Search found 255 matches

by HeilTec
Sun Aug 10, 2014 7:39 pm
Forum: Translations
Topic: [0.10.6] Factorio_Translation_Danish
Replies: 10
Views: 25004

Re: [0.10.6] Factorio_Translation_Danish

Thank you Michal. Fixed the tips location. :geek: I had used the windows installer version with the hurdles to modifying files in the program folder. :idea: To make things "easy" I have now installed an extra copy of factorio from the zipped version (0.10.6.10556). :o This did not have &qu...
by HeilTec
Sun Aug 10, 2014 2:43 pm
Forum: Translations
Topic: [0.10.6] Factorio_Translation_Danish
Replies: 10
Views: 25004

Problems: [0.10.6] Factorio_Translation_Danish - missing tex

I'm having some trouble with texts not being shown as translated. Updated data/base/locale/da/entity-names.cfg where the problem can bee seen. Example of missing changes: small-electric-pole=Lille elmast steam-engine=Dampmaskine Changes that does work: oil-refinery=Olie rafinaderi chemical-plant=Kem...
by HeilTec
Sun Aug 10, 2014 3:15 am
Forum: Off topic
Topic: Count to 1,000,000
Replies: 462
Views: 163857

Re: Count to 1 million.

7 squares on each side of a medium electric pole coverage area. Too expensive for long haul but great coverage.
by HeilTec
Sat Aug 09, 2014 1:10 am
Forum: Off topic
Topic: Count to 1,000,000
Replies: 462
Views: 163857

Re: Count to 1 million.

2 Iron plates makes 1 iron gear wheel, indeed :idea:
by HeilTec
Fri Aug 08, 2014 3:33 pm
Forum: Resolved Problems and Bugs
Topic: [0.10.6][kovarex] Bloated save files
Replies: 8
Views: 2636

Re: [0.10.6][kovarex] Bloated save files

I guess you have explored a good chunk of your map for the level.dat to increase that much. Maybe Factorio should take the lead of Alpha Minecraft, and start saving chunks by region in different files inside the zip? This won't reduce the save size, but you'll only have to write the changed regions...
by HeilTec
Fri Aug 08, 2014 1:47 pm
Forum: Resolved Problems and Bugs
Topic: [0.10.6][kovarex] Bloated save files
Replies: 8
Views: 2636

Re: [0.10.6][kovarex] Bloated save files

I had this problem too. I started playing factorio with the 0.10.3 version and after a couple tens of gameplay hours, the game started freezing noticeably during auto-save. I checked the saves directory and noticed the save file occupying 250MB. Opening the zip file, the replay file was taking most...
by HeilTec
Fri Aug 08, 2014 12:22 pm
Forum: Resolved Problems and Bugs
Topic: [0.10.6][kovarex] Bloated save files
Replies: 8
Views: 2636

Re: [0.10.6][kovarex] Bloated save files

;) All right here it is on the dropbox - UHC2

Sorry for that omission :oops:
by HeilTec
Fri Aug 08, 2014 6:03 am
Forum: Resolved Problems and Bugs
Topic: [0.10.6][kovarex] Bloated save files
Replies: 8
Views: 2636

[0.10.6][kovarex] Bloated save files

The problem with very big save files > 90MB have "returned"

Looks like a memory issue. (1.3 GB used)

win7-64bit
by HeilTec
Thu Aug 07, 2014 9:55 pm
Forum: Translations
Topic: [0.10.6] Factorio_Translation_Danish
Replies: 10
Views: 25004

[0.10.6] Factorio_Translation_Danish

Since the "official" repository (Dannish https://github.com/kovarex/Factorio_Translation_Dannish ) misses many translations already performed (who knows by whom?) I have created this repository to enable contributions of Danish translations. This way no effort is wasted on work already don...
by HeilTec
Wed Aug 06, 2014 12:50 pm
Forum: Videos
Topic: The Hydra Dilemma - A Coop Factorio Playthrough!
Replies: 647
Views: 216435

Re: The Hydra Dilemma - A Coop Factorio Playthrough!

http://www.peterfrank.be/Digital/Games/Stamp.png | | | Mental Breakdown! - Factorio - The Hydra Dilemma #11 Episode 12 - A Blind Eye http://youtu.be/b5B7y3gC4k8 Episode 13 is out! http://youtu.be/cusNJmqx3LA The latest episode (14) is live now! http://youtu.be/pPp1qnYaflw I really like this concept...
by HeilTec
Wed Aug 06, 2014 12:46 pm
Forum: Videos
Topic: The Hydra Dilemma - A Coop Factorio Playthrough!
Replies: 647
Views: 216435

