Search found 333 matches

by LuziferSenpai
Thu Oct 22, 2020 5:53 pm
Forum: Won't implement
Topic: game.take_screenshot mapshot and working with headless
Replies: 9
Views: 2837

Re: game.take_screenshot mapshot and working with headless

boskid wrote:
Thu Oct 22, 2020 8:44 am
https://lua-api.factorio.com/1.0.0/LuaG ... screenshot
by_player :: PlayerSpecification (optional): If defined, the screenshot will only be taken for this player.
But does that already work on headless?
by LuziferSenpai
Thu Oct 22, 2020 8:37 am
Forum: Won't implement
Topic: game.take_screenshot mapshot and working with headless
Replies: 9
Views: 2837

Re: game.take_screenshot mapshot and working with headless

But why then not allow us to give a player_id and then take the screenshot from the player's client? That would go around the graphic problem.
And the map view screenshot option would still be awesome, either way.
by LuziferSenpai
Wed Oct 21, 2020 6:25 pm
Forum: Won't implement
Topic: game.take_screenshot mapshot and working with headless
Replies: 9
Views: 2837

game.take_screenshot mapshot and working with headless

Hey, it would be awesome to have the option to the screenshot the map itself and do that on a headless server, because for Community Events like Red-Circuit's Molten Silicon we would love to beable to just screenshot every x seconds the 2k x 2k map with the custom scenario, that I created. Greetz, L...
by LuziferSenpai
Mon Oct 19, 2020 11:57 am
Forum: Modding interface requests
Topic: LuaGuiElement double slider
Replies: 2
Views: 961

Re: LuaGuiElement double slider

Any update to this?
by LuziferSenpai
Mon Oct 19, 2020 11:53 am
Forum: Implemented mod requests
Topic: LuaEntityPrototype::gun
Replies: 4
Views: 1421

Re: LuaEntityPrototype::gun

So any Update to this? Are you looking for this: https://lua-api.factorio.com/latest/LuaEntityPrototype.html#LuaEntityPrototype.attack_result ? Edit: Looking at this I don't think that turrets have more information. I'm not sure how to get damage for laser turret in runtime from prorotype data. On g...
by LuziferSenpai
Thu Aug 27, 2020 6:41 pm
Forum: Mod portal Discussion
Topic: Issues with the new design
Replies: 13
Views: 3950

Re: Issues with the new design

When you have a mod with a hidden depency, but no other depency it shows nothing. But shouldnt it show "No depency" or so?
by LuziferSenpai
Sun Jul 26, 2020 2:27 pm
Forum: Implemented mod requests
Topic: LuaEntityPrototype::gun
Replies: 4
Views: 1421

LuaEntityPrototype::gun

It would be nice to beable to read the gun of a artillery turret or normal turret, because I didnt found ANY way todo that in script.
by LuziferSenpai
Tue Jul 21, 2020 10:46 am
Forum: Mod portal Discussion
Topic: Issues with the new design
Replies: 13
Views: 3950

Re: Issues with the new design

When you log into the mod portal, you get to the factorio.com website, not the mod portal.
by LuziferSenpai
Tue Jul 07, 2020 10:31 pm
Forum: Mod portal Discussion
Topic: Issues with the new design
Replies: 13
Views: 3950

Re: Issues with the new design

The enable button in the notifications tab has no css
by LuziferSenpai
Fri Jul 03, 2020 7:33 am
Forum: Mod portal Discussion
Topic: Issues with the new design
Replies: 13
Views: 3950

Re: Issues with the new design

Some small things I found: nav bar: The right elements are always wrapping, wouldnt it be better, if the dont? body: The success element is staying behind and is getting overlapped from the buttons Recently updated etc. Logging in puts you into trends, but it should put you into Recently updated . C...
by LuziferSenpai
Sun Jun 14, 2020 8:36 pm
Forum: Modding interface requests
Topic: LuaGuiElement button single_line support
Replies: 0
Views: 468

LuaGuiElement button single_line support

Hey,

it would be nice if we could have buttons to act like a label, if there caption is longer then the maximal width.

