Search found 233 matches
- Fri Sep 20, 2019 3:06 pm
- Forum: News
- Topic: Friday Facts #313 - Light at the end of the bug tunnel
- Replies: 58
- Views: 16518
Re: Friday Facts #313 - Light at the end of the bug tunnel
What was the pub you were in yesterday? Anyway, glad to see so many bugs squished. Thank you. Yes. Pcgames needs a new detail to spin out of proportion. Imagine it were called "Burger Joint". JOINT!!!! Jama Steakhouse Bland name, too bad. Could you give some more details. Maybe someone sp...
- Fri Sep 13, 2019 3:04 pm
- Forum: News
- Topic: Friday Facts #312 - Fluid mixing saga & Landfill terrain
- Replies: 144
- Views: 40265
Re: Friday Facts #312 - Fluid mixing saga & Landfill terrain
Underground pipes that are (silently?) not connected are really a bad fix for the issue of the removed half pipe. Since underground pipes are already ideally just one looong pipe I would have guessed a better solution would be to remove both halfs of the underground pipe. Either only if it would est...
- Sun Sep 01, 2019 12:59 pm
- Forum: News
- Topic: Friday Facts #309 - Controversial opinions
- Replies: 290
- Views: 64611
Re: Friday Facts #309 - Controversial opinions
There are 2 key concepts in your quote. "incentivise" and "properly" incentivize is generally considered a positive reinforcement or reward based action, though you are right that putting road blocks on alternatives does indirectly incentivize the correct path. There just are go...
- Fri Aug 30, 2019 1:30 pm
- Forum: News
- Topic: Friday Facts #310 - Glowing Heat pipes
- Replies: 88
- Views: 26522
Re: Friday Facts #310 - Glowing Heat pipes
I'm astonished how much I like this heat glow feature
- Fri Aug 30, 2019 1:04 pm
- Forum: News
- Topic: Friday Facts #309 - Controversial opinions
- Replies: 290
- Views: 64611
Re: Friday Facts #309 - Controversial opinions
The detrimental habit is when someone new to the game starts to use designs from the internet before even having thoughts of his own about a solution. It is not about players who already built a solution and now try to optimize it. That is my point, and that is also why I think achievements are too...
- Thu Aug 29, 2019 3:15 pm
- Forum: News
- Topic: Friday Facts #309 - Controversial opinions
- Replies: 290
- Views: 64611
Re: Friday Facts #309 - Controversial opinions
I'm not sure the achievement lock would help much since I would assume most players start hunting for achievements only after having played the game through once or twice and that would often be too late to stop that detrimental habit. I don't think that it is a detrimental habit, pulling in blue p...
- Thu Aug 29, 2019 1:12 pm
- Forum: News
- Topic: Friday Facts #309 - Controversial opinions
- Replies: 290
- Views: 64611
Re: Friday Facts #309 - Controversial opinions
The Game start option of allowing or blocking importing bp's would probably be the best way to implement this as opposed to moving the code off into an "Official" mod. IF (and I stress IF) they did that, what about having certain achievements be locked behind the no import config. Would m...
- Thu Aug 29, 2019 1:05 pm
- Forum: News
- Topic: Friday Facts #309 - Controversial opinions
- Replies: 290
- Views: 64611
Re: Friday Facts #309 - Controversial opinions
And besides removing the library wouldn't even solve the problem. It'd just lead to people posting pictures instead of strings (many already do), and other people rebuilding those pictures in their games. Or just start sharing savegame files of empty maps with blueprints. As a designer you have to ...
- Tue Aug 27, 2019 3:26 pm
- Forum: News
- Topic: Friday Facts #309 - Controversial opinions
- Replies: 290
- Views: 64611
Re: Friday Facts #309 - Controversial opinions
So practically Vanilla should be inferior for better playability. But considering the development history, many of the great aspects of Vanilla were adapted from mods. IMO players shouldn’t be required to use mods to play an „adequate“ Vanilla. Define inferior. There is no absolute in fun. Bobs Mod...
- Mon Aug 26, 2019 6:25 pm
- Forum: News
- Topic: Friday Facts #309 - Controversial opinions
- Replies: 290
- Views: 64611
Re: Friday Facts #309 - Controversial opinions
But that people are pissed because they need to install a mod shows exactly that the change would have an impact to trading! Because people who want it all easy have the same if not more reluctance to install a mod as well. And BOTH importer and exporter need to install the mod before they can trad...
