Search found 233 matches
- Fri Jul 06, 2018 11:48 pm
- Forum: News
- Topic: Friday Facts #250 - Dead end conclusion
- Replies: 142
- Views: 47059
Re: Friday Facts #250 - Dead end conclusion
I like the proposal. It seems miuch clearer insofar as blueprints as items now are stored as items even in the BP library. Two questions: Wouldn't it be consistent with user expectation to also have the ctrl-x "cut" ability implemented as an automatic deconstruction planer/move tool? One o...
- Mon Jul 02, 2018 6:41 pm
- Forum: News
- Topic: Friday Facts #249 - Dead end exploration
- Replies: 206
- Views: 58439
Re: Friday Facts #249 - Dead end exploration
Much hinges on the question whether you (i.e. Wube) will implement an direct editing function for blueprints. Obviously that wouldn't be a small feature, it might even make a sort of virtual place necessary where the BP is laid out and you can change everything. But if you do, then the problems of h...
- Mon Jul 02, 2018 3:24 pm
- Forum: Releases
- Topic: Version 0.16.51
- Replies: 121
- Views: 88535
Re: Version 0.16.51
Right, as you (Factorio) are not competing in the battery market, or advertising in such way that it might cause confusion with customers, you are not infringing in the Duracell TM. Neither is Factorio using the battery icon or the iconic energizer bunny in any way in advertisement or commercial pr...
- Fri Jun 29, 2018 3:31 pm
- Forum: General discussion
- Topic: Logistic Network Research
- Replies: 37
- Views: 10606
Re: Logistic Network Research
Wouldn't a simple answer be to allow robots and logistic chests from the earliest resources... if you already launched a rocket in a previous game. Key word there is *allow*, as it could be configured as an option in the map settings that you have to manually turn on, but can't do so unless you've ...
- Fri Jun 29, 2018 1:46 pm
- Forum: General discussion
- Topic: Logistic Network Research
- Replies: 37
- Views: 10606
Re: Logistic Network Research
But I don’t think “just use mods” is the best answer to everything. No, but shouldn't they at least be an answer to some problems? As I see it the vanilla game has the right tech tree for beginners but not for experienced players. It can't be the other way around, obviously. IF mods are the answer,...
- Thu Jun 28, 2018 2:37 pm
- Forum: General discussion
- Topic: Logistic Network Research
- Replies: 37
- Views: 10606
Re: Logistic Network Research
I guess my main problem is that I can’t wrap my head around the “if I don't like it, no one should use it” mentality. We probably can rule out that the developers think "no one else should use it". So what is their goal to do it that way? They have to make a game that guides the beginner ...
- Thu Jun 28, 2018 2:15 pm
- Forum: General discussion
- Topic: Remove Blueprint Importing?
- Replies: 27
- Views: 11051
Re: Remove Blueprint Importing?
In ARK, Conan, Minecraft, Outpost Zero, or many others examples, or any other base building game (hundreds to chose from!) - one of the core enjoyable parts IS the base building. That's one of the most hugely successful genres at the moment. Base Building. You wont see ANY other base building game ...
- Thu Jun 28, 2018 1:22 pm
- Forum: General discussion
- Topic: Whats your current game goal?
- Replies: 43
- Views: 15147
Re: Whats your current game goal?
The goal I'm working on just now is to make a very compact (belt-based) productivity3-module factory that produces exactly one module every 60 seconds. Nothing really complicated, but it was fun planning and building it. And now I'm testing it, already had to optimize the raw material delivery to th...
- Mon Jun 25, 2018 11:38 am
- Forum: News
- Topic: Friday Facts #248 - Not Saturday Facts
- Replies: 71
- Views: 28828
Re: Friday Facts #248 - Not Saturday Facts
Playing on multiple servers is so much of a problem that I stopped playing. If you have the gog version of Factorio it is very easy to install it multiple times in different locations (edit the GUI icon before installing the next version so it isn't overwritten) and mod each version differently. Ev...
- Sun Jun 17, 2018 5:39 pm
- Forum: News
- Topic: Friday Facts #247 - Pricing and its exploits
- Replies: 141
- Views: 53723
Re: Friday Facts #247 - Pricing and its exploits
I think you don't have a lot to fear of Satisfactory. Sure it looks cool but the map is a lot smaller ( 30 squared km ) and they would never be able to handle the amount of factorization because of the 3D graphics. I have multiple friends that play the game on a non-gamer laptop. I don't think Sati...
