Search found 255 matches

by HeilTec
Mon Sep 15, 2014 4:23 am
Forum: Videos
Topic: The Hydra Dilemma - A Coop Factorio Playthrough!
Replies: 647
Views: 215926

Re: The Hydra Dilemma - A Coop Factorio Playthrough!

I like numbers: 53 episodes has generated 388 answers averaging over 7 including the posters.
They must be doing something right.
by HeilTec
Sat Sep 13, 2014 9:00 pm
Forum: Videos
Topic: The Hydra Dilemma - A Coop Factorio Playthrough!
Replies: 647
Views: 215926

Re: The Hydra Dilemma - A Coop Factorio Playthrough!

The edutainment value of this series is very high. The videos have very varying composition due to the 5 different personalities participating. Reading comments and this thread only adds to the value. Remember a smart person learns from their mistakes, a wise person learns from the mistakes of other...
by HeilTec
Sun Aug 31, 2014 5:14 pm
Forum: Resolved Problems and Bugs
Topic: [0.10.9] level.dat grows in savegame
Replies: 3
Views: 1602

[0.10.9] level.dat grows in savegame

When playing with hard settings (big and rich biters nests) 01-Fish.HardMode.jpg using a seed like 1337 with a great expanse of water for the biters to navigate, map.jpg the savegame grows rather big causing great lag during autosave. Somehow the game manages to reduce the size the second time a man...
by HeilTec
Sun Aug 31, 2014 1:20 pm
Forum: Show your Creations
Topic: [YouTube] Campaign Playthrough - Complete!
Replies: 5
Views: 2350

Re: [YouTube] Campaign Playthrough

If I ever do make a video with commentary you can poke fun at my Danish accent. :P
I read and write a lot in English and listen too, but it is very seldom I speak English. :(
by HeilTec
Sat Aug 30, 2014 6:23 pm
Forum: Off topic
Topic: Quick loading of ammo into turrets
Replies: 3
Views: 19821

Re: Quick loading of ammo into turrets

Faster loading without full automation: Put belts and inserters to these turrets, and a chest and inserter next to it. Fill the chest with 3/4 of your ammo (or whatever ratio) and let the machines do the rest! Fastest option: Get laser turrets! Sure belts, chests and inserters are faster for later ...
by HeilTec
Sat Aug 30, 2014 3:13 pm
Forum: Off topic
Topic: Quick loading of ammo into turrets
Replies: 3
Views: 19821

Quick loading of ammo into turrets

I quite often find myself building 3 gun turrets in a bunker. Then to fill them with magazines I give half of my inventory to the first, half of the remainder to the second and the rest to the third. Then I take back half from the first, Thus each gets 1/4 of my ammo and I keep 1/4 for myself. Very ...
by HeilTec
Sat Aug 30, 2014 3:02 pm
Forum: Show your Creations
Topic: [YouTube] Campaign Playthrough - Complete!
Replies: 5
Views: 2350

Re: [YouTube] Campaign Playthrough

As I watch New Hope 3 I keep thinking this:

A gun turret can send a torrent of bullets at the enemy.

Calling a turret a torrent sounds a bit strange. Are you using torrents to download 'stuff'? Using µTorrent?.
by HeilTec
Sat Aug 30, 2014 1:42 pm
Forum: Off topic
Topic: Modern science
Replies: 0
Views: 3699

Modern science

Frank Close said: What is the minimum number of atoms I need before they know they are there? (at the closing Q&A of The Royal Society Michael Faraday Prize Lecture.) The asymmetric universe is a captivating and inspiring lecture. It may be my interest of physics and mathematics which makes Fac...
by HeilTec
Fri Aug 29, 2014 6:43 pm
Forum: Gameplay Help
Topic: Turrets shooting range
Replies: 9
Views: 2417

Re: Turrets shooting range

ssilk wrote:
Additionally:
Where should this info be made available? In-game or wiki?
My vote goes to in-game info.
This is no question: This info in-game has quite low priority to logic reasons. So the only way to provide this NOW is to put it into the wiki.
Done. ;)
by HeilTec
Fri Aug 29, 2014 10:51 am
Forum: Mechanical Throughput Magic (circuit-free)
Topic: Item Sorter
Replies: 6
Views: 14116

