Search found 233 matches

by meganothing
Mon Apr 08, 2019 12:53 pm
Forum: News
Topic: Friday Facts #274 - New fluid system 2
Replies: 166
Views: 36181

Re: Friday Facts #274 - New fluid system 2

Bizz Keryear wrote:
Sat Feb 02, 2019 6:10 am
Animal named after the game (kovarex)
...
this Scorpion has to make it into the game ... Bossmob?
No. Scorpiontron instead of Spidertron !!!!
by meganothing
Fri Apr 05, 2019 2:24 pm
Forum: Releases
Topic: Version 0.17.25
Replies: 42
Views: 14795

Re: Version 0.17.25

Well gameplay wise it is feature complete. Nothing planned there. You are right that it feels like beta when viewed from outside. But there is no automatism there, there is no beta-switch hanging in Wubes office that measures the rate of new features and when it goes below some limit turns the deve...
by meganothing
Thu Apr 04, 2019 11:18 pm
Forum: Releases
Topic: Version 0.17.25
Replies: 42
Views: 14795

Re: Version 0.17.25

SuperSandro2000 wrote:
Thu Apr 04, 2019 9:58 pm
No, it isn't and I was pretty pissed when I wrote that. Luckily they wan't to revert it in the next patch.
Half your posts seem to have been written when pissed.
SuperSandro2000 wrote:
Thu Apr 04, 2019 9:58 pm
Well we are more in beta territory by now even if they still call it alpha.
Seems they didn't hear your command.
by meganothing
Mon Apr 01, 2019 1:00 pm
Forum: News
Topic: Friday Facts #288 - New remnants, More bugs
Replies: 60
Views: 14379

Re: Friday Facts #288 - New remnants, More bugs

First of all, yes, remnants are a very minor problem, but I guess the art guy(s) need something to do. (May I suggest more animations for the spidertron ;) ) Whether a remnant should collide with the player: Since remnants could be used as indestructible walls if remnants collided with enemies like ...
by meganothing
Sat Mar 30, 2019 5:10 pm
Forum: Not a bug
Topic: [0.17.23] bots endlessly circling between roboport and empty space
Replies: 1
Views: 174

[0.17.23] bots endlessly circling between roboport and empty space

Here is an example of bots trying to cross some space without roboport or without robotport of their own logistics net and then turn around and go back to the roboport. They reload their batteries, then try to do the same route again and turn around again. Ad infinitum. To see it yourself: Go to rob...
by meganothing
Wed Mar 20, 2019 3:20 am
Forum: Duplicates
Topic: [0.17.14] bots endlessly circling between roboport and empty space
Replies: 2
Views: 219

Re: [0.17.14] bots endlessly circling between roboport and empty space

Maybe. I did test my save game with 0.17.16 where the bug allegedly was fixed and they still do the loop.

I assume the bug fix only prevents new bots from going into this loop and doesn't stop already looping bots from looping? Because if not, then at least this bug here isn't fixed yet
by meganothing
Sun Mar 17, 2019 5:35 pm
Forum: Duplicates
Topic: [0.17.14] bots endlessly circling between roboport and empty space
Replies: 2
Views: 219

[0.17.14] bots endlessly circling between roboport and empty space

Here is an example of bots trying to cross some space without roboport, then shortly before they have no energy, turn around and go back to the roboport. They reload their batteries, then try to do the same route again and turn around again. Ad infinitum. Surprisingly I could not find a bug report a...
by meganothing
Sat Mar 16, 2019 3:34 am
Forum: Not a bug
Topic: New campaign mode (0.17 beta) - got stuck on the loader
Replies: 3
Views: 397

Re: New campaign mode (0.17 beta) - got stuck on the loader

Played the scenario and although I am a player with hundreds of hours was stumped for a minute and tried to insert plates into the feeder by hand. I assume my confusion was because of 1) previous steps being manual 2) a feeder being an unknown thingy and 3) compilatron saying "Feed Items here&q...
by meganothing
Mon Mar 11, 2019 3:50 pm
Forum: Ideas and Suggestions
Topic: Suggestion about a water pump.
Replies: 173
Views: 19680

Re: Offshore pump at start of game

My question was what happens when the ore is one pixel nearer the pick up line than the coal? In the past the burner inserter would pick up ore despite there being coal on the tile as well as ore because the ore was nearer the pickup point. It isn't only nearer. If the ore is slightly in front (by ...
by meganothing
Mon Mar 11, 2019 2:49 pm
Forum: Ideas and Suggestions
Topic: Suggestion about a water pump.
Replies: 173
Views: 19680

Re: Offshore pump at start of game

Maybe. Have to test it again. I noticed it with ores. Have you tested it on a moving belt? A belt that itsn't compressed? Last I checked a burner inserter wouldn't wait for coal when low on fuel but keep shoveling ore into a furnace and run out of energy when fuel is sparse on the belt. Burner inse...
by meganothing
Fri Mar 08, 2019 3:49 am
Forum: Ideas and Suggestions
Topic: Suggestion about a water pump.
Replies: 173
Views: 19680

Re: Offshore pump at start of game

You can screw it up. But even if you remove the pipes if you do it in the right order the water will back flow back into the pump (right?). Or if you leave the last pipe piece to the pump that will retain water. But lets assume we screwed this up. Just like burner inserters flashing "no fuel&q...
by meganothing
Thu Mar 07, 2019 6:27 pm
Forum: News
Topic: Friday Facts #284 - 0.17 experimental
Replies: 190
Views: 29731

Re: Friday Facts #284 - 0.17 experimental

Hahahaha, well maybe... I understand you have to limit the features and options or this becomes a bit wild. It may be practical to redirect any train but this may lead to miss-clicks and diverting trains into places there is no return or there is some problem. Calling any train to a point... i can ...
by meganothing
Thu Mar 07, 2019 2:42 pm
Forum: Releases
Topic: Version 0.17.7
Replies: 26
Views: 14082

Re: Version 0.17.7

As in the link of the ticket I opened, Rseding91 said it was corrected and will roll out in 17.8. They'll try to put it fast Obviously the first version that fixes the situation still has to be downloaded so the warning is still there in version 17.8. But I don't see it mentioned in the fixes list.
by meganothing
Thu Mar 07, 2019 2:17 pm
Forum: News
Topic: Friday Facts #284 - 0.17 experimental
Replies: 190
Views: 29731

Re: Friday Facts #284 - 0.17 experimental

Here comes the BUT, can you please make it possible that if you are inside a train (maybe inside the locomotive) you can ctrl+click in your map to go-to there with the train you are into without opening that particular train GUI? It's probably not that easy, but as soon as that feature is in, the n...
by meganothing
Thu Mar 07, 2019 1:31 pm
Forum: Ideas and Suggestions
Topic: Suggestion about a water pump.
Replies: 173
Views: 19680

Re: Offshore pump at start of game

I still favour the way some mods changed the pumps. The pump needs electricity but like burner inserter it has some energy when you place it so it pumps a little water before running out. Even a few units of water are enough to get into the boiler to produce some steam and then the steam engine kic...
by meganothing
Tue Mar 05, 2019 7:36 pm
Forum: News
Topic: Friday Facts #284 - 0.17 experimental
Replies: 190
Views: 29731

Re: Friday Facts #284 - 0.17 experimental

The pollution mechanic is entirely invisible unless you know about it. There's a pollution number on literally everything that pollutes. There's a button on the map display, enabled by default, that says "pollution." If you are new to the game and don't know what anything is, you will at ...
by meganothing
Mon Mar 04, 2019 4:19 pm
Forum: News
Topic: Friday Facts #284 - 0.17 experimental
Replies: 190
Views: 29731

Re: Friday Facts #284 - 0.17 experimental

CDarklock wrote:
Sun Mar 03, 2019 11:27 pm
Mike5000 wrote:
Sun Mar 03, 2019 10:51 pm
Potential buyers are supposed to magically guess
I'll just leave this here.

defenses.png
Haven't played the scenario yet, but is there enough info for a new player to guess what a "strong enough" defense is? If he overdoes the defense, would he fail?
by meganothing
Sat Mar 02, 2019 3:41 pm
Forum: Releases
Topic: Version 0.17.4
Replies: 54
Views: 22422

Re: Version 0.17.4

Regarding trains, how do you rearrange the order of train stops? You used to be able to click and drag, but that no longer works as far as I can tell. There is a riffled part on the right of the train stop bar. There you can "pick them up" and move them. What is missing is automatic scrol...
by meganothing
Wed Feb 27, 2019 1:35 pm
Forum: News
Topic: Friday Facts #283 - Prepare to Launch
Replies: 341
Views: 92825

Re: Friday Facts #283 - Prepare to Launch

time running around putting fuel into burner inserters. I did that for a bit and then realised that I was mindlessly following the tutorial requirement of researching Logistics, but could very quickly research electric inserters. Mmmh, might this be the lessons the tutorial wants to bring across, b...
by meganothing
Tue Feb 26, 2019 1:57 pm
Forum: News
Topic: Friday Facts #283 - Prepare to Launch
Replies: 341
Views: 92825

Re: Friday Facts #283 - Prepare to Launch

Just because people don't finish the game, doesn't mean they have lost. I never said they did. But the Steam userbase is effectively a random representative sample of all users, which is statistically valid. Whatever percentage of "Steam users playing strictly vanilla" are completing the ...

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