Search found 387 matches
- Thu Aug 27, 2020 5:31 am
- Forum: Not a bug
- Topic: Repeat random train stop names
- Replies: 3
- Views: 1000
Re: Repeat random train stop names
As to be expected, if not taking into consideration. Where is the bug?
- Thu Aug 27, 2020 4:57 am
- Forum: Ideas and Suggestions
- Topic: Quick stack button
- Replies: 4
- Views: 1180
Re: Quick stack button
I played 39 hours and still use manual filling, not everywhere, but often! I don't know what the game will give me later, but now quick buttons would help me a lot! Firstly avoid manual filling like the plaque, it becomes, like hand crafting, tedious. It's so by design. Secondly, again, what benefi...
- Wed Aug 26, 2020 9:21 pm
- Forum: Ideas and Suggestions
- Topic: Show spidertron colors in map view
- Replies: 2
- Views: 1166
Re: Show spidertron colors in map view
+1
if having a vehicle marker and a vehicle which is predetermined to fulfill multiple roles, color can convey information.
if having a vehicle marker and a vehicle which is predetermined to fulfill multiple roles, color can convey information.
- Wed Aug 26, 2020 9:13 pm
- Forum: Ideas and Suggestions
- Topic: Quick stack button
- Replies: 4
- Views: 1180
Re: Quick stack button
I don't see the benefit above the already established SHIFT and CTRL + LMB (RMB) isn't that fast enough?
Furthermore, once personal logistics and trash slots are researched, manual inventory transfer becomes nearly irrelevant.
Furthermore, once personal logistics and trash slots are researched, manual inventory transfer becomes nearly irrelevant.
- Wed Aug 26, 2020 9:04 pm
- Forum: Releases
- Topic: Version 1.0.0
- Replies: 130
- Views: 106011
Re: Version 1.0.0
Please remove Spidertron. It brings nothing new to the game and only clutters the game with junk. Good joke, if its one. Otherwise, just ignore it. It's not a joke. Tell me how adding a spidertron to the game has any relevance to automation? Tell me how it's relevant to a factory? I'll wait. Well w...
- Tue Aug 25, 2020 9:27 am
- Forum: Ideas and Suggestions
- Topic: Assembling machine redesign
- Replies: 0
- Views: 511
Assembling machine redesign
TL;DR Keep the current design for Assembling machine Mk I , while update Mk II & III to the yet to be revealed redesign. This should convey information about differently behaving entities (see below) and for nostalgic reasons. 3E754720-074E-4E94-BFE3-037E543A9D23.gif Source: FFF 301 What ? One ...
- Sun Aug 23, 2020 6:08 am
- Forum: News
- Topic: Friday Facts #360 - 1.0 is here!
- Replies: 210
- Views: 115912
Re: Friday Facts #360 - 1.0 is here!
As stated in the FFF 360 this was, sadly, the last of them.
A bit of an alternative is emerging as Alt-4F on Reddit.
- Sat Aug 22, 2020 12:20 pm
- Forum: News
- Topic: Friday Facts #360 - 1.0 is here!
- Replies: 210
- Views: 115912
Re: Friday Facts #360 - 1.0 is here!
I would suggest things like the assembler machine redesign, logistic slots for spidertron and probably a rework of fluid dynamics.
As of now the roadmap dosen't seem to be updated.
- Wed Aug 19, 2020 6:41 pm
- Forum: Ideas and Suggestions
- Topic: Patrol mode for Spidertron
- Replies: 25
- Views: 10517
Patrol mode for Spidertron
TL;DR You should be able to set waypoints for Spidertron, probably edit them in a train schedule like manner. What waypoints.JPG shedule.JPG Why ? Remote building by Spidertron is great, how about remote defending a location. For example: (mining) outpost can be automatically defended easy enough, ...
- Wed Aug 19, 2020 6:28 pm
- Forum: Ideas and Suggestions
- Topic: 1,0 Misleading info when connecting offshore pump / boiler / steam engine
- Replies: 1
- Views: 630
Re: 1,0 Misleading info when connecting offshore pump / boiler / steam engine
The different icons For steam and water might be a hint.
