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by conn11
Sat Sep 07, 2019 2:58 pm
Forum: Ideas and Suggestions
Topic: Rocket launch shouldn't be able to destroy science
Replies: 24
Views: 4195

Re: Rocket launch shouldn't be able to destroy science

In my opinion, the reason this topic exists is that silo introduces lots of new stuff gameplay-wise while being internally a miscommunicated jenga tower of whatever is labeled a design decision. What op suggests is hardcode what is otherwise doable with simple circuit logic into a yet another hack ...
by conn11
Fri Sep 06, 2019 8:15 pm
Forum: News
Topic: Friday Facts #311 - New remnants 3
Replies: 52
Views: 23775

Re: Friday Facts #311 - New remnants 3

Those assembly machines from the Industrial revolution mod are looking like a quite nicely done compromise between the „classic“ Factorio type and the advanced from the NPE.
by conn11
Fri Sep 06, 2019 8:12 am
Forum: Ideas and Suggestions
Topic: Rocket launch shouldn't be able to destroy science
Replies: 24
Views: 4195

Re: Rocket launch shouldn't be able to destroy science

Unfortunately, this "build more storage" approach doesn't really work :D On most of my attempts I utilise a dumb "Science secondary bus" approach to science pack output, which involves a bus of sciencepack-filled belts parallel to main bus but driven backwards to labs, which are...
by conn11
Thu Sep 05, 2019 8:09 pm
Forum: Ideas and Suggestions
Topic: Rocket launch shouldn't be able to destroy science
Replies: 24
Views: 4195

Re: Rocket launch shouldn't be able to destroy science

Space science stacks 2000 packs, with one stack per silo. A rocket launch gives you 1000 so only a third launch without drainage is deleting anything. A steel chest holds 48 stacks of anything, therefore only your 99th unobtained rocket launch is deleting science packs, this is of course if you are ...
by conn11
Tue Sep 03, 2019 10:03 am
Forum: News
Topic: Friday Facts #310 - Glowing Heat pipes
Replies: 88
Views: 34861

Re: Friday Facts #310 - Glowing Heat pipes

I believe that modern reactors have anti-hydrogen-accumulation measures ? (Of course, very few currently operating reactors are "modern", the overwhelming majority of them having been built in the 70's...) The modules against accumulating hydrogen, usually catalytic recombinators (wich re...
by conn11
Fri Aug 30, 2019 4:17 pm
Forum: News
Topic: Friday Facts #310 - Glowing Heat pipes
Replies: 88
Views: 34861

Re: Friday Facts #310 - Glowing Heat pipes

kateract wrote:
Fri Aug 30, 2019 3:03 pm
Am I the only one that thinks that since the pipes are glowing red hot, that maybe they should cause a small bit of damage to the player if they are walked on?
And let's not forget, hot reactor are much more powerful than landmines. Time for nuclear defenses.
by conn11
Fri Aug 30, 2019 3:10 pm
Forum: News
Topic: Friday Facts #310 - Glowing Heat pipes
Replies: 88
Views: 34861

Re: Friday Facts #310 - Glowing Heat pipes

Not to bee picky, but shouldn't the pipe on a unpowerd reactor also not glow... Otherwise looking very much forward to this change! The reactor may be unpowered but the attached pipes still have heat. That or the reactor still has heat to dissipate just not generating more at the moment. either way...
by conn11
Fri Aug 30, 2019 2:30 pm
Forum: News
Topic: Friday Facts #310 - Glowing Heat pipes
Replies: 88
Views: 34861

Re: Friday Facts #310 - Glowing Heat pipes

Image

Not to bee picky, but shouldn't the pipes on a unpowerd reactor also not glow...
Otherwise looking very much forward to this change!
by conn11
Wed Aug 28, 2019 8:24 am
Forum: News
Topic: Friday Facts #309 - Controversial opinions
Replies: 290
Views: 92511

Re: Friday Facts #309 - Controversial opinions

The thing is, Deadlock989 really thinks he's right. Of course I'm right. Some people won't stop complaining until every smidgen of challenge, every obstacle, is stripped away, until the game suits them and their utter lack of ambition alone. The developers cave in bit by bit, until you suddenly hav...
by conn11
Tue Aug 27, 2019 3:49 pm
Forum: News
Topic: Friday Facts #309 - Controversial opinions
Replies: 290
Views: 92511

