Search found 255 matches
- Sun Aug 10, 2014 7:39 pm
- Forum: Translations
- Topic: [0.10.6] Factorio_Translation_Danish
- Replies: 10
- Views: 25004
Re: [0.10.6] Factorio_Translation_Danish
Thank you Michal. Fixed the tips location. :geek: I had used the windows installer version with the hurdles to modifying files in the program folder. :idea: To make things "easy" I have now installed an extra copy of factorio from the zipped version (0.10.6.10556). :o This did not have &qu...
- Sun Aug 10, 2014 2:43 pm
- Forum: Translations
- Topic: [0.10.6] Factorio_Translation_Danish
- Replies: 10
- Views: 25004
Problems: [0.10.6] Factorio_Translation_Danish - missing tex
I'm having some trouble with texts not being shown as translated. Updated data/base/locale/da/entity-names.cfg where the problem can bee seen. Example of missing changes: small-electric-pole=Lille elmast steam-engine=Dampmaskine Changes that does work: oil-refinery=Olie rafinaderi chemical-plant=Kem...
- Sun Aug 10, 2014 3:15 am
- Forum: Off topic
- Topic: Count to 1,000,000
- Replies: 462
- Views: 163857
Re: Count to 1 million.
7 squares on each side of a medium electric pole coverage area. Too expensive for long haul but great coverage.
- Sat Aug 09, 2014 1:10 am
- Forum: Off topic
- Topic: Count to 1,000,000
- Replies: 462
- Views: 163857
Re: Count to 1 million.
2 Iron plates makes 1 iron gear wheel, indeed
- Fri Aug 08, 2014 3:33 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.10.6][kovarex] Bloated save files
- Replies: 8
- Views: 2636
Re: [0.10.6][kovarex] Bloated save files
I guess you have explored a good chunk of your map for the level.dat to increase that much. Maybe Factorio should take the lead of Alpha Minecraft, and start saving chunks by region in different files inside the zip? This won't reduce the save size, but you'll only have to write the changed regions...
- Fri Aug 08, 2014 1:47 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.10.6][kovarex] Bloated save files
- Replies: 8
- Views: 2636
Re: [0.10.6][kovarex] Bloated save files
I had this problem too. I started playing factorio with the 0.10.3 version and after a couple tens of gameplay hours, the game started freezing noticeably during auto-save. I checked the saves directory and noticed the save file occupying 250MB. Opening the zip file, the replay file was taking most...
- Fri Aug 08, 2014 12:22 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.10.6][kovarex] Bloated save files
- Replies: 8
- Views: 2636
- Fri Aug 08, 2014 6:03 am
- Forum: Resolved Problems and Bugs
- Topic: [0.10.6][kovarex] Bloated save files
- Replies: 8
- Views: 2636
[0.10.6][kovarex] Bloated save files
The problem with very big save files > 90MB have "returned"
Looks like a memory issue. (1.3 GB used)
win7-64bit
Looks like a memory issue. (1.3 GB used)
win7-64bit
- Thu Aug 07, 2014 9:55 pm
- Forum: Translations
- Topic: [0.10.6] Factorio_Translation_Danish
- Replies: 10
- Views: 25004
[0.10.6] Factorio_Translation_Danish
Since the "official" repository (Dannish https://github.com/kovarex/Factorio_Translation_Dannish ) misses many translations already performed (who knows by whom?) I have created this repository to enable contributions of Danish translations. This way no effort is wasted on work already don...
- Wed Aug 06, 2014 12:50 pm
- Forum: Videos
- Topic: The Hydra Dilemma - A Coop Factorio Playthrough!
- Replies: 647
- Views: 216435
Re: The Hydra Dilemma - A Coop Factorio Playthrough!
http://www.peterfrank.be/Digital/Games/Stamp.png | | | Mental Breakdown! - Factorio - The Hydra Dilemma #11 Episode 12 - A Blind Eye http://youtu.be/b5B7y3gC4k8 Episode 13 is out! http://youtu.be/cusNJmqx3LA The latest episode (14) is live now! http://youtu.be/pPp1qnYaflw I really like this concept...
- Wed Aug 06, 2014 12:46 pm
- Forum: Videos
- Topic: The Hydra Dilemma - A Coop Factorio Playthrough!
