Search found 387 matches
- Fri Aug 14, 2020 10:21 pm
- Forum: News
- Topic: Friday Facts #360 - 1.0 is here!
- Replies: 210
- Views: 116466
Re: Friday Facts #360 - 1.0 is here!
After having had the opportunity to play around with spidertron, I have to say it's really awesome and -as always- thought through very well. Like being sqeak through on steroids.
- Fri Aug 14, 2020 2:54 pm
- Forum: News
- Topic: Friday Facts #360 - 1.0 is here!
- Replies: 210
- Views: 116466
Re: Friday Facts #360 - 1.0 is here!
What about stretching the interval of the FFF to a monthly format?
Probably best not losing touch community...
Probably best not losing touch community...
- Fri Aug 14, 2020 10:26 am
- Forum: News
- Topic: Friday Facts #360 - 1.0 is here!
- Replies: 210
- Views: 116466
Re: Friday Facts #360 - 1.0 is here!
Factorio is the perfect example of how a game should be made. You guys keeping it up for 8 years are amazing.
To take a break now is as stopping the fff understandable, but maybe there is an option to continue them once something new (expansion like) is on the horizon.
To take a break now is as stopping the fff understandable, but maybe there is an option to continue them once something new (expansion like) is on the horizon.
- Fri Aug 14, 2020 9:23 am
- Forum: Releases
- Topic: Version 1.0.0
- Replies: 130
- Views: 106169
Re: Version 1.0.0
Congratulation! Finally the best game ever can claim it's well deserved stable release!
- Fri Aug 14, 2020 9:19 am
- Forum: Releases
- Topic: Version 1.0.0
- Replies: 130
- Views: 106169
Re: Version 1.0.0
FactorioBot wrote: ↑Fri Aug 14, 2020 9:05 amFeatures
- Added Spidertron and Spidertron remote.
- Added Freeplay crash site.
- Sat Aug 08, 2020 7:16 am
- Forum: Resolved Problems and Bugs
- Topic: [0.18.45] Crash: BoundingBox::distance
- Replies: 6
- Views: 3613
Re: Version 0.18.45
this is something for the Bug Report Subforum.infantryman4life wrote: ↑Sat Aug 08, 2020 6:58 amis anybody factorio client crashing after a save?
i never had it happen to me in the previous version of factorio.
Little advice on the format.
- Fri Aug 07, 2020 11:40 am
- Forum: News
- Topic: Friday Facts #359 - Crash site: The beginning
- Replies: 95
- Views: 109098
Re: Friday Facts #359 - Crash site: The beginning
Giving the freeplay a little bit of introduction is a wonderful idea.
Since spawning those structures can be deactivated, will there be a checkbox in those entities to protect them from accidental mining?
Since spawning those structures can be deactivated, will there be a checkbox in those entities to protect them from accidental mining?
- Fri Aug 07, 2020 9:11 am
- Forum: Releases
- Topic: Version 0.18.43
- Replies: 8
- Views: 9433
Re: Version 0.18.43
The credits are stylistically a little bit underwhelming. Functional enough maybe for the rather seldomly visited credit tab in the main menu. But have you guys ever considered adding in a credit roll, starting after finishing the game? I’m referring for example to the Minecraft credits (and of cour...
- Fri Aug 07, 2020 7:30 am
- Forum: Duplicates
- Topic: [0.18.43] crash on loading savegame
- Replies: 1
- Views: 725
- Mon Aug 03, 2020 11:36 am
- Forum: Ideas and Suggestions
- Topic: Electricity kickstart / blackout recovery mechanic
- Replies: 2
- Views: 1519
Re: Electricity kickstart / blackout recovery mechanic
E.g. Accumulators powers by solar panels, intermittently operating coal miners and steam engines or stored steam in barrels or tanks.
All doable by applying a little bit of circuit network.
All doable by applying a little bit of circuit network.
- Mon Aug 03, 2020 5:56 am
- Forum: News
- Topic: Friday Facts #358 - Alien decoratives & Polluted water
- Replies: 71
- Views: 36563
Re: Friday Facts #358 - Alien decoratives & Polluted water
(...) It would be lovely if we could make grass or decoratives die too, but that's something way too technically complicated for now. A great idea for post 1.0 could be gradual desertification and buildup of smog (maybe indicated by a slight saturation loss). Both should be more than pure cosmetics...
