Search found 233 matches

by meganothing
Tue Oct 30, 2018 4:54 pm
Forum: News
Topic: Friday Facts #266 - Cleanup of mechanics
Replies: 583
Views: 176584

Re: Friday Facts #266 - Cleanup of mechanics

...So again, nice swan song for a way that never really was in Factorio. But tech updates immediately in Factorio, and with that the last remnant of a justification for the useless pickaxe in the user interface is gone as well. I made it quite clear why the pickaxe isn't useless. It's a teaching me...
by meganothing
Tue Oct 30, 2018 2:41 pm
Forum: News
Topic: Friday Facts #266 - Cleanup of mechanics
Replies: 583
Views: 176584

Re: Friday Facts #266 - Cleanup of mechanics

... Crafting the pickaxe first thing is actually super important for new players to Factorio. ... That post touches so many things in a neat little story that I had trouble figuring out what forum it belonged in. <.< Kudos on creating an interesting to read essay. But lets remove some of the pathos...
by meganothing
Mon Oct 29, 2018 9:03 pm
Forum: News
Topic: Friday Facts #266 - Cleanup of mechanics
Replies: 583
Views: 176584

Re: Friday Facts #266 - Cleanup of mechanics

It would be nice if gun turrets would use guns instead of raw material in their recipe. At least then you would see them a lot more than now and while at it, shotgun and rocket turrets could be added to the game. Now thats another nice idea. There is no reasonable way to get rid of all the pistols ...
by meganothing
Mon Oct 29, 2018 6:07 pm
Forum: News
Topic: Friday Facts #266 - Cleanup of mechanics
Replies: 583
Views: 176584

Re: Friday Facts #266 - Cleanup of mechanics

Some criticize the pickaxe removal because of modability but there are posts directly saying removing the pickaxe would make the game less complex. Jarin was also talking about Lazy Bastard. Of those two topics, you were the one who chose the pickaxe. Besides, obviously the pickaxe is too complex, ...
by meganothing
Mon Oct 29, 2018 5:25 pm
Forum: News
Topic: Friday Facts #266 - Cleanup of mechanics
Replies: 583
Views: 176584

Re: Friday Facts #266 - Cleanup of mechanics

I was coming in to make a silly comment mourning the loss of the lazy bastard puzzle, but I'm just dumbstruck here. Do people truly not understand the concept of removing unnecessary complexity from a design? Pickaxes add *literally nothing* to the actual gameplay, other than potentially giving the...
by meganothing
Mon Oct 29, 2018 5:18 pm
Forum: News
Topic: Friday Facts #266 - Cleanup of mechanics
Replies: 583
Views: 176584

Re: Friday Facts #266 - Cleanup of mechanics

Burners and stone furnaces and then AM1 are exciting first steps on the long road to automation - although AM1 should be burner-powered , there should be burner labs , and electricity should be a much greater challenge . double plus good. There could be a similar change on the other end where provi...
by meganothing
Mon Oct 29, 2018 5:03 pm
Forum: News
Topic: Friday Facts #266 - Cleanup of mechanics
Replies: 583
Views: 176584

Re: Friday Facts #266 - Cleanup of mechanics

When you've got lots of trees to cut and no bots at your disposal, a higher tier pickaxe is quite useful. (Bob's higher end pickaxes can make tree mining near instant for instance.) It also makes picking up objects much faster as well. This seems to be a misunderstanding. Wube doesn't remove the pi...
by meganothing
Sun Oct 28, 2018 1:31 pm
Forum: News
Topic: Friday Facts #266 - Cleanup of mechanics
Replies: 583
Views: 176584

Re: Friday Facts #266 - Cleanup of mechanics

@avezo, @ske: Are you two trying reverse psychology on Wube or just trolling? Neither. I'm following the train of thought. Right now, the state of factorio gives me the impression that it is a great game engine with a large collection of features, stable code and well polished graphics. But it is n...
by meganothing
Sun Oct 28, 2018 1:14 pm
Forum: News
Topic: Friday Facts #266 - Cleanup of mechanics
Replies: 583
Views: 176584

Re: Friday Facts #266 - Cleanup of mechanics

A drop in replacement of AM2 if AM1 is not good enough is NOT a puzzle No, that isn't, but you're ignoring the puzzle part: uh-oh, I can't build inserters because the AM1 doesn't have enough ingredient buckets, and then there's routing more ingredients, three-ingredient supply lines are a little ha...
by meganothing
Sun Oct 28, 2018 12:31 pm
Forum: News
Topic: Friday Facts #266 - Cleanup of mechanics
Replies: 583
Views: 176584

