Search found 379 matches

by conn11
Sun Jul 21, 2019 7:42 pm
Forum: News
Topic: Friday Facts #304 - Small bugs; Big changes
Replies: 668
Views: 83696

Re: Friday Facts #304 - Small bugs; Big changes

I did try to point out why each of the solutions I have read and described in my post are not better than the proposed solution. Which solution would you prefer and how can you answer my problem with it What about my proposal to leave both oil processing recipes alone, but introduce an earlier &quo...
by conn11
Sun Jul 21, 2019 3:58 pm
Forum: News
Topic: Friday Facts #304 - Small bugs; Big changes
Replies: 668
Views: 83696

Re: Friday Facts #304 - Small bugs; Big changes

[/quote]
ignoring water but eh
[/quote]

a basic waterless cracking repice would take care of that. Maybe dependend of HO and LO or more easier with inefficent yields, wich would discourage usage after AOP. Much less of a slegdehammer, as exellently stated above.
by conn11
Sun Jul 21, 2019 3:13 pm
Forum: News
Topic: Friday Facts #304 - Small bugs; Big changes
Replies: 668
Views: 83696

Re: Friday Facts #304 - Small bugs; Big changes

The biggest concern I could think of, is that with the new BOP, new players will skip AOP, as for reasons stated quite good in the last 16 pages (e.g. reserving not enough spacing). Sometimes they will need lube, so minimal AOP has to been set up. Probably cracking all LO to PG , as stated new play...
by conn11
Sun Jul 21, 2019 2:57 pm
Forum: News
Topic: Friday Facts #304 - Small bugs; Big changes
Replies: 668
Views: 83696

Re: Friday Facts #304 - Small bugs; Big changes

The biggest concern I could think of, is that with the new BOP, new players will skip AOP, as for reasons stated quite good in the last 16 pages (e.g. reserving not enough spacing). Sometimes they will need lube, so minimal AOP has to been set up. Probably cracking all LO to PG , as stated new play...
by conn11
Sun Jul 21, 2019 2:31 pm
Forum: News
Topic: Friday Facts #304 - Small bugs; Big changes
Replies: 668
Views: 83696

Re: Friday Facts #304 - Small bugs; Big changes

The biggest concern I could think of, is that with the new BOP, new players will skip AOP, as for reasons stated quite good in the last 16 pages (e.g. reserving not enough spacing). Sometimes they will need lube, so minimal AOP has to been set up. Probably cracking all LO to PG , as stated new playe...
by conn11
Sun Jul 21, 2019 1:20 pm
Forum: News
Topic: Friday Facts #304 - Small bugs; Big changes
Replies: 668
Views: 83696

Re: Friday Facts #304 - Small bugs; Big changes

Or rather than tossing a fine working, well implemented mechanic out the window have the option for a beginner (or starter) mode, in wich you have simplified BOP, early laser turrets and maybe future simplifications and strongly recommand to use this mode by e.g. checkbox for the very first freeplay.
by conn11
Sun Jul 21, 2019 12:06 pm
Forum: News
Topic: Friday Facts #304 - Small bugs; Big changes
Replies: 668
Views: 83696

Re: Friday Facts #304 - Small bugs; Big changes

What about BOP only yielding HO and LO in addition with basic (waterless) cracking repices. I suggested that too ( but it is now page 5/15 so i'm bumping it again ) as compromise vs only Heavy oil ( that steal the use of the coal liquefaction for mega-baser, still delay the lesson of "multiple...
by conn11
Sun Jul 21, 2019 11:45 am
Forum: News
Topic: Friday Facts #304 - Small bugs; Big changes
Replies: 668
Views: 83696

Re: Friday Facts #304 - Small bugs; Big changes

What about BOP only yielding HO and LO in addition with basic (waterless) cracking repices. I suggested that too ( but it is now page 5/15 so i'm bumping it again ) as compromise vs only Heavy oil ( that steal the use of the coal liquefaction for mega-baser, still delay the lesson of "multiple...
by conn11
Sun Jul 21, 2019 10:00 am
Forum: News
Topic: Friday Facts #304 - Small bugs; Big changes
Replies: 668
Views: 83696

