Search found 387 matches

by conn11
Thu Aug 27, 2020 5:31 am
Forum: Not a bug
Topic: Repeat random train stop names
Replies: 3
Views: 1000

Re: Repeat random train stop names

As to be expected, if not taking into consideration. Where is the bug?
by conn11
Thu Aug 27, 2020 4:57 am
Forum: Ideas and Suggestions
Topic: Quick stack button
Replies: 4
Views: 1180

Re: Quick stack button

I played 39 hours and still use manual filling, not everywhere, but often! I don't know what the game will give me later, but now quick buttons would help me a lot! Firstly avoid manual filling like the plaque, it becomes, like hand crafting, tedious. It's so by design. Secondly, again, what benefi...
by conn11
Wed Aug 26, 2020 9:21 pm
Forum: Ideas and Suggestions
Topic: Show spidertron colors in map view
Replies: 2
Views: 1166

Re: Show spidertron colors in map view

+1
if having a vehicle marker and a vehicle which is predetermined to fulfill multiple roles, color can convey information.
by conn11
Wed Aug 26, 2020 9:13 pm
Forum: Ideas and Suggestions
Topic: Quick stack button
Replies: 4
Views: 1180

Re: Quick stack button

I don't see the benefit above the already established SHIFT and CTRL + LMB (RMB) isn't that fast enough?
Furthermore, once personal logistics and trash slots are researched, manual inventory transfer becomes nearly irrelevant.
by conn11
Wed Aug 26, 2020 9:04 pm
Forum: Releases
Topic: Version 1.0.0
Replies: 130
Views: 106011

Re: Version 1.0.0

Please remove Spidertron. It brings nothing new to the game and only clutters the game with junk. Good joke, if its one. Otherwise, just ignore it. It's not a joke. Tell me how adding a spidertron to the game has any relevance to automation? Tell me how it's relevant to a factory? I'll wait. Well w...
by conn11
Tue Aug 25, 2020 9:27 am
Forum: Ideas and Suggestions
Topic: Assembling machine redesign
Replies: 0
Views: 511

Assembling machine redesign

TL;DR Keep the current design for Assembling machine Mk I , while update Mk II & III to the yet to be revealed redesign. This should convey information about differently behaving entities (see below) and for nostalgic reasons. 3E754720-074E-4E94-BFE3-037E543A9D23.gif Source: FFF 301 What ? One ...
by conn11
Sun Aug 23, 2020 6:08 am
Forum: News
Topic: Friday Facts #360 - 1.0 is here!
Replies: 210
Views: 115912

Re: Friday Facts #360 - 1.0 is here!

Shoooter13 wrote:
Sun Aug 23, 2020 4:52 am
No more friday facts?(((
As stated in the FFF 360 this was, sadly, the last of them.
A bit of an alternative is emerging as Alt-4F on Reddit.
by conn11
Sat Aug 22, 2020 12:20 pm
Forum: News
Topic: Friday Facts #360 - 1.0 is here!
Replies: 210
Views: 115912

Re: Friday Facts #360 - 1.0 is here!

darekols wrote:
Sat Aug 22, 2020 7:07 am
I wonder what are those "80 internal tasks" which are mentioned in FFF.
Can someone elaborate on that?
I would suggest things like the assembler machine redesign, logistic slots for spidertron and probably a rework of fluid dynamics.
As of now the roadmap dosen't seem to be updated.
by conn11
Wed Aug 19, 2020 6:41 pm
Forum: Ideas and Suggestions
Topic: Patrol mode for Spidertron
Replies: 25
Views: 10517

Patrol mode for Spidertron

TL;DR You should be able to set waypoints for Spidertron, probably edit them in a train schedule like manner. What waypoints.JPG shedule.JPG Why ? Remote building by Spidertron is great, how about remote defending a location. For example: (mining) outpost can be automatically defended easy enough, ...
by conn11
Tue Aug 18, 2020 11:42 am
Forum: Ideas and Suggestions
Topic: Manual inventory sorting please!!
Replies: 15
Views: 11823

Re: Sorting button

Check out the interface tab in the option menu. There you can toggle auto sort.
by conn11
Tue Aug 18, 2020 6:20 am
Forum: General discussion
Topic: Six legs good, Eight legs bad!
Replies: 44
Views: 13424

