Search found 255 matches

by HeilTec
Mon Nov 03, 2014 12:27 pm
Forum: Mods
Topic: [MOD 0.11.22] Smart Circuit Systems - 0.3.8
Replies: 101
Views: 66181

Re: [0.11.1] Smart Circuit Systems - 0.2.0

I am happy to tell you that this mod is the first to be put into the new v. 0.11.1 pristine mod folder.
Will give it a spin later.
by HeilTec
Sun Nov 02, 2014 3:10 pm
Forum: Show your Creations
Topic: 1 Hour Reddit challenge completed.
Replies: 22
Views: 12143

Re: 1 Hour Reddit challenge completed.

What kind of openers are you guys using? How many burner miners do you tend to get before moving up to electricity? Do you use wood or coal for early fuel? Welcome to the forum : Your question is a good one, which I too would like to know the answers of, from the best. @BeltRunner :mrgreen: :idea: ...
by HeilTec
Sun Nov 02, 2014 7:32 am
Forum: Videos
Topic: [YouTube] FishSandwich's Factorio playthroughs
Replies: 292
Views: 86170

Re: [YouTube] FishSandwich's Factorio playthroughs

I had a good time playing with you :) Thanks!
by HeilTec
Sat Nov 01, 2014 3:33 pm
Forum: Multiplayer
Topic: Looking for a EU based multiplayer game
Replies: 7
Views: 15150

Re: Looking for a EU based multiplayer game

Why do so many people think they need Hamachi or Evolve? I can't believe nobody has access to their router. o_O Not all users have the time to dig into the technicalities of making connections both ingame and VOIP. I like what I see in the Evolve client features. It may not be needed, but it makes ...
by HeilTec
Sat Nov 01, 2014 2:29 pm
Forum: Multiplayer
Topic: Forum proposal: Multiplayer
Replies: 2
Views: 5272

Forum proposal: Multiplayer

Proposed new sections:
  • A section for discussing the new aspects of the game with multiplayer.
  • A section for getting in touch and play.
by HeilTec
Sat Nov 01, 2014 5:00 am
Forum: Videos
Topic: [YouTube] Factorio Fixit
Replies: 110
Views: 41400

Re: [YouTube] Factorio Fixit

5 reds, 6 greens, 12 blues and 1 suped up purple science assemblers is the ratio to produce an even amount of science per type. Do have all of the same level assemblers though. Indeed! Taking the crafting time as measure is the way to get results that matter. But - The Research time (which varies) ...
by HeilTec
Sat Nov 01, 2014 4:45 am
Forum: Show your Creations
Topic: 1 Hour Reddit challenge completed.
Replies: 22
Views: 12143

Re: 1 Hour Reddit challenge completed.

BeltRunner wrote:Pretty fun challenge, indeed.
IMG
Well done! Indeed :mrgreen:
25 researched is the best so far!
by HeilTec
Fri Oct 31, 2014 8:16 pm
Forum: Resolved Problems and Bugs
Topic: [0.11.1][Danish] Unknown control sequence open-teknologi-gui
Replies: 1
Views: 1346

[0.11.1][Danish] Unknown control sequence open-teknologi-gui

0.11.unknown.control.png
0.11.unknown.control.png (10.59 KiB) Viewed 1346 times
HotFix:

Code: Select all

[gui-current-research]
researching=Forsker
not-researching=Forsker ikke noget
not-researching2=Tryk på __CONTROL__open-technology-gui__ for at starte en ny forskning.
File: <factorio_homedir>\data\core\locale\da\core.cfg
by HeilTec
Fri Oct 31, 2014 6:58 pm
Forum: Videos
Topic: [Twitch] 0.11 Celebration Stream
Replies: 8
Views: 10886

Re: [Twitch] 0.11 Celebration Stream

I really hope the hotfix of the 20s desync will be available in time. :mrgreen:

I know it's a silly hope :roll: , but there it is. :ugeek:
by HeilTec
Fri Oct 31, 2014 12:37 am
Forum: Mods
Topic: [MOD 0.11.22] Smart Circuit Systems - 0.3.8
Replies: 101
Views: 66181

Re: Smart Fluid Mod

This is a very nice idea. I have downloaded and will commence play-testing. This mod has all the code it needs for an accumulator that reports it's power storage and a power-pole that can be turned on and off with circuit conditions which will automate power systems as well. I am not sure if you are...
by HeilTec
Thu Oct 30, 2014 5:53 pm
Forum: Videos
Topic: [Twitch] 0.11 Celebration Stream
Replies: 8
Views: 10886

Re: [Twitch] 0.11 Celebration Stream

This link is broken (now; worked well earlier).

