Search found 239 matches

by meganothing
Thu Mar 07, 2019 1:31 pm
Forum: Ideas and Suggestions
Topic: Suggestion about a water pump.
Replies: 173
Views: 39248

Re: Offshore pump at start of game

I still favour the way some mods changed the pumps. The pump needs electricity but like burner inserter it has some energy when you place it so it pumps a little water before running out. Even a few units of water are enough to get into the boiler to produce some steam and then the steam engine kic...
by meganothing
Tue Mar 05, 2019 7:36 pm
Forum: News
Topic: Friday Facts #284 - 0.17 experimental
Replies: 190
Views: 65152

Re: Friday Facts #284 - 0.17 experimental

The pollution mechanic is entirely invisible unless you know about it. There's a pollution number on literally everything that pollutes. There's a button on the map display, enabled by default, that says "pollution." If you are new to the game and don't know what anything is, you will at ...
by meganothing
Mon Mar 04, 2019 4:19 pm
Forum: News
Topic: Friday Facts #284 - 0.17 experimental
Replies: 190
Views: 65152

Re: Friday Facts #284 - 0.17 experimental

CDarklock wrote:
Sun Mar 03, 2019 11:27 pm
Mike5000 wrote:
Sun Mar 03, 2019 10:51 pm
Potential buyers are supposed to magically guess
I'll just leave this here.

defenses.png
Haven't played the scenario yet, but is there enough info for a new player to guess what a "strong enough" defense is? If he overdoes the defense, would he fail?
by meganothing
Sat Mar 02, 2019 3:41 pm
Forum: Releases
Topic: Version 0.17.4
Replies: 54
Views: 31868

Re: Version 0.17.4

Regarding trains, how do you rearrange the order of train stops? You used to be able to click and drag, but that no longer works as far as I can tell. There is a riffled part on the right of the train stop bar. There you can "pick them up" and move them. What is missing is automatic scrol...
by meganothing
Wed Feb 27, 2019 1:35 pm
Forum: News
Topic: Friday Facts #283 - Prepare to Launch
Replies: 341
Views: 154964

Re: Friday Facts #283 - Prepare to Launch

time running around putting fuel into burner inserters. I did that for a bit and then realised that I was mindlessly following the tutorial requirement of researching Logistics, but could very quickly research electric inserters. Mmmh, might this be the lessons the tutorial wants to bring across, b...
by meganothing
Tue Feb 26, 2019 1:57 pm
Forum: News
Topic: Friday Facts #283 - Prepare to Launch
Replies: 341
Views: 154964

Re: Friday Facts #283 - Prepare to Launch

Just because people don't finish the game, doesn't mean they have lost. I never said they did. But the Steam userbase is effectively a random representative sample of all users, which is statistically valid. Whatever percentage of "Steam users playing strictly vanilla" are completing the ...
by meganothing
Mon Feb 25, 2019 8:56 pm
Forum: News
Topic: Friday Facts #283 - Prepare to Launch
Replies: 341
Views: 154964

Re: Friday Facts #283 - Prepare to Launch

Thanks, I’ll pass it on (he likes Factorio too-so he will actually be happy someone from the forums wished him a happy b-day). Best whishes to him and I hope he likes the birthday cake made in an electric furnace ;) EDIT: Baah, never noticed that electric furnace might be a perfectly usable synonym...
by meganothing
Tue Feb 19, 2019 2:41 pm
Forum: News
Topic: Friday Facts #282 - 0.17 in sight
Replies: 186
Views: 84288

Re: Friday Facts #282 - 0.17 in sight

I always mark the cargo wagons of trains with filtered spaces. That way, it helps stop contamination of the lines, and if it should accidentally stop at some other station it won't fill up with junk. Is there a way to do that in one stroke? I did not find a way other than doing it cell by cell and ...
by meganothing
Mon Feb 18, 2019 3:09 pm
Forum: News
Topic: Friday Facts #282 - 0.17 in sight
Replies: 186
Views: 84288

Re: Friday Facts #282 - 0.17 in sight

So TOGoS messaged me the old maps will keep using 0.16 generator (with some tweaks), so there won't be so sudden transitions as in previous map generator updates. Great. This probably means the 0.16 generator is in as a game option too, right? If not, count me in as one who would like that to happe...
by meganothing
Mon Feb 04, 2019 5:55 pm
Forum: News
Topic: Friday Facts #280 - Visual Feedback is the king
Replies: 243
Views: 88296

Re: Friday Facts #280 - Visual Feedback is the king

Can someone explain to me the use-case for disabling the exosceleton?
by meganothing
Mon Feb 04, 2019 3:36 pm
Forum: News
Topic: Friday Facts #280 - Visual Feedback is the king
Replies: 243
Views: 88296

