Search found 379 matches

by conn11
Wed Aug 19, 2020 6:41 pm
Forum: Ideas and Suggestions
Topic: Patrol mode for Spidertron
Replies: 20
Views: 2149

Patrol mode for Spidertron

TL;DR You should be able to set waypoints for Spidertron, probably edit them in a train schedule like manner. What waypoints.JPG shedule.JPG Why ? Remote building by Spidertron is great, how about remote defending a location. For example: (mining) outpost can be automatically defended easy enough, ...
by conn11
Tue Aug 18, 2020 11:42 am
Forum: Ideas and Suggestions
Topic: Manual inventory sorting please!!
Replies: 15
Views: 7366

Re: Sorting button

Check out the interface tab in the option menu. There you can toggle auto sort.
by conn11
Tue Aug 18, 2020 6:20 am
Forum: General discussion
Topic: Six legs good, Eight legs bad!
Replies: 44
Views: 3977

Re: Six legs good, Eight legs bad!

ske wrote:
Tue Aug 18, 2020 5:58 am
conn11 wrote:
Mon Aug 17, 2020 6:59 pm
Or rather seeking something six legged...
:mrgreen: haha, "Insectitron" is a great parody! And it has the correct number of legs.
Give it an Lazer shooting tail and the Neobuthus factorio will come to live.
by conn11
Mon Aug 17, 2020 6:59 pm
Forum: General discussion
Topic: Six legs good, Eight legs bad!
Replies: 44
Views: 3977

Re: Six legs good, Eight legs bad!

Or rather seeking something six legged...
by conn11
Sun Aug 16, 2020 4:04 pm
Forum: Implemented Suggestions
Topic: Make inserter to insert things into Spidertron trunk
Replies: 2
Views: 412

Re: Make inserter to insert things into Spidertron trunk

It seems the devs will be doing it a little bit different for Spidertron; via a freshly created logistic tab.
Source: this Reddit thread
by conn11
Sat Aug 15, 2020 6:42 pm
Forum: Implemented Suggestions
Topic: Ability to clear/reassign spidertron remote
Replies: 2
Views: 263

Re: Ability to clear/reassign spidertron remote

+1 perfect extension for 1.1
This mod dose it pretty well.
by conn11
Sat Aug 15, 2020 2:01 pm
Forum: General discussion
Topic: Thanks for all the fish! (Cave spoiler Spidertron)
Replies: 18
Views: 2613

Re: Thanks for all the fish! (Cave spoiler Spidertron)

You can use 10 inserters with a stack size of 10 to insert exactly 100 science packs. Thought the same, but just tried that, it yielded only 10 fish. Here's a simple build following up Qon's research. 0eNrdWtuOozgQ/ZXIT7tSGHExl0Tah/mHfdtpRQacxBpiM7ZJb28r/75lSAeapifGkSJ1XjqicZ06nLq4uLyivGpoLRnXaP2KS...
by conn11
Sat Aug 15, 2020 11:21 am
Forum: General discussion
Topic: Thanks for all the fish! (Cave spoiler Spidertron)
Replies: 18
Views: 2613

Thanks for all the fish! (Cave spoiler Spidertron)

You want the amazing Spidertron too?
But enviromental destruction and overfishing left you blank of any pilot fish brains for spidertron?
No problem!

enter space science
enter space science
prae_launch.JPG (135.48 KiB) Viewed 2613 times
get fish
get fish
post_launch.JPG (137.71 KiB) Viewed 2613 times
A little bit expensive, but really cool!
by conn11
Sat Aug 15, 2020 9:20 am
Forum: Ideas and Suggestions
Topic: Incositend radar view of polluted water
Replies: 3
Views: 222

Re: [1.0.0.] Incositend radar view of polluted water

Still, I would describe the result explicitly for radar view as suboptimal. Map view and the Minimap are just fine.
Making this, as suspected, more of a feature request.
by conn11
Sat Aug 15, 2020 8:58 am
Forum: Ideas and Suggestions
Topic: Incositend radar view of polluted water
Replies: 3
Views: 222