- Sun Jun 17, 2018 1:48 pm
- Forum: News
- Topic: Friday Facts #246 - The GUI update (Part 3)
- Replies: 161
- Views: 51897
Re: Friday Facts #246 - The GUI update (Part 3)
Why not just make this part of the UI? I.e. a radio box with two options ( ) Play this exact map. (o) Play a newly generated map with these settings. That could be surprising for players if the latter option is selected by default or keeps beeing selected from last time the player started a new gam...
- Fri Jun 08, 2018 1:01 pm
- Forum: News
- Topic: Friday Facts #245 - Campaign concept
- Replies: 167
- Views: 51404
Re: Friday Facts #245 - Campaign concept
I understand, but who plays vanilla? Maybe people on their very first foray into this game? The base game is like, for instance, Skyrim. It requires quite a lot of mods to make it fun to play. I'm sure vanilla would win a head count by a large margin (because players with over 100 hours always are ...
- Tue May 22, 2018 11:49 am
- Forum: News
- Topic: Friday Facts #243 - New GUI tileset
- Replies: 167
- Views: 50490
Re: Please, no device dependent coordinates
The reason why the transition to higher density displays has been such a cluster is because devs have outright refused to use a device independent coordinate systems. UI systems should have converted to real world units a long time ago. Not sure if I'm correct with this, but isn't one factor in the...
- Mon May 21, 2018 5:51 pm
- Forum: News
- Topic: Friday Facts #243 - New GUI tileset
- Replies: 167
- Views: 50490
Re: Friday Facts #243 - New GUI tileset
I'm looking forward to 0.17 because Allegro, Linux, and Factorio interact destructively to cause my machine to frequently lock up when Factorio exits, and sometimes even if I just Alt-Tab away from Factorio. It's the NVidia drivers and/or Linux that have the bug. No non-root program should be able ...
- Fri May 18, 2018 11:53 pm
- Forum: News
- Topic: Friday Facts #243 - New GUI tileset
- Replies: 167
- Views: 50490
Re: Friday Facts #243 - New GUI tileset
Hover and Press color could be more distinct.
Shouldn't the crafting button need small numbers too, for the amount of items producible with the backpack contents?
Shouldn't the crafting button need small numbers too, for the amount of items producible with the backpack contents?
- Tue May 08, 2018 11:34 am
- Forum: News
- Topic: Friday Facts #241 - New player experience
- Replies: 117
- Views: 38614
Re: Friday Facts #241 - New player experience
Easiest would be to delete all non names. Easiest would be to delete the game. What is your point again? :D Are you dumb? This topic is about removing offense backer names. Go sleep again. I thought the big smiley was enough indication that most of that line was just humor. But to spell out the poi...
- Mon May 07, 2018 11:54 pm
- Forum: News
- Topic: Friday Facts #241 - New player experience
- Replies: 117
- Views: 38614
Re: Friday Facts #241 - New player experience
Easiest would be to delete the game. What is your point again?steinio wrote: Easiest would be to delete all non names.
- Mon May 07, 2018 12:30 pm
- Forum: News
- Topic: Friday Facts #241 - New player experience
- Replies: 117
- Views: 38614
Re: Friday Facts #241 - New player experience
Just want to say thank you to all the players who provided station names. The diversity and idiosyncrasy of these names has somehow personalized the games I played. And given the stations an immersion bonus. Might just be me, though 
- Thu Apr 19, 2018 2:12 pm
- Forum: News
- Topic: Friday Facts #238 - The GUI update (Part II)
- Replies: 143
- Views: 47390
Re: Friday Facts #238 - The GUI update (Part II)
I just made a screenshot of what I think might be the worst offender in one of my applications: https://i.imgur.com/0uXFXAF.png It's a calendar where the shades tell you the day of the week and the colours tell you whether a resource can be booked. I guess you have a hard time distinguishing the gr...
- Tue Apr 17, 2018 1:53 pm
- Forum: News
- Topic: Price change
- Replies: 108
- Views: 34620
Re: Price increase today?! I can't believe my luck :(
I understand the game is worth that, but boy, how can my luck be so bad? I just made this post so I had some friends to cry with. Cry with me please? Your sad story was tearing me apart. I cried and cried, went to the piano and played a very sentimental song. Then shredded the piano in frustration....