Search found 239 matches

by meganothing
Fri Oct 12, 2018 3:04 pm
Forum: News
Topic: Friday Facts #264 - Texture streaming
Replies: 108
Views: 44198

Re: Friday Facts #264 - Texture streaming

Mmmh, Vega 64 50% slower than GTX1060 in your render test even though it should be exactly the other way round. Do you know why?
by meganothing
Sat Sep 29, 2018 2:03 pm
Forum: News
Topic: Friday Facts #262 - Hello my name is: Compilatron
Replies: 126
Views: 52096

Re: Friday Facts #262 - Hello my name is: Compilatron

Compilatron will never be a character to DO things for the player. The idea of a plot agent is that it can be a reason why something changed in the game world that is without using the verb "bite". I agree. Because the robot that does things for the advanced player in early game (if he wa...
by meganothing
Fri Sep 28, 2018 2:25 pm
Forum: News
Topic: Friday Facts #260 - New fluid system
Replies: 292
Views: 115587

Re: Friday Facts #260 - New fluid system

What do you mean by "too much" fluid? A sink can't take more than its demand. If there is, say, a mining drill that's being starved of sulphuric acid because the ones before it are taking it all, that doesn't mean they're taking "too much," it means the system is running out bef...
by meganothing
Thu Sep 27, 2018 3:31 pm
Forum: News
Topic: Friday Facts #260 - New fluid system
Replies: 292
Views: 115587

Re: Friday Facts #260 - New fluid system

The problems you're probably looking to solve as a game player are "why is this input not getting fluid when there's a pipe connected to it?" The problem of it getting *too much* fluid isn't really an issue, so the early player isn't actually going to care if a given 3 way junction actual...
by meganothing
Wed Sep 26, 2018 4:47 pm
Forum: News
Topic: Friday Facts #260 - New fluid system
Replies: 292
Views: 115587

Re: Friday Facts #260 - New fluid system

Double post: the reason I'm asking this is that, as an end user, you probably *don't* know the fundamentals of the pipe system. Indeed, the current implementation seems to be so complicated that even people who do know how it works don't really know how it works. Also, the current system works in s...
by meganothing
Wed Sep 26, 2018 1:18 pm
Forum: News
Topic: Friday Facts #260 - New fluid system
Replies: 292
Views: 115587

Re: Friday Facts #260 - New fluid system

Assume here that all outputs are unsatisfied and that any "satisfied" output backs up and becomes "closed" according to the system. I'm talking about a situation in which all outputs/sinks are demanding fluid - say 3 boilers arranged like that. I might assume that ;) , but it is...
by meganothing
Tue Sep 25, 2018 3:41 pm
Forum: News
Topic: Friday Facts #260 - New fluid system
Replies: 292
Views: 115587

Re: Friday Facts #260 - New fluid system

I have a question: what behaviour do you think users expect, and what makes sense to simulate? For eg, I would say that it makes sense that in a 2 or 3 way junction that the liquid gets split 2 or 3 ways evenly OUT ¦¦ i.e. IN === J ===OUT ¦¦ OUT You'd expect all the outs to get 33%. That is probabl...
by meganothing
Tue Sep 25, 2018 2:59 pm
Forum: News
Topic: Friday Facts #261 - Performance + New player interaction
Replies: 94
Views: 40545

Re: Friday Facts #261 - Performance + New player interaction

Red-Green Dichromism is the most common form of colour blindness, especially amongst males. Therefore, it should be considered first and foremost when considering colourblindness friendliness. It's also the easiest to avoid problems with if you know what you're doing. Either way... red arrows does ...
by meganothing
Fri Sep 21, 2018 5:01 pm
Forum: News
Topic: Friday Facts #261 - Performance + New player interaction
Replies: 94
Views: 40545

Re: Friday Facts #261 - Performance + New player interaction

Asking us about a beginners tutorial is like asking the yeti about dinner rules. But nevertheless: I think the new approach is much better, having to hit the <tab> key is much more disrupting than it sounds. I would add infos and descriptive pictures to the objective box so you can read the info as ...
by meganothing
Fri Sep 21, 2018 12:46 pm
Forum: News
Topic: Friday Facts #260 - New fluid system
Replies: 292
Views: 115587

Re: Friday Facts #260 - New fluid system

Could have some logic that checks if pipes are doubled to improve throughput, That is easily written but hard to implement correctly. In a complex pipe network there are hundreds of inputs and outputs and any input could be connected to any output by a single, double, triple.. lines of pipes and su...
by meganothing
Thu Sep 20, 2018 7:11 pm
Forum: News
Topic: Friday Facts #260 - New fluid system
Replies: 292
Views: 115587

