Search found 233 matches
- Tue Jul 30, 2019 10:47 pm
- Forum: Releases
- Topic: Version 0.17.60
- Replies: 423
- Views: 82258
Re: Version 0.17.60
The point of the post I was replying to is that we shouldn't panic because this is still the experimental branch and subject to further change. My point is that the people who could give the desired feedback for the change wouldn't see it until it became stable and most likely not subject to furthe...
- Tue Jul 30, 2019 10:05 pm
- Forum: Releases
- Topic: Version 0.17.60
- Replies: 423
- Views: 82258
Re: Version 0.17.60
Except the target audience for this change isn't even playing on the experimental branch , they're playing on the stable branch. The people whose feedback is needed for this won't get this until it's been declared stable and extremely unlikely to change again. So please explain into which version t...
- Sat Jul 27, 2019 1:07 pm
- Forum: News
- Topic: Friday Facts #305 - The Oil Changes
- Replies: 971
- Views: 156975
Re: Friday Facts #305 - The Oil Changes
That accusation surprised me too. Maybe morsk should post one or two examples to show what he means.BlueTemplar wrote: ↑Sat Jul 27, 2019 10:29 amI was already thinking that I should dial down my posting, and so I will, but... my posts insulting someone ?!?
- Fri Jul 26, 2019 3:39 pm
- Forum: News
- Topic: Friday Facts #305 - The Oil Changes
- Replies: 971
- Views: 156975
Re: Friday Facts #305 - The Oil Changes
I'm ok with the oil changes now. "Roadblocks" have been addressed and there is even more reason for needing AOP now. The FFF didn't address any of the GUI suggestions, so Wube seems to think the GUI is not part of the problem. ... Please do note the GUI update is not yet finished. ;) Exce...
- Fri Jul 26, 2019 3:26 pm
- Forum: News
- Topic: Friday Facts #305 - The Oil Changes
- Replies: 971
- Views: 156975
Re: Friday Facts #305 - The Oil Changes
I'm ok with the oil changes now. "Roadblocks" have been addressed and there is even more reason for needing AOP now. The FFF didn't address any of the GUI suggestions, so Wube seems to think the GUI is not part of the problem. While I think this BOP alone won't really make a big difference...
- Tue Jul 23, 2019 12:18 pm
- Forum: News
- Topic: Friday Facts #304 - Small bugs; Big changes
- Replies: 668
- Views: 118789
Re: Friday Facts #304 - Small bugs; Big changes
Some people in this thread posted some GUI improvement ideas (for example this list at the end of https://forums.factorio.com/viewtopic.php?f=38&t=73443&start=340#p443944 ), a friend of mine had another one: * The hover window has a status line that is very inconspicuous with all the other i...
- Mon Jul 22, 2019 8:24 pm
- Forum: News
- Topic: Friday Facts #304 - Small bugs; Big changes
- Replies: 668
- Views: 118789
Re: Friday Facts #304 - Small bugs; Big changes
Did you even read what I wrote? I was talking about the problems with forcing people to use mods, none of which have anything to do with backwards compatibility or expecting the game to be static, and you rambled back at me about the meaning of the term "Early Access". And your random acc...
- Mon Jul 22, 2019 8:01 pm
- Forum: News
- Topic: Friday Facts #304 - Small bugs; Big changes
- Replies: 668
- Views: 118789
Re: Friday Facts #304 - Small bugs; Big changes
Wube are not pampering their players. 7 days to die and other similar early-access games are exploiting them. And you're so used to this exploitation that good development practices and treating the players well feels like pampering. Oh really? Then what can a developer do if he really wants to dev...
- Mon Jul 22, 2019 5:00 pm
- Forum: News
- Topic: Friday Facts #304 - Small bugs; Big changes
- Replies: 668
- Views: 118789
Re: Friday Facts #304 - Small bugs; Big changes
Actually, I'm pretty sure we're more investors. Not really. An investor usually has shares, he owns part of the game or at least gets a share from the profits. You don't. You payed for the game and you payed for also getting early access to the game. You are a player. The only rights you have by la...
- Mon Jul 22, 2019 4:16 pm
- Forum: News
- Topic: Friday Facts #304 - Small bugs; Big changes
- Replies: 668
- Views: 118789
Re: Friday Facts #304 - Small bugs; Big changes
I am not the original poster, but here is my issue with "forcing" people to use mods that substantially change the gameplay: [four reasons...] ... but as stated some pages back, that confidence is cracked . You are treating an Early-Access game as a service game. This is not a service gam...