Re: Item Sorter

Very nice and compact design. 8-)
Have you stress-tested it? How many items can it handle? :geek:
by HeilTec
Thu Aug 28, 2014 11:32 pm
Forum: Gameplay Help
Topic: Turrets shooting range
Replies: 9
Views: 2417

Re: Turrets shooting range

:oops: When in doubt search the code. Ofcourse. Thanks for the info arl85. :D

A graphical area coloring while placing or cursor over turrets would be brilliant for a minimal defense design effort.
Perhaps different colors for each type of turret.
by HeilTec
Thu Aug 28, 2014 12:40 pm
Forum: Off topic
Topic: Count to 1,000,000
Replies: 462
Views: 163439

Re: Count to 1 million.

25 MJ is the fuel value of solid fuel.
by HeilTec
Thu Aug 28, 2014 12:30 pm
Forum: Gameplay Help
Topic: Turrets shooting range
Replies: 9
Views: 2417

Turrets shooting range

All hand weapons have a designated shooting range displayed, but try as I might I can not find the same relevant information for any kinds of turrets. Searching In-game, on the forum and on the wiki leads to no answers. (Edit: Change log has a reference to gun turrets "Gun turret range extended...
by HeilTec
Wed Aug 27, 2014 4:13 am
Forum: Videos
Topic: [YouTube] Factorio Fixit
Replies: 110
Views: 41872

Re: [YouTube] Factorio Fixit

It is nice for a non-producing youtuber to see even a showcasing of your map. Some may even get started making videos.
by HeilTec
Tue Aug 26, 2014 5:15 pm
Forum: Translations
Topic: Tips and tricks: Copy/Paste
Replies: 2
Views: 9462

Re: Tips and tricks: Copy/Paste

I found these two controls names by searching the exe-file
Old versions of the game had a now obsolete alternate build at this place.
by HeilTec
Tue Aug 26, 2014 12:30 pm
Forum: Off topic
Topic: First day, first 'auto potion' machine, any feedback?
Replies: 6
Views: 13070

Re: First day, first 'auto potion' machine, any feedback?

bought the game like 5 hours ago and its now 4am and I am still playing! Wanted to know your thoughts on this Looking at a fresh approach to the game is always interesting. 8-) You seem to have had a good time in those 5 hours. :D I bet you will soon have played far more. Many are surprised at how ...
by HeilTec
Tue Aug 26, 2014 11:16 am
Forum: Translations
Topic: [0.10.6] Factorio_Translation_Danish
Replies: 10
Views: 25003

Re: [0.10.6] Factorio_Translation_Danish

Carsten wrote:I also have a proofreading experience :-)
Very nice!
By the way I think the translation for "Quickbar" that I put in ("hurtigbar") is flawed. The term is used in many explanations and other texts.
by HeilTec
Tue Aug 26, 2014 11:10 am
Forum: Translations
Topic: Tips and tricks: Copy/Paste
Replies: 2
Views: 9462

Tips and tricks: Copy/Paste

The Copy/Paste tip has been missing for some time. I have used this and it seems to work well. { "title": "Copy/Paste", "image": "copy-build.png", "text": "Building with \"__CONTROL__copy-entity-settings__\" and \"__CONTROL__paste...
by HeilTec
Tue Aug 26, 2014 10:24 am
Forum: Off topic
Topic: Count to 1,000,000
Replies: 462
Views: 163439

Re: Count to 1 million.

20 is a nice number. It is also the count of science pack 1 needed for Logistics 1 research.
by HeilTec
Tue Aug 26, 2014 10:14 am
Forum: Translations
Topic: [0.10.6] Factorio_Translation_Danish
Replies: 10
Views: 25003

Re: [0.10.6] Factorio_Translation_Danish

I almost forgot this thread. Are we using the Crowdin ( https://crowdin.com/project/factorio/da ) now? or do you, HeilTec, keep a separate github-project for this? I have abbandoned the github repository since the crowdin project works so well right from the go. :D You can suggest new translations t...

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