Search found 380 matches
- Wed Aug 14, 2019 1:02 pm
- Forum: General discussion
- Topic: [0.17] Personal Defense TECH
- Replies: 22
- Views: 5773
Re: [0.17] Personal Defense TECH
Fusion reactors can't for physical reasons ever be net-positive at human-size scale. I'm sure your wisdom would be most useful to the people who inject nowadays billions into research and developpment for small scale fusion power generators :mrgreen: . I am pretty sure, the people taking that billi...
- Wed Aug 14, 2019 12:50 pm
- Forum: Releases
- Topic: Version 0.17.65
- Replies: 32
- Views: 16811
Re: Version 0.17.65
That’s some fine attention to detail
- Wed Aug 14, 2019 12:42 pm
- Forum: Releases
- Topic: Version 0.17.65
- Replies: 32
- Views: 16811
Re: Version 0.17.65
I‘m puzzled didn’t they to that already?FactorioBot wrote: ↑Wed Aug 14, 2019 11:33 amChanges
- Programmable Speaker sounds now change volume accordingly as player moves. (60468)
Nice change though, esspecially the rocket silo.
- Tue Aug 13, 2019 4:23 pm
- Forum: News
- Topic: Friday Facts #307 - 0.17 stable candidate
- Replies: 83
- Views: 31784
Re: Friday Facts #307 - 0.17 stable candidate
some small surprises I hope one of them is Spidertron mentioned 3 years ago? :D I am against Spidertron being added to the vanilla game, for the reasons that I have stated in this post of mine in the Spidertron Factorio Friday Facts news thread. However, as I have also mentioned in the post of mine...
- Tue Aug 13, 2019 5:30 am
- Forum: Ideas and Suggestions
- Topic: Train camera view gone
- Replies: 1
- Views: 520
Re: Train camera view gone
I‘ve used it quite extensively too.
- Tue Aug 13, 2019 4:48 am
- Forum: Ideas and Suggestions
- Topic: [0.17.59] Placing upgrade planner in blueprint doesn't upgrade icons
- Replies: 3
- Views: 924
Re: [0.17.59] Placing upgrade planner in blueprint doesn't upgrade icons
Agreed it's more of feature request rather than bug. And we are still debating if it should be implemented or not, due to blueprint icons being possibly completely custom, so doing direct upgrade on them automatically might not make sense. (...) Wouldn’t it be practical for most cases to also upgra...
- Mon Aug 12, 2019 8:21 pm
- Forum: General discussion
- Topic: Are Bitters unnecessary?
- Replies: 56
- Views: 17329
Re: Are Bitters unnecessary?
I am thinking of turning them off for good. The biggest issue for me is that I'm never in a position of actually defending my factory. I always keep them out of my pollution area, and simply venture out to clear them out whenever they - or I - have expanded too much. The battles can be fun and chal...
- Mon Aug 12, 2019 8:09 pm
- Forum: Ideas and Suggestions
- Topic: [0.17] Reorganize Research Queue
- Replies: 41
- Views: 8800
Re: [0.17] Reorganize Research Queue
Would be exceptionally handy, especially pre infinite science!
- Mon Aug 12, 2019 7:28 pm
- Forum: General discussion
- Topic: Cutscenes for freeplay
- Replies: 7
- Views: 2077
Re: Cutscenes for freeplay
I‘d rather liked the „sunrise“ animation from the old first step campaign. This would IMO like OP mentioned add a little nice (skippable) flavor to the beginning of the freeplay.
- Fri Aug 09, 2019 4:16 pm
- Forum: News
- Topic: Friday Facts #307 - 0.17 stable candidate
- Replies: 83
- Views: 31784
Re: Friday Facts #307 - 0.17 stable candidate
Oh my 8 legged friend you have haunted my dreams since FFF120 
- Fri Aug 09, 2019 12:56 pm
- Forum: Fan Art
- Topic: factorio splash screen recreation?
- Replies: 6
- Views: 3631
Re: factorio splash screen recreation?
Clearly a new ultra advanced oil processing recipe! No other explanation with the mixed input output storage seems possible. 