- Mon Jul 22, 2019 3:02 pm
- Forum: News
- Topic: Friday Facts #304 - Small bugs; Big changes
- Replies: 668
- Views: 118789
Re: Friday Facts #304 - Small bugs; Big changes
Never said I was, but please, do keep mansplaining to me what I already know and said. So descriptions like "this joke nerf pitched at the lowest common denominator" (obviously showing your contempt) is just a message that this nerf is of no concern to you? Why post it at all then? Why pu...
- Mon Jul 22, 2019 1:44 pm
- Forum: News
- Topic: Friday Facts #304 - Small bugs; Big changes
- Replies: 668
- Views: 118789
Re: Friday Facts #304 - Small bugs; Big changes
I don't bother playing games that aren't complex and interesting enough to not have to crack open a friggin' webpage occasionally, like that's some massive burden. If I'd had access to today's technology when I was a kid, it wouldn't have been any different then. I'm also far past the stage where l...
- Sun Jul 21, 2019 6:02 pm
- Forum: News
- Topic: Friday Facts #304 - Small bugs; Big changes
- Replies: 668
- Views: 118789
Re: Friday Facts #304 - Small bugs; Big changes
I am quite surprised how many times I have read "the problem of multiple output refining is just delayed" in a bad meaning. The fact that it's split (delayed) is a huge benefit - first time around you learn how basic pumpjack/fluid transport/refinery/chemplant works, and second time aroun...
- Sat Jul 20, 2019 12:45 pm
- Forum: News
- Topic: Friday Facts #304 - Small bugs; Big changes
- Replies: 668
- Views: 118789
Re: Friday Facts #304 - Small bugs; Big changes
I'm not sure if it was communicated correctly. Advanced oil processing is going to be used not only because the need of lubricant in later stages (not so much later if you want robots), but mainly because of it being vastly more efficient. Without productivity modules it is 100% more efficient, wit...
- Fri Jun 07, 2019 1:17 pm
- Forum: News
- Topic: Friday Facts #298 - Demo upgrade for Stable
- Replies: 78
- Views: 22022
Re: Friday Facts #298 - Demo upgrade for Stable
Wouldn't it be more intuitive to insert directly into the broken structure the same one would insert into a working structure? Not really. Then you would have the confusion from the one structure that changes its state from "you cant open it" to "you can open it". Practically al...
- Mon May 20, 2019 10:47 pm
- Forum: News
- Topic: Friday Facts #295 - New design for the chemical plant
- Replies: 77
- Views: 22888
- Fri May 17, 2019 8:44 pm
- Forum: News
- Topic: Friday Facts #295 - New design for the chemical plant
- Replies: 77
- Views: 22888
Re: Friday Facts #295 - New design for the chemical plant
Big Improvement with the plant.
The first of the rotations in the second picture looks like the round tub should protrude out of the left side. All the others look fine since the glass window seems to be either more flat or on the side instead of in the middle block
The first of the rotations in the second picture looks like the round tub should protrude out of the left side. All the others look fine since the glass window seems to be either more flat or on the side instead of in the middle block
- Fri May 03, 2019 6:11 pm
- Forum: News
- Topic: Friday Facts #293 - New remnants 2 & 1.0 Marketing plan
- Replies: 124
- Views: 35126
Re: Friday Facts #293 - New remnants 2 & 1.0 Marketing plan
Re: interesting stories that spread themselves: The 3D game engine of last week might be a hook to get game magazines to talk about Factorio. And surely won't appeal to the wrong crowd 8-) You could also host a "massive multiplayer event" like the test event that happened last week. Someth...
- Sun Apr 14, 2019 12:20 pm
- Forum: News
- Topic: Friday Facts #290 - Rail building changes & High-res icons
- Replies: 75
- Views: 22893
Re: Friday Facts #290 - Rail building changes & High-res icons
I must confess I never knew about the method of holding shift while starting the rail planner. So I always had a hard time laying rails through forests and often used blueprints to get around the limitation. Could someone explain to me what the problem with the change is for early game? If you don't...
- Sat Apr 13, 2019 12:41 am
- Forum: Releases
- Topic: Version 0.17.31
- Replies: 5
- Views: 10064
Re: Version 0.17.31
MeganothBot welcomes back FactorioBot. It is positive that sub-cybernetic usurper Kovarex was repelled after only 4 hours of occupation.