Re: Six legs good, Eight legs bad!

ske wrote:
Tue Aug 18, 2020 5:58 am
conn11 wrote:
Mon Aug 17, 2020 6:59 pm
Or rather seeking something six legged...
:mrgreen: haha, "Insectitron" is a great parody! And it has the correct number of legs.
Give it an Lazer shooting tail and the Neobuthus factorio will come to live.
by conn11
Mon Aug 17, 2020 6:59 pm
Forum: General discussion
Topic: Six legs good, Eight legs bad!
Replies: 44
Views: 13424

Re: Six legs good, Eight legs bad!

Or rather seeking something six legged...
by conn11
Sun Aug 16, 2020 4:04 pm
Forum: Implemented Suggestions
Topic: Make inserter to insert things into Spidertron trunk
Replies: 2
Views: 1684

Re: Make inserter to insert things into Spidertron trunk

It seems the devs will be doing it a little bit different for Spidertron; via a freshly created logistic tab.
Source: this Reddit thread
by conn11
Sat Aug 15, 2020 6:42 pm
Forum: Implemented Suggestions
Topic: Ability to clear/reassign spidertron remote
Replies: 2
Views: 1118

Re: Ability to clear/reassign spidertron remote

+1 perfect extension for 1.1
This mod dose it pretty well.
by conn11
Sat Aug 15, 2020 2:01 pm
Forum: General discussion
Topic: Thanks for all the fish! (Cave spoiler Spidertron)
Replies: 18
Views: 7553

Re: Thanks for all the fish! (Cave spoiler Spidertron)

You can use 10 inserters with a stack size of 10 to insert exactly 100 science packs. Thought the same, but just tried that, it yielded only 10 fish. Here's a simple build following up Qon's research. 0eNrdWtuOozgQ/ZXIT7tSGHExl0Tah/mHfdtpRQacxBpiM7ZJb28r/75lSAeapifGkSJ1XjqicZ06nLq4uLyivGpoLRnXaP2KS...
by conn11
Sat Aug 15, 2020 11:21 am
Forum: General discussion
Topic: Thanks for all the fish! (Cave spoiler Spidertron)
Replies: 18
Views: 7553

Thanks for all the fish! (Cave spoiler Spidertron)

You want the amazing Spidertron too?
But enviromental destruction and overfishing left you blank of any pilot fish brains for spidertron?
No problem!

enter space science
enter space science
prae_launch.JPG (135.48 KiB) Viewed 7553 times
get fish
get fish
post_launch.JPG (137.71 KiB) Viewed 7553 times
A little bit expensive, but really cool!
by conn11
Sat Aug 15, 2020 9:20 am
Forum: Ideas and Suggestions
Topic: Incositend radar view of polluted water
Replies: 3
Views: 1078

Re: [1.0.0.] Incositend radar view of polluted water

Still, I would describe the result explicitly for radar view as suboptimal. Map view and the Minimap are just fine.
Making this, as suspected, more of a feature request.
by conn11
Sat Aug 15, 2020 8:58 am
Forum: Ideas and Suggestions
Topic: Incositend radar view of polluted water
Replies: 3
Views: 1078

Incositend radar view of polluted water

as shown below radar view of fogged polluted water dose not match the new color. radar view polluted water.JPG Showing the original blue color on the map and the minimap is about fine, but is suboptimal for radar view, since this is supposed to be a direct image of nauvis. Edit: rephrased as suggest...
by conn11
Sat Aug 15, 2020 8:49 am
Forum: Ideas and Suggestions
Topic: Better interaction with Spidertron
Replies: 2
Views: 990

Better interaction with Spidertron

What ?
while manned, the options for the chain rocket launchers should be accessible from this tab
while manned, the options for the chain rocket launchers should be accessible from this tab
character_tab.JPG (28.73 KiB) Viewed 990 times
right clicking on the spidertrone image should open its equipment grid
right clicking on the spidertrone image should open its equipment grid
side_bar.JPG (10.84 KiB) Viewed 990 times
Why ?
Spidertron is amazing not only being actually implemented 240 FFF after first mention, but expanding late game mechanics significantly.
I think both suggestions above would increase QoL.

Edit:grammer

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