Search found 233 matches

by meganothing
Tue Jul 30, 2019 10:47 pm
Forum: Releases
Topic: Version 0.17.60
Replies: 423
Views: 59962

Re: Version 0.17.60

The point of the post I was replying to is that we shouldn't panic because this is still the experimental branch and subject to further change. My point is that the people who could give the desired feedback for the change wouldn't see it until it became stable and most likely not subject to furthe...
by meganothing
Tue Jul 30, 2019 10:05 pm
Forum: Releases
Topic: Version 0.17.60
Replies: 423
Views: 59962

Re: Version 0.17.60

Except the target audience for this change isn't even playing on the experimental branch , they're playing on the stable branch. The people whose feedback is needed for this won't get this until it's been declared stable and extremely unlikely to change again. So please explain into which version t...
by meganothing
Sat Jul 27, 2019 1:07 pm
Forum: News
Topic: Friday Facts #305 - The Oil Changes
Replies: 971
Views: 108473

Re: Friday Facts #305 - The Oil Changes

BlueTemplar wrote:
Sat Jul 27, 2019 10:29 am
I was already thinking that I should dial down my posting, and so I will, but... my posts insulting someone ?!?
That accusation surprised me too. Maybe morsk should post one or two examples to show what he means.
by meganothing
Fri Jul 26, 2019 3:39 pm
Forum: News
Topic: Friday Facts #305 - The Oil Changes
Replies: 971
Views: 108473

Re: Friday Facts #305 - The Oil Changes

I'm ok with the oil changes now. "Roadblocks" have been addressed and there is even more reason for needing AOP now. The FFF didn't address any of the GUI suggestions, so Wube seems to think the GUI is not part of the problem. ... Please do note the GUI update is not yet finished. ;) Exce...
by meganothing
Fri Jul 26, 2019 3:26 pm
Forum: News
Topic: Friday Facts #305 - The Oil Changes
Replies: 971
Views: 108473

Re: Friday Facts #305 - The Oil Changes

I'm ok with the oil changes now. "Roadblocks" have been addressed and there is even more reason for needing AOP now. The FFF didn't address any of the GUI suggestions, so Wube seems to think the GUI is not part of the problem. While I think this BOP alone won't really make a big difference...
by meganothing
Tue Jul 23, 2019 12:18 pm
Forum: News
Topic: Friday Facts #304 - Small bugs; Big changes
Replies: 668
Views: 83235

Re: Friday Facts #304 - Small bugs; Big changes

Some people in this thread posted some GUI improvement ideas (for example this list at the end of https://forums.factorio.com/viewtopic.php?f=38&t=73443&start=340#p443944 ), a friend of mine had another one: * The hover window has a status line that is very inconspicuous with all the other i...
by meganothing
Mon Jul 22, 2019 8:24 pm
Forum: News
Topic: Friday Facts #304 - Small bugs; Big changes
Replies: 668
Views: 83235

Re: Friday Facts #304 - Small bugs; Big changes

Did you even read what I wrote? I was talking about the problems with forcing people to use mods, none of which have anything to do with backwards compatibility or expecting the game to be static, and you rambled back at me about the meaning of the term "Early Access". And your random acc...
by meganothing
Mon Jul 22, 2019 8:01 pm
Forum: News
Topic: Friday Facts #304 - Small bugs; Big changes
Replies: 668
Views: 83235

Re: Friday Facts #304 - Small bugs; Big changes

Wube are not pampering their players. 7 days to die and other similar early-access games are exploiting them. And you're so used to this exploitation that good development practices and treating the players well feels like pampering. Oh really? Then what can a developer do if he really wants to dev...
by meganothing
Mon Jul 22, 2019 5:00 pm
Forum: News
Topic: Friday Facts #304 - Small bugs; Big changes
Replies: 668
Views: 83235

Re: Friday Facts #304 - Small bugs; Big changes

Actually, I'm pretty sure we're more investors. Not really. An investor usually has shares, he owns part of the game or at least gets a share from the profits. You don't. You payed for the game and you payed for also getting early access to the game. You are a player. The only rights you have by la...
by meganothing
Mon Jul 22, 2019 4:16 pm
Forum: News
Topic: Friday Facts #304 - Small bugs; Big changes
Replies: 668
Views: 83235