Re: Friday Facts #304 - Small bugs; Big changes

What about BOP only yielding HO and LO in addition with basic (waterless) cracking repices. This would show new players quite directly how oil processing and products are suppose to be done from the beginning, by forcing them to set it up in the first place. Getting PG from LO somewhat comparable of...
by conn11
Sat Jul 20, 2019 7:14 pm
Forum: News
Topic: Friday Facts #304 - Small bugs; Big changes
Replies: 668
Views: 83696

Re: Friday Facts #304 - Small bugs; Big changes

A vanilla bottelneck dot would be perfectly fitting for the Alt mode. Like inserter arrows, don‘t like it don‘t use it. Maybe even and a blue or purple dot esspecially for product overflow. Yes, but would a new player see this? I didn't find the 'alt' mode until after having struggled needlessly fo...
by conn11
Sat Jul 20, 2019 6:44 pm
Forum: News
Topic: Friday Facts #304 - Small bugs; Big changes
Replies: 668
Views: 83696

Re: Friday Facts #304 - Small bugs; Big changes

A vanilla bottelneck dot would be perfectly fitting for the Alt mode. Like inserter arrows, don‘t like it don‘t use it. Maybe even and a blue or purple dot esspecially for product overflow.
by conn11
Sat Jul 20, 2019 1:36 pm
Forum: News
Topic: Friday Facts #304 - Small bugs; Big changes
Replies: 668
Views: 83696

Re: Friday Facts #304 - Small bugs; Big changes

While I understand the need for simplification on the Basic Oil Processing, I’m not sure that outputting only Petroleum is the way to go. Sorry if this has been suggested in the 10 (?) pages of the thread before this post, but ... what about outputting only Heavy Oil? And having Cracking (a less ef...
by conn11
Sat Jul 20, 2019 11:46 am
Forum: News
Topic: Friday Facts #304 - Small bugs; Big changes
Replies: 668
Views: 83696

Re: Friday Facts #304 - Small bugs; Big changes

The basic question is, if basic proc. should replace a. proc. as main oil refining. Getting oil running is not a trivial task, especially if you don't know what you are doing. The usage of a. proc. would be much less common, if it would be optional for most practical purposes (I doubt that a complet...
by conn11
Fri Jul 19, 2019 8:34 pm
Forum: News
Topic: Friday Facts #304 - Small bugs; Big changes
Replies: 668
Views: 83696

Re: Friday Facts #304 - Small bugs; Big changes

I also have my problems with the new basic cracking, the proposed solutions, like giving only heavy oil and therefore mandatory cracking or flare torch seems much promising. The Flamethrower could be fixed quite easily: make it more alike the flamethrower turret. Start with crude oil and give a adva...
by conn11
Fri Jul 12, 2019 12:33 pm
Forum: Ideas and Suggestions
Topic: Going Critical Achievement
Replies: 0
Views: 222

Going Critical Achievement

TL;DR Getting an achievement for using nuclear, akin to the Diesel Locomotive and package deliverd achievements What ? The condition could be the first deliverd Watt to grid, so actual Production of power (quite fitting to the name). As image I suggest either a stylized atom or the plain old radioa...
by conn11
Mon Dec 18, 2017 6:55 pm
Forum: Releases
Topic: Version 0.16.6
Replies: 14
Views: 13938

Re: Version 0.16.6

Getting better by the hour, amaizing
by conn11
Mon Dec 11, 2017 5:50 pm
Forum: News
Topic: Factorio T-shirts store now open
Replies: 81
Views: 43744

Re: Factorio T-shirts store now open

taikodragon wrote:Where are you seeing how many are sold?
By my order number I assumed the numbers of sells beforehand. Not taking into account possible orders with greater quantity.
by conn11
Mon Dec 11, 2017 4:20 pm
Forum: News
Topic: Factorio T-shirts store now open
Replies: 81
Views: 43744

Re: Factorio T-shirts store now open

This is cracy, just under two hours more of half of the T-Shirts are gone. Nice Job :mrgreen:
by conn11
Thu Sep 15, 2016 10:01 pm
Forum: Releases
Topic: Version 0.14.7
Replies: 17
Views: 14388

Re: Version 0.14.7

Thank you very much, now we can spent the entire night on this awesome awesome game ;)

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