Re: The Hydra Dilemma - A Coop Factorio Playthrough!

http://www.peterfrank.be/Digital/Games/Stamp.png | | | Mental Breakdown! - Factorio - The Hydra Dilemma #11 Episode 12 - A Blind Eye http://youtu.be/b5B7y3gC4k8 Episode 13 is out! http://youtu.be/cusNJmqx3LA The latest episode (14) is live now! http://youtu.be/pPp1qnYaflw I really like this concept...
by HeilTec
Tue Aug 05, 2014 2:46 am
Forum: Translations
Topic: Translation guide
Replies: 65
Views: 50196

Re: Translation guide (Dannish -> Danish)

Has the Danish translation even been started on? Looking through the repository, I can't seem to find any files in Danish, albeit a few [da.cfg] files, but they're in english (???) You also said wrote Danish with a double N a few times ;) Gretings. I too would like to begin contributing to the Dani...
by HeilTec
Tue Aug 05, 2014 12:02 am
Forum: Show your Creations
Topic: Factorio Design Collection
Replies: 3
Views: 4238

Re: Factorio Design Collection

I've seen Arumba use the small tier 1/2 science . Very easy to build and setup.

Nice collection of designs. Can't get too many examples.
by HeilTec
Mon Aug 04, 2014 12:24 pm
Forum: Medium/Big/Gigantic Sized Structures
Topic: Main Base - Schematic
Replies: 18
Views: 13015

Re: Main Base - Schematic

I strangely focused right on the science department. The double beacons caught my eye. Each lab is affected by only one beacon except for the middle top and bottom. I see 8 labs with one beacon and 4 labs with two.
Are they really worth the energy expenditure?
by HeilTec
Sun Aug 03, 2014 2:15 pm
Forum: General discussion
Topic: Thank you (Make the dev-team happy today!)
Replies: 571
Views: 292657

Re: Thank you (Make the dev-team happy today!)

This game! :shock: It has invaded my life and I spend much too much time on it. Whether I watch LP'ers on youtube or play it myself I seem to be unable to get too much of it. :oops: It inspires to contribute in many ways. Getting introduced to a 'new' scripting language is nice; I didn't see LUA or ...
by HeilTec
Sat Aug 02, 2014 2:26 pm
Forum: News
Topic: Friday Facts #45 - The second wave
Replies: 17
Views: 23584

Re: Friday Facts #45 - The second wave

If NerdCubed video was the only one (2014-07-31):

Code: Select all

views = 128,780
sale  =   1,550
pct   >       1.2
That's very good advertising. :shock:
by HeilTec
Thu Jul 31, 2014 3:39 pm
Forum: Ideas and Suggestions
Topic: Energy graphs on electric network info
Replies: 7
Views: 14829

Re: Energy graphs on electric network info

See also this https://forums.factorio.com/forum/viewtopic.php?f=6&t=3723&start=30& Somewhat related but no mention of any graph. Seems to mostly to concern what values the power meter displays. I opened this topic to get the graphs of storage and capacity under consideration, wishing to...
by HeilTec
Thu Jul 31, 2014 4:22 am
Forum: Show your Creations
Topic: Newbie Playthrough: Vanilla
Replies: 17
Views: 6317

Re: Newbie Playthrough: Vanilla

Keep up the good work. I liked and commented both videos, and even subscribed to your channel :D
by HeilTec
Wed Jul 30, 2014 5:35 pm
Forum: Releases
Topic: Version 0.10.4
Replies: 19
Views: 26692

Re: Version 0.10.4

Zottel wrote:Can't play since I have updated the game, it crashes every time. Can't wait for a hotfix.
However, good work btw. Keep it up!
Try downloading the full installer for 0.10.3 - that should get your gaming going again.
by HeilTec
Wed Jul 30, 2014 5:06 pm
Forum: Implemented Suggestions
Topic: [0.9] How to abort deconstruction tasks
Replies: 12
Views: 4019

Re: [0.9] How to abort deconstruction tasks

ssilk wrote:Suggestion: If deconstruction is used on deconstructed plan with right click or shift, the plan gets deconstructed.
This is very good. No need for new items, just modify behaviour of existing. If I didn't know better I would think this would be very easy to implement.

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