I know the time, but still :roll:
by HeilTec
Thu Oct 30, 2014 1:44 pm
Forum: Show your Creations
Topic: 1 Hour Reddit challenge completed.
Replies: 22
Views: 12143

Re: 1 Hour Reddit challenge completed.

(...) 22 Technologies researched. ;) A Very Fine Result Indeed! I'm interested, how do you know? I tried something like this: local n=0; for i,d in game.player.force.technologies do if d.researched then n = n+1 end end; game.player.print(n) (Not sure about the exact syntax) and it displayed 23 IIRC...
by HeilTec
Thu Oct 30, 2014 4:56 am
Forum: Videos
Topic: [YouTube] Factorio Base Tours
Replies: 34
Views: 19230

Re: [YouTube] Factorio Base Tours

gepwin wrote:Base Tour 9 featuring the base of Boogieman14. If you like long trains you will love this :)
Liked, commented and shared. :mrgreen:
by HeilTec
Thu Oct 30, 2014 4:47 am
Forum: Show your Creations
Topic: 1 Hour Reddit challenge completed.
Replies: 22
Views: 12143

Re: 1 Hour Reddit challenge completed.

Here's my attempt. I can't tell you exactly how many techs I have researched, because the GUI won't show all of them apparently (note that I have researched efficiency module 1, as I can start researching level 2, but it's not displayed as a green button).(...) According to the screenshot, I should...
by HeilTec
Thu Oct 30, 2014 2:31 am
Forum: Videos
Topic: [Twitch] 0.11 Celebration Stream
Replies: 8
Views: 10886

Re: [Twitch] 0.11 Celebration Stream

I will try to be there on-time. :D
by HeilTec
Thu Oct 30, 2014 2:06 am
Forum: Gameplay Help
Topic: How do you untick the deconstructive blueprints?
Replies: 24
Views: 11474

Re: How do you untick the deconstructive blueprints?

Thanks! That looks very good in a bordered box. :D
by HeilTec
Wed Oct 29, 2014 11:46 pm
Forum: Gameplay Help
Topic: How do you untick the deconstructive blueprints?
Replies: 24
Views: 11474

Cancel deconstruction

for _, entity in ipairs(game.findentities{ {game.player.position.x-20, game.player.position.y-20}, {game.player.position.x+20, game.player.position.y+20}}) do entity.canceldeconstruction(game.player.force) end I have tested this against structures too :idea: It works for me. Readability : The game ...
by HeilTec
Wed Oct 29, 2014 7:22 pm
Forum: Gameplay Help
Topic: How do you untick the deconstructive blueprints?
Replies: 24
Views: 11474

Re: How do you untick the deconstructive blueprints?

Unable to cancel trees?

I use this:

Code: Select all

for _, entity in ipairs(game.findentities{{game.player.position.x-20, game.player.position.y-20},{game.player.position.x+20, game.player.position.y+20}}) do  entity.canceldeconstruction(game.player.force) end
by HeilTec
Mon Oct 27, 2014 5:39 am
Forum: Off topic
Topic: Count to 1,000,000
Replies: 462
Views: 161637

Re: Count to 100

32 KW is the maximum power of the fast inserter. (wiki calls it energy, but that is measured in joules)
by HeilTec
Tue Oct 21, 2014 1:55 pm
Forum: Show your Creations
Topic: Looks like I will never learn (caution: noob at work)
Replies: 34
Views: 17114

Re: Looks like I will never learn (caution: noob at work)

Now I know that all I need to do to troll you guys is to purposely build all my cables in one central location and use belts to transport and store them; while making sure to only use one side of the belt :D It would be interesting to be proven wrong since quoting has been in agreement for the most...

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