- Tue Aug 18, 2020 11:42 am
- Forum: Ideas and Suggestions
- Topic: Manual inventory sorting please!!
- Replies: 15
- Views: 11823
Re: Sorting button
Check out the interface tab in the option menu. There you can toggle auto sort.
- Tue Aug 18, 2020 6:20 am
- Forum: General discussion
- Topic: Six legs good, Eight legs bad!
- Replies: 44
- Views: 13424
Re: Six legs good, Eight legs bad!
Give it an Lazer shooting tail and the Neobuthus factorio will come to live.
- Mon Aug 17, 2020 6:59 pm
- Forum: General discussion
- Topic: Six legs good, Eight legs bad!
- Replies: 44
- Views: 13424
Re: Six legs good, Eight legs bad!
Or rather seeking something six legged...
- Sun Aug 16, 2020 4:04 pm
- Forum: Implemented Suggestions
- Topic: Make inserter to insert things into Spidertron trunk
- Replies: 2
- Views: 1684
Re: Make inserter to insert things into Spidertron trunk
It seems the devs will be doing it a little bit different for Spidertron; via a freshly created logistic tab.
Source: this Reddit thread
Source: this Reddit thread
- Sat Aug 15, 2020 6:42 pm
- Forum: Implemented Suggestions
- Topic: Ability to clear/reassign spidertron remote
- Replies: 2
- Views: 1118
Re: Ability to clear/reassign spidertron remote
+1 perfect extension for 1.1
This mod dose it pretty well.
This mod dose it pretty well.
- Sat Aug 15, 2020 2:01 pm
- Forum: General discussion
- Topic: Thanks for all the fish! (Cave spoiler Spidertron)
- Replies: 18
- Views: 7553
Re: Thanks for all the fish! (Cave spoiler Spidertron)
You can use 10 inserters with a stack size of 10 to insert exactly 100 science packs. Thought the same, but just tried that, it yielded only 10 fish. Here's a simple build following up Qon's research. 0eNrdWtuOozgQ/ZXIT7tSGHExl0Tah/mHfdtpRQacxBpiM7ZJb28r/75lSAeapifGkSJ1XjqicZ06nLq4uLyivGpoLRnXaP2KS...
- Sat Aug 15, 2020 11:21 am
- Forum: General discussion
- Topic: Thanks for all the fish! (Cave spoiler Spidertron)
- Replies: 18
- Views: 7553
Thanks for all the fish! (Cave spoiler Spidertron)
You want the amazing Spidertron too?
But enviromental destruction and overfishing left you blank of any pilot fish brains for spidertron?
No problem!
A little bit expensive, but really cool!
But enviromental destruction and overfishing left you blank of any pilot fish brains for spidertron?
No problem!
A little bit expensive, but really cool!
- Sat Aug 15, 2020 9:20 am
- Forum: Ideas and Suggestions
- Topic: Incositend radar view of polluted water
- Replies: 3
- Views: 1078
Re: [1.0.0.] Incositend radar view of polluted water
Still, I would describe the result explicitly for radar view as suboptimal. Map view and the Minimap are just fine.
Making this, as suspected, more of a feature request.
Making this, as suspected, more of a feature request.
- Sat Aug 15, 2020 8:58 am
- Forum: Ideas and Suggestions
- Topic: Incositend radar view of polluted water
- Replies: 3
- Views: 1078
Incositend radar view of polluted water
as shown below radar view of fogged polluted water dose not match the new color. radar view polluted water.JPG Showing the original blue color on the map and the minimap is about fine, but is suboptimal for radar view, since this is supposed to be a direct image of nauvis. Edit: rephrased as suggest...
- Sat Aug 15, 2020 8:49 am
- Forum: Ideas and Suggestions
- Topic: Better interaction with Spidertron
- Replies: 2
- Views: 990
Better interaction with Spidertron
What ?
Why ?
Spidertron is amazing not only being actually implemented 240 FFF after first mention, but expanding late game mechanics significantly.I think both suggestions above would increase QoL.
Edit:grammer