Search found 380 matches
- Sat Sep 07, 2019 2:58 pm
- Forum: Ideas and Suggestions
- Topic: Rocket launch shouldn't be able to destroy science
- Replies: 24
- Views: 4195
Re: Rocket launch shouldn't be able to destroy science
In my opinion, the reason this topic exists is that silo introduces lots of new stuff gameplay-wise while being internally a miscommunicated jenga tower of whatever is labeled a design decision. What op suggests is hardcode what is otherwise doable with simple circuit logic into a yet another hack ...
- Fri Sep 06, 2019 8:15 pm
- Forum: News
- Topic: Friday Facts #311 - New remnants 3
- Replies: 52
- Views: 23775
Re: Friday Facts #311 - New remnants 3
Those assembly machines from the Industrial revolution mod are looking like a quite nicely done compromise between the „classic“ Factorio type and the advanced from the NPE.
- Fri Sep 06, 2019 8:12 am
- Forum: Ideas and Suggestions
- Topic: Rocket launch shouldn't be able to destroy science
- Replies: 24
- Views: 4195
Re: Rocket launch shouldn't be able to destroy science
Unfortunately, this "build more storage" approach doesn't really work :D On most of my attempts I utilise a dumb "Science secondary bus" approach to science pack output, which involves a bus of sciencepack-filled belts parallel to main bus but driven backwards to labs, which are...
- Thu Sep 05, 2019 8:09 pm
- Forum: Ideas and Suggestions
- Topic: Rocket launch shouldn't be able to destroy science
- Replies: 24
- Views: 4195
Re: Rocket launch shouldn't be able to destroy science
Space science stacks 2000 packs, with one stack per silo. A rocket launch gives you 1000 so only a third launch without drainage is deleting anything. A steel chest holds 48 stacks of anything, therefore only your 99th unobtained rocket launch is deleting science packs, this is of course if you are ...
- Tue Sep 03, 2019 10:03 am
- Forum: News
- Topic: Friday Facts #310 - Glowing Heat pipes
- Replies: 88
- Views: 34861
Re: Friday Facts #310 - Glowing Heat pipes
I believe that modern reactors have anti-hydrogen-accumulation measures ? (Of course, very few currently operating reactors are "modern", the overwhelming majority of them having been built in the 70's...) The modules against accumulating hydrogen, usually catalytic recombinators (wich re...
- Fri Aug 30, 2019 4:17 pm
- Forum: News
- Topic: Friday Facts #310 - Glowing Heat pipes
- Replies: 88
- Views: 34861
Re: Friday Facts #310 - Glowing Heat pipes
And let's not forget, hot reactor are much more powerful than landmines. Time for nuclear defenses.
- Fri Aug 30, 2019 3:10 pm
- Forum: News
- Topic: Friday Facts #310 - Glowing Heat pipes
- Replies: 88
- Views: 34861
Re: Friday Facts #310 - Glowing Heat pipes
Not to bee picky, but shouldn't the pipe on a unpowerd reactor also not glow... Otherwise looking very much forward to this change! The reactor may be unpowered but the attached pipes still have heat. That or the reactor still has heat to dissipate just not generating more at the moment. either way...
- Fri Aug 30, 2019 2:30 pm
- Forum: News
- Topic: Friday Facts #310 - Glowing Heat pipes
- Replies: 88
- Views: 34861
Re: Friday Facts #310 - Glowing Heat pipes

Not to bee picky, but shouldn't the pipes on a unpowerd reactor also not glow...
Otherwise looking very much forward to this change!
- Wed Aug 28, 2019 8:24 am
- Forum: News
- Topic: Friday Facts #309 - Controversial opinions
- Replies: 290
- Views: 92511
Re: Friday Facts #309 - Controversial opinions
The thing is, Deadlock989 really thinks he's right. Of course I'm right. Some people won't stop complaining until every smidgen of challenge, every obstacle, is stripped away, until the game suits them and their utter lack of ambition alone. The developers cave in bit by bit, until you suddenly hav...
- Tue Aug 27, 2019 3:49 pm
- Forum: News
- Topic: Friday Facts #309 - Controversial opinions
- Replies: 290
- Views: 92511
Re: Friday Facts #309 - Controversial opinions
So practically Vanilla should be inferior for better playability. But considering the development history, many of the great aspects of Vanilla were adapted from mods. IMO players shouldn’t be required to use mods to play an „adequate“ Vanilla. Define inferior. There is no absolute in fun. Bobs Mod...
