nice mod..love it... just one thing...
we can have active and requester warehouse BEFORE having regular active and requester chest... it should be at same time as chest, or one more tech for it..
Search found 216 matches
- Wed Jun 08, 2016 9:09 pm
- Forum: Mods
- Topic: [MOD 1.1] Warehousing v0.4.0
- Replies: 251
- Views: 227981
- Sat Jun 04, 2016 2:18 am
- Forum: News
- Topic: Friday Facts #141 - Mod Portal
- Replies: 190
- Views: 79601
Re: Friday Facts #141 - Mod Portal
nice train graph.. i love it
about the mod portal, is that me, or they forgot the button to bookmark the mod (there is a bookmark section)
about the mod portal, is that me, or they forgot the button to bookmark the mod (there is a bookmark section)
- Fri Jun 03, 2016 2:09 pm
- Forum: Mods
- Topic: [MOD 0.12.x] Equipment Swap 0.0.1
- Replies: 2
- Views: 1677
Re: [MOD 0.12.x] Equipment Swap 0.0.1
i usually craft 2-3 armor, so robotport, shields and exoqueleton are fully charged the second i swap it.. if your mod can do that too, swaping the whole armor, or keep things charged
- Fri Jun 03, 2016 12:44 pm
- Forum: Multiplayer
- Topic: [EU] L> 0.12.35 MP Moded
- Replies: 5
- Views: 1783
Re: [EU] L> 0.12.35 MP Moded
wait a bit... update 0.13 is about to be release... matter of hours/days.. it have an integrated multiplayer lobby..
- Fri Jun 03, 2016 12:33 pm
- Forum: General discussion
- Topic: Main Factorio.Com Website down?
- Replies: 3
- Views: 1033
Re: Main Factorio.Com Website down?
all fine for me
- Thu Jun 02, 2016 1:22 pm
- Forum: Releases
- Topic: Version 0.12.35
- Replies: 285
- Views: 136839
Re: Version 0.12.35
i bet they are just.. still play-testing it, and forgot to launch it!
......already daylight
......already daylight
- Thu Jun 02, 2016 9:39 am
- Forum: Releases
- Topic: Version 0.12.35
- Replies: 285
- Views: 136839
Re: Version 0.12.35
cofee machine... filled and hot
refrigerator..... filled and cold
cpu.... update check and ready
door.... closed and LOCKED
phone and cell.... CLOSED
job... OFF
...
ready to play
refrigerator..... filled and cold
cpu.... update check and ready
door.... closed and LOCKED
phone and cell.... CLOSED
job... OFF
...
ready to play
- Thu Jun 02, 2016 9:30 am
- Forum: Mods
- Topic: [MOD 0.10.x] Robocharge - Robot Charging Station
- Replies: 42
- Views: 42205
Re: [MOD 0.10.x] Robocharge - Robot Charging Station
dont know if the original modder will continue this mod.. but its really a nice one
i only see a thing.. the color of the charging station.. on concrete, you hardly see it, on brick, its almost invisible
tks a lot for this cool mod
i only see a thing.. the color of the charging station.. on concrete, you hardly see it, on brick, its almost invisible
tks a lot for this cool mod
- Thu Jun 02, 2016 12:27 am
- Forum: Technical Help
- Topic: Issue with Startupt
- Replies: 13
- Views: 2819
Re: Issue with Startupt
C:\Users\ (your user name here) \AppData\Roaming\Factorio
in this directory
in this directory
- Wed Jun 01, 2016 7:57 pm
- Forum: Mods
- Topic: [MOD 0.18] Orbital Ion Cannon 1.8.2
- Replies: 502
- Views: 320103
Re: [MOD 0.12.34] Orbital Ion Cannon 1.2.3
tks,, i just notice an other little thingy...
first assembler is the targeting device, second is auto targeting station.... the icon didnt show properly for targeting device- Wed Jun 01, 2016 5:09 am
- Forum: Mods
- Topic: [MOD 0.18] Orbital Ion Cannon 1.8.2
- Replies: 502
- Views: 320103
Re: [MOD 0.12.34] Orbital Ion Cannon 1.2.3
when your surrounded by a sea of bitters, the auto-targeting give a near non-stop warn .. just a bit annoying in the screen.. just a bit :lol: good reason to send in multiple cannon in orbit :D also good reason for auto-launcher ;) but, only one thing.. the pause.. personally, it happen i leave my s...
- Wed Jun 01, 2016 2:42 am
- Forum: Mods
- Topic: [MOD 0.18] Orbital Ion Cannon 1.8.2
- Replies: 502
- Views: 320103
Re: [MOD 0.12.34] Orbital Ion Cannon 1.2.3
doh..lol... ok tks
- Wed Jun 01, 2016 2:11 am
- Forum: Mods
- Topic: [MOD 0.18] Orbital Ion Cannon 1.8.2
- Replies: 502
- Views: 320103
Re: [MOD 0.12.34] Orbital Ion Cannon 1.2.3
weird.. the targeting device isnt in the menu
i use these mods
- Tue May 31, 2016 2:37 pm
- Forum: Fan Art
- Topic: A stunning Factorio Rube Goldberg Machine
- Replies: 7
- Views: 6801
- Mon May 30, 2016 1:15 pm
- Forum: Outdated/Not implemented
- Topic: Let inserter grab/drop at 90-degree angle
- Replies: 4
- Views: 3326
- Sat May 28, 2016 2:46 am
- Forum: This Forum
- Topic: bank of screenshot for combinators
- Replies: 1
- Views: 1040
bank of screenshot for combinators
hi.. i just saw the last FFF, and see again the screenshot of the combinator.. but when i try to see these again, later on, its become hard to found it ... under what name it was!?! or fff.. or topic... also, as english is not my native language, and most on everything i found in my language, well, ...
- Fri May 27, 2016 8:27 pm
- Forum: Releases
- Topic: Version 0.12.34
- Replies: 36
- Views: 28220
Re: Version 0.12.34
oups!!
- Wed May 25, 2016 3:43 pm
- Forum: Multiplayer
- Topic: [NE-US] - Vanilla -[THE ISLAND] CLOSED
- Replies: 69
- Views: 19482
Re: [NE-US]12.33 - Vanilla - THINK THIN
a little pice of .... named Bush Creep join the game and destroy the base.. no whitelist or protection?
- Tue May 24, 2016 5:35 pm
- Forum: Mods
- Topic: [MOD 0.12.x] Force Fields - energy powered walls
- Replies: 93
- Views: 83247
Re: [MOD 0.12.x] Force Fields - energy powered walls
well... didnt notice that thing until i used force field much...
cant read accumulators anymore.. its mixed up with force field.. and it end as i didnt see that power trouble coming in... now i havent enough power since that last batch of assemblers i intalled..- Mon May 23, 2016 8:00 am
- Forum: Ideas and Suggestions
- Topic: Seaports
- Replies: 1
- Views: 1457
Seaports
i bet it has been already suggested. i m pretty sure to have see it before.. but havent found it... we have trains to bring tons of stuff anywhere we want. on some maps, you have large lake, even sea and oceans. sometimes too, ore patch can be far, or just the other side of lake, or river, but a tra...