- Replies: 647
- Views: 216435
Re: The Hydra Dilemma - A Coop Factorio Playthrough!
http://www.peterfrank.be/Digital/Games/Stamp.png | | | Mental Breakdown! - Factorio - The Hydra Dilemma #11 Episode 12 - A Blind Eye http://youtu.be/b5B7y3gC4k8 Episode 13 is out! http://youtu.be/cusNJmqx3LA The latest episode (14) is live now! http://youtu.be/pPp1qnYaflw I really like this concept...
- Tue Aug 05, 2014 2:46 am
- Forum: Translations
- Topic: Translation guide
- Replies: 65
- Views: 50196
Re: Translation guide (Dannish -> Danish)
Has the Danish translation even been started on? Looking through the repository, I can't seem to find any files in Danish, albeit a few [da.cfg] files, but they're in english (???) You also said wrote Danish with a double N a few times ;) Gretings. I too would like to begin contributing to the Dani...
- Tue Aug 05, 2014 12:02 am
- Forum: Show your Creations
- Topic: Factorio Design Collection
- Replies: 3
- Views: 4238
Re: Factorio Design Collection
I've seen Arumba use the small tier 1/2 science . Very easy to build and setup.
Nice collection of designs. Can't get too many examples.
Nice collection of designs. Can't get too many examples.
- Mon Aug 04, 2014 12:24 pm
- Forum: Medium/Big/Gigantic Sized Structures
- Topic: Main Base - Schematic
- Replies: 18
- Views: 13015
Re: Main Base - Schematic
I strangely focused right on the science department. The double beacons caught my eye. Each lab is affected by only one beacon except for the middle top and bottom. I see 8 labs with one beacon and 4 labs with two.
Are they really worth the energy expenditure?
Are they really worth the energy expenditure?
- Sun Aug 03, 2014 2:15 pm
- Forum: General discussion
- Topic: Thank you (Make the dev-team happy today!)
- Replies: 571
- Views: 292657
Re: Thank you (Make the dev-team happy today!)
This game! :shock: It has invaded my life and I spend much too much time on it. Whether I watch LP'ers on youtube or play it myself I seem to be unable to get too much of it. :oops: It inspires to contribute in many ways. Getting introduced to a 'new' scripting language is nice; I didn't see LUA or ...
- Sat Aug 02, 2014 2:26 pm
- Forum: News
- Topic: Friday Facts #45 - The second wave
- Replies: 17
- Views: 23584
Re: Friday Facts #45 - The second wave
If NerdCubed video was the only one (2014-07-31):
That's very good advertising.
Code: Select all
views = 128,780
sale = 1,550
pct > 1.2
- Thu Jul 31, 2014 3:39 pm
- Forum: Ideas and Suggestions
- Topic: Energy graphs on electric network info
- Replies: 7
- Views: 14829
Re: Energy graphs on electric network info
See also this https://forums.factorio.com/forum/viewtopic.php?f=6&t=3723&start=30& Somewhat related but no mention of any graph. Seems to mostly to concern what values the power meter displays. I opened this topic to get the graphs of storage and capacity under consideration, wishing to...
- Thu Jul 31, 2014 4:22 am
- Forum: Show your Creations
- Topic: Newbie Playthrough: Vanilla
- Replies: 17
- Views: 6317
Re: Newbie Playthrough: Vanilla
Keep up the good work. I liked and commented both videos, and even subscribed to your channel
- Wed Jul 30, 2014 5:35 pm
- Forum: Releases
- Topic: Version 0.10.4
- Replies: 19
- Views: 26692
Re: Version 0.10.4
Try downloading the full installer for 0.10.3 - that should get your gaming going again.Zottel wrote:Can't play since I have updated the game, it crashes every time. Can't wait for a hotfix.
However, good work btw. Keep it up!
- Wed Jul 30, 2014 5:06 pm
- Forum: Implemented Suggestions
- Topic: [0.9] How to abort deconstruction tasks
- Replies: 12
- Views: 4019
Re: [0.9] How to abort deconstruction tasks
This is very good. No need for new items, just modify behaviour of existing. If I didn't know better I would think this would be very easy to implement.ssilk wrote:Suggestion: If deconstruction is used on deconstructed plan with right click or shift, the plan gets deconstructed.