- Mon Aug 26, 2019 1:47 pm
- Forum: News
- Topic: Friday Facts #309 - Controversial opinions
- Replies: 290
- Views: 64611
Re: Friday Facts #309 - Controversial opinions
As for moving blueprint import/export into a mod: I think that will change nothing. The people that want to import/export blueprints from the internet will simply install the mod and the same amount of trading will happen. All you managed is to piss of the people that play the game "correctly&...
- Sat Aug 24, 2019 12:10 pm
- Forum: News
- Topic: Friday Facts #309 - Controversial opinions
- Replies: 290
- Views: 64611
Re: Friday Facts #309 - Controversial opinions
Oh man pipes as a electric network would be so easy to made. Production = Sum(producers) Consumption = Sum(consumer) If consumption > production -> reduceSpeed(consumers) Throughput is limited to the smallest pipe in the whole network. As vanilla has only one type of pipe, it can be coded in hard a...
- Sat Aug 24, 2019 11:57 am
- Forum: News
- Topic: Friday Facts #309 - Controversial opinions
- Replies: 290
- Views: 64611
Re: Friday Facts #309 - Controversial opinions
Any iOS can handle BT mouse and BT keyboard quite well. Thats not an argument. And how many iOS users have a mouse and keyboard or would use one with their phone? Sure, Factorio fanatics would buy them (and use them) extra for this game, but you practically shrunk that big potential market to insig...
- Sat Aug 17, 2019 1:07 pm
- Forum: Releases
- Topic: Version 0.17.60
- Replies: 423
- Views: 82220
Re: Version 0.17.60
Look closer, it does : bottom right, under "Consumed by". I think the "Consumed by" is fitting but also the problem. I always need a few moments to make the connection that this is the equivalent of "Used to produce" or "Ingredient of". By the way, since we a...
- Fri Aug 16, 2019 1:35 pm
- Forum: Releases
- Topic: Version 0.17.60
- Replies: 423
- Views: 82220
Re: Version 0.17.60
And in the end, we have no choice, the discussion will end either because those who hate the change leave, or simply cannot effect change as they are not the devs. Silence is not acceptance. I would suggest you re read some of the informed and rational reasoning behind the pushback against this cha...
- Wed Aug 14, 2019 12:43 pm
- Forum: News
- Topic: Friday Facts #307 - 0.17 stable candidate
- Replies: 83
- Views: 23919
Re: Friday Facts #307 - 0.17 stable candidate
What even IS FCE? And why should WUBE care for them? Fortress Craft Evolved is a 3D factory building game on an alien planet. And the developer is notoriously active aggressive towards basically everyone :p. Thanks for clearing that up. If I google spidertron, all I get is Power Rangers. So Bandai-...
- Fri Aug 09, 2019 4:00 pm
- Forum: News
- Topic: Friday Facts #307 - 0.17 stable candidate
- Replies: 83
- Views: 23919
Re: Friday Facts #307 - 0.17 stable candidate
Could we have a spidertron bringing new fluid mechanics please?TackleMcClean wrote: ↑Fri Aug 09, 2019 2:48 pmThere were fluid mechanic updates planned for 0.17 that were put on hold.
I'm curious if these will eventually come into play or if they are abandoned.

- Thu Aug 08, 2019 5:54 pm
- Forum: News
- Topic: Friday Facts #305 - The Oil Changes
- Replies: 971
- Views: 156869
Re: Friday Facts #305 - The Oil Changes
Sure, but you are not talking about the new players that is what it is done for. A new player after many hours still does not find challenges until the AO, it will take more than 15 hours of boring game and you will find what is avoided that you are 5 hours before, it is absurd. All we experienced ...
- Thu Aug 08, 2019 4:08 pm
- Forum: News
- Topic: Friday Facts #306 - Experimental Demo
- Replies: 155
- Views: 36506
Re: Friday Facts #306 - Experimental Demo
*chases Compilotron all the way to a biter base so they munch on it* Btw, I found out you CAN shoot compilotron. Doesn't seem to do any damage, so why he has eleventy billion health is strange. "you die while compilatron stands there amidst frenzied aliens pounding on it for hours and hours&qu...
- Wed Aug 07, 2019 2:54 am
- Forum: News
- Topic: Friday Facts #306 - Experimental Demo
- Replies: 155
- Views: 36506
Re: Friday Facts #306 - Experimental Demo
I assume Klonan meant multiple mentions of their priority to fix bugs now