Re: Friday Facts #304 - Small bugs; Big changes

I am not the original poster, but here is my issue with "forcing" people to use mods that substantially change the gameplay: [four reasons...] ... but as stated some pages back, that confidence is cracked . You are treating an Early-Access game as a service game. This is not a service gam...
by meganothing
Mon Jul 22, 2019 3:02 pm
Forum: News
Topic: Friday Facts #304 - Small bugs; Big changes
Replies: 668
Views: 83235

Re: Friday Facts #304 - Small bugs; Big changes

Never said I was, but please, do keep mansplaining to me what I already know and said. So descriptions like "this joke nerf pitched at the lowest common denominator" (obviously showing your contempt) is just a message that this nerf is of no concern to you? Why post it at all then? Why pu...
by meganothing
Mon Jul 22, 2019 1:44 pm
Forum: News
Topic: Friday Facts #304 - Small bugs; Big changes
Replies: 668
Views: 83235

Re: Friday Facts #304 - Small bugs; Big changes

I don't bother playing games that aren't complex and interesting enough to not have to crack open a friggin' webpage occasionally, like that's some massive burden. If I'd had access to today's technology when I was a kid, it wouldn't have been any different then. I'm also far past the stage where l...
by meganothing
Sun Jul 21, 2019 6:02 pm
Forum: News
Topic: Friday Facts #304 - Small bugs; Big changes
Replies: 668
Views: 83235

Re: Friday Facts #304 - Small bugs; Big changes

I am quite surprised how many times I have read "the problem of multiple output refining is just delayed" in a bad meaning. The fact that it's split (delayed) is a huge benefit - first time around you learn how basic pumpjack/fluid transport/refinery/chemplant works, and second time aroun...
by meganothing
Sat Jul 20, 2019 12:45 pm
Forum: News
Topic: Friday Facts #304 - Small bugs; Big changes
Replies: 668
Views: 83235

Re: Friday Facts #304 - Small bugs; Big changes

I'm not sure if it was communicated correctly. Advanced oil processing is going to be used not only because the need of lubricant in later stages (not so much later if you want robots), but mainly because of it being vastly more efficient. Without productivity modules it is 100% more efficient, wit...
by meganothing
Fri Jun 07, 2019 1:17 pm
Forum: News
Topic: Friday Facts #298 - Demo upgrade for Stable
Replies: 78
Views: 17331

Re: Friday Facts #298 - Demo upgrade for Stable

Wouldn't it be more intuitive to insert directly into the broken structure the same one would insert into a working structure? Not really. Then you would have the confusion from the one structure that changes its state from "you cant open it" to "you can open it". Practically al...
by meganothing
Mon May 20, 2019 10:47 pm
Forum: News
Topic: Friday Facts #295 - New design for the chemical plant
Replies: 77
Views: 18721

Re: Friday Facts #295 - New design for the chemical plant

testasdf wrote:
Mon May 20, 2019 1:37 pm
It may also offend some people actually working in a chemical plant.
Just wow. :shock:
by meganothing
Fri May 17, 2019 8:44 pm
Forum: News
Topic: Friday Facts #295 - New design for the chemical plant
Replies: 77
Views: 18721

Re: Friday Facts #295 - New design for the chemical plant

Big Improvement with the plant.

The first of the rotations in the second picture looks like the round tub should protrude out of the left side. All the others look fine since the glass window seems to be either more flat or on the side instead of in the middle block
by meganothing
Fri May 03, 2019 6:11 pm
Forum: News
Topic: Friday Facts #293 - New remnants 2 & 1.0 Marketing plan
Replies: 124
Views: 27158

Re: Friday Facts #293 - New remnants 2 & 1.0 Marketing plan

Re: interesting stories that spread themselves: The 3D game engine of last week might be a hook to get game magazines to talk about Factorio. And surely won't appeal to the wrong crowd 8-) You could also host a "massive multiplayer event" like the test event that happened last week. Someth...
by meganothing
Sun Apr 14, 2019 12:20 pm
Forum: News
Topic: Friday Facts #290 - Rail building changes & High-res icons
Replies: 75
Views: 18203

Re: Friday Facts #290 - Rail building changes & High-res icons

I must confess I never knew about the method of holding shift while starting the rail planner. So I always had a hard time laying rails through forests and often used blueprints to get around the limitation. Could someone explain to me what the problem with the change is for early game? If you don't...
by meganothing
Sat Apr 13, 2019 12:41 am
Forum: Releases
Topic: Version 0.17.31
Replies: 5
Views: 9754

Re: Version 0.17.31

MeganothBot welcomes back FactorioBot. It is positive that sub-cybernetic usurper Kovarex was repelled after only 4 hours of occupation.

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