Search found 255 matches

by HeilTec
Fri Sep 09, 2016 9:52 am
Forum: Releases
Topic: Version 0.14.5
Replies: 30
Views: 25548

Re: Version 0.14.5

Steam still loads 0.14.4 - I must wait. How long is the delay?
by HeilTec
Sun Sep 04, 2016 10:33 pm
Forum: Resolved Problems and Bugs
Topic: [0.14.3] Crash at "GameGuiWithCharacterGui::GameGuiWithCharacterGui"
Replies: 1
Views: 586

[0.14.3] Crash at "GameGuiWithCharacterGui::GameGuiWithCharacterGui"

This occurred just after starting a new round on the "Factorio Official Team Challenge" server 5694.340 Error CrashHandler.cpp:210: Received SIGSEGV Factorio crashed. Generating symbolized stacktrace, please wait ... c:\cygwin64\tmp\factorio-pm54jj\libraries\stackwalker\stackwalker.cpp (90...
by HeilTec
Sun Sep 04, 2016 6:33 pm
Forum: Resolved Problems and Bugs
Topic: [0.13.20] Desync report.
Replies: 1
Views: 247

[0.13.20] Desync report.

If this can help you in any way:
desync-report-2016-09-04-19-25-49.zip
by HeilTec
Sun Aug 28, 2016 1:05 pm
Forum: Releases
Topic: Version 0.13.19
Replies: 17
Views: 11122

Re: Version 0.13.19

Being the stable version removes the choice of version on steam. Only way to play 0.13 on steam is the latest (0.13.19 atm) I thought the 0.13.18 would be the last. Now the server needs updating again, and the owner is offline. We can't even download the 0.13.18 zip file anymore to play the standalo...
by HeilTec
Mon Aug 01, 2016 5:06 pm
Forum: Not a bug
Topic: Currupted map. Contains id not in dictionary: 770
Replies: 6
Views: 618

Re: Currupted map. Contains id not in dictionary: 770

We looked at your save file(s) and all of the corrupt ones are that: corrupt. 1 bit was flipped in all of the save files which causes the loading to fail because it tries to load too much/to little data and everything after that goes wrong. 1 bit flipped indicates you have memory corruption on your...
by HeilTec
Sun Jul 31, 2016 4:35 pm
Forum: Not a bug
Topic: Currupted map. Contains id not in dictionary: 770
Replies: 6
Views: 618

Re: Currupted map. Contains id not in dictionary: 770

Rseding91 wrote:Do you have any steps to reproduce the map corruption?
Sorry - no test performed.
I remember setting up more rails for coal, but no specifics.
(Edit) I have now tried to reproduce the corruption to no avail. Sorry again.
by HeilTec
Sun Jul 31, 2016 12:38 am
Forum: Not a bug
Topic: Currupted map. Contains id not in dictionary: 770
Replies: 6
Views: 618

Re: Currupted map. Contains id not in dictionary: 770

Loewchen wrote:Are they all of the same map?
Has/Have the map/maps been created in a 0.12 version or earlier originally?
Yes - All are from the same map created in v.0.13.10 after mapgen update.
Last played on v.0.13.11 but reverting to this version does not help.
by HeilTec
Sat Jul 30, 2016 11:15 pm
Forum: Not a bug
Topic: Currupted map. Contains id not in dictionary: 770
Replies: 6
Views: 618

Currupted map. Contains id not in dictionary: 770

Greetings. I send you some savegames that I'm unable to load in the hope they can help you if they were caused by a bug and perhaps if possible to restore the latests save. http://puu.sh/qkbMW/e046424ae8.jpg BotWorld.....................zip Latest corrupted save _autosave1.zip _autosave3.zip _autosa...
by HeilTec
Mon Jul 25, 2016 1:06 pm
Forum: Pending
Topic: [0.13.10] [Pending] [Twinsen] New performance issues FPS/UPS drops
Replies: 32
Views: 5610

Re: [0.13.10] New performance issues FPS/UPS drops

Twinsen wrote:... For now the people who have this problem should disable Vsync and restart the game. ...
Thank you. This keeps the UPS fairly steady at 60. I have been living with reduced FPS as one must on a slow machine. As long as the UPS does not drop too much the game is perfectly playable.
by HeilTec
Sun Jul 24, 2016 8:12 pm
Forum: Ideas and Suggestions
Topic: Map Restart Button in Multiplayer
Replies: 5
Views: 1726

Re: Map Restart Button in Multiplayer

MightyMike wrote:+1 but only in the first 10 minutes only for the admin
Good limit.
by HeilTec
Sat Jul 23, 2016 11:32 pm
Forum: Pending
Topic: [0.13.10] [Pending] [Twinsen] New performance issues FPS/UPS drops
Replies: 32
Views: 5610

Re: [0.13.10] New performance issues FPS/UPS drops

Rseding91 wrote:If you've got a slow computer try turn video memory usage to medium/low.
Thank You for the advice.

