Search found 233 matches

by meganothing
Tue Sep 25, 2018 3:41 pm
Forum: News
Topic: Friday Facts #260 - New fluid system
Replies: 292
Views: 97429

Re: Friday Facts #260 - New fluid system

I have a question: what behaviour do you think users expect, and what makes sense to simulate? For eg, I would say that it makes sense that in a 2 or 3 way junction that the liquid gets split 2 or 3 ways evenly OUT ¦¦ i.e. IN === J ===OUT ¦¦ OUT You'd expect all the outs to get 33%. That is probabl...
by meganothing
Tue Sep 25, 2018 2:59 pm
Forum: News
Topic: Friday Facts #261 - Performance + New player interaction
Replies: 94
Views: 34670

Re: Friday Facts #261 - Performance + New player interaction

Red-Green Dichromism is the most common form of colour blindness, especially amongst males. Therefore, it should be considered first and foremost when considering colourblindness friendliness. It's also the easiest to avoid problems with if you know what you're doing. Either way... red arrows does ...
by meganothing
Fri Sep 21, 2018 5:01 pm
Forum: News
Topic: Friday Facts #261 - Performance + New player interaction
Replies: 94
Views: 34670

Re: Friday Facts #261 - Performance + New player interaction

Asking us about a beginners tutorial is like asking the yeti about dinner rules. But nevertheless: I think the new approach is much better, having to hit the <tab> key is much more disrupting than it sounds. I would add infos and descriptive pictures to the objective box so you can read the info as ...
by meganothing
Fri Sep 21, 2018 12:46 pm
Forum: News
Topic: Friday Facts #260 - New fluid system
Replies: 292
Views: 97429

Re: Friday Facts #260 - New fluid system

Could have some logic that checks if pipes are doubled to improve throughput, That is easily written but hard to implement correctly. In a complex pipe network there are hundreds of inputs and outputs and any input could be connected to any output by a single, double, triple.. lines of pipes and su...
by meganothing
Thu Sep 20, 2018 7:11 pm
Forum: News
Topic: Friday Facts #260 - New fluid system
Replies: 292
Views: 97429

Re: Mathematical Optimization for a fluid system

My point is - fixing that is very simple (add more pipes), so every time you will end up with pipes 100% full and all outputs satisfied. You could say the same about the belt network. If a single belt can't deliver enough upgrade it or add a parallel belt, i.e. use resources or space for more throu...
by meganothing
Thu Sep 20, 2018 6:28 pm
Forum: News
Topic: Friday Facts #260 - New fluid system
Replies: 292
Views: 97429

Re: Mathematical Optimization for a fluid system

But fluid input > output should ideally not be enough to ensure all outputs are filled. And as bad as the current system is, it does that right at least. This is not the point. You are right - putting more in than you need is not enough to ensure satisfaction at the output. My point is - fixing tha...
by meganothing
Thu Sep 20, 2018 12:02 pm
Forum: News
Topic: Friday Facts #260 - New fluid system
Replies: 292
Views: 97429

Re: Mathematical Optimization for a fluid system

But fluid input > output should ideally not be enough to ensure all outputs are filled. And as bad as the current system is, it does that right at least. I disagree. I think there is a condition that, if met, ensures that the outputs do not get all that they can : Output demand is greater than pipe...
by meganothing
Thu Sep 20, 2018 12:17 am
Forum: News
Topic: Friday Facts #260 - New fluid system
Replies: 292
Views: 97429

Re: Mathematical Optimization for a fluid system

... What is the difference between this and one of the proposed electrical network solutions based on kirchhoffs law? At least without additional constraints it sounds quite similar I still don't get, what is the benefit of a more realistic model for pipes. It seems that it drains a lot of resource...
by meganothing
Wed Sep 19, 2018 3:50 pm
Forum: News
Topic: Friday Facts #260 - New fluid system
Replies: 292
Views: 97429

Re: Friday Facts #260 - New fluid system

Minor and Major fluid losses will not be accounted for Correct me if I'm wrong, but this practically means I could connect 100 inlets at place A and make a single pipe line to a distant place B where 100 outlets are connected together. And this single long pipe line would not limit the transfer in ...
by meganothing
Sat Sep 15, 2018 12:37 am
Forum: News
Topic: Friday Facts #260 - New fluid system
Replies: 292
Views: 97429

Re: Friday Facts #260 - New fluid system

Nobody likes barrels. Sorry :oops: Objection! Interesting FFF! Great write up. We are still considering using different pipes for different shapes, which would allow two parallel separate pipes etc. Please do add this feature, flow control is a mod which adds these and it truly does improve fluid h...
by meganothing
Fri Sep 14, 2018 3:52 pm
Forum: News
Topic: Friday Facts #260 - New fluid system
Replies: 292
Views: 97429