- Tue Aug 27, 2019 3:23 pm
- Forum: News
- Topic: Friday Facts #309 - Controversial opinions
- Replies: 290
- Views: 92511
Re: Friday Facts #309 - Controversial opinions
IMO players shouldn’t be required to use mods to play an „adequate“ Vanilla. There are multiple definitions of „adequate“ Vanilla depending on whom you ask. The devs obviously try to implement a compromise that is pretty adequate for more players than before without becomming casual enough to make ...
- Tue Aug 27, 2019 1:49 pm
- Forum: News
- Topic: Friday Facts #309 - Controversial opinions
- Replies: 290
- Views: 92511
Re: Friday Facts #309 - Controversial opinions
The noobs get vanilla and we get the modded experience. It is a bit like with the old Bethesda Games (before they've gone MMORPG): They are sort of playable and somewhat fun the first time without mods - but the real fun comes when you selected your personal set of some dozens to a hundred mods alt...
- Tue Aug 27, 2019 10:27 am
- Forum: News
- Topic: Friday Facts #309 - Controversial opinions
- Replies: 290
- Views: 92511
Re: Friday Facts #309 - Controversial opinions
Furthermore Alt-Mode is such an quintessential tool, that either it should be on as default or a dialogue box hinting at it, displayed at the beginning of the game, right after the freeplay dialogue, or even better after placing your first alt-Mode affected entity. I think most current players will...
- Tue Aug 27, 2019 4:34 am
- Forum: News
- Topic: Friday Facts #309 - Controversial opinions
- Replies: 290
- Views: 92511
Re: Friday Facts #309 - Controversial opinions
Since there is little point in connecting steam engines to the boiler water output, why not use reserved fluid boxes, this would fit in the narrative of a more handholding and therefore easier to grasp fluid system for newer players. Furthermore Alt-Mode is such an quintessential tool, that either i...
- Mon Aug 26, 2019 10:50 am
- Forum: News
- Topic: Friday Facts #309 - Controversial opinions
- Replies: 290
- Views: 92511
Re: Friday Facts #309 - Controversial opinions
Inserters: Loosing some more organic feel for such a minor factor in any calculation doesn’t seem worth it. Esspecially right now it punishes players for overstretching their power production. Fluid System: making the current dynamic system has it unique challenge, the GUI should rather be improved ...
- Wed Aug 21, 2019 3:42 pm
- Forum: Ideas and Suggestions
- Topic: New Achievement Ideas
- Replies: 120
- Views: 26507
Re: New Achievement Ideas
Going critical: Generate Power by the nuclear reactor
Prompt critical: detonate an atomic bomb
Prompt critical: detonate an atomic bomb
- Fri Aug 16, 2019 5:48 pm
- Forum: News
- Topic: Friday Facts #308 - Not stable quite yet
- Replies: 29
- Views: 14526
Re: Friday Facts #308 - Not stable quite yet
Because game internal achievements aren’t enough
No need to understand this, I assume.
No need to understand this, I assume.
- Thu Aug 15, 2019 8:45 pm
- Forum: General discussion
- Topic: [0.17] Personal Defense TECH
- Replies: 22
- Views: 5773
Re: [0.17] Personal Defense TECH
Sadly all research performed on cold fusion is up until now less than underwhelming, to put it lightly.BlueTemplar wrote: ↑Thu Aug 15, 2019 1:46 pmIn case you missed it :
Google Investigates Cold Fusion
- Thu Aug 15, 2019 5:35 pm
- Forum: Ideas and Suggestions
- Topic: Research worker robot speed can simultaneously improve the charging efficiency of robots or a separate reseach
- Replies: 4
- Views: 1092
Re: Research worker robot speed can simultaneously improve the charging efficiency of robots or a separate reseach
It’s advisable to put more roboports in critical areas of high throughput (for example unloading stations). And of course there is the researchable battery capacity mod for bots by klonan (wich should really be included in the Vanilla).
- Wed Aug 14, 2019 6:15 pm
- Forum: Releases
- Topic: Version 0.17.65
- Replies: 32
- Views: 16811
Re: Version 0.17.65
Why? Probably getting ready to enter space in Vanilla...aka13 wrote: ↑Wed Aug 14, 2019 5:16 pmThat's what I thought of first as well, but boy would this be unnecessaryBlueTemplar wrote: ↑Wed Aug 14, 2019 4:31 pmAww, for a second I thought that you added the Doppler effect in the game...![]()
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