Re: Mathematical Optimization for a fluid system

My point is - fixing that is very simple (add more pipes), so every time you will end up with pipes 100% full and all outputs satisfied. You could say the same about the belt network. If a single belt can't deliver enough upgrade it or add a parallel belt, i.e. use resources or space for more throu...
by meganothing
Thu Sep 20, 2018 6:28 pm
Forum: News
Topic: Friday Facts #260 - New fluid system
Replies: 292
Views: 115587

Re: Mathematical Optimization for a fluid system

But fluid input > output should ideally not be enough to ensure all outputs are filled. And as bad as the current system is, it does that right at least. This is not the point. You are right - putting more in than you need is not enough to ensure satisfaction at the output. My point is - fixing tha...
by meganothing
Thu Sep 20, 2018 12:02 pm
Forum: News
Topic: Friday Facts #260 - New fluid system
Replies: 292
Views: 115587

Re: Mathematical Optimization for a fluid system

But fluid input > output should ideally not be enough to ensure all outputs are filled. And as bad as the current system is, it does that right at least. I disagree. I think there is a condition that, if met, ensures that the outputs do not get all that they can : Output demand is greater than pipe...
by meganothing
Thu Sep 20, 2018 12:17 am
Forum: News
Topic: Friday Facts #260 - New fluid system
Replies: 292
Views: 115587

Re: Mathematical Optimization for a fluid system

... What is the difference between this and one of the proposed electrical network solutions based on kirchhoffs law? At least without additional constraints it sounds quite similar I still don't get, what is the benefit of a more realistic model for pipes. It seems that it drains a lot of resource...
by meganothing
Wed Sep 19, 2018 3:50 pm
Forum: News
Topic: Friday Facts #260 - New fluid system
Replies: 292
Views: 115587

Re: Friday Facts #260 - New fluid system

Minor and Major fluid losses will not be accounted for Correct me if I'm wrong, but this practically means I could connect 100 inlets at place A and make a single pipe line to a distant place B where 100 outlets are connected together. And this single long pipe line would not limit the transfer in ...
by meganothing
Sat Sep 15, 2018 12:37 am
Forum: News
Topic: Friday Facts #260 - New fluid system
Replies: 292
Views: 115587

Re: Friday Facts #260 - New fluid system

Nobody likes barrels. Sorry :oops: Objection! Interesting FFF! Great write up. We are still considering using different pipes for different shapes, which would allow two parallel separate pipes etc. Please do add this feature, flow control is a mod which adds these and it truly does improve fluid h...
by meganothing
Fri Sep 14, 2018 3:52 pm
Forum: News
Topic: Friday Facts #260 - New fluid system
Replies: 292
Views: 115587

Re: Friday Facts #260 - New fluid system

Maybe the pipes will see their cost increased to counterbalance the "unlimited distance" buff? The FFF is a bit sketchy on this, but it might not be "unlimited distance" there. If the length of a segment is stored it should be quite easy to use a length-dependent function for th...
by meganothing
Tue Sep 11, 2018 1:24 pm
Forum: News
Topic: Friday Facts #259 - Scan-codes, Prototype IDs, HR worm
Replies: 99
Views: 41218

Re: Friday Facts #259 - Scan-codes, Prototype IDs, HR worm

I suspect player position is not kept sufficiently synchronized to allow for dodging attacks. As the mod Rampant already implements that, i suspect position synchronization to be sufficient. No need to guess. FF's 188 and 76 explain how Factory multiplayer and lockstep works. FF 76 still talks abou...
by meganothing
Fri Aug 31, 2018 2:45 pm
Forum: News
Topic: Friday Facts #258 - New autoplace
Replies: 145
Views: 60177

Re: Friday Facts #258 - New autoplace

This might seem a bit controversial so we can add an option that disables this whole starting area logic, for purists. Absolutely, yes, thank you. Excited I'm a purist now :D Obvioulsy being a purist, I don't see the problem with oil. If you fear for your oil, simply increase oil frequency to a hig...
by meganothing
Thu Aug 30, 2018 1:00 pm
Forum: News
Topic: Friday Facts #257 - NPE/Campaign update
Replies: 111
Views: 49900

Re: Friday Facts #257 - NPE/Campaign update

It seems that factorio tries to be everything at once but fails on most ends to reach top level in that category. Maybe with one exception: "Teaching automation." It really is interesting to experiment with all the possibilities it gives you. At least once. And it gives a lot of possibili...

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