It is sad if new performance issues forces me to lower the quality even further.
I would much prefer to continue with the settings that have worked so well in previous versions.
by HeilTec
Sat Jul 23, 2016 11:26 pm
Forum: Pending
Topic: [0.13.10] [Pending] [Twinsen] New performance issues FPS/UPS drops
Replies: 32
Views: 5610

Re: [0.13.10] New performance issues FPS/UPS drops

malloc wrote:Pure vanilla
Must mean not using any mods.
by HeilTec
Sat Jul 23, 2016 1:33 pm
Forum: Pending
Topic: [0.13.10] [Pending] [Twinsen] New performance issues FPS/UPS drops
Replies: 32
Views: 5610

Re: [0.13.10] New performance issues FPS/UPS drops

Problem shows on empty map - no mods.

My laptop is slow, but it worked fine in 0.13.9

(It seems related to player location - in the woods by the copper)
by HeilTec
Sat Jul 23, 2016 1:41 am
Forum: Pending
Topic: [0.13.10] [Pending] [Twinsen] New performance issues FPS/UPS drops
Replies: 32
Views: 5610

[0.13.10] [Pending] [Twinsen] New performance issues FPS/UPS drops

Since updating from 0.13.9 to 0.13.10 the game repeatedly drops to 30 UPS and then returns to normal (60) Sometimes UPS remains normal and the FPS drops to 30. This was observed on a new unexplored map. I am not alone: http://steamcommunity.com/app/427520/discussions/0/359543951719213115/ (edit) Mem...
by HeilTec
Mon Jul 04, 2016 10:39 pm
Forum: Railway Setups
Topic: Simple combinator-free safe rail crossing
Replies: 20
Views: 31137

Re: Simple combinator-free safe rail crossing

I wanted to design a safe crossing, and did it with no regard to any posted images.
Safe Crossing
Safe Crossing
ss (2016-07-05 at 12.01.44).jpg (191.1 KiB) Viewed 29974 times
Perhaps there are even more variations to be found.
by HeilTec
Wed Jun 29, 2016 12:53 pm
Forum: Not a bug
Topic: [0.13.1] Smart chests replaced with steel chests lost wires
Replies: 2
Views: 405

Re: [0.13.1] Smart chests replaced with steel chests lost wires

Thanks for your quick response. It is a death world, so apart from my stations not working I also have to deal with the new biter incursions. I had almost obtained "peace" by pushing back the spawners from the cloud using victory items. Now, as I fix the stations they draw closer. Since th...
by HeilTec
Wed Jun 29, 2016 12:25 pm
Forum: Not a bug
Topic: [0.13.1] Smart chests replaced with steel chests lost wires
Replies: 2
Views: 405

[0.13.1] Smart chests replaced with steel chests lost wires

I had used smart loading/unloading balancing with smart chests wired to smart inserters. After updating from 0.12.35 to 0.13.1 (also in 0.13.0) the smart chests are replaced with steel chests. Any wires previously connected to the smart chests are lost. Expected result: Any entity previously connect...
by HeilTec
Sat Jun 11, 2016 3:14 pm
Forum: General discussion
Topic: Lazy Bastard Achievement - No hand crafting challenge
Replies: 62
Views: 89387

Re: Lazy Bastard Achievement - No hand crafting challenge

Is there any way to check how many items you've crafted? I'd hate it if I spaced out and accidentally made a few transport belts without thinking, and then kept playing for however long it took to win. Just for testing in 0.12.35 I tried this: /c item_counter = 0; script.on_event(defines.events.on_...
by HeilTec
Fri May 27, 2016 8:53 pm
Forum: Duplicates
Topic: [0.12.34] Unknown key: "gui-logistic-title"
Replies: 1
Views: 320

[0.12.34] Unknown key: "gui-logistic-title"

This appears on requester chests and player logistic slots.
Image

win 10
auto-updated steam version
pure vanilla
by HeilTec
Wed Apr 20, 2016 12:06 am
Forum: Off topic
Topic: Nostalgia
Replies: 0
Views: 251

Nostalgia

The first time I got access to a computer it was a card reader, a line printer and a card puncher like this (youtube).
Handling these cards and editing was tedious, but it was better than nothing in 1978.

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