Search found 255 matches

by HeilTec
Sun Aug 02, 2015 2:49 pm
Forum: Mods
Topic: [MOD 0.12.11+] Concreted Rail Tracks
Replies: 40
Views: 41557

Re: [MOD 0.12] Concreted Rail Tracks

Very nice idea. The rails almost hide in the concrete. Might like to have the actual track stand out a little. With increased costs it would be natural to expect some improvement to regular rails. If the game uses friction/drag you could reduce the wheels friction, perhaps allowing for greater speed.
by HeilTec
Thu Jul 30, 2015 3:00 pm
Forum: General discussion
Topic: Come and guess: Stable version of the 0.12
Replies: 51
Views: 36847

Re: Come and guess: Stable version of the 0.12

0.12.11 seems like a reasonable guess. Perhaps October?
by HeilTec
Sat Jul 18, 2015 7:05 pm
Forum: Not a bug
Topic: [0.12] Hand stack automatically refills when splitting stack
Replies: 7
Views: 6623

Re: [0.12] Hand stack automatically refills when splitting stack

Some players hate the start. This change makes the start even more cumbersome.

I like the start, or used to anyway.
Please consider reverting to the classic behaviour of Split Entity.
by HeilTec
Tue May 19, 2015 11:32 pm
Forum: Balancing
Topic: Inserter Stretch Retract Timing.
Replies: 10
Views: 17096

Inserter Stretch Retract Timing.

Inserters can stretch out and retract their arms. This is a slow process. Fast inserters are severely slowed down if stretching and retracting. It is easily seen here when the train is unloading. Steejo & Arumba in conference. (Youtube.com) It would seem fair if the inserters were a bit faster i...
by HeilTec
Wed Apr 01, 2015 6:41 pm
Forum: Resolved Problems and Bugs
Topic: [0.11.19] [lang=da] Unknown entity x3
Replies: 1
Views: 1001

[0.11.19] [lang=da] Unknown entity x3

Patch:: (factorio)\data\baselocale\da\base.cfg

Code: Select all

[autoplace-control-names]
coal=__ENTITY__coal__
copper-ore=__ENTITY__copper-ore__
crude-oil=Råolie
enemy-base=Fjendens baser
stone=__ENTITY__stone__

by HeilTec
Mon Mar 30, 2015 2:21 pm
Forum: 1 / 0 magic
Topic: [0.11.19] [Win graphics] Error Util.cpp:43: Unexpected error occurred.
Replies: 3
Views: 5110

Re: [0.11.19] [Win graphics] Error Util.cpp:43: Unexpected error occurred.

Unable to reproduce this error. Running fullscreen on 1440x900 on secondary monitor. NVIDIA Systemoplysninger-rapporten oprettet den: 03/30/2015 16:14:42 Systemnavn: HEILTEC-PC [Skærm] Operativsystem: Windows 7 Home Premium, 64-bit (Service Pack 1) DirectX-version: 11.0 GPU-processor: GeForce G 103M...
by HeilTec
Sun Mar 29, 2015 2:07 pm
Forum: 1 / 0 magic
Topic: [0.11.19] [Win graphics] Error Util.cpp:43: Unexpected error occurred.
Replies: 3
Views: 5110

[0.11.19] [Win graphics] Error Util.cpp:43: Unexpected error occurred.

Win 7 64 bit. 559556.614363 Info Logger.cpp:160: 2015-03-29 15:58:10; Factorio 0.11.19 (Build 13860, win64) 559556.614529 Info Logger.cpp:164: Operating system: Windows 7 Service Pack 1 559556.614609 Info Paths.cpp:202: Read data path: C:/Users/HeilTec/Documents/Factorio/Factorio_x64_0.11.17/Factori...
by HeilTec
Sun Mar 01, 2015 7:05 pm
Forum: Gameplay Help
Topic: How do you untick the deconstructive blueprints?
Replies: 24
Views: 11607

Re: How do you untick the deconstructive blueprints?

