when :D
by thecatlover1996
Mon Jun 11, 2018 4:28 pm
Forum: Releases
Topic: Version 0.16.50
Replies: 22
Views: 24211

Re: Version 0.16.50

Merssedes wrote:(2-2).(2^(2^2)).((2+2*2*2)^2)/2
:)
Such a nice and round version number :D
(where, as a programmer, "round" is mostly defined as having to do something with the number "2" :lol: )
by thecatlover1996
Mon Jun 11, 2018 3:37 pm
Forum: Releases
Topic: Version 0.16.50
Replies: 22
Views: 24211

Re: Version 0.16.50

Let's celebrate for version 0.(2^(2^2)).((10^2)/2) :D
by thecatlover1996
Sat Jun 02, 2018 7:56 am
Forum: News
Topic: Friday Facts #245 - Campaign concept
Replies: 167
Views: 60227

Re: Friday Facts #245 - Campaign concept

If you add this unlocked by science X feature please make sure that you don't add things to that list, that require a different research which requires the same. If Research B requires research A, and research C requires B, then C should not also require research A (because it already does that thr...
by thecatlover1996
Fri Jun 01, 2018 6:04 pm
Forum: News
Topic: Friday Facts #245 - Campaign concept
Replies: 167
Views: 60227

Re: Friday Facts #245 - Campaign concept

Really happy with the fact that the science pack researches now only become available as their ingredients have been researched :D
by thecatlover1996
Wed May 30, 2018 5:55 am
Forum: Releases
Topic: Version 0.16.46
Replies: 7
Views: 10497

Re: Version 0.16.46

And if you do want to use a thousand-hour-world to test, backups are your friend :D
by thecatlover1996
Fri May 25, 2018 10:04 pm
Forum: News
Topic: Friday Facts #244 - Localised plurals & Modernisation progress
Replies: 68
Views: 30770

Re: Friday Facts #244 - Localised plurals & Modernisation progress

Yay for not having to zoom in anymore to read the FFF on my phone! :D Next up: mobile-ready forum? ;)
by thecatlover1996
Mon Apr 09, 2018 12:35 pm
Forum: Won't fix.
Topic: [0.16.36] Fish appear to swim up the beach
Replies: 4
Views: 1279

[0.16.36] Fish appear to swim up the beach

Due to the new visuals of water-land transitions, some water tiles now have a diagonal strip of land. Fish are able to swim inside them, as to the game engine they are still water tiles, even though half of it is rendered as land. This particular fish was trying to get further on land, but it failed...
by thecatlover1996
Wed Mar 28, 2018 4:28 pm
Forum: Releases
Topic: Version 0.16.36
Replies: 17
Views: 22445

Re: Version 0.16.36

Still not declaring this stable :) Steam has this again under experimental. Wonder what else is left for .37 :) They will in a few days if there aren't any major bugs reported. Did they never declare .35 stable? I believe they did not, I regularly checked the website the past few days. Also, then 0...
by thecatlover1996
Fri Mar 16, 2018 7:20 pm
Forum: News
Topic: Friday Facts #234 - Office pictures
Replies: 79
Views: 34212

Re: Friday Facts #234 - Office pictures

Did anyone else notice that the whiteboard behind Klonan says the following?

FFF Schedule
1. PANIC

Hilarious. :lol: Love the pics of the office :D
by thecatlover1996
Sat Mar 03, 2018 10:40 pm
Forum: News
Topic: Friday Facts #232 - PAX, Bugs, Graphs
Replies: 49
Views: 22986

Re: Friday Facts #232 - PAX, Bugs, Graphs

unobtanium wrote:So what is the GUI queue going to be used for?
FFF-232 wrote: a new technology GUI that among other small things, has a queue.
My guess is that you will be able to queue technologies for research :P
by thecatlover1996
Fri Mar 02, 2018 9:24 pm
Forum: News
Topic: Friday Facts #232 - PAX, Bugs, Graphs
Replies: 49
Views: 22986

Re: Friday Facts #232 - PAX, Bugs, Graphs

FFF-232 wrote: a new technology GUI that among other small things, has a queue.
YEEESSSSSS 8-)
by thecatlover1996
Fri Feb 16, 2018 8:46 pm
Forum: 1 / 0 magic
Topic: [0.16.3][Linux] Video hang on game exit
Replies: 26
Views: 8965

Re: [0.16.3][Linux] Video hang on game exit

Thanks for your reply, I already read it in the FFF.
Good luck with the new engine! :D
by thecatlover1996
Tue Jan 16, 2018 8:33 am
Forum: 1 / 0 magic
Topic: [0.16.3][Linux] Video hang on game exit
Replies: 26
Views: 8965

Re: [0.16.3][Linux] Video hang on game exit

I managed to attach GDB to Factorio and generate a core dump right before I clicked Exit. It's probably useless, but I can send a link in PM if you want. After I clicked Exit, I couldn't manage to pause the debugger (or attach a new one) anymore in order to generate the core dump. Factorio was runni...
by thecatlover1996
Tue Jan 09, 2018 11:35 pm
Forum: 1 / 0 magic
Topic: [0.16.3][Linux] Video hang on game exit
Replies: 26
Views: 8965

Re: [0.16.3][Linux] Video hang on game exit

Magic! Today my Nvidia drivers updated to 384.111, and as experiment I tried the regular exit button in the main menu after playing Factorio, and nothing crashed! (and now thumbs up and hope that this wasn't a one-time lucky shot :P ) @talchas (if you're still reading this): can you also try updatin...

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