Search found 216 matches

by aRatNamedSammy
Wed Jun 08, 2016 9:09 pm
Forum: Mods
Topic: [MOD 1.1] Warehousing v0.4.0
Replies: 251
Views: 227981

Re: [MOD 0.12.18] Warehousing v0.0.9

nice mod..love it... just one thing...

we can have active and requester warehouse BEFORE having regular active and requester chest... it should be at same time as chest, or one more tech for it..
by aRatNamedSammy
Sat Jun 04, 2016 2:18 am
Forum: News
Topic: Friday Facts #141 - Mod Portal
Replies: 190
Views: 79601

Re: Friday Facts #141 - Mod Portal

nice train graph.. i love it

about the mod portal, is that me, or they forgot the button to bookmark the mod (there is a bookmark section)
by aRatNamedSammy
Fri Jun 03, 2016 2:09 pm
Forum: Mods
Topic: [MOD 0.12.x] Equipment Swap 0.0.1
Replies: 2
Views: 1677

Re: [MOD 0.12.x] Equipment Swap 0.0.1

i usually craft 2-3 armor, so robotport, shields and exoqueleton are fully charged the second i swap it.. if your mod can do that too, swaping the whole armor, or keep things charged
by aRatNamedSammy
Fri Jun 03, 2016 12:44 pm
Forum: Multiplayer
Topic: [EU] L> 0.12.35 MP Moded
Replies: 5
Views: 1783

Re: [EU] L> 0.12.35 MP Moded

wait a bit... update 0.13 is about to be release... matter of hours/days.. it have an integrated multiplayer lobby..
by aRatNamedSammy
Fri Jun 03, 2016 12:33 pm
Forum: General discussion
Topic: Main Factorio.Com Website down?
Replies: 3
Views: 1033

Re: Main Factorio.Com Website down?

all fine for me
by aRatNamedSammy
Thu Jun 02, 2016 1:22 pm
Forum: Releases
Topic: Version 0.12.35
Replies: 285
Views: 136839

Re: Version 0.12.35

i bet they are just.. still play-testing it, and forgot to launch it!

......already daylight :!: :!: :mrgreen: :lol:
by aRatNamedSammy
Thu Jun 02, 2016 9:39 am
Forum: Releases
Topic: Version 0.12.35
Replies: 285
Views: 136839

Re: Version 0.12.35

cofee machine... filled and hot
refrigerator..... filled and cold
cpu.... update check and ready
door.... closed and LOCKED
phone and cell.... CLOSED
job... OFF
...
ready to play :mrgreen:

:lol:
by aRatNamedSammy
Thu Jun 02, 2016 9:30 am
Forum: Mods
Topic: [MOD 0.10.x] Robocharge - Robot Charging Station
Replies: 42
Views: 42205

Re: [MOD 0.10.x] Robocharge - Robot Charging Station

dont know if the original modder will continue this mod.. but its really a nice one ;)
i only see a thing.. the color of the charging station.. on concrete, you hardly see it, on brick, its almost invisible :lol:
tks a lot for this cool mod
by aRatNamedSammy
Thu Jun 02, 2016 12:27 am
Forum: Technical Help
Topic: Issue with Startupt
Replies: 13
Views: 2819

Re: Issue with Startupt

C:\Users\ (your user name here) \AppData\Roaming\Factorio
in this directory
by aRatNamedSammy
Wed Jun 01, 2016 7:57 pm
Forum: Mods
Topic: [MOD 0.18] Orbital Ion Cannon 1.8.2
Replies: 502
Views: 320103

Re: [MOD 0.12.34] Orbital Ion Cannon 1.2.3

tks,, i just notice an other little thingy...
icon bug.JPG
icon bug.JPG (14.95 KiB) Viewed 6594 times
first assembler is the targeting device, second is auto targeting station.... the icon didnt show properly for targeting device
by aRatNamedSammy
Wed Jun 01, 2016 5:09 am
Forum: Mods
Topic: [MOD 0.18] Orbital Ion Cannon 1.8.2
Replies: 502
Views: 320103

Re: [MOD 0.12.34] Orbital Ion Cannon 1.2.3

when your surrounded by a sea of bitters, the auto-targeting give a near non-stop warn .. just a bit annoying in the screen.. just a bit :lol: good reason to send in multiple cannon in orbit :D also good reason for auto-launcher ;) but, only one thing.. the pause.. personally, it happen i leave my s...
by aRatNamedSammy
Wed Jun 01, 2016 2:42 am
Forum: Mods
Topic: [MOD 0.18] Orbital Ion Cannon 1.8.2
Replies: 502
Views: 320103

Re: [MOD 0.12.34] Orbital Ion Cannon 1.2.3

doh..lol... ok tks :roll:
by aRatNamedSammy
Wed Jun 01, 2016 2:11 am
Forum: Mods
Topic: [MOD 0.18] Orbital Ion Cannon 1.8.2
Replies: 502
Views: 320103

Re: [MOD 0.12.34] Orbital Ion Cannon 1.2.3

weird.. the targeting device isnt in the menu
bug.JPG
bug.JPG (63.81 KiB) Viewed 6628 times
i use these mods
pack of my mods.zip
(22.14 MiB) Downloaded 130 times
by aRatNamedSammy
Sat May 28, 2016 2:46 am
Forum: This Forum
Topic: bank of screenshot for combinators
Replies: 1
Views: 1040

bank of screenshot for combinators

hi.. i just saw the last FFF, and see again the screenshot of the combinator.. but when i try to see these again, later on, its become hard to found it ... under what name it was!?! or fff.. or topic... also, as english is not my native language, and most on everything i found in my language, well, ...
by aRatNamedSammy
Fri May 27, 2016 8:27 pm
Forum: Releases
Topic: Version 0.12.34
Replies: 36
Views: 28220

Re: Version 0.12.34

oups!! :lol:
lol.JPG
lol.JPG (43.28 KiB) Viewed 8933 times
by aRatNamedSammy
Wed May 25, 2016 3:43 pm
Forum: Multiplayer
Topic: [NE-US] - Vanilla -[THE ISLAND] CLOSED
Replies: 69
Views: 19482

Re: [NE-US]12.33 - Vanilla - THINK THIN

a little pice of .... named Bush Creep join the game and destroy the base.. no whitelist or protection?
by aRatNamedSammy
Tue May 24, 2016 5:35 pm
Forum: Mods
Topic: [MOD 0.12.x] Force Fields - energy powered walls
Replies: 93
Views: 83247

Re: [MOD 0.12.x] Force Fields - energy powered walls

well... didnt notice that thing until i used force field much...
power trouble.JPG
power trouble.JPG (45.45 KiB) Viewed 6406 times
cant read accumulators anymore.. its mixed up with force field.. and it end as i didnt see that power trouble coming in... now i havent enough power since that last batch of assemblers i intalled..
by aRatNamedSammy
Mon May 23, 2016 8:00 am
Forum: Ideas and Suggestions
Topic: Seaports
Replies: 1
Views: 1457

Seaports

i bet it has been already suggested. i m pretty sure to have see it before.. but havent found it... we have trains to bring tons of stuff anywhere we want. on some maps, you have large lake, even sea and oceans. sometimes too, ore patch can be far, or just the other side of lake, or river, but a tra...

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