Incositend radar view of polluted water

as shown below radar view of fogged polluted water dose not match the new color. radar view polluted water.JPG Showing the original blue color on the map and the minimap is about fine, but is suboptimal for radar view, since this is supposed to be a direct image of nauvis. Edit: rephrased as suggest...
by conn11
Sat Aug 15, 2020 8:49 am
Forum: Ideas and Suggestions
Topic: Better interaction with Spidertron
Replies: 2
Views: 231

Better interaction with Spidertron

What ?
while manned, the options for the chain rocket launchers should be accessible from this tab
while manned, the options for the chain rocket launchers should be accessible from this tab
character_tab.JPG (28.73 KiB) Viewed 231 times
right clicking on the spidertrone image should open its equipment grid
right clicking on the spidertrone image should open its equipment grid
side_bar.JPG (10.84 KiB) Viewed 231 times
Why ?
Spidertron is amazing not only being actually implemented 240 FFF after first mention, but expanding late game mechanics significantly.
I think both suggestions above would increase QoL.

Edit:grammer
by conn11
Fri Aug 14, 2020 10:21 pm
Forum: News
Topic: Friday Facts #360 - 1.0 is here!
Replies: 208
Views: 44097

Re: Friday Facts #360 - 1.0 is here!

After having had the opportunity to play around with spidertron, I have to say it's really awesome and -as always- thought through very well. Like being sqeak through on steroids.
by conn11
Fri Aug 14, 2020 2:54 pm
Forum: News
Topic: Friday Facts #360 - 1.0 is here!
Replies: 208
Views: 44097

Re: Friday Facts #360 - 1.0 is here!

What about stretching the interval of the FFF to a monthly format?
Probably best not losing touch community...
by conn11
Fri Aug 14, 2020 10:26 am
Forum: News
Topic: Friday Facts #360 - 1.0 is here!
Replies: 208
Views: 44097

Re: Friday Facts #360 - 1.0 is here!

Factorio is the perfect example of how a game should be made. You guys keeping it up for 8 years are amazing.

To take a break now is as stopping the fff understandable, but maybe there is an option to continue them once something new (expansion like) is on the horizon.
by conn11
Fri Aug 14, 2020 9:23 am
Forum: Releases
Topic: Version 1.0.0
Replies: 130
Views: 68866

Re: Version 1.0.0

Congratulation! Finally the best game ever can claim it's well deserved stable release!
by conn11
Fri Aug 14, 2020 9:19 am
Forum: Releases
Topic: Version 1.0.0
Replies: 130
Views: 68866

Re: Version 1.0.0

FactorioBot wrote:
Fri Aug 14, 2020 9:05 am
Features
  • Added Spidertron and Spidertron remote.
  • Added Freeplay crash site.
I knew it
I knew it
DB849093-2560-48EE-B8DA-E890BA09EF3B.gif (1.83 MiB) Viewed 47662 times
:D
by conn11
Sat Aug 08, 2020 7:16 am
Forum: Resolved Problems and Bugs
Topic: [0.18.45] Crash: BoundingBox::distance
Replies: 6
Views: 1147

Re: Version 0.18.45

infantryman4life wrote:
Sat Aug 08, 2020 6:58 am
is anybody factorio client crashing after a save?

i never had it happen to me in the previous version of factorio.
this is something for the Bug Report Subforum.
Little advice on the format.
by conn11
Fri Aug 07, 2020 11:40 am
Forum: News
Topic: Friday Facts #359 - Crash site: The beginning
Replies: 95
Views: 77701

Re: Friday Facts #359 - Crash site: The beginning

Giving the freeplay a little bit of introduction is a wonderful idea.
Since spawning those structures can be deactivated, will there be a checkbox in those entities to protect them from accidental mining?
by conn11
Fri Aug 07, 2020 9:11 am
Forum: Releases
Topic: Version 0.18.43
Replies: 8
Views: 6163

Re: Version 0.18.43

The credits are stylistically a little bit underwhelming. Functional enough maybe for the rather seldomly visited credit tab in the main menu. But have you guys ever considered adding in a credit roll, starting after finishing the game? I’m referring for example to the Minecraft credits (and of cour...

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