Re: Friday Facts #280 - Visual Feedback is the king

Excellent FFF. I don't understand all the fuss about fuel and refueling. It's no big deal to place fuel as part of the main stations. It's convenience. And effectiveness. Effectiveness is one goal of playing the game. Should the computer play the game or you? 1. I very much hope that trains will hav...
by meganothing
Fri Jan 04, 2019 4:06 pm
Forum: News
Topic: Friday Facts #275 - 0.17 Science changes
Replies: 480
Views: 153441

Re: Friday Facts #275 - 0.17 Science changes

I don't want to be negative, but I thought the goal of 0.17 was to polish for launch. These changes "should" take another year of testing. As you're essentially making a new tech tree. A new tech tree out of 99% old techs. Changing some values in a table. If the software can't handle that...
by meganothing
Fri Dec 28, 2018 1:13 pm
Forum: News
Topic: Friday Facts #274 - New fluid system 2
Replies: 166
Views: 71690

Re: Friday Facts #274 - New fluid system 2

My guess is that the adjacent limitation may have been done mainly for a simpler UI but effectively it is now part of the puzzle. Sure, there are mega-factory builders who are not interested in such puzzles anymore and want "cheap" limitations removed. But it is one of the entry problems f...
by meganothing
Thu Nov 22, 2018 5:39 pm
Forum: News
Topic: Friday Facts #269 - Roadmap update & Transport belt perspective
Replies: 192
Views: 83642

Re: Friday Facts #269 - Roadmap update & Transport belt perspective

I'm not sure how I feel about seeing the reverse belt for the entire length of the belt. Sure, it's cool to see that as opposed to the belt "disappearing" into the dirt/concrete/even-harder-material, but this change has a side effect that you see a reverse belt even when there shouldn't b...
by meganothing
Mon Nov 19, 2018 1:42 pm
Forum: News
Topic: Friday Facts #269 - Roadmap update & Transport belt perspective
Replies: 192
Views: 83642

Re: Friday Facts #269 - Roadmap update & Transport belt perspective

I would have found it more convincing when then undergound belt is only half the size of it tile so no special gfx needed and it is then clear at first view that it could be loaded ...... Exactly. Visually it would give a hint to new players (and even to some old, I avoided using sideloading for a ...
by meganothing
Sat Nov 17, 2018 3:41 pm
Forum: News
Topic: Friday Facts #269 - Roadmap update & Transport belt perspective
Replies: 192
Views: 83642

Re: This game sucks and you are bad devs.

...and you basically abandoned the game at that point. ...Yet you spend year after year working on it. I must throw away my dictionary. In EA the word "abandonement" is always used in a way that is absolutely incompatible with the definition in it. ;) the potential to add some real gamepl...
by meganothing
Fri Nov 16, 2018 5:04 pm
Forum: News
Topic: Friday Facts #269 - Roadmap update & Transport belt perspective
Replies: 192
Views: 83642

Re: Friday Facts #269 - Roadmap update & Transport belt perspective

Mmmh, the picture links on the FF seem broken. The links are to eu1.factorio.com, but the pictures seem to be stored on eu2.factorio.com.
by meganothing
Sat Nov 10, 2018 2:09 pm
Forum: News
Topic: Friday Facts #268 - The modern Biter
Replies: 115
Views: 46875

Re: Friday Facts #268 - The modern Biter

That the last post of the devs about making peace with the aliens seems to be from 2014 is not a good sign. A bit strange because there seems to be everything already in the game to make it work in a very basic form: All you need is a formula similar to X= A / B with A the time since the last alien ...
by meganothing
Thu Nov 08, 2018 1:49 pm
Forum: News
Topic: Friday Facts #267 - Experiments, Explosives & Extended tags
Replies: 120
Views: 47390

Re: Friday Facts #267 - Experiments, Explosives & Extended tags

"It'll be ready when it's ready, there is no date set." That's what worries me. They seem to pile feature upon feature and hope to be done "soon" and when they think they are ready they start to see the loose ends and need to rework some interaction things which brings up more l...
by meganothing
Sat Nov 03, 2018 7:07 pm
Forum: News
Topic: Friday Facts #266 - Cleanup of mechanics
Replies: 583
Views: 209563

Re: Friday Facts #266 - Cleanup of mechanics

Jap2.0 wrote:
Sat Nov 03, 2018 6:29 pm
Is ignoring the feedback of the community a better option? Also, as for the last time something from a FFF didn't happen? Try FFF 254/255 with the research queue, less than three months ago.
The difference is probably that arguments then convinced them. Which in this case did not happen.

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