- Sun Aug 02, 2020 4:01 pm
- Forum: News
- Topic: Friday Facts #358 - Alien decoratives & Polluted water
- Replies: 71
- Views: 36563
Re: Friday Facts #358 - Alien decoratives & Polluted water
(...) It would be lovely if we could make grass or decoratives die too, but that's something way too technically complicated for now. A great idea for post 1.0 could be gradual desertification and buildup of smog (maybe indicated by a slight saturation loss). Both should be more than pure cosmetics...
- Sat Aug 01, 2020 4:01 pm
- Forum: News
- Topic: Friday Facts #358 - Alien decoratives & Polluted water
- Replies: 71
- Views: 36563
Re: Friday Facts #358 - Alien decoratives & Polluted water
(...) It would be lovely if we could make grass or decoratives die too, but that's something way too technically complicated for now. A great idea for post 1.0 could be gradual desertification and buildup of smog (maybe indicated by a slight saturation loss). Both should be more than pure cosmetics...
- Fri Jul 31, 2020 11:20 am
- Forum: News
- Topic: Friday Facts #358 - Alien decoratives & Polluted water
- Replies: 71
- Views: 36563
Re: Friday Facts #358 - Alien decoratives & Polluted water
Green water finally! I like the idea of using it as pollution indicator.
Also nice work on a bit of biter biome. So the next big run in 2 weeks seems to be set then.
It's unfortune to hear about the launch party, but it is probably a decision for the better.
Also nice work on a bit of biter biome. So the next big run in 2 weeks seems to be set then.
It's unfortune to hear about the launch party, but it is probably a decision for the better.
- Tue Jul 28, 2020 3:36 pm
- Forum: Ideas and Suggestions
- Topic: Add concrete to Upgrade Planner
- Replies: 34
- Views: 8920
Re: Add flooring options to upgrade planner
Using the plain old blueprint for mass placing flooring or landfill should be much more easy with the awaited place from map feature.
Probably even easier than OP’s suggestion of using the upgrade planner.
Probably even easier than OP’s suggestion of using the upgrade planner.
- Sat Jul 25, 2020 9:52 am
- Forum: News
- Topic: Friday Facts #357 - Nuke
- Replies: 96
- Views: 49144
Re: Friday Facts #357 - Nuke
Mirroring blueprint would be great. I often have to open my browser and go to this specific third party tool to mirror my blueprint, having it ingame (Ctrl-C, Ctrl-M) would be easier. But if I remember correctly, this suggestion has been rejected in the past because some entities cannot be mirrored...
- Sat Jul 25, 2020 6:59 am
- Forum: News
- Topic: Friday Facts #357 - Nuke
- Replies: 96
- Views: 49144
Re: Friday Facts #357 - Nuke
Oh really? That's great. Does it also support swapping modules, e.g. from speed to prod or vice-versa? The upgrade planner is quite flexible considering modules; even in the current version. upgrade_planner.JPG Still don't understand how to upgrade assembly without modules to the one with modules. ...
- Fri Jul 24, 2020 2:43 pm
- Forum: News
- Topic: Friday Facts #357 - Nuke
- Replies: 96
- Views: 49144
Re: Friday Facts #357 - Nuke
On another topic, related to upgrade/downgrade planners, would love to be able to include modules in those. Already possible. Oh really? That's great. Does it also support swapping modules, e.g. from speed to prod or vice-versa? The upgrade planner is quite flexible considering modules; even in the...
- Fri Jul 24, 2020 2:26 pm
- Forum: News
- Topic: Friday Facts #357 - Nuke
- Replies: 96
- Views: 49144
- Fri Jul 24, 2020 12:13 pm
- Forum: News
- Topic: Friday Facts #357 - Nuke
- Replies: 96
- Views: 49144
Re: Friday Facts #357 - Nuke
Unfortunately there is one thing that I personally find unsettling: In the last video one can see that the scorch mark appears fully on impact. This just makes it look as if it scorched the ground (on the outer end of the mark) before the wave "rolled" over it. Though thermal radiation is...