Re: Friday Facts #309 - Controversial opinions

So practically Vanilla should be inferior for better playability. But considering the development history, many of the great aspects of Vanilla were adapted from mods. IMO players shouldn’t be required to use mods to play an „adequate“ Vanilla. Define inferior. There is no absolute in fun. Bobs Mod...
by conn11
Tue Aug 27, 2019 3:23 pm
Forum: News
Topic: Friday Facts #309 - Controversial opinions
Replies: 290
Views: 92511

Re: Friday Facts #309 - Controversial opinions

IMO players shouldn’t be required to use mods to play an „adequate“ Vanilla. There are multiple definitions of „adequate“ Vanilla depending on whom you ask. The devs obviously try to implement a compromise that is pretty adequate for more players than before without becomming casual enough to make ...
by conn11
Tue Aug 27, 2019 1:49 pm
Forum: News
Topic: Friday Facts #309 - Controversial opinions
Replies: 290
Views: 92511

Re: Friday Facts #309 - Controversial opinions

The noobs get vanilla and we get the modded experience. It is a bit like with the old Bethesda Games (before they've gone MMORPG): They are sort of playable and somewhat fun the first time without mods - but the real fun comes when you selected your personal set of some dozens to a hundred mods alt...
by conn11
Tue Aug 27, 2019 10:27 am
Forum: News
Topic: Friday Facts #309 - Controversial opinions
Replies: 290
Views: 92511

Re: Friday Facts #309 - Controversial opinions

Furthermore Alt-Mode is such an quintessential tool, that either it should be on as default or a dialogue box hinting at it, displayed at the beginning of the game, right after the freeplay dialogue, or even better after placing your first alt-Mode affected entity. I think most current players will...
by conn11
Tue Aug 27, 2019 4:34 am
Forum: News
Topic: Friday Facts #309 - Controversial opinions
Replies: 290
Views: 92511

Re: Friday Facts #309 - Controversial opinions

Since there is little point in connecting steam engines to the boiler water output, why not use reserved fluid boxes, this would fit in the narrative of a more handholding and therefore easier to grasp fluid system for newer players. Furthermore Alt-Mode is such an quintessential tool, that either i...
by conn11
Mon Aug 26, 2019 10:50 am
Forum: News
Topic: Friday Facts #309 - Controversial opinions
Replies: 290
Views: 92511

Re: Friday Facts #309 - Controversial opinions

Inserters: Loosing some more organic feel for such a minor factor in any calculation doesn’t seem worth it. Esspecially right now it punishes players for overstretching their power production. Fluid System: making the current dynamic system has it unique challenge, the GUI should rather be improved ...
by conn11
Wed Aug 21, 2019 3:42 pm
Forum: Ideas and Suggestions
Topic: New Achievement Ideas
Replies: 120
Views: 26507

Re: New Achievement Ideas

Going critical: Generate Power by the nuclear reactor

Prompt critical: detonate an atomic bomb
by conn11
Fri Aug 16, 2019 5:48 pm
Forum: News
Topic: Friday Facts #308 - Not stable quite yet
Replies: 29
Views: 14526

Re: Friday Facts #308 - Not stable quite yet

Because game internal achievements aren’t enough :?:
No need to understand this, I assume.
by conn11
Thu Aug 15, 2019 8:45 pm
Forum: General discussion
Topic: [0.17] Personal Defense TECH
Replies: 22
Views: 5773

Re: [0.17] Personal Defense TECH

BlueTemplar wrote:
Thu Aug 15, 2019 1:46 pm
In case you missed it :
Google Investigates Cold Fusion
Sadly all research performed on cold fusion is up until now less than underwhelming, to put it lightly.
by conn11
Thu Aug 15, 2019 5:35 pm
Forum: Ideas and Suggestions
Topic: Research worker robot speed can simultaneously improve the charging efficiency of robots or a separate reseach
Replies: 4
Views: 1092

Re: Research worker robot speed can simultaneously improve the charging efficiency of robots or a separate reseach

It’s advisable to put more roboports in critical areas of high throughput (for example unloading stations). And of course there is the researchable battery capacity mod for bots by klonan (wich should really be included in the Vanilla).
by conn11
Wed Aug 14, 2019 6:15 pm
Forum: Releases
Topic: Version 0.17.65
Replies: 32
Views: 16811

Re: Version 0.17.65

aka13 wrote:
Wed Aug 14, 2019 5:16 pm
BlueTemplar wrote:
Wed Aug 14, 2019 4:31 pm
Aww, for a second I thought that you added the Doppler effect in the game... :lol:
That's what I thought of first as well, but boy would this be unnecessary :D
Why? Probably getting ready to enter space in Vanilla...

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