Re: Friday Facts #266 - Cleanup of mechanics

The problem with this idea is that it serves no game play purpose, it is just a limitation for limitation sakes. Well, it's pretty clear that there's the crowd that regards design puzzles as impediments to play, and the crowd that regards them as the point of play. A puzzle needs something non-obvi...
by meganothing
Sat Oct 27, 2018 3:43 pm
Forum: News
Topic: Friday Facts #266 - Cleanup of mechanics
Replies: 583
Views: 176584

Re: Friday Facts #266 - Cleanup of mechanics

I agree everything because I think it will really clean things up. I do agree that the number of ingredients isn't the best mechanic for assembly machines. However, my initial thought is to replace this with the "technology level" of the items it can make (example below). It looks like a ...
by meganothing
Sat Oct 27, 2018 12:55 pm
Forum: News
Topic: Friday Facts #266 - Cleanup of mechanics
Replies: 583
Views: 176584

Re: Friday Facts #266 - Cleanup of mechanics

Generally I think the existence of a mod using some functionality should not be a reason for the developers to constrict themselves in EA. Modders will find other ways if the modding interface is powerful enough. 1) So damage type removal is fine if it doesn't add anything to vanilla gameplay, but t...
by meganothing
Sat Oct 27, 2018 12:13 pm
Forum: News
Topic: Friday Facts #266 - Cleanup of mechanics
Replies: 583
Views: 176584

Re: Friday Facts #266 - Cleanup of mechanics

DaveMcW wrote:
Sat Oct 27, 2018 6:05 am
Jürgen Erhard wrote:
Sat Oct 27, 2018 5:38 am
The amazing (and to me, astonishing :D) popularity of Bob's and Angel's
Only 5% of players use Bob's mods, and even less use Angel's.
5% of active players or 5% of players owning Factorio? Without that info your number is as useless as this one: 4563. :)
by meganothing
Wed Oct 17, 2018 10:26 pm
Forum: News
Topic: Friday Facts #264 - Texture streaming
Replies: 108
Views: 37636

Re: Friday Facts #264 - Texture streaming

We have updated the blog post. Update: Several people wondered how come Vega 64 ended up slower than GTX 1060. I originally ran the tests with 60 FPS cap, so I re-ran the tests without the cap and got ~0.04ms on Vega, and ~0.07ms on GTX 1060. So the cards were probably operating in some kind of low...
by meganothing
Fri Oct 12, 2018 3:04 pm
Forum: News
Topic: Friday Facts #264 - Texture streaming
Replies: 108
Views: 37636

Re: Friday Facts #264 - Texture streaming

Mmmh, Vega 64 50% slower than GTX1060 in your render test even though it should be exactly the other way round. Do you know why?
by meganothing
Sat Sep 29, 2018 2:03 pm
Forum: News
Topic: Friday Facts #262 - Hello my name is: Compilatron
Replies: 126
Views: 44411

Re: Friday Facts #262 - Hello my name is: Compilatron

Compilatron will never be a character to DO things for the player. The idea of a plot agent is that it can be a reason why something changed in the game world that is without using the verb "bite". I agree. Because the robot that does things for the advanced player in early game (if he wa...
by meganothing
Fri Sep 28, 2018 2:25 pm
Forum: News
Topic: Friday Facts #260 - New fluid system
Replies: 292
Views: 97429

Re: Friday Facts #260 - New fluid system

What do you mean by "too much" fluid? A sink can't take more than its demand. If there is, say, a mining drill that's being starved of sulphuric acid because the ones before it are taking it all, that doesn't mean they're taking "too much," it means the system is running out bef...
by meganothing
Thu Sep 27, 2018 3:31 pm
Forum: News
Topic: Friday Facts #260 - New fluid system
Replies: 292
Views: 97429

Re: Friday Facts #260 - New fluid system

The problems you're probably looking to solve as a game player are "why is this input not getting fluid when there's a pipe connected to it?" The problem of it getting *too much* fluid isn't really an issue, so the early player isn't actually going to care if a given 3 way junction actual...
by meganothing
Wed Sep 26, 2018 4:47 pm
Forum: News
Topic: Friday Facts #260 - New fluid system
Replies: 292
Views: 97429

Re: Friday Facts #260 - New fluid system

Double post: the reason I'm asking this is that, as an end user, you probably *don't* know the fundamentals of the pipe system. Indeed, the current implementation seems to be so complicated that even people who do know how it works don't really know how it works. Also, the current system works in s...
by meganothing
Wed Sep 26, 2018 1:18 pm
Forum: News
Topic: Friday Facts #260 - New fluid system
Replies: 292
Views: 97429

Re: Friday Facts #260 - New fluid system

Assume here that all outputs are unsatisfied and that any "satisfied" output backs up and becomes "closed" according to the system. I'm talking about a situation in which all outputs/sinks are demanding fluid - say 3 boilers arranged like that. I might assume that ;) , but it is...

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