Greetz,

Luzifer
by LuziferSenpai
Thu Jun 11, 2020 4:44 am
Forum: Implemented mod requests
Topic: Letting us change the color of the String for the Network ID
Replies: 1
Views: 938

Letting us change the color of the String for the Network ID

Hey,

for my Colorblind Circuit Network mod, I would love to beable to change the color of the Network ID inside all of the entities that use it.
Why?
Because its hard for colorblind people to read that.
And my mod already changes the colors red to blue and green to yellow.

Greetz,

Luzifer
by LuziferSenpai
Sun Jun 07, 2020 10:28 am
Forum: Modding interface requests
Topic: LuaGuiElement double slider
Replies: 2
Views: 961

LuaGuiElement double slider

Hey,

it would be nice to get the double slider from the Logistic Menu, so we can use it to create custom request/keep/send GUI's, without needing 2 sliders in 2 rows or even more.

I would use it for this mod: https://mods.factorio.com/mod/Cargo_Train_Logistics

Greetz,

Luzifer
by LuziferSenpai
Fri Jun 05, 2020 12:59 pm
Forum: Not a bug
Topic: [18.30] Error when only using the minimal required entities etc
Replies: 1
Views: 482

[18.30] Error when only using the minimal required entities etc

Hey, so after installing Bilka's mod and adding a new scenario just to see if it would load, I get this error: Loading blueprint storage failed: Unknown entity type recipe (Maybe you loaded alpha save from demo) Attempt to use different prototype to traverse save of already removed entity type "...
by LuziferSenpai
Thu Jun 04, 2020 12:08 pm
Forum: Won't implement
Topic: Table Support for script.set_event_filter
Replies: 3
Views: 1077

Re: Table Support for script.set_event_filter

So we can apply the filter to multiple events?

Same goes with script.on_event.

When you have a table full with event ids, you cant apply a filter to all of them ...
by LuziferSenpai
Wed Jun 03, 2020 10:40 am
Forum: Modding interface requests
Topic: event_handler lib update for Eventfilter
Replies: 3
Views: 744

Re: event_handler lib update for Eventfilter

Hmm, its more tricky For instance, if you have two libs, one has event filter for the event, one does not, then what should it do? Should it error and say "Well you can't have 1 with filter and 1 without", Or should it mean the filter won't work and just have it be uselesss? What if two l...
by LuziferSenpai
Wed Jun 03, 2020 4:19 am
Forum: Won't implement
Topic: Table Support for script.set_event_filter
Replies: 3
Views: 1077

Table Support for script.set_event_filter

Hey,

could we pls get table support, like we have in script.on_event, for script.set_event_filter?

Greetz,

Luzifer
by LuziferSenpai
Wed Jun 03, 2020 4:14 am
Forum: Modding interface requests
Topic: event_handler lib update for Eventfilter
Replies: 3
Views: 744

event_handler lib update for Eventfilter

Hey,

could you guys pls update the event_handler lib, so it supports Eventfilter and we dont need todo them outside? Should be possible or?

Greetz,

Luzifer
by LuziferSenpai
Fri May 29, 2020 11:27 am
Forum: Resolved Problems and Bugs
Topic: [18.22] LuaGUIElement::ListBox doesnt use style in the right way
Replies: 3
Views: 3026

Re: [18.22] LuaGUIElement::ListBox doesnt use style in the right way

This is actually a generic problem for any GUI element type that has sub-widgets. When updating the parent style the child elements don't reset their styles. And I think a lot of stuff relies on it working that way. If it just forced all child elements to update their styles to the new parent value...
by LuziferSenpai
Tue May 19, 2020 1:02 pm
Forum: Won't implement
Topic: LuaScriptArea more features
Replies: 3
Views: 1019

Re: LuaScriptArea more features

Some of these functions DONT support Area and we dont need to go down in a table just to get the area, so it would be less script.

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