- Thu Aug 08, 2019 11:47 pm
- Forum: Ideas and Suggestions
- Topic: Train station priority!
- Replies: 20
- Views: 5999
Re: Train station priority!
It would be nice if instead of roundtrip mode (visiting all stations in a fixed order) there was a way to set priority on a train station through the circuit network, allowing you to broadcast to trains with this station as a stop to prefer it over stops with a lower priority, or to skip certain st...
- Thu Aug 08, 2019 2:34 pm
- Forum: News
- Topic: Friday Facts #305 - The Oil Changes
- Replies: 971
- Views: 226306
Re: Friday Facts #305 - The Oil Changes
Sure, but you are not talking about the new players that is what it is done for. A new player after many hours still does not find challenges until the AO, it will take more than 15 hours of boring game and you will find what is avoided that you are 5 hours before, it is absurd. And this is of cour...
- Thu Aug 08, 2019 2:12 pm
- Forum: News
- Topic: Friday Facts #305 - The Oil Changes
- Replies: 971
- Views: 226306
Re: Friday Facts #305 - The Oil Changes
Sure, but you are not talking about the new players that is what it is done for. A new player after many hours still does not find challenges until the AO, it will take more than 15 hours of boring game and you will find what is avoided that you are 5 hours before, it is absurd. And this is of cour...
- Thu Aug 08, 2019 1:15 pm
- Forum: News
- Topic: Friday Facts #305 - The Oil Changes
- Replies: 971
- Views: 226306
Re: Friday Facts #305 - The Oil Changes
To answer to some of your arguments: A player likely might look at the tech tree, firstly by seeing some yet to researchable techs in the actual tree or the list. Secondly by wondering how to get those cool looking bots (to know about them beforehand by youtube or some other means dosen‘t seem to f...
- Thu Aug 08, 2019 11:51 am
- Forum: News
- Topic: Friday Facts #305 - The Oil Changes
- Replies: 971
- Views: 226306
Re: Friday Facts #305 - The Oil Changes
The problem is that what you call oil processing is nothing more than a graphics change, it's like a simple "iron processor". There is a simple extractor (pumpjack) that reaches a "assembler" through a pipe where a simple product comes out. But that's the point. The product now ...
- Thu Aug 08, 2019 11:36 am
- Forum: Ideas and Suggestions
- Topic: Train station priority!
- Replies: 20
- Views: 5999
Re: Train station priority!
It would be nice if instead of roundtrip mode (visiting all stations in a fixed order) there was a way to set priority on a train station through the circuit network, allowing you to broadcast to trains with this station as a stop to prefer it over stops with a lower priority, or to skip certain st...
- Sun Aug 04, 2019 5:24 pm
- Forum: General discussion
- Topic: Lower Level, Non-Slotted Armor
- Replies: 11
- Views: 2607
Re: Lower Level, Non-Slotted Armor
Light armor is a cheap means for some extra protection (see above) wich doesn't requires any research. Depending on the map setting it makes a difference at the beginning of the game. Heavy armor adds nicly to the prerequisit of the mil 1 research (boosting your offensive capabilities with the shotg...
- Fri Aug 02, 2019 7:25 pm
- Forum: News
- Topic: Friday Facts #306 - Experimental Demo
- Replies: 155
- Views: 50740
Re: Friday Facts #306 - Experimental Demo
So I tried the Experimental Demo.... by downloading the demo... This was my results after running away from the biters... https://cdn.discordapp.com/attachments/353146990302986250/606920782320238592/unknown.png I think the Bugs won! they have got me to. Occured multiple times on the demo version, r...
- Fri Aug 02, 2019 10:47 am
- Forum: Ideas and Suggestions
- Topic: Suggestion: Repair Tools by armor
- Replies: 7
- Views: 1234
Repair Tool in (old) Pickaxe Slot
TL;DR Being able to place the Repair tool (1 stack to be more precisely) in the old slot for the pickaxe What ? It should be possible zu use it exactly like before, but without opening the inventory or having a link in the hotbar. So to have in effect a extra inventory slot, reserved for the repair...