Re: Friday Facts #260 - New fluid system

Maybe the pipes will see their cost increased to counterbalance the "unlimited distance" buff? The FFF is a bit sketchy on this, but it might not be "unlimited distance" there. If the length of a segment is stored it should be quite easy to use a length-dependent function for th...
by meganothing
Tue Sep 11, 2018 1:24 pm
Forum: News
Topic: Friday Facts #259 - Scan-codes, Prototype IDs, HR worm
Replies: 99
Views: 35395

Re: Friday Facts #259 - Scan-codes, Prototype IDs, HR worm

I suspect player position is not kept sufficiently synchronized to allow for dodging attacks. As the mod Rampant already implements that, i suspect position synchronization to be sufficient. No need to guess. FF's 188 and 76 explain how Factory multiplayer and lockstep works. FF 76 still talks abou...
by meganothing
Fri Aug 31, 2018 2:45 pm
Forum: News
Topic: Friday Facts #258 - New autoplace
Replies: 145
Views: 52312

Re: Friday Facts #258 - New autoplace

This might seem a bit controversial so we can add an option that disables this whole starting area logic, for purists. Absolutely, yes, thank you. Excited I'm a purist now :D Obvioulsy being a purist, I don't see the problem with oil. If you fear for your oil, simply increase oil frequency to a hig...
by meganothing
Thu Aug 30, 2018 1:00 pm
Forum: News
Topic: Friday Facts #257 - NPE/Campaign update
Replies: 111
Views: 43156

Re: Friday Facts #257 - NPE/Campaign update

It seems that factorio tries to be everything at once but fails on most ends to reach top level in that category. Maybe with one exception: "Teaching automation." It really is interesting to experiment with all the possibilities it gives you. At least once. And it gives a lot of possibili...
by meganothing
Thu Aug 30, 2018 12:28 pm
Forum: News
Topic: Friday Facts #257 - NPE/Campaign update
Replies: 111
Views: 43156

Re: Friday Facts #257 - NPE/Campaign update

Depends on the goal. If you just want to produce something - then yes. If you want to optimize for size, throughput, tileability, rainbowbelt-use, burner-tech-use or whatever else properties you want your factory to exhibit. Ah yes, don't know how I could forget. ... It is a great idea. It already ...
by meganothing
Wed Aug 29, 2018 2:49 pm
Forum: News
Topic: Friday Facts #257 - NPE/Campaign update
Replies: 111
Views: 43156

Re: Friday Facts #257 - NPE/Campaign update

I don't see shallow water as anything of a benefit for freeplay. It combines the worst parts of both water and land - biters can walk across it like land, but we cannot build on it as with water. This could be a great way to help guide the player toward an objective in a campaign or tutorial, but I...
by meganothing
Fri Aug 17, 2018 11:00 pm
Forum: News
Topic: Friday Facts #256 - The little things 3
Replies: 111
Views: 40487

Re: Friday Facts #256 - The little things 3

Its time to implement equipment (or skills) switches which would toggle personal modules on/off like Personal roboport Personal laser defence Night vision Belt immunity Exoskeletons All of these you might want to switch off temporarily without removing them from grid. Like I wanna ride the belt bus...
by meganothing
Wed Jul 11, 2018 3:58 pm
Forum: News
Topic: Friday Facts #250 - Dead end conclusion
Replies: 142
Views: 47059

Re: Friday Facts #250 - Dead end conclusion

Shift+scroll up/down is bad anyways. Lets say i have to scroll through 10 blueprints to select my required blueprint. That means i have to scroll, look at the blueprint, scoll, look at the next blueprint times 10. How long does that take compared to a single look at the tree? Yet, i still use the b...
by meganothing
Sun Jul 08, 2018 2:41 pm
Forum: News
Topic: Friday Facts #250 - Dead end conclusion
Replies: 142
Views: 47059

Re: Friday Facts #250 - Dead end conclusion

problem is, how the game tells you researched bots already. yes it's tracked in achievements, but from time to time achievement reset, there is separate achievements for modded and nonmodded game, when you install second copy on new computer, guess what? you have no achievements, and so on. even if...
by meganothing
Sun Jul 08, 2018 2:28 pm
Forum: News
Topic: Friday Facts #250 - Dead end conclusion
Replies: 142
Views: 47059

Re: Friday Facts #250 - Dead end conclusion

I don't know what to think about the reassign option because its function isn't described. This reassing button is just a button where you replace an already existing BP with a new BP you just created. (At least this is the way I understand it). So instead of saving the new BP to some place in the ...

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