Search found 245 matches
- Mon Jul 22, 2019 5:00 pm
- Forum: News
- Topic: Friday Facts #304 - Small bugs; Big changes
- Replies: 668
- Views: 233699
Re: Friday Facts #304 - Small bugs; Big changes
Actually, I'm pretty sure we're more investors. Not really. An investor usually has shares, he owns part of the game or at least gets a share from the profits. You don't. You payed for the game and you payed for also getting early access to the game. You are a player. The only rights you have by la...
- Mon Jul 22, 2019 4:16 pm
- Forum: News
- Topic: Friday Facts #304 - Small bugs; Big changes
- Replies: 668
- Views: 233699
Re: Friday Facts #304 - Small bugs; Big changes
I am not the original poster, but here is my issue with "forcing" people to use mods that substantially change the gameplay: [four reasons...] ... but as stated some pages back, that confidence is cracked . You are treating an Early-Access game as a service game. This is not a service gam...
- Mon Jul 22, 2019 3:02 pm
- Forum: News
- Topic: Friday Facts #304 - Small bugs; Big changes
- Replies: 668
- Views: 233699
Re: Friday Facts #304 - Small bugs; Big changes
Never said I was, but please, do keep mansplaining to me what I already know and said. So descriptions like "this joke nerf pitched at the lowest common denominator" (obviously showing your contempt) is just a message that this nerf is of no concern to you? Why post it at all then? Why pu...
- Mon Jul 22, 2019 1:44 pm
- Forum: News
- Topic: Friday Facts #304 - Small bugs; Big changes
- Replies: 668
- Views: 233699
Re: Friday Facts #304 - Small bugs; Big changes
I don't bother playing games that aren't complex and interesting enough to not have to crack open a friggin' webpage occasionally, like that's some massive burden. If I'd had access to today's technology when I was a kid, it wouldn't have been any different then. I'm also far past the stage where l...
- Sun Jul 21, 2019 6:02 pm
- Forum: News
- Topic: Friday Facts #304 - Small bugs; Big changes
- Replies: 668
- Views: 233699
Re: Friday Facts #304 - Small bugs; Big changes
I am quite surprised how many times I have read "the problem of multiple output refining is just delayed" in a bad meaning. The fact that it's split (delayed) is a huge benefit - first time around you learn how basic pumpjack/fluid transport/refinery/chemplant works, and second time aroun...
- Sat Jul 20, 2019 12:45 pm
- Forum: News
- Topic: Friday Facts #304 - Small bugs; Big changes
- Replies: 668
- Views: 233699
Re: Friday Facts #304 - Small bugs; Big changes
I'm not sure if it was communicated correctly. Advanced oil processing is going to be used not only because the need of lubricant in later stages (not so much later if you want robots), but mainly because of it being vastly more efficient. Without productivity modules it is 100% more efficient, wit...
- Fri Jun 07, 2019 1:17 pm
- Forum: News
- Topic: Friday Facts #298 - Demo upgrade for Stable
- Replies: 78
- Views: 37642
Re: Friday Facts #298 - Demo upgrade for Stable
Wouldn't it be more intuitive to insert directly into the broken structure the same one would insert into a working structure? Not really. Then you would have the confusion from the one structure that changes its state from "you cant open it" to "you can open it". Practically al...
- Mon May 20, 2019 10:47 pm
- Forum: News
- Topic: Friday Facts #295 - New design for the chemical plant
- Replies: 77
- Views: 37617
- Fri May 17, 2019 8:44 pm
- Forum: News
- Topic: Friday Facts #295 - New design for the chemical plant
- Replies: 77
- Views: 37617
Re: Friday Facts #295 - New design for the chemical plant
Big Improvement with the plant.
The first of the rotations in the second picture looks like the round tub should protrude out of the left side. All the others look fine since the glass window seems to be either more flat or on the side instead of in the middle block
The first of the rotations in the second picture looks like the round tub should protrude out of the left side. All the others look fine since the glass window seems to be either more flat or on the side instead of in the middle block
- Fri May 03, 2019 6:11 pm
- Forum: News
- Topic: Friday Facts #293 - New remnants 2 & 1.0 Marketing plan
- Replies: 124
- Views: 60549
Re: Friday Facts #293 - New remnants 2 & 1.0 Marketing plan
Re: interesting stories that spread themselves: The 3D game engine of last week might be a hook to get game magazines to talk about Factorio. And surely won't appeal to the wrong crowd 8-) You could also host a "massive multiplayer event" like the test event that happened last week. Someth...
