Search found 245 matches
- Wed Sep 28, 2016 6:48 pm
- Forum: Ideas and Suggestions
- Topic: Suggestion about a water pump.
- Replies: 173
- Views: 43516
Re: Suggestion about a water pump.
I had the misconception that cold water in a steam engine would still produce a minimum of power. In that case even without any coal or wood you could restart a steam engine setup if that was powering its own coal mining. But I tried it yesterday, and without any boiler no energy is produced at all....
- Tue Sep 27, 2016 4:13 pm
- Forum: Ideas and Suggestions
- Topic: A Blueprint Printer - creating multi-purpose factories in a different way
- Replies: 10
- Views: 4647
Re: A Blueprint Printer - creating multi-purpose factories in a different way
That brings me to the problem of things being buildable. You can't build a miner unless there are things to mine there. Would the blueprint printer fail there? Just skip the miner but build the rest? Give off some signal that the blueprint is unbuildable? In 0.14 at least you can place blueprints w...
- Tue Sep 27, 2016 3:42 pm
- Forum: Ideas and Suggestions
- Topic: nuclear power startup with trains ;-)
- Replies: 1
- Views: 1102
nuclear power startup with trains ;-)
One half-serious idea for nuclear power: To start a nuclear reaktor, you have to fill two train wagons with whatever operating material the reactor uses, outift two trains with exoskeletons, then let those two trains drive those two wagons backwards on a collision course ending at the reactor core. ...
- Sun Sep 25, 2016 6:36 pm
- Forum: Ideas and Suggestions
- Topic: Nuclear Power and the bad things that can happen. A list
- Replies: 5
- Views: 3182
Nuclear Power and the bad things that can happen. A list
I'm of the opinion that as a late game power source nuclear power should be rewarding but difficult to handle. One solution to this problem is that building and starting the reactor is difficult or just needs a lot of resources (the later being the most boring alternative available, I wouldn't even ...
- Thu Sep 15, 2016 9:48 pm
- Forum: Ideas and Suggestions
- Topic: Reword energy consumption info to explain drain/consumption
- Replies: 5
- Views: 1864
Re: Reword energy consumption info to explain drain/consumption
My experience as a non-beginner (>100 hours play) and non-native speaker: Today I did some tests to find out whether what was listed as "energy consumption" on Exoskeleton and Shield was constant drain or only when active. I also had the false impression that the 180kW of an electric furna...