0.11.0 introduced the cancel deconstruction option - this may be what you seek
https://forums.factorio.com/forum/vie ... ion#p49359
by HeilTec
Fri Dec 19, 2014 12:24 pm
Forum: Off topic
Topic: Sad Face
Replies: 7
Views: 11621

Re: Sad Face

The end-game placeholder has caused some frustration, since it often does not have any effect if all areas nearer the base has been cleared. It can be entertaining if you leave biter's reserves inside the base. - Heavily defended - or not ... ... when I clicked "start countdown" I get a me...
by HeilTec
Thu Dec 18, 2014 3:27 am
Forum: Multiplayer
Topic: Easy safe IRC in OGN
Replies: 7
Views: 12444

Re: Easy safe IRC in OGN

What makes this any better than the official factorio irc, other than a little more ip protection . If you want the official factorio irc, you can find the thread here: https://forums.factorio.com/forum/viewtopic.php?f=5&t=3456 on the 3rd post there is a webster link for it. What makes the &quo...
by HeilTec
Fri Dec 12, 2014 1:07 am
Forum: Multiplayer
Topic: Easy safe IRC in OGN
Replies: 7
Views: 12444

Re: Easy safe IRC in OGN

Nova wrote:Why should someone do that?
And IPs are nothing which has to be "safe". Nearly everyone can get your IP adress.
Not on a safe connection to OGN - only those you give it to kan know it and the network operators.
It is safe!
by HeilTec
Thu Dec 11, 2014 11:10 pm
Forum: Multiplayer
Topic: Easy safe IRC in OGN
Replies: 7
Views: 12444

Easy safe IRC in OGN

Easy safe IRC in OGN: If you follow this simple step-by-step guide you will be able to join us on the irc.OnlineGamesNet.net 1 - Create an account - https://www.onlinegamesnet.net/authRegister.php 2. See nore details about using an account here - http://wiki.onlinegamesnet.net/wiki/AuthServ 3. MIRC...
by HeilTec
Thu Dec 11, 2014 8:52 pm
Forum: Resolved Problems and Bugs
Topic: [0.10.9] level.dat grows in savegame
Replies: 3
Views: 1605

Re: [0.10.9] level.dat grows in savegame

n9103 wrote:...biters trying to pathfind from the far side of the crescent lake when pollution extends that far ...
Yes - that must be the case - I think.
by HeilTec
Wed Nov 26, 2014 7:34 am
Forum: Show your Creations
Topic: Everyone loves the trains in Factorio - right?
Replies: 16
Views: 23044

Everyone loves the trains in Factorio - right?

Some may know this already, but just for the record: I really like trains On my latest big map I built trains - not because they were needed (at first,) but just because I wanted to, and building the loading and unloading has some nice possibilities. http://i.imgur.com/VB7GyR2.png Iron loading at th...
by HeilTec
Sun Nov 23, 2014 5:12 am
Forum: Videos
Topic: [YouTube] FishSandwich's Factorio playthroughs
Replies: 292
Views: 87178

Re: [YouTube] FishSandwich's Factorio playthroughs

FishSandwich wrote:Part 3, why not. :D

Are You Not Entertained?! - Factorio 0.11.3 Dytech "Hard Mode" #3

Enjoy. :D
Yes indeed! I am adequately entertained. Great video! :D
:
by HeilTec
Fri Nov 21, 2014 12:26 am
Forum: Multiplayer
Topic: Online Server List
Replies: 22
Views: 18233

Re: Online Server List

I have tried pausing the game while two players joined and it didn't work. It may be due to my slow laptop.
My connection had good pings (50 and 80), and my speed is sufficient (10/10 mbps).
We got the game going and it ran smoothly after we used sequential join.
by HeilTec
Thu Nov 20, 2014 1:00 am
Forum: Multiplayer
Topic: Online Server List
Replies: 22
Views: 18233

Re: Online Server List

Look at this post from kovarex -
https://forums.factorio.com/forum/vie ... 83&p=49335
As long as this stands it will not work simply publishing an IP. The players need a chat lobby to coordinate joining. Perhaps at some future date a project like this may become useful.
by HeilTec
Wed Nov 19, 2014 4:53 am
Forum: Off topic
Topic: Count to 1,000,000
Replies: 462
Views: 163482

Re: Count to 100

The previous post was #36 which is the number of iron plates needed to craft Research lab.

37 - is not to be found in Factorio.
by HeilTec
Wed Nov 19, 2014 2:10 am
Forum: Multiplayer
Topic: Online Server List
Replies: 22
Views: 18233

Re: Online Server List

Zinal wrote:Indeed, Evolve is a great program and all, but it doesn't work for everyone. That's why I made another list. (Well, I really made it since I wanted to.. I was bored xD)
OK - you do get constructive results avoiding boredom.
by HeilTec
Wed Nov 19, 2014 1:47 am
Forum: Multiplayer
Topic: Online Server List
Replies: 22
Views: 18233

Re: Online Server List

OK - so you can publish an IP on the site. I dont think I'll use that.
I have no public IP so I need to go on some kind of VPN NAT puncher. Evolve seems to do the trick and includes voice chat and groups to find players.

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