- Sun Apr 14, 2019 12:20 pm
- Forum: News
- Topic: Friday Facts #290 - Rail building changes & High-res icons
- Replies: 75
- Views: 38892
Re: Friday Facts #290 - Rail building changes & High-res icons
I must confess I never knew about the method of holding shift while starting the rail planner. So I always had a hard time laying rails through forests and often used blueprints to get around the limitation. Could someone explain to me what the problem with the change is for early game? If you don't...
- Sat Apr 13, 2019 12:41 am
- Forum: Releases
- Topic: Version 0.17.31
- Replies: 5
- Views: 11337
Re: Version 0.17.31
MeganothBot welcomes back FactorioBot. It is positive that sub-cybernetic usurper Kovarex was repelled after only 4 hours of occupation.
- Mon Apr 08, 2019 12:53 pm
- Forum: News
- Topic: Friday Facts #274 - New fluid system 2
- Replies: 166
- Views: 77841
Re: Friday Facts #274 - New fluid system 2
No. Scorpiontron instead of Spidertron !!!!Bizz Keryear wrote: ↑Sat Feb 02, 2019 6:10 am...Animal named after the game (kovarex)
this Scorpion has to make it into the game ... Bossmob?
- Fri Apr 05, 2019 2:24 pm
- Forum: Releases
- Topic: Version 0.17.25
- Replies: 42
- Views: 25357
Re: Version 0.17.25
Well gameplay wise it is feature complete. Nothing planned there. You are right that it feels like beta when viewed from outside. But there is no automatism there, there is no beta-switch hanging in Wubes office that measures the rate of new features and when it goes below some limit turns the deve...
- Thu Apr 04, 2019 11:18 pm
- Forum: Releases
- Topic: Version 0.17.25
- Replies: 42
- Views: 25357
Re: Version 0.17.25
Half your posts seem to have been written when pissed.SuperSandro2000 wrote: ↑Thu Apr 04, 2019 9:58 pmNo, it isn't and I was pretty pissed when I wrote that. Luckily they wan't to revert it in the next patch.
Seems they didn't hear your command.SuperSandro2000 wrote: ↑Thu Apr 04, 2019 9:58 pmWell we are more in beta territory by now even if they still call it alpha.
- Mon Apr 01, 2019 1:00 pm
- Forum: News
- Topic: Friday Facts #288 - New remnants, More bugs
- Replies: 60
- Views: 29966
Re: Friday Facts #288 - New remnants, More bugs
First of all, yes, remnants are a very minor problem, but I guess the art guy(s) need something to do. (May I suggest more animations for the spidertron ;) ) Whether a remnant should collide with the player: Since remnants could be used as indestructible walls if remnants collided with enemies like ...
- Sat Mar 30, 2019 5:10 pm
- Forum: Not a bug
- Topic: [0.17.23] bots endlessly circling between roboport and empty space
- Replies: 1
- Views: 562
[0.17.23] bots endlessly circling between roboport and empty space
Here is an example of bots trying to cross some space without roboport or without robotport of their own logistics net and then turn around and go back to the roboport. They reload their batteries, then try to do the same route again and turn around again. Ad infinitum. To see it yourself: Go to rob...
- Wed Mar 20, 2019 3:20 am
- Forum: Duplicates
- Topic: [0.17.14] bots endlessly circling between roboport and empty space
- Replies: 2
- Views: 771
Re: [0.17.14] bots endlessly circling between roboport and empty space
Maybe. I did test my save game with 0.17.16 where the bug allegedly was fixed and they still do the loop.
I assume the bug fix only prevents new bots from going into this loop and doesn't stop already looping bots from looping? Because if not, then at least this bug here isn't fixed yet
I assume the bug fix only prevents new bots from going into this loop and doesn't stop already looping bots from looping? Because if not, then at least this bug here isn't fixed yet
- Sun Mar 17, 2019 5:35 pm
- Forum: Duplicates
- Topic: [0.17.14] bots endlessly circling between roboport and empty space
- Replies: 2
- Views: 771
[0.17.14] bots endlessly circling between roboport and empty space
Here is an example of bots trying to cross some space without roboport, then shortly before they have no energy, turn around and go back to the roboport. They reload their batteries, then try to do the same route again and turn around again. Ad infinitum. Surprisingly I could not find a bug report a...
- Sat Mar 16, 2019 3:34 am
- Forum: Not a bug
- Topic: New campaign mode (0.17 beta) - got stuck on the loader
- Replies: 3
- Views: 1150
Re: New campaign mode (0.17 beta) - got stuck on the loader
Played the scenario and although I am a player with hundreds of hours was stumped for a minute and tried to insert plates into the feeder by hand. I assume my confusion was because of 1) previous steps being manual 2) a feeder being an unknown thingy and